1 diff -urN FTGL/include/FTTextureGlyph.h FTGL.new/include/FTTextureGlyph.h
2 --- FTGL/include/FTTextureGlyph.h 2004-10-17 02:40:13.000000000 +0200
3 +++ FTGL.new/include/FTTextureGlyph.h 2006-04-12 23:51:45.000000000 +0200
5 * Reset the currently active texture to zero to get into a known state before
6 * drawing a string. This is to get round possible threading issues.
8 - static void FTTextureGlyph::ResetActiveTexture(){ activeTextureID = 0;}
9 + static void ResetActiveTexture(){ activeTextureID = 0;}