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c907c433 ZU |
1 | Summary: 8 Kingdoms is a 3D turn-based fantasy strategic game |
2 | Summary(hu.UTF-8): 8 Kingdoms egy 3D-s körökre osztott stratégiai játék | |
0894f520 | 3 | Summary(pl.UTF-8): Strategiczna turowa gra 3D w świecie fantasy |
c907c433 ZU |
4 | Name: 8Kingdoms |
5 | Version: 1.1.0 | |
6 | Release: 0.1 | |
7 | License: GPL v3 | |
8 | Group: X11/Applications/Games | |
9 | # http://heanet.dl.sourceforge.net/sourceforge/kralovstvi/8Kingdoms-1.1.0.tar.gz | |
10 | Source0: http://dl.sourceforge.net/kralovstvi/%{name}-%{version}.tar.gz | |
11 | # Source0-md5: 8409daf3d44e294dcfb50b85e87a3fa1 | |
12 | # Patch0: %{name}-%{version}.patch | |
13 | URL: http://kralovstvi.sourceforge.net/index.php | |
14 | BuildRequires: OpenGL-GLU-devel | |
15 | BuildRequires: SDL-devel | |
16 | BuildRequires: SDL_mixer-devel | |
17 | BuildRequires: expat-devel | |
9ac36115 | 18 | BuildRequires: sed >= 4.0 |
c907c433 ZU |
19 | BuildRequires: tcl-devel |
20 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) | |
21 | ||
22 | %description | |
23 | 8 Kingdoms is a 3D turn-based fantasy strategic game in which players | |
24 | become kings, build their empires and conquer enemy kingdoms. | |
25 | ||
4f44bc7f | 26 | %description -l hu.UTF-8 |
c907c433 ZU |
27 | 8 Kingdoms egy 3D-s körökre osztott stratégiai játék, amelyben a |
28 | játékosok királyokká válnak, felépítik a hatalmukat és meghóditják az | |
29 | ellenséges birodalmakat. | |
30 | ||
0894f520 | 31 | %description -l pl.UTF-8 |
32 | 8 Kingdoms jest turową strategiczną grą w świecie fantasy z grafiką | |
33 | 3D. Gracze wcielają się w królów, budują swoje imperia i podbijają | |
34 | wrogie królestwa. | |
35 | ||
c907c433 ZU |
36 | %prep |
37 | %setup -q | |
38 | # %patch0 -p1 | |
39 | %{__sed} -i "s,games,share," configure.in | |
40 | ||
41 | %build | |
42 | %{__libtoolize} | |
43 | %{__aclocal} | |
44 | %{__autoconf} | |
45 | %{__autoheader} | |
46 | %{__automake} | |
47 | %configure \ | |
48 | --datarootdir=%{_datadir}/%{name} \ | |
49 | CPPFLAGS="-include limits.h -include string.h" | |
50 | %{__sed} -i "s@pkgdatadir =.*@pkgdatadir = %{_datadir}/%{name}@" Makefile | |
51 | ||
52 | %{__make} | |
53 | ||
54 | %install | |
55 | rm -rf $RPM_BUILD_ROOT | |
56 | ||
57 | %{__make} install \ | |
58 | DESTDIR=$RPM_BUILD_ROOT | |
59 | ||
60 | %clean | |
61 | rm -rf $RPM_BUILD_ROOT | |
62 | ||
63 | %files | |
64 | %defattr(644,root,root,755) | |
65 | %doc AUTHORS ChangeLog NEWS README | |
66 | %attr(755,root,root) %{_bindir}/%{name} | |
67 | ||
68 | %dir %{_datadir}/8Kingdoms/ | |
69 | %dir %{_datadir}/8Kingdoms/res/ | |
70 | %dir %{_datadir}/8Kingdoms/res/xml | |
71 | %dir %{_datadir}/8Kingdoms/res/xml/languages | |
72 | %dir %{_datadir}/8Kingdoms/res/xml/maps | |
73 | %dir %{_datadir}/8Kingdoms/res/xml/units | |
74 | %dir %{_datadir}/8Kingdoms/res/xml/scripts | |
75 | %dir %{_datadir}/8Kingdoms/res/xml/scripts/ai | |
76 | %dir %{_datadir}/8Kingdoms/res/xml/terrains | |
77 | %dir %{_datadir}/8Kingdoms/res/xml/symbols | |
78 | %dir %{_datadir}/8Kingdoms/res/xml/buildings | |
79 | %dir %{_datadir}/8Kingdoms/res/xml/bonuses | |
