--- /dev/null
+From 417e136ecef44324035c2c124dd184f14af03c44 Mon Sep 17 00:00:00 2001
+From: Ben Skeggs <bskeggs@redhat.com>
+Date: Mon, 17 Jan 2011 12:44:46 +1000
+Subject: [PATCH 1/3] mesa-7.10-nouveau-updates
+
+Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
+---
+ configure.ac | 2 +-
+ src/gallium/drivers/nouveau/nouveau_screen.h | 3 +-
+ src/gallium/drivers/nouveau/nouveau_winsys.h | 7 +-
+ src/gallium/drivers/nouveau/nv_object.xml.h | 57 +-
+ src/gallium/drivers/nv50/nv50_context.c | 4 +
+ src/gallium/drivers/nv50/nv50_shader_state.c | 2 +-
+ src/gallium/drivers/nv50/nv50_state.c | 14 +-
+ src/gallium/drivers/nv50/nv50_surface.c | 2 +-
+ src/gallium/drivers/nv50/nv50_vbo.c | 2 +-
+ src/gallium/drivers/nvc0/Makefile | 34 +
+ src/gallium/drivers/nvc0/SConscript | 36 +
+ src/gallium/drivers/nvc0/nv50_defs.xml.h | 142 ++
+ src/gallium/drivers/nvc0/nv50_texture.xml.h | 259 +++
+ src/gallium/drivers/nvc0/nvc0_2d.xml.h | 380 ++++
+ src/gallium/drivers/nvc0/nvc0_3d.xml.h | 1183 ++++++++++++
+ src/gallium/drivers/nvc0/nvc0_3ddefs.xml.h | 98 +
+ src/gallium/drivers/nvc0/nvc0_buffer.c | 489 +++++
+ src/gallium/drivers/nvc0/nvc0_context.c | 164 ++
+ src/gallium/drivers/nvc0/nvc0_context.h | 227 +++
+ src/gallium/drivers/nvc0/nvc0_draw.c | 88 +
+ src/gallium/drivers/nvc0/nvc0_fence.c | 203 ++
+ src/gallium/drivers/nvc0/nvc0_fence.h | 48 +
+ src/gallium/drivers/nvc0/nvc0_formats.c | 462 +++++
+ src/gallium/drivers/nvc0/nvc0_graph_macros.h | 235 +++
+ src/gallium/drivers/nvc0/nvc0_m2mf.xml.h | 138 ++
+ src/gallium/drivers/nvc0/nvc0_miptree.c | 327 ++++
+ src/gallium/drivers/nvc0/nvc0_mm.c | 274 +++
+ src/gallium/drivers/nvc0/nvc0_pc.c | 693 +++++++
+ src/gallium/drivers/nvc0/nvc0_pc.h | 653 +++++++
+ src/gallium/drivers/nvc0/nvc0_pc_emit.c | 979 ++++++++++
+ src/gallium/drivers/nvc0/nvc0_pc_optimize.c | 1236 ++++++++++++
+ src/gallium/drivers/nvc0/nvc0_pc_print.c | 377 ++++
+ src/gallium/drivers/nvc0/nvc0_pc_regalloc.c | 927 +++++++++
+ src/gallium/drivers/nvc0/nvc0_program.c | 694 +++++++
+ src/gallium/drivers/nvc0/nvc0_program.h | 89 +
+ src/gallium/drivers/nvc0/nvc0_push.c | 289 +++
+ src/gallium/drivers/nvc0/nvc0_push2.c | 333 ++++
+ src/gallium/drivers/nvc0/nvc0_query.c | 337 ++++
+ src/gallium/drivers/nvc0/nvc0_resource.c | 71 +
+ src/gallium/drivers/nvc0/nvc0_resource.h | 201 ++
+ src/gallium/drivers/nvc0/nvc0_screen.c | 670 +++++++
+ src/gallium/drivers/nvc0/nvc0_screen.h | 192 ++
+ src/gallium/drivers/nvc0/nvc0_shader_state.c | 180 ++
+ src/gallium/drivers/nvc0/nvc0_state.c | 865 +++++++++
+ src/gallium/drivers/nvc0/nvc0_state_validate.c | 430 +++++
+ src/gallium/drivers/nvc0/nvc0_stateobj.h | 82 +
+ src/gallium/drivers/nvc0/nvc0_surface.c | 377 ++++
+ src/gallium/drivers/nvc0/nvc0_tex.c | 277 +++
+ src/gallium/drivers/nvc0/nvc0_tgsi_to_nc.c | 2018 ++++++++++++++++++++
+ src/gallium/drivers/nvc0/nvc0_transfer.c | 381 ++++
+ src/gallium/drivers/nvc0/nvc0_transfer.h | 38 +
+ src/gallium/drivers/nvc0/nvc0_vbo.c | 671 +++++++
+ src/gallium/drivers/nvc0/nvc0_winsys.h | 120 ++
+ src/gallium/drivers/nvfx/nv04_2d.c | 2 +-
+ src/gallium/drivers/nvfx/nv30_fragtex.c | 3 +-
+ src/gallium/drivers/nvfx/nv40_fragtex.c | 5 +-
+ src/gallium/drivers/nvfx/nvfx_context.c | 6 +-
+ src/gallium/drivers/nvfx/nvfx_context.h | 13 +-
+ src/gallium/drivers/nvfx/nvfx_draw.c | 14 +-
+ src/gallium/drivers/nvfx/nvfx_fragprog.c | 16 +-
+ src/gallium/drivers/nvfx/nvfx_fragtex.c | 4 +-
+ src/gallium/drivers/nvfx/nvfx_push.c | 57 +-
+ src/gallium/drivers/nvfx/nvfx_query.c | 12 +-
+ src/gallium/drivers/nvfx/nvfx_screen.c | 70 +-
+ src/gallium/drivers/nvfx/nvfx_state.c | 2 +-
+ src/gallium/drivers/nvfx/nvfx_state_emit.c | 68 +-
+ src/gallium/drivers/nvfx/nvfx_state_fb.c | 39 +-
+ src/gallium/drivers/nvfx/nvfx_surface.c | 8 +-
+ src/gallium/drivers/nvfx/nvfx_vbo.c | 39 +-
+ src/gallium/drivers/nvfx/nvfx_vertprog.c | 14 +-
+ src/gallium/targets/dri-nouveau/Makefile | 1 +
+ src/gallium/targets/xorg-nouveau/Makefile | 1 +
+ .../winsys/nouveau/drm/nouveau_drm_winsys.c | 3 +
+ src/mesa/drivers/dri/nouveau/nouveau_texture.c | 6 +-
+ 74 files changed, 18237 insertions(+), 206 deletions(-)
+ create mode 100644 src/gallium/drivers/nvc0/Makefile
+ create mode 100644 src/gallium/drivers/nvc0/SConscript
+ create mode 100644 src/gallium/drivers/nvc0/nv50_defs.xml.h
+ create mode 100644 src/gallium/drivers/nvc0/nv50_texture.xml.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_2d.xml.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_3d.xml.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_3ddefs.xml.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_buffer.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_context.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_context.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_draw.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_fence.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_fence.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_formats.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_graph_macros.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_m2mf.xml.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_miptree.