Summary: 8 Kingdoms is a 3D turn-based fantasy strategic game Summary(hu.UTF-8): 8 Kingdoms egy 3D-s körökre osztott stratégiai játék Summary(pl.UTF-8): Strategiczna turowa gra 3D w świecie fantasy Name: 8Kingdoms Version: 1.1.0 Release: 0.1 License: GPL v3 Group: X11/Applications/Games # http://heanet.dl.sourceforge.net/sourceforge/kralovstvi/8Kingdoms-1.1.0.tar.gz Source0: http://dl.sourceforge.net/kralovstvi/%{name}-%{version}.tar.gz # Source0-md5: 8409daf3d44e294dcfb50b85e87a3fa1 # Patch0: %{name}-%{version}.patch URL: http://kralovstvi.sourceforge.net/index.php BuildRequires: OpenGL-GLU-devel BuildRequires: SDL-devel BuildRequires: SDL_mixer-devel BuildRequires: expat-devel BuildRequires: sed >= 4.0 BuildRequires: tcl-devel BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %description 8 Kingdoms is a 3D turn-based fantasy strategic game in which players become kings, build their empires and conquer enemy kingdoms. %description -l hu.UTF-8 8 Kingdoms egy 3D-s körökre osztott stratégiai játék, amelyben a játékosok királyokká válnak, felépítik a hatalmukat és meghóditják az ellenséges birodalmakat. %description -l pl.UTF-8 8 Kingdoms jest turową strategiczną grą w świecie fantasy z grafiką 3D. Gracze wcielają się w królów, budują swoje imperia i podbijają wrogie królestwa. %prep %setup -q # %patch0 -p1 %{__sed} -i "s,games,share," configure.in %build %{__libtoolize} %{__aclocal} %{__autoconf} %{__autoheader} %{__automake} %configure \ --datarootdir=%{_datadir}/%{name} \ CPPFLAGS="-include limits.h -include string.h" %{__sed} -i "s@pkgdatadir =.*@pkgdatadir = %{_datadir}/%{name}@" Makefile %{__make} %install rm -rf $RPM_BUILD_ROOT %{__make} install \ DESTDIR=$RPM_BUILD_ROOT %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) %doc AUTHORS ChangeLog NEWS README %attr(755,root,root) %{_bindir}/%{name} %dir %{_datadir}/8Kingdoms/ %dir %{_datadir}/8Kingdoms/res/ %dir %{_datadir}/8Kingdoms/res/xml %dir %{_datadir}/8Kingdoms/res/xml/languages %dir %{_datadir}/8Kingdoms/res/xml/maps %dir %{_datadir}/8Kingdoms/res/xml/units %dir %{_datadir}/8Kingdoms/res/xml/scripts %dir %{_datadir}/8Kingdoms/res/xml/scripts/ai %dir %{_datadir}/8Kingdoms/res/xml/terrains %dir %{_datadir}/8Kingdoms/res/xml/symbols %dir %{_datadir}/8Kingdoms/res/xml/buildings %dir %{_datadir}/8Kingdoms/res/xml/bonuses %dir %{_datadir}/8Kingdoms/res/model %dir %{_datadir}/8Kingdoms/res/model/units %dir %{_datadir}/8Kingdoms/res/model/units/elf %dir %{_datadir}/8Kingdoms/res/model/units/light_cavalry %dir %{_datadir}/8Kingdoms/res/model/units/mage %dir %{_datadir}/8Kingdoms/res/model/units/heavy_infantry %dir %{_datadir}/8Kingdoms/res/model/units/dwarf %dir %{_datadir}/8Kingdoms/res/model/units/spearman %dir %{_datadir}/8Kingdoms/res/model/units/sappers %dir %{_datadir}/8Kingdoms/res/model/units/archer_cavalry %dir %{_datadir}/8Kingdoms/res/model/units/light_infantry %dir %{_datadir}/8Kingdoms/res/model/units/archer %dir %{_datadir}/8Kingdoms/res/model/units/catapult %dir %{_datadir}/8Kingdoms/res/model/units/heavy_cavalry %dir %{_datadir}/8Kingdoms/res/model/units/builder %dir %{_datadir}/8Kingdoms/res/model/terrain %dir %{_datadir}/8Kingdoms/res/model/buildings %dir %{_datadir}/8Kingdoms/res/bitmap %dir %{_datadir}/8Kingdoms/res/bitmap/units %dir %{_datadir}/8Kingdoms/res/bitmap/effects %dir %{_datadir}/8Kingdoms/res/bitmap/terrain %dir %{_datadir}/8Kingdoms/res/bitmap/buildings %dir %{_datadir}/8Kingdoms/res/sounds %{_datadir}/8Kingdoms/res/* %{_datadir}/8Kingdoms/res/xml/* %{_datadir}/8Kingdoms/res/xml/languages/* %{_datadir}/8Kingdoms/res/xml/maps/* %{_datadir}/8Kingdoms/res/xml/units/* %{_datadir}/8Kingdoms/res/xml/scripts/* %{_datadir}/8Kingdoms/res/xml/scripts/ai/* %{_datadir}/8Kingdoms/res/xml/terrains/* %{_datadir}/8Kingdoms/res/xml/symbols/* %{_datadir}/8Kingdoms/res/xml/buildings/* %{_datadir}/8Kingdoms/res/xml/bonuses/* %{_datadir}/8Kingdoms/res/model/* %{_datadir}/8Kingdoms/res/model/units/* %{_datadir}/8Kingdoms/res/model/units/elf/* %{_datadir}/8Kingdoms/res/model/units/light_cavalry/* %{_datadir}/8Kingdoms/res/model/units/mage/* %{_datadir}/8Kingdoms/res/model/units/heavy_infantry/* %{_datadir}/8Kingdoms/res/model/units/dwarf/* %{_datadir}/8Kingdoms/res/model/units/spearman/* %{_datadir}/8Kingdoms/res/model/units/sappers/* %{_datadir}/8Kingdoms/res/model/units/archer_cavalry/* %{_datadir}/8Kingdoms/res/model/units/light_infantry/* %{_datadir}/8Kingdoms/res/model/units/archer/* %{_datadir}/8Kingdoms/res/model/units/catapult/* %{_datadir}/8Kingdoms/res/model/units/heavy_cavalry/* %{_datadir}/8Kingdoms/res/model/units/builder/* %{_datadir}/8Kingdoms/res/model/terrain/* %{_datadir}/8Kingdoms/res/model/buildings/* %{_datadir}/8Kingdoms/res/bitmap/* %{_datadir}/8Kingdoms/res/bitmap/units/* %{_datadir}/8Kingdoms/res/bitmap/effects/* %{_datadir}/8Kingdoms/res/bitmap/terrain/* %{_datadir}/8Kingdoms/res/bitmap/buildings/* %{_datadir}/8Kingdoms/res/sounds/*