80 | %dir %{_datadir}/8Kingdoms/res/model | |
81 | %dir %{_datadir}/8Kingdoms/res/model/units | |
82 | %dir %{_datadir}/8Kingdoms/res/model/units/elf | |
83 | %dir %{_datadir}/8Kingdoms/res/model/units/light_cavalry | |
84 | %dir %{_datadir}/8Kingdoms/res/model/units/mage | |
85 | %dir %{_datadir}/8Kingdoms/res/model/units/heavy_infantry | |
86 | %dir %{_datadir}/8Kingdoms/res/model/units/dwarf | |
87 | %dir %{_datadir}/8Kingdoms/res/model/units/spearman | |
88 | %dir %{_datadir}/8Kingdoms/res/model/units/sappers | |
89 | %dir %{_datadir}/8Kingdoms/res/model/units/archer_cavalry | |
90 | %dir %{_datadir}/8Kingdoms/res/model/units/light_infantry | |
91 | %dir %{_datadir}/8Kingdoms/res/model/units/archer | |
92 | %dir %{_datadir}/8Kingdoms/res/model/units/catapult | |
93 | %dir %{_datadir}/8Kingdoms/res/model/units/heavy_cavalry | |
94 | %dir %{_datadir}/8Kingdoms/res/model/units/builder | |
95 | %dir %{_datadir}/8Kingdoms/res/model/terrain | |
96 | %dir %{_datadir}/8Kingdoms/res/model/buildings | |
97 | %dir %{_datadir}/8Kingdoms/res/bitmap | |
98 | %dir %{_datadir}/8Kingdoms/res/bitmap/units | |
99 | %dir %{_datadir}/8Kingdoms/res/bitmap/effects | |
100 | %dir %{_datadir}/8Kingdoms/res/bitmap/terrain | |
101 | %dir %{_datadir}/8Kingdoms/res/bitmap/buildings | |
102 | %dir %{_datadir}/8Kingdoms/res/sounds | |
103 | ||
0894f520 | 104 | %{_datadir}/8Kingdoms/res/* |
c907c433 ZU |
105 | %{_datadir}/8Kingdoms/res/xml/* |
106 | %{_datadir}/8Kingdoms/res/xml/languages/* | |
107 | %{_datadir}/8Kingdoms/res/xml/maps/* | |
108 | %{_datadir}/8Kingdoms/res/xml/units/* | |
109 | %{_datadir}/8Kingdoms/res/xml/scripts/* | |
110 | %{_datadir}/8Kingdoms/res/xml/scripts/ai/* | |
111 | %{_datadir}/8Kingdoms/res/xml/terrains/* | |
112 | %{_datadir}/8Kingdoms/res/xml/symbols/* | |
113 | %{_datadir}/8Kingdoms/res/xml/buildings/* | |
114 | %{_datadir}/8Kingdoms/res/xml/bonuses/* | |
115 | %{_datadir}/8Kingdoms/res/model/* | |
116 | %{_datadir}/8Kingdoms/res/model/units/* | |
117 | %{_datadir}/8Kingdoms/res/model/units/elf/* | |
118 | %{_datadir}/8Kingdoms/res/model/units/light_cavalry/* | |
119 | %{_datadir}/8Kingdoms/res/model/units/mage/* | |
120 | %{_datadir}/8Kingdoms/res/model/units/heavy_infantry/* | |
121 | %{_datadir}/8Kingdoms/res/model/units/dwarf/* | |
122 | %{_datadir}/8Kingdoms/res/model/units/spearman/* | |
123 | %{_datadir}/8Kingdoms/res/model/units/sappers/* | |
124 | %{_datadir}/8Kingdoms/res/model/units/archer_cavalry/* | |
125 | %{_datadir}/8Kingdoms/res/model/units/light_infantry/* | |
126 | %{_datadir}/8Kingdoms/res/model/units/archer/* | |
127 | %{_datadir}/8Kingdoms/res/model/units/catapult/* | |
128 | %{_datadir}/8Kingdoms/res/model/units/heavy_cavalry/* | |
129 | %{_datadir}/8Kingdoms/res/model/units/builder/* | |
130 | %{_datadir}/8Kingdoms/res/model/terrain/* | |
131 | %{_datadir}/8Kingdoms/res/model/buildings/* | |
132 | %{_datadir}/8Kingdoms/res/bitmap/* | |
133 | %{_datadir}/8Kingdoms/res/bitmap/units/* | |
134 | %{_datadir}/8Kingdoms/res/bitmap/effects/* | |
135 | %{_datadir}/8Kingdoms/res/bitmap/terrain/* | |
136 | %{_datadir}/8Kingdoms/res/bitmap/buildings/* | |
137 | %{_datadir}/8Kingdoms/res/sounds/* |