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_mm.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_pc.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_pc.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_pc_emit.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_pc_optimize.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_pc_print.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_pc_regalloc.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_program.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_program.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_push.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_push2.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_query.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_resource.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_resource.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_screen.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_screen.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_shader_state.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_state.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_state_validate.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_stateobj.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_surface.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_tex.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_tgsi_to_nc.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_transfer.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_transfer.h
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_vbo.c
+ create mode 100644 src/gallium/drivers/nvc0/nvc0_winsys.h
+
+diff --git a/configure.ac b/configure.ac
+index b451f7c..58fc79f 100644
+--- a/configure.ac
++++ b/configure.ac
+@@ -1686,7 +1686,7 @@ AC_ARG_ENABLE([gallium-nouveau],
+ [enable_gallium_nouveau="$enableval"],
+ [enable_gallium_nouveau=no])
+ if test "x$enable_gallium_nouveau" = xyes; then
+- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nvfx nv50"
++ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nvfx nv50 nvc0"
+ gallium_check_st "nouveau/drm" "dri-nouveau" "xorg-nouveau"
+ fi
+
+diff --git a/src/gallium/drivers/nouveau/nouveau_screen.h b/src/gallium/drivers/nouveau/nouveau_screen.h
+index 8c29027..1f4e517 100644
+--- a/src/gallium/drivers/nouveau/nouveau_screen.h
++++ b/src/gallium/drivers/nouveau/nouveau_screen.h
+@@ -66,7 +66,7 @@ void nouveau_screen_fini(struct nouveau_screen *);
+
+
+
+-
++#ifndef NOUVEAU_NVC0
+ static INLINE unsigned
+ RING_3D(unsigned mthd, unsigned size)
+ {
+@@ -78,5 +78,6 @@ RING_3D_NI(unsigned mthd, unsigned size)
+ {
+ return 0x40000000 | (7 << 13) | (size << 18) | mthd;
+ }
++#endif
+
+ #endif
+diff --git a/src/gallium/drivers/nouveau/nouveau_winsys.h b/src/gallium/drivers/nouveau/nouveau_winsys.h
+index ab480ca..8dfb84a 100644
+--- a/src/gallium/drivers/nouveau/nouveau_winsys.h
++++ b/src/gallium/drivers/nouveau/nouveau_winsys.h
+@@ -10,7 +10,9 @@
+ #include "nouveau/nouveau_grobj.h"
+ #include "nouveau/nouveau_notifier.h"
+ #include "nouveau/nouveau_resource.h"
+-#include "nouveau/nouveau_pushbuf.h"
++#ifndef NOUVEAU_NVC0
++#include "nouveau/nv04_pushbuf.h"
++#endif
+
+ #ifndef NV04_PFIFO_MAX_PACKET_LEN
+ #define NV04_PFIFO_MAX_PACKET_LEN 2047
+@@ -41,4 +43,7 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *);
+ extern struct pipe_screen *
+ nv50_screen_create(struct pipe_winsys *ws, struct nouveau_device *);
+
++extern struct pipe_screen *
++nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *);
++
+ #endif
+diff --git a/src/gallium/drivers/nouveau/nv_object.xml.h b/src/gallium/drivers/nouveau/nv_object.xml.h
+index cb7653c..a5b0d04 100644
+--- a/src/gallium/drivers/nouveau/nv_object.xml.h
++++ b/src/gallium/drivers/nouveau/nv_object.xml.h
+@@ -8,12 +8,10 @@ http://0x04.net/cgit/index.cgi/rules-ng-ng
+ git clone git://0x04.net/rules-ng-ng
+
+ The rules-ng-ng source files this header was generated from are:
+-- nv30-40_3d.xml ( 31709 bytes, from 2010-09-05 07:53:14)
+-- copyright.xml ( 6503 bytes, from 2010-04-10 23:15:50)
+-- nv_3ddefs.xml ( 15193 bytes, from 2010-09-05 07:50:15)
+-- nv_defs.xml ( 4437 bytes, from 2010-08-05 19:38:53)
+-- nv_object.xml ( 10424 bytes, from 2010-08-05 19:38:53)
+-- nvchipsets.xml ( 2824 bytes, from 2010-08-05 19:38:53)
++- nv_object.xml ( 11547 bytes, from 2010-10-24 15:29:34)
++- copyright.xml ( 6498 bytes, from 2010-10-03 13:18:37)
++- nvchipsets.xml ( 2907 bytes, from 2010-10-15 16:28:21)
++- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
+
+ Copyright (C) 2006-2010 by the following authors:
+ - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+@@ -37,7 +35,7 @@ Copyright (C) 2006-2010 by the following authors:
+ - Mark Carey <mark.carey@gmail.com> (careym)
+ - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+ - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+-- Patrice Mandin <mandin.patrice@orange.fr> (pmandin, pmdata)
++- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+ - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+ - Peter Popov <ironpeter@users.sf.net> (ironpeter)
+ - Richard Hughes <hughsient@users.sf.net> (hughsient)
