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1 Summary:        8 Kingdoms is a 3D turn-based fantasy strategic game
2 Summary(hu.UTF-8):      8 Kingdoms egy 3D-s körökre osztott stratégiai játék
3 Summary(pl.UTF-8):      Strategiczna turowa gra 3D w świecie fantasy
4 Name:           8Kingdoms
5 Version:        1.1.0
6 Release:        0.1
7 License:        GPL v3
8 Group:          X11/Applications/Games
9 # http://heanet.dl.sourceforge.net/sourceforge/kralovstvi/8Kingdoms-1.1.0.tar.gz
10 Source0:        http://dl.sourceforge.net/kralovstvi/%{name}-%{version}.tar.gz
11 # Source0-md5:  8409daf3d44e294dcfb50b85e87a3fa1
12 # Patch0:               %{name}-%{version}.patch
13 URL:            http://kralovstvi.sourceforge.net/index.php
14 BuildRequires:  OpenGL-GLU-devel
15 BuildRequires:  SDL-devel
16 BuildRequires:  SDL_mixer-devel
17 BuildRequires:  expat-devel
18 BuildRequires:  sed >= 4.0
19 BuildRequires:  tcl-devel
20 BuildRoot:      %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
21
22 %description
23 8 Kingdoms is a 3D turn-based fantasy strategic game in which players
24 become kings, build their empires and conquer enemy kingdoms.
25
26 %description -l hu.UTF-8
27 8 Kingdoms egy 3D-s körökre osztott stratégiai játék, amelyben a
28 játékosok királyokká válnak, felépítik a hatalmukat és meghóditják az
29 ellenséges birodalmakat.
30
31 %description -l pl.UTF-8
32 8 Kingdoms jest turową strategiczną grą w świecie fantasy z grafiką
33 3D. Gracze wcielają się w królów, budują swoje imperia i podbijają
34 wrogie królestwa.
35
36 %prep
37 %setup -q
38 # %patch0 -p1
39 %{__sed} -i "s,games,share," configure.in
40
41 %build
42 %{__libtoolize}
43 %{__aclocal}
44 %{__autoconf}
45 %{__autoheader}
46 %{__automake}
47 %configure \
48         --datarootdir=%{_datadir}/%{name} \
49         CPPFLAGS="-include limits.h -include string.h"
50 %{__sed} -i "s@pkgdatadir =.*@pkgdatadir = %{_datadir}/%{name}@" Makefile
51
52 %{__make}
53
54 %install
55 rm -rf $RPM_BUILD_ROOT
56
57 %{__make} install \
58         DESTDIR=$RPM_BUILD_ROOT
59
60 %clean
61 rm -rf $RPM_BUILD_ROOT
62
63 %files
64 %defattr(644,root,root,755)
65 %doc AUTHORS ChangeLog NEWS README
66 %attr(755,root,root) %{_bindir}/%{name}
67
68 %dir %{_datadir}/8Kingdoms/
69 %dir %{_datadir}/8Kingdoms/res/
70 %dir %{_datadir}/8Kingdoms/res/xml
71 %dir %{_datadir}/8Kingdoms/res/xml/languages
72 %dir %{_datadir}/8Kingdoms/res/xml/maps
73 %dir %{_datadir}/8Kingdoms/res/xml/units
74 %dir %{_datadir}/8Kingdoms/res/xml/scripts
75 %dir %{_datadir}/8Kingdoms/res/xml/scripts/ai
76 %dir %{_datadir}/8Kingdoms/res/xml/terrains
77 %dir %{_datadir}/8Kingdoms/res/xml/symbols
78 %dir %{_datadir}/8Kingdoms/res/xml/buildings
79 %dir %{_datadir}/8Kingdoms/res/xml/bonuses
80 %dir %{_datadir}/8Kingdoms/res/model
