# - try to make it runnable by non-privileged users (sth wrong with boost?)
# - fix problem with font finding
#
-%define svn_ver r8832
+%define svn_ver r08832
Summary: Free, Open-Source, cross-platform RTS game of ancient warfare
Name: 0ad
Version: %{svn_ver}
Release: 0.%{svn_ver}.1
License: GPL v2+
Group: X11/Applications/Games
-Source0: %{name}-%{version}-alpha-unix-build.tar.gz
-# Source0-md5: f38d660d039a37edebb2ea2f0eb6aa6d
+Source0: http://releases.wildfiregames.com/%{name}-%{version}-alpha-unix-build.tar.xz
+# Source0-md5: b9df52751596633d9aab4cc3b253cb82
URL: http://wildfiregames.com/0ad/
BuildRequires: DevIL-devel
BuildRequires: OpenAL-devel
BuildRequires: libpng-devel
BuildRequires: libvorbis-devel
BuildRequires: libxml2-devel
+BuildRequires: perl-base
+BuildRequires: pkgconfig
+BuildRequires: python
+BuildRequires: python-modules
BuildRequires: sed >= 4.0
BuildRequires: wxGTK2-unicode-devel
+BuildRequires: zip
BuildRequires: zlib-devel
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
sound, and a flexible and powerful custom-built game engine.
%prep
-%setup -q -n %{name}
+%setup -q -n %{name}-%{version}-alpha
# force link with libboost_*.so not libboost_*-mt.so
%{__sed} -i 's,-mt,,g' build/premake/extern_libs.lua