+@@ -180,6 +178,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ #define NV50_COMPUTE 0x000050c0
+ #define NVA3_COMPUTE 0x000085c0
+ #define NVC0_COMPUTE 0x000090c0
++#define NV84_CRYPT 0x000074c1
+ #define NV01_SUBCHAN__SIZE 0x00002000
+ #define NV01_SUBCHAN 0x00000000
+
+@@ -194,9 +193,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ #define NV84_SUBCHAN_QUERY_GET 0x0000001c
+
+-#define NV84_SUBCHAN_UNK20 0x00000020
++#define NV84_SUBCHAN_QUERY_INTR 0x00000020
+
+-#define NV84_SUBCHAN_UNK24 0x00000024
++#define NV84_SUBCHAN_WRCACHE_FLUSH 0x00000024
+
+ #define NV10_SUBCHAN_REF_CNT 0x00000050
+
+@@ -209,7 +208,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ #define NV11_SUBCHAN_SEMAPHORE_RELEASE 0x0000006c
+
+-#define NV50_SUBCHAN_UNK80 0x00000080
++#define NV40_SUBCHAN_YIELD 0x00000080
+
+ #define NV01_GRAPH 0x00000000
+
+@@ -227,5 +226,43 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ #define NV40_GRAPH_PM_TRIGGER 0x00000140
+
++#define NVC0_SUBCHAN__SIZE 0x00008000
++#define NVC0_SUBCHAN 0x00000000
++
++#define NVC0_SUBCHAN_OBJECT 0x00000000
++
++
++#define NVC0_SUBCHAN_QUERY_ADDRESS_HIGH 0x00000010
++
++#define NVC0_SUBCHAN_QUERY_ADDRESS_LOW 0x00000014
++
++#define NVC0_SUBCHAN_QUERY_SEQUENCE 0x00000018
++
++#define NVC0_SUBCHAN_QUERY_GET 0x0000001c
++
++#define NVC0_SUBCHAN_REF_CNT 0x00000050
++
++#define NVC0_GRAPH 0x00000000
++
++#define NVC0_GRAPH_NOP 0x00000100
++
++#define NVC0_GRAPH_NOTIFY_ADDRESS_HIGH 0x00000104
++
++#define NVC0_GRAPH_NOTIFY_ADDRESS_LOW 0x00000108
++
++#define NVC0_GRAPH_NOTIFY 0x0000010c
++#define NVC0_GRAPH_NOTIFY_WRITE 0x00000000
++#define NVC0_GRAPH_NOTIFY_WRITE_AND_AWAKEN 0x00000001
++
++#define NVC0_GRAPH_SERIALIZE 0x00000110
++
++#define NVC0_GRAPH_MACRO_UPLOAD_POS 0x00000114
++
++#define NVC0_GRAPH_MACRO_UPLOAD_DATA 0x00000118
++
++#define NVC0_GRAPH_MACRO_ID 0x0000011c
++
++#define NVC0_GRAPH_MACRO_POS 0x00000120
++
+
+ #endif /* NV_OBJECT_XML */
+diff --git a/src/gallium/drivers/nv50/nv50_context.c b/src/gallium/drivers/nv50/nv50_context.c
+index 0874cb5..4f97616 100644
+--- a/src/gallium/drivers/nv50/nv50_context.c
++++ b/src/gallium/drivers/nv50/nv50_context.c
+@@ -49,6 +49,10 @@ nv50_destroy(struct pipe_context *pipe)
+ struct nv50_context *nv50 = nv50_context(pipe);
+ int i;
+
++ for (i = 0; i < nv50->vtxbuf_nr; i++) {
++ pipe_resource_reference(&nv50->vtxbuf[i].buffer, NULL);
++ }
++
+ for (i = 0; i < 64; i++) {
+ if (!nv50->state.hw[i])
+ continue;
+diff --git a/src/gallium/drivers/nv50/nv50_shader_state.c b/src/gallium/drivers/nv50/nv50_shader_state.c
+index 306aa81..1c1b66d 100644
+--- a/src/gallium/drivers/nv50/nv50_shader_state.c
++++ b/src/gallium/drivers/nv50/nv50_shader_state.c
+@@ -71,7 +71,7 @@ nv50_transfer_constbuf(struct nv50_context *nv50,
+ map += nr;
+ }
+
+- pipe_buffer_unmap(pipe, buf, transfer);
++ pipe_buffer_unmap(pipe, transfer);
+ }
+
+ static void
+diff --git a/src/gallium/drivers/nv50/nv50_state.c b/src/gallium/drivers/nv50/nv50_state.c
+index f42fa2d..b4eda0f 100644
+--- a/src/gallium/drivers/nv50/nv50_state.c
++++ b/src/gallium/drivers/nv50/nv50_state.c
+@@ -721,17 +721,16 @@ nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ if (shader == PIPE_SHADER_VERTEX) {
+- nv50->constbuf[PIPE_SHADER_VERTEX] = buf;
+ nv50->dirty |= NV50_NEW_VERTPROG_CB;
+ } else
+ if (shader == PIPE_SHADER_FRAGMENT) {
+- nv50->constbuf[PIPE_SHADER_FRAGMENT] = buf;
+ nv50->dirty |= NV50_NEW_FRAGPROG_CB;
+- } else
+- if (shader == PIPE_SHADER_GEOMETRY) {
+- nv50->constbuf[PIPE_SHADER_GEOMETRY] = buf;
++ } else {
++ assert(shader == PIPE_SHADER_GEOMETRY);
+ nv50->dirty |= NV50_NEW_GEOMPROG_CB;
+ }
++
++ pipe_resource_reference(&nv50->constbuf[shader], buf);
+ }
+
+ static void
+@@ -780,8 +779,9 @@ nv50_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+ {
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+- memcpy(nv50->vtxbuf, vb, sizeof(*vb) * count);
+- nv50->vtxbuf_nr = count;
++ util_copy_vertex_buffers(nv50->vtxbuf,
++ &nv50->vtxbuf_nr,
++ vb, count);
+
+ nv50->dirty |= NV50_NEW_ARRAYS;
+ }
+diff --git a/src/gallium/drivers/nv50/nv50_surface.c b/src/gallium/drivers/nv50/nv50_surface.c
+index ce48022..a99df76 100644
+--- a/src/gallium/drivers/nv50/nv50_surface.c
++++ b/src/gallium/drivers/nv50/nv50_surface.c
+@@ -22,7 +22,7 @@
+
+ #define __NOUVEAU_PUSH_H__
+ #include <stdint.h>
+-#include "nouveau/nouveau_pushbuf.h"
++#include "nouveau/nv04_pushbuf.h"
+ #include "nv50_context.h"
+ #include "nv50_resource.h"
+ #include "pipe/p_defines.h"
+diff --git a/src/gallium/drivers/nv50/nv50_vbo.c b/src/gallium/drivers/nv50/nv50_vbo.c
+index d41a59d..53f319a 100644
+--- a/src/gallium/drivers/nv50/nv50_vbo.c
++++ b/src/gallium/drivers/nv50/nv50_vbo.c
+@@ -284,7 +284,7 @@ nv50_draw_elements_inline(struct pipe_context *pipe,
+ nzi = TRUE;
+ }
+
+- pipe_buffer_unmap(pipe, indexBuffer, transfer);
++ pipe_buffer_unmap(pipe, transfer);
+ }
+
+ static void
+diff --git a/src/gallium/drivers/nvc0/Makefile b/src/gallium/drivers/nvc0/Makefile
+new file mode 100644
+index 0000000..da8f9a2
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/Makefile
+@@ -0,0 +1,34 @@
++TOP = ../../../..