81 %dir %{_datadir}/8Kingdoms/res/model/units
82 %dir %{_datadir}/8Kingdoms/res/model/units/elf
83 %dir %{_datadir}/8Kingdoms/res/model/units/light_cavalry
84 %dir %{_datadir}/8Kingdoms/res/model/units/mage
85 %dir %{_datadir}/8Kingdoms/res/model/units/heavy_infantry
86 %dir %{_datadir}/8Kingdoms/res/model/units/dwarf
87 %dir %{_datadir}/8Kingdoms/res/model/units/spearman
88 %dir %{_datadir}/8Kingdoms/res/model/units/sappers
89 %dir %{_datadir}/8Kingdoms/res/model/units/archer_cavalry
90 %dir %{_datadir}/8Kingdoms/res/model/units/light_infantry
91 %dir %{_datadir}/8Kingdoms/res/model/units/archer
92 %dir %{_datadir}/8Kingdoms/res/model/units/catapult
93 %dir %{_datadir}/8Kingdoms/res/model/units/heavy_cavalry
94 %dir %{_datadir}/8Kingdoms/res/model/units/builder
95 %dir %{_datadir}/8Kingdoms/res/model/terrain
96 %dir %{_datadir}/8Kingdoms/res/model/buildings
97 %dir %{_datadir}/8Kingdoms/res/bitmap
98 %dir %{_datadir}/8Kingdoms/res/bitmap/units
99 %dir %{_datadir}/8Kingdoms/res/bitmap/effects
100 %dir %{_datadir}/8Kingdoms/res/bitmap/terrain
101 %dir %{_datadir}/8Kingdoms/res/bitmap/buildings
102 %dir %{_datadir}/8Kingdoms/res/sounds
103
104 %{_datadir}/8Kingdoms/res/*
105 %{_datadir}/8Kingdoms/res/xml/*
106 %{_datadir}/8Kingdoms/res/xml/languages/*
107 %{_datadir}/8Kingdoms/res/xml/maps/*
108 %{_datadir}/8Kingdoms/res/xml/units/*
109 %{_datadir}/8Kingdoms/res/xml/scripts/*
110 %{_datadir}/8Kingdoms/res/xml/scripts/ai/*
111 %{_datadir}/8Kingdoms/res/xml/terrains/*
112 %{_datadir}/8Kingdoms/res/xml/symbols/*
113 %{_datadir}/8Kingdoms/res/xml/buildings/*
114 %{_datadir}/8Kingdoms/res/xml/bonuses/*
115 %{_datadir}/8Kingdoms/res/model/*
116 %{_datadir}/8Kingdoms/res/model/units/*
117 %{_datadir}/8Kingdoms/res/model/units/elf/*
118 %{_datadir}/8Kingdoms/res/model/units/light_cavalry/*
119 %{_datadir}/8Kingdoms/res/model/units/mage/*
120 %{_datadir}/8Kingdoms/res/model/units/heavy_infantry/*
121 %{_datadir}/8Kingdoms/res/model/units/dwarf/*
122 %{_datadir}/8Kingdoms/res/model/units/spearman/*
123 %{_datadir}/8Kingdoms/res/model/units/sappers/*
124 %{_datadir}/8Kingdoms/res/model/units/archer_cavalry/*
125 %{_datadir}/8Kingdoms/res/model/units/light_infantry/*
126 %{_datadir}/8Kingdoms/res/model/units/archer/*
127 %{_datadir}/8Kingdoms/res/model/units/catapult/*
128 %{_datadir}/8Kingdoms/res/model/units/heavy_cavalry/*
129 %{_datadir}/8Kingdoms/res/model/units/builder/*
130 %{_datadir}/8Kingdoms/res/model/terrain/*
131 %{_datadir}/8Kingdoms/res/model/buildings/*
132 %{_datadir}/8Kingdoms/res/bitmap/*
133 %{_datadir}/8Kingdoms/res/bitmap/units/*
134 %{_datadir}/8Kingdoms/res/bitmap/effects/*
135 %{_datadir}/8Kingdoms/res/bitmap/terrain/*
136 %{_datadir}/8Kingdoms/res/bitmap/buildings/*
137 %{_datadir}/8Kingdoms/res/sounds/*
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