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Commit | Line | Data |
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7b21aad0 | 1 | # |
2 | # TODO: - use arch dependend compilers | |
3 | # - check licenses | |
d49dee95 | 4 | # - try to make it runnable by non-privileged users (sth wrong with boost?) |
5 | # - fix problem with font finding | |
7b21aad0 | 6 | # |
7245afcd | 7 | %define svn_ver r08832 |
7b21aad0 | 8 | Summary: Free, Open-Source, cross-platform RTS game of ancient warfare |
9 | Name: 0ad | |
10 | Version: %{svn_ver} | |
11 | Release: 0.%{svn_ver}.1 | |
12 | License: GPL v2+ | |
13 | Group: X11/Applications/Games | |
7245afcd | 14 | Source0: http://releases.wildfiregames.com/%{name}-%{version}-alpha-unix-build.tar.xz |
15 | # Source0-md5: b9df52751596633d9aab4cc3b253cb82 | |
7b21aad0 | 16 | URL: http://wildfiregames.com/0ad/ |
bfedb3d9 | 17 | BuildRequires: DevIL-devel |
18 | BuildRequires: OpenAL-devel | |
19 | BuildRequires: OpenGL-devel | |
20 | BuildRequires: SDL-devel | |
7b21aad0 | 21 | BuildRequires: boost-devel |
bfedb3d9 | 22 | BuildRequires: cmake |
1cae58d8 | 23 | BuildRequires: enet-devel < 1.3.0 |
24 | BuildRequires: enet-devel >= 1.2.0 | |
bfedb3d9 | 25 | BuildRequires: libogg-devel |
26 | BuildRequires: libpng-devel | |
27 | BuildRequires: libvorbis-devel | |
28 | BuildRequires: libxml2-devel | |
7245afcd | 29 | BuildRequires: perl-base |
30 | BuildRequires: pkgconfig | |
31 | BuildRequires: python | |
32 | BuildRequires: python-modules | |
7b21aad0 | 33 | BuildRequires: sed >= 4.0 |
34 | BuildRequires: wxGTK2-unicode-devel | |
7245afcd | 35 | BuildRequires: zip |
bfedb3d9 | 36 | BuildRequires: zlib-devel |
7b21aad0 | 37 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) |
38 | ||
39 | %description | |
40 | 0 A.D. (pronounced "zero ey-dee") is a free, open-source, | |
41 | cross-platform real-time strategy (RTS) game of ancient warfare. In | |
42 | short, it is a historically-based war/economy game that allows players | |
43 | to relive or rewrite the history of Western civilizations, focusing on | |
44 | the years between 500 B.C. and 500 A.D. The project is highly | |
45 | ambitious, involving state-of-the-art 3D graphics, detailed artwork, | |
46 | sound, and a flexible and powerful custom-built game engine. | |
47 | ||
48 | %prep | |
7245afcd | 49 | %setup -q -n %{name}-%{version}-alpha |
7b21aad0 | 50 | |
51 | # force link with libboost_*.so not libboost_*-mt.so | |
52 | %{__sed} -i 's,-mt,,g' build/premake/extern_libs.lua | |
53 | ||
54 | # use wx-gtk2-unicode-config instead of wx-config | |
55 | %{__sed} -i 's,wx-config,wx-gtk2-unicode-config,' build/premake/extern_libs.lua | |
56 | ||
57 | %build | |
58 | export CFLAGS="%{rpmcflags}" | |
59 | export CPPFLAGS="%{rpmcxxflags}" | |
60 | cd build/workspaces | |
61 | ./update-workspaces.sh \ | |
62 | --verbose \ | |
63 | --bindir %{_bindir} \ | |
64 | --datadir %{_datadir}/%{name} \ | |
65 | --libdir %{_libdir}/%{name} | |
66 | ||
67 | cd gcc | |
68 | %{__make} \ | |
69 | CONFIG=Release | |
70 | ||
71 | %install | |
72 | rm -rf $RPM_BUILD_ROOT | |
73 | install -d $RPM_BUILD_ROOT{%{_bindir},%{_libdir}/%{name},%{_desktopdir},%{_pixmapsdir}} | |
74 | ||
75 | # binaries | |
76 | cp -a build/resources/0ad.sh $RPM_BUILD_ROOT%{_bindir}/0ad | |
77 | cp -a binaries/system/pyrogenesis $RPM_BUILD_ROOT%{_bindir} | |
78 | ||
79 | # libraries | |
80 | cp -a binaries/system/*.so $RPM_BUILD_ROOT%{_libdir}/%{name} | |
81 | ||
82 | # menu icon | |
83 | cp -a build/resources/0ad.desktop $RPM_BUILD_ROOT%{_desktopdir} | |
84 | cp -a build/resources/0ad.png $RPM_BUILD_ROOT%{_pixmapsdir} | |
85 | ||
86 | %clean | |
87 | rm -rf $RPM_BUILD_ROOT | |
88 | ||
89 | %files | |
90 | %defattr(644,root,root,755) | |
91 | %doc README.txt | |
92 | %attr(755,root,root) %{_bindir}/0ad | |
93 | %attr(755,root,root) %{_bindir}/pyrogenesis | |
94 | %dir %{_libdir}/0ad | |
95 | %{_libdir}/0ad/*.so | |
96 | %{_desktopdir}/0ad.desktop | |
97 | %{_pixmapsdir}/0ad.png |