++include $(TOP)/configs/current
++
++LIBNAME = nvc0
++
++C_SOURCES = \
++ nvc0_buffer.c \
++ nvc0_context.c \
++ nvc0_draw.c \
++ nvc0_formats.c \
++ nvc0_miptree.c \
++ nvc0_resource.c \
++ nvc0_screen.c \
++ nvc0_state.c \
++ nvc0_state_validate.c \
++ nvc0_surface.c \
++ nvc0_tex.c \
++ nvc0_transfer.c \
++ nvc0_vbo.c \
++ nvc0_program.c \
++ nvc0_shader_state.c \
++ nvc0_pc.c \
++ nvc0_pc_print.c \
++ nvc0_pc_emit.c \
++ nvc0_tgsi_to_nc.c \
++ nvc0_pc_optimize.c \
++ nvc0_pc_regalloc.c \
++ nvc0_push.c \
++ nvc0_push2.c \
++ nvc0_fence.c \
++ nvc0_mm.c \
++ nvc0_query.c
++
++include ../../Makefile.template
+diff --git a/src/gallium/drivers/nvc0/SConscript b/src/gallium/drivers/nvc0/SConscript
+new file mode 100644
+index 0000000..c49e0dd
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/SConscript
+@@ -0,0 +1,36 @@
++Import('*')
++
++env = env.Clone()
++
++nvc0 = env.ConvenienceLibrary(
++ target = 'nvc0',
++ source = [
++ 'nvc0_buffer.c',
++ 'nvc0_context.c',
++ 'nvc0_draw.c',
++ 'nvc0_formats.c',
++ 'nvc0_miptree.c',
++ 'nvc0_resource.c',
++ 'nvc0_screen.c',
++ 'nvc0_state.c',
++ 'nvc0_state_validate.c',
++ 'nvc0_surface.c',
++ 'nvc0_tex.c',
++ 'nvc0_transfer.c',
++ 'nvc0_vbo.c',
++ 'nvc0_program.c',
++ 'nvc0_shader_state.c',
++ 'nvc0_pc.c',
++ 'nvc0_pc_print.c',
++ 'nvc0_pc_emit.c',
++ 'nvc0_tgsi_to_nc.c',
++ 'nvc0_pc_optimize.c',
++ 'nvc0_pc_regalloc.c',
++ 'nvc0_push.c',
++ 'nvc0_push2.c',
++ 'nvc0_fence.c',
++ 'nvc0_mm.c',
++ 'nvc0_query.c'
++ ])
++
++Export('nvc0')
+diff --git a/src/gallium/drivers/nvc0/nv50_defs.xml.h b/src/gallium/drivers/nvc0/nv50_defs.xml.h
+new file mode 100644
+index 0000000..1bf2f80
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nv50_defs.xml.h
+@@ -0,0 +1,142 @@
++#ifndef NV50_DEFS_XML
++#define NV50_DEFS_XML
++
++/* Autogenerated file, DO NOT EDIT manually!
++
++This file was generated by the rules-ng-ng headergen tool in this git repository:
++http://0x04.net/cgit/index.cgi/rules-ng-ng
++git clone git://0x04.net/rules-ng-ng
++
++The rules-ng-ng source files this header was generated from are:
++- nv50_defs.xml ( 4482 bytes, from 2010-10-03 13:18:37)
++- copyright.xml ( 6498 bytes, from 2010-10-03 13:18:37)
++
++Copyright (C) 2006-2010 by the following authors:
++- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
++- Ben Skeggs (darktama, darktama_)
++- B. R. <koala_br@users.sourceforge.net> (koala_br)
++- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
++- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
++- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
++- Dmitry Baryshkov
++- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
++- EdB <edb_@users.sf.net> (edb_)
++- Erik Waling <erikwailing@users.sf.net> (erikwaling)
++- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
++- imirkin <imirkin@users.sf.net> (imirkin)
++- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
++- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
++- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
++- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
++- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
++- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
++- Mark Carey <mark.carey@gmail.com> (careym)
++- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
++- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
++- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
++- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
++- Peter Popov <ironpeter@users.sf.net> (ironpeter)
++- Richard Hughes <hughsient@users.sf.net> (hughsient)
++- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
++- Serge Martin
++- Simon Raffeiner
++- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
++- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
++- sturmflut <sturmflut@users.sf.net> (sturmflut)
++- Sylvain Munaut <tnt@246tNt.com>
++- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
++- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
++- Younes Manton <younes.m@gmail.com> (ymanton)
++
++Permission is hereby granted, free of charge, to any person obtaining
++a copy of this software and associated documentation files (the
++"Software"), to deal in the Software without restriction, including
++without limitation the rights to use, copy, modify, merge, publish,
++distribute, sublicense, and/or sell copies of the Software, and to
++permit persons to whom the Software is furnished to do so, subject to
++the following conditions:
++
++The above copyright notice and this permission notice (including the
++next paragraph) shall be included in all copies or substantial
++portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
++IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
++LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++*/
++
++
++#define NV50_SURFACE_FORMAT_R32G32B32A32_FLOAT 0x000000c0
++#define NV50_SURFACE_FORMAT_R32G32B32A32_SINT 0x000000c1
++#define NV50_SURFACE_FORMAT_R32G32B32A32_UINT 0x000000c2
++#define NV50_SURFACE_FORMAT_R32G32B32X32_FLOAT 0x000000c3
++#define NV50_SURFACE_FORMAT_R16G16B16A16_UNORM 0x000000c6
++#define NV50_SURFACE_FORMAT_R16G16B16A16_SNORM 0x000000c7
++#define NV50_SURFACE_FORMAT_R16G16B16A16_SINT 0x000000c8
++#define NV50_SURFACE_FORMAT_R16G16B16A16_UINT 0x000000c9
++#define NV50_SURFACE_FORMAT_R16G16B16A16_FLOAT 0x000000ca
++#define NV50_SURFACE_FORMAT_R32G32_FLOAT 0x000000cb
++#define NV50_SURFACE_FORMAT_R32G32_SINT 0x000000cc
++#define NV50_SURFACE_FORMAT_R32G32_UINT 0x000000cd
++#define NV50_SURFACE_FORMAT_R16G16B16X16_FLOAT 0x000000ce
++#define NV50_SURFACE_FORMAT_A8R8G8B8_UNORM 0x000000cf
++#define NV50_SURFACE_FORMAT_A8R8G8B8_SRGB 0x000000d0
++#define NV50_SURFACE_FORMAT_A2B10G10R10_UNORM 0x000000d1
++#define NV50_SURFACE_FORMAT_A2B10G10R10_UINT 0x000000d2
++#define NV50_SURFACE_FORMAT_A8B8G8R8_UNORM 0x000000d5
++#define NV50_SURFACE_FORMAT_A8B8G8R8_SRGB 0x000000d6
++#define NV50_SURFACE_FORMAT_A8B8G8R8_SNORM 0x000000d7
++#define NV50_SURFACE_FORMAT_A8B8G8R8_SINT 0x000000d8
++#define NV50_SURFACE_FORMAT_A8B8G8R8_UINT 0x000000d9
++#define NV50_SURFACE_FORMAT_R16G16_UNORM 0x000000da
++#define NV50_SURFACE_FORMAT_R16G16_SNORM 0x000000db
++#define NV50_SURFACE_FORMAT_R16G16_SINT 0x000000dc
++#define NV50_SURFACE_FORMAT_R16G16_UINT 0x000000dd
++#define NV50_SURFACE_FORMAT_R16G16_FLOAT 0x000000de
++#define NV50_SURFACE_FORMAT_A2R10G10B10_UNORM 0x000000df
++#define NV50_SURFACE_FORMAT_B10G11R11_FLOAT 0x000000e0
++#define NV50_SURFACE_FORMAT_R32_FLOAT 0x000000e5
++#define NV50_SURFACE_FORMAT_X8R8G8B8_UNORM 0x000000e6
++#define NV50_SURFACE_FORMAT_X8R8G8B8_SRGB 0x000000e7
++#define NV50_SURFACE_FORMAT_R5G6B5_UNORM 0x000000e8
++#define NV50_SURFACE_FORMAT_A1R5G5B5_UNORM 0x000000e9
++#define NV50_SURFACE_FORMAT_R8G8_UNORM 0x000000ea
++#define NV50_SURFACE_FORMAT_R8G8_SNORM 0x000000eb
++#define NV50_SURFACE_FORMAT_R8G8_SINT 0x000000ec
++#define NV50_SURFACE_FORMAT_R8G8_UINT 0x000000ed
++#define NV50_SURFACE_FORMAT_R16_UNORM 0x000000ee
++#define NV50_SURFACE_FORMAT_R16_SNORM 0x000000ef
++#define NV50_SURFACE_FORMAT_R16_SINT 0x000000f0
++#define NV50_SURFACE_FORMAT_R16_UINT 0x000000f1
++#define NV50_SURFACE_FORMAT_R16_FLOAT 0x000000f2
++#define NV50_SURFACE_FORMAT_R8_UNORM 0x000000f3
++#define NV50_SURFACE_FORMAT_R8_SNORM 0x000000f4
++#define NV50_SURFACE_FORMAT_R8_SINT 0x000000f5
++#define NV50_SURFACE_FORMAT_R8_UINT 0x000000f6
++#define NV50_SURFACE_FORMAT_A8_UNORM 0x000000f7
++#define NV50_SURFACE_FORMAT_X1R5G5B5_UNORM 0x000000f8
++#define NV50_SURFACE_FORMAT_X8B8G8R8_UNORM 0x000000f9
++#define NV50_SURFACE_FORMAT_X8B8G8R8_SRGB 0x000000fa
++#define NV50_ZETA_FORMAT_Z32_FLOAT 0x0000000a
++#define NV50_ZETA_FORMAT_Z16_UNORM 0x00000013
++#define NV50_ZETA_FORMAT_Z24S8_UNORM 0x00000014
++#define NV50_ZETA_FORMAT_X8Z24_UNORM 0x00000015
++#define NV50_ZETA_FORMAT_S8Z24_UNORM 0x00000016
++#define NV50_ZETA_FORMAT_UNK18 0x00000018
++#define NV50_ZETA_FORMAT_Z32_FLOAT_X24S8_UNORM 0x00000019
++#define NV50_ZETA_FORMAT_UNK1D 0x0000001d
++#define NV50_ZETA_FORMAT_UNK1E 0x0000001e
++#define NV50_ZETA_FORMAT_UNK1F 0x0000001f
++#define NV50_QUERY__SIZE 0x00000010
++#define NV50_QUERY_COUNTER 0x00000000
++
++#define NV50_QUERY_RES 0x00000004
++
++#define NV50_QUERY_TIME 0x00000008
++
++
++#endif /* NV50_DEFS_XML */
+diff --git a/src/gallium/drivers/nvc0/nv50_texture.xml.h b/src/gallium/drivers/nvc0/nv50_texture.xml.h
+new file mode 100644
+index 0000000..9f83206
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nv50_texture.xml.h
+@@ -0,0 +1,259 @@
++#ifndef NV50_TEXTURE_XML
++#define NV50_TEXTURE_XML
++
++/* Autogenerated file, DO NOT EDIT manually!
++
++This file was generated by the rules-ng-ng headergen tool in this git repository:
++http://0x04.net/cgit/index.cgi/rules-ng-ng
++git clone git://0x04.net/rules-ng-ng
++
++The rules-ng-ng source files this header was generated from are:
++- nv50_texture.xml ( 6871 bytes, from 2010-10-03 13:18:37)
++- copyright.xml ( 6498 bytes, from 2010-10-03 13:18:37)
++
++Copyright (C) 2006-2010 by the following authors:
++- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
++- Ben Skeggs (darktama, darktama_)
++- B. R. <koala_br@users.sourceforge.net> (koala_br)
++- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
++- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
++- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
++- Dmitry Baryshkov
++- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
++- EdB <edb_@users.sf.net> (edb_)
++- Erik Waling <erikwailing@users.sf.net> (erikwaling)
++- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
++- imirkin <imirkin@users.sf.net> (imirkin)
++- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
++- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
++- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
++- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
++- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
++- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
++- Mark Carey <mark.carey@gmail.com> (careym)
++- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
++- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
++- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
++- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
++- Peter Popov <ironpeter@users.sf.net> (ironpeter)
++- Richard Hughes <hughsient@users.sf.net> (hughsient)
++- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
++- Serge Martin
++- Simon Raffeiner
++- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
++- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
++- sturmflut <sturmflut@users.sf.net> (sturmflut)
++- Sylvain Munaut <tnt@246tNt.com>
++- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
++- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
++- Younes Manton <younes.m@gmail.com> (ymanton)
++
++Permission is hereby granted, free of charge, to any person obtaining
++a copy of this software and associated documentation files (the
++"Software"), to deal in the Software without restriction, including
++without limitation the rights to use, copy, modify, merge, publish,
++distribute, sublicense, and/or sell copies of the Software, and to
++permit persons to whom the Software is furnished to do so, subject to
++the following conditions:
++
++The above copyright notice and this permission notice (including the
++next paragraph) shall be included in all copies or substantial
++portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
++IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
++LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++*/
++
++
++#define NV50_TIC_MAP_ZERO 0x00000000
++#define NV50_TIC_MAP_C0 0x00000002
++#define NV50_TIC_MAP_C1 0x00000003
++#define NV50_TIC_MAP_C2 0x00000004
++#define NV50_TIC_MAP_C3 0x00000005
++#define NV50_TIC_MAP_ONE 0x00000007
++#define NV50_TIC_TYPE_SNORM 0x00000001
++#define NV50_TIC_TYPE_UNORM 0x00000002
++#define NV50_TIC_TYPE_SINT 0x00000003
++#define NV50_TIC_TYPE_UINT 0x00000004
++#define NV50_TIC_TYPE_SSCALED 0x00000005
++#define NV50_TIC_TYPE_USCALED 0x00000006
++#define NV50_TIC_TYPE_FLOAT 0x00000007
++#define NV50_TSC_WRAP_REPEAT 0x00000000
++#define NV50_TSC_WRAP_MIRROR_REPEAT 0x00000001
++#define NV50_TSC_WRAP_CLAMP_TO_EDGE 0x00000002
++#define NV50_TSC_WRAP_CLAMP_TO_BORDER 0x00000003
++#define NV50_TSC_WRAP_CLAMP 0x00000004
++#define NV50_TSC_WRAP_MIRROR_CLAMP_TO_EDGE 0x00000005
++#define NV50_TSC_WRAP_MIRROR_CLAMP_TO_BORDER 0x00000006
++#define NV50_TSC_WRAP_MIRROR_CLAMP 0x00000007
++#define NV50_TIC__SIZE 0x00000020
++#define NV50_TIC_0 0x00000000
++#define NV50_TIC_0_MAPA__MASK 0x38000000
++#define NV50_TIC_0_MAPA__SHIFT 27
++#define NV50_TIC_0_MAPB__MASK 0x07000000
++#define NV50_TIC_0_MAPB__SHIFT 24
++#define NV50_TIC_0_MAPG__MASK 0x00e00000
++#define NV50_TIC_0_MAPG__SHIFT 21
++#define NV50_TIC_0_MAPR__MASK 0x001c0000
++#define NV50_TIC_0_MAPR__SHIFT 18
++#define NV50_TIC_0_TYPE3__MASK 0x00038000
++#define NV50_TIC_0_TYPE3__SHIFT 15
++#define NV50_TIC_0_TYPE2__MASK 0x00007000
++#define NV50_TIC_0_TYPE2__SHIFT 12
++#define NV50_TIC_0_TYPE1__MASK 0x00000e00
++#define NV50_TIC_0_TYPE1__SHIFT 9
++#define NV50_TIC_0_TYPE0__MASK 0x000001c0
++#define NV50_TIC_0_TYPE0__SHIFT 6
++#define NV50_TIC_0_SWIZZLE__MASK 0x3ffc0000
++#define NV50_TIC_0_FMT__MASK 0x0000003f
++#define NV50_TIC_0_FMT__SHIFT 0
++#define NV50_TIC_0_FMT_32_32_32_32 0x00000001
++#define NV50_TIC_0_FMT_16_16_16_16 0x00000003
++#define NV50_TIC_0_FMT_32_32 0x00000004
++#define NV50_TIC_0_FMT_32_8 0x00000005
++#define NV50_TIC_0_FMT_8_8_8_8 0x00000008
++#define NV50_TIC_0_FMT_2_10_10_10 0x00000009
++#define NV50_TIC_0_FMT_16_16 0x0000000c
++#define NV50_TIC_0_FMT_8_24 0x0000000d
++#define NV50_TIC_0_FMT_24_8 0x0000000e
++#define NV50_TIC_0_FMT_32 0x0000000f
++#define NV50_TIC_0_FMT_4_4_4_4 0x00000012
++#define NV50_TIC_0_FMT_5_5_5_1 0x00000013
++#define NV50_TIC_0_FMT_1_5_5_5 0x00000014
++#define NV50_TIC_0_FMT_5_6_5 0x00000015
++#define NV50_TIC_0_FMT_6_5_5 0x00000016
++#define NV50_TIC_0_FMT_8_8 0x00000018
++#define NV50_TIC_0_FMT_16 0x0000001b
++#define NV50_TIC_0_FMT_8 0x0000001d
++#define NV50_TIC_0_FMT_4_4 0x0000001e
++#define NV50_TIC_0_FMT_UNK1F 0x0000001f
++#define NV50_TIC_0_FMT_E5_9_9_9 0x00000020
++#define NV50_TIC_0_FMT_10_11_11 0x00000021
++#define NV50_TIC_0_FMT_C1_C2_C1_C0 0x00000022
++#define NV50_TIC_0_FMT_C2_C1_C0_C1 0x00000023
++#define NV50_TIC_0_FMT_DXT1 0x00000024
++#define NV50_TIC_0_FMT_DXT3 0x00000025
++#define NV50_TIC_0_FMT_DXT5 0x00000026
++#define NV50_TIC_0_FMT_RGTC1 0x00000027
++#define NV50_TIC_0_FMT_RGTC2 0x00000028
++#define NV50_TIC_0_FMT_24_8_ZETA 0x00000029
++#define NV50_TIC_0_FMT_8_24_ZETA 0x0000002a
++#define NV50_TIC_0_FMT_UNK2C_ZETA 0x0000002c
++#define NV50_TIC_0_FMT_UNK2D_ZETA 0x0000002d
++#define NV50_TIC_0_FMT_UNK2E_ZETA 0x0000002e
++#define NV50_TIC_0_FMT_32_ZETA 0x0000002f
++#define NV50_TIC_0_FMT_32_8_ZETA 0x00000030
++#define NV50_TIC_0_FMT_16_ZETA 0x0000003a
++
++#define NV50_TIC_1 0x00000004
++#define NV50_TIC_1_OFFSET_LOW__MASK 0xffffffff
++#define NV50_TIC_1_OFFSET_LOW__SHIFT 0
++
++#define NV50_TIC_2 0x00000008
++#define NV50_TIC_2_OFFSET_HIGH__MASK 0x000000ff
++#define NV50_TIC_2_OFFSET_HIGH__SHIFT 0
++#define NV50_TIC_2_COLORSPACE_SRGB 0x00000400
++#define NV50_TIC_2_TARGET__MASK 0x0003c000
++#define NV50_TIC_2_TARGET__SHIFT 14
++#define NV50_TIC_2_TARGET_1D 0x00000000
++#define NV50_TIC_2_TARGET_2D 0x00004000
++#define NV50_TIC_2_TARGET_3D 0x00008000
++#define NV50_TIC_2_TARGET_CUBE 0x0000c000
++#define NV50_TIC_2_TARGET_1D_ARRAY 0x00010000
++#define NV50_TIC_2_TARGET_2D_ARRAY 0x00014000
++#define NV50_TIC_2_TARGET_BUFFER 0x00018000
++#define NV50_TIC_2_TARGET_RECT 0x0001c000
++#define NV50_TIC_2_TARGET_CUBE_ARRAY 0x00020000
++#define NV50_TIC_2_TILE_MODE_LINEAR 0x00040000
++#define NV50_TIC_2_TILE_MODE_Y__MASK 0x01c00000
++#define NV50_TIC_2_TILE_MODE_Y__SHIFT 22
++#define NV50_TIC_2_TILE_MODE_Z__MASK 0x0e000000
++#define NV50_TIC_2_TILE_MODE_Z__SHIFT 25
++#define NV50_TIC_2_2D_UNK0258__MASK 0x30000000
++#define NV50_TIC_2_2D_UNK0258__SHIFT 28
++#define NV50_TIC_2_NORMALIZED_COORDS 0x80000000
++
++#define NV50_TIC_3 0x0000000c
++#define NV50_TIC_3_PITCH__MASK 0xffffffff
++#define NV50_TIC_3_PITCH__SHIFT 0
++
++#define NV50_TIC_4 0x00000010
++#define NV50_TIC_4_WIDTH__MASK 0xffffffff
++#define NV50_TIC_4_WIDTH__SHIFT 0
++
++#define NV50_TIC_5 0x00000014
++#define NV50_TIC_5_LAST_LEVEL__MASK 0xf0000000
++#define NV50_TIC_5_LAST_LEVEL__SHIFT 28
++#define NV50_TIC_5_DEPTH__MASK 0x0fff0000
++#define NV50_TIC_5_DEPTH__SHIFT 16
++#define NV50_TIC_5_HEIGHT__MASK 0x0000ffff
++#define NV50_TIC_5_HEIGHT__SHIFT 0
++
++#define NV50_TIC_7 0x0000001c
++#define NV50_TIC_7_BASE_LEVEL__MASK 0x0000000f
++#define NV50_TIC_7_BASE_LEVEL__SHIFT 0
++#define NV50_TIC_7_MAX_LEVEL__MASK 0x000000f0
++#define NV50_TIC_7_MAX_LEVEL__SHIFT 4
++
++#define NV50_TSC__SIZE 0x00000020
++#define NV50_TSC_0 0x00000000
++#define NV50_TSC_0_WRAPS__MASK 0x00000007
++#define NV50_TSC_0_WRAPS__SHIFT 0
++#define NV50_TSC_0_WRAPT__MASK 0x00000038
++#define NV50_TSC_0_WRAPT__SHIFT 3
++#define NV50_TSC_0_WRAPR__MASK 0x000001c0
++#define NV50_TSC_0_WRAPR__SHIFT 6
++#define NV50_TSC_0_SHADOW_COMPARE_ENABLE 0x00000200
++#define NV50_TSC_0_SHADOW_COMPARE_FUNC__MASK 0x00001c00
++#define NV50_TSC_0_SHADOW_COMPARE_FUNC__SHIFT 10
++#define NV50_TSC_0_ANISOTROPY_MASK__MASK 0x00700000
++#define NV50_TSC_0_ANISOTROPY_MASK__SHIFT 20
++
++#define NV50_TSC_1 0x00000004
++#define NV50_TSC_1_UNKN_ANISO_15 0x10000000
++#define NV50_TSC_1_UNKN_ANISO_35 0x18000000
++#define NV50_TSC_1_MAGF__MASK 0x00000003
++#define NV50_TSC_1_MAGF__SHIFT 0
++#define NV50_TSC_1_MAGF_NEAREST 0x00000001
++#define NV50_TSC_1_MAGF_LINEAR 0x00000002
++#define NV50_TSC_1_MINF__MASK 0x00000030
++#define NV50_TSC_1_MINF__SHIFT 4
++#define NV50_TSC_1_MINF_NEAREST 0x00000010
++#define NV50_TSC_1_MINF_LINEAR 0x00000020
++#define NV50_TSC_1_MIPF__MASK 0x000000c0
++#define NV50_TSC_1_MIPF__SHIFT 6
++#define NV50_TSC_1_MIPF_NONE 0x00000040
++#define NV50_TSC_1_MIPF_NEAREST 0x00000080
++#define NV50_TSC_1_MIPF_LINEAR 0x000000c0
++#define NV50_TSC_1_LOD_BIAS__MASK 0x01fff000
++#define NV50_TSC_1_LOD_BIAS__SHIFT 12
++
++#define NV50_TSC_2 0x00000008
++#define NV50_TSC_2_MIN_LOD__MASK 0x00000f00
++#define NV50_TSC_2_MIN_LOD__SHIFT 8
++#define NV50_TSC_2_MAX_LOD__MASK 0x00f00000
++#define NV50_TSC_2_MAX_LOD__SHIFT 20
++
++#define NV50_TSC_4 0x00000010
++#define NV50_TSC_4_BORDER_COLOR_RED__MASK 0xffffffff
++#define NV50_TSC_4_BORDER_COLOR_RED__SHIFT 0
++
++#define NV50_TSC_5 0x00000014
++#define NV50_TSC_5_BORDER_COLOR_GREEN__MASK 0xffffffff
++#define NV50_TSC_5_BORDER_COLOR_GREEN__SHIFT 0
++
++#define NV50_TSC_6 0x00000018
++#define NV50_TSC_6_BORDER_COLOR_BLUE__MASK 0xffffffff
++#define NV50_TSC_6_BORDER_COLOR_BLUE__SHIFT 0
++
++#define NV50_TSC_7 0x0000001c
++#define NV50_TSC_7_BORDER_COLOR_ALPHA__MASK 0xffffffff
++#define NV50_TSC_7_BORDER_COLOR_ALPHA__SHIFT 0
++
++
++#endif /* NV50_TEXTURE_XML */
+diff --git a/src/gallium/drivers/nvc0/nvc0_2d.xml.h b/src/gallium/drivers/nvc0/nvc0_2d.xml.h
+new file mode 100644
+index 0000000..aebcd51
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_2d.xml.h
+@@ -0,0 +1,380 @@
++#ifndef NVC0_2D_XML
++#define NVC0_2D_XML
++
++/* Autogenerated file, DO NOT EDIT manually!
++
++This file was generated by the rules-ng-ng headergen tool in this git repository:
++http://0x04.net/cgit/index.cgi/rules-ng-ng
++git clone git://0x04.net/rules-ng-ng
++
++The rules-ng-ng source files this header was generated from are:
++- nvc0_2d.xml ( 9454 bytes, from 2010-10-16 16:03:11)
++- copyright.xml ( 6498 bytes, from 2010-10-03 13:18:37)
++- nv_object.xml ( 11379 bytes, from 2010-10-16 11:43:24)
++- nvchipsets.xml ( 2907 bytes, from 2010-10-15 16:28:21)
++- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
++- nv50_defs.xml ( 4482 bytes, from 2010-10-03 13:18:37)
++
++Copyright (C) 2006-2010 by the following authors:
++- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
++- Ben Skeggs (darktama, darktama_)
++- B. R. <koala_br@users.sourceforge.net> (koala_br)
++- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
++- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
++- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
++- Dmitry Baryshkov
++- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
++- EdB <edb_@users.sf.net> (edb_)
++- Erik Waling <erikwailing@users.sf.net> (erikwaling)
++- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
++- imirkin <imirkin@users.sf.net> (imirkin)
++- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
++- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
++- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
++- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
++- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
++- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
++- Mark Carey <mark.carey@gmail.com> (careym)
++- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
++- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
++- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
++- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
++- Peter Popov <ironpeter@users.sf.net> (ironpeter)
++- Richard Hughes <hughsient@users.sf.net> (hughsient)
++- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
++- Serge Martin
++- Simon Raffeiner
++- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
++- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
++- sturmflut <sturmflut@users.sf.net> (sturmflut)
++- Sylvain Munaut <tnt@246tNt.com>
++- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
++- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
++- Younes Manton <younes.m@gmail.com> (ymanton)
++
++Permission is hereby granted, free of charge, to any person obtaining
++a copy of this software and associated documentation files (the
++"Software"), to deal in the Software without restriction, including
++without limitation the rights to use, copy, modify, merge, publish,
++distribute, sublicense, and/or sell copies of the Software, and to
++permit persons to whom the Software is furnished to do so, subject to
++the following conditions:
++
++The above copyright notice and this permission notice (including the
++next paragraph) shall be included in all copies or substantial
++portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
++IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
++LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++*/
++
++
++
++#define NVC0_2D_DST_FORMAT 0x00000200
++
++#define NVC0_2D_DST_LINEAR 0x00000204
++
++#define NVC0_2D_DST_TILE_MODE 0x00000208
++
++#define NVC0_2D_DST_DEPTH 0x0000020c
++
++#define NVC0_2D_DST_LAYER 0x00000210
++
++#define NVC0_2D_DST_PITCH 0x00000214
++
++#define NVC0_2D_DST_WIDTH 0x00000218
++
++#define NVC0_2D_DST_HEIGHT 0x0000021c
++
++#define NVC0_2D_DST_ADDRESS_HIGH 0x00000220
++
++#define NVC0_2D_DST_ADDRESS_LOW 0x00000224
++
++#define NVC0_2D_UNK228 0x00000228
++
++#define NVC0_2D_SRC_FORMAT 0x00000230
++
++#define NVC0_2D_SRC_LINEAR 0x00000234
++
++#define NVC0_2D_SRC_TILE_MODE 0x00000238
++
++#define NVC0_2D_SRC_DEPTH 0x0000023c
++
++#define NVC0_2D_SRC_LAYER 0x00000240
++
++#define NVC0_2D_SRC_PITCH 0x00000244
++#define NVC0_2D_SRC_PITCH__MAX 0x00040000
++
++#define NVC0_2D_SRC_WIDTH 0x00000248
++#define NVC0_2D_SRC_WIDTH__MAX 0x00010000
++
++#define NVC0_2D_SRC_HEIGHT 0x0000024c
++#define NVC0_2D_SRC_HEIGHT__MAX 0x00010000
++
++#define NVC0_2D_SRC_ADDRESS_HIGH 0x00000250
++
++#define NVC0_2D_SRC_ADDRESS_LOW 0x00000254
++
++#define NVC0_2D_UNK258 0x00000258
++
++#define NVC0_2D_UNK260 0x00000260
++
++#define NVC0_2D_COND_ADDRESS_HIGH 0x00000264
++
++#define NVC0_2D_COND_ADDRESS_LOW 0x00000268
++
++#define NVC0_2D_COND_MODE 0x0000026c
++#define NVC0_2D_COND_MODE_NEVER 0x00000000
++#define NVC0_2D_COND_MODE_ALWAYS 0x00000001
++#define NVC0_2D_COND_MODE_RES_NON_ZERO 0x00000002
++#define NVC0_2D_COND_MODE_EQUAL 0x00000003
++#define NVC0_2D_COND_MODE_NOT_EQUAL 0x00000004
++
++#define NVC0_2D_CLIP_X 0x00000280
++
++#define NVC0_2D_CLIP_Y 0x00000284
++
++#define NVC0_2D_CLIP_W 0x00000288
++
++#define NVC0_2D_CLIP_H 0x0000028c
++
++#define NVC0_2D_CLIP_ENABLE 0x00000290
++
++#define NVC0_2D_COLOR_KEY_FORMAT 0x00000294
++#define NVC0_2D_COLOR_KEY_FORMAT_16BPP 0x00000000
++#define NVC0_2D_COLOR_KEY_FORMAT_15BPP 0x00000001
++#define NVC0_2D_COLOR_KEY_FORMAT_24BPP 0x00000002
++#define NVC0_2D_COLOR_KEY_FORMAT_30BPP 0x00000003
++#define NVC0_2D_COLOR_KEY_FORMAT_8BPP 0x00000004
++#define NVC0_2D_COLOR_KEY_FORMAT_16BPP2 0x00000005
++#define NVC0_2D_COLOR_KEY_FORMAT_32BPP 0x00000006
++
++#define NVC0_2D_COLOR_KEY 0x00000298
++
++#define NVC0_2D_COLOR_KEY_ENABLE 0x0000029c
++
++#define NVC0_2D_ROP 0x000002a0
++
++#define NVC0_2D_BETA1 0x000002a4
++
++#define NVC0_2D_BETA4 0x000002a8
++
++#define NVC0_2D_OPERATION 0x000002ac
++#define NVC0_2D_OPERATION_SRCCOPY_AND 0x00000000
++#define NVC0_2D_OPERATION_ROP_AND 0x00000001
++#define NVC0_2D_OPERATION_BLEND_AND 0x00000002
++#define NVC0_2D_OPERATION_SRCCOPY 0x00000003
++#define NVC0_2D_OPERATION_UNK4 0x00000004
++#define NVC0_2D_OPERATION_SRCCOPY_PREMULT 0x00000005
++#define NVC0_2D_OPERATION_BLEND_PREMULT 0x00000006
++
++#define NVC0_2D_UNK2B0 0x000002b0
++#define NVC0_2D_UNK2B0_UNK0__MASK 0x0000003f
++#define NVC0_2D_UNK2B0_UNK0__SHIFT 0
++#define NVC0_2D_UNK2B0_UNK1__MASK 0x00003f00
++#define NVC0_2D_UNK2B0_UNK1__SHIFT 8
++
++#define NVC0_2D_PATTERN_SELECT 0x000002b4
++#define NVC0_2D_PATTERN_SELECT_MONO_8X8 0x00000000
++#define NVC0_2D_PATTERN_SELECT_MONO_64X1 0x00000001
++#define NVC0_2D_PATTERN_SELECT_MONO_1X64 0x00000002
++#define NVC0_2D_PATTERN_SELECT_COLOR 0x00000003
++
++#define NVC0_2D_PATTERN_COLOR_FORMAT 0x000002e8
++#define NVC0_2D_PATTERN_COLOR_FORMAT_16BPP 0x00000000
++#define NVC0_2D_PATTERN_COLOR_FORMAT_15BPP 0x00000001
++#define NVC0_2D_PATTERN_COLOR_FORMAT_32BPP 0x00000002
++#define NVC0_2D_PATTERN_COLOR_FORMAT_8BPP 0x00000003
++#define NVC0_2D_PATTERN_COLOR_FORMAT_UNK4 0x00000004
++#define NVC0_2D_PATTERN_COLOR_FORMAT_UNK5 0x00000005
++
++#define NVC0_2D_PATTERN_MONO_FORMAT 0x000002ec
++#define NVC0_2D_PATTERN_MONO_FORMAT_CGA6 0x00000000
++#define NVC0_2D_PATTERN_MONO_FORMAT_LE 0x00000001
++
++#define NVC0_2D_PATTERN_COLOR(i0) (0x000002f0 + 0x4*(i0))
++#define NVC0_2D_PATTERN_COLOR__ESIZE 0x00000004
++#define NVC0_2D_PATTERN_COLOR__LEN 0x00000002
++
++#define NVC0_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0))
++#define NVC0_2D_PATTERN_BITMAP__ESIZE 0x00000004
++#define NVC0_2D_PATTERN_BITMAP__LEN 0x00000002
++
++#define NVC0_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0))
++#define NVC0_2D_PATTERN_X8R8G8B8__ESIZE 0x00000004
++#define NVC0_2D_PATTERN_X8R8G8B8__LEN 0x00000040
++#define NVC0_2D_PATTERN_X8R8G8B8_B__MASK 0x000000ff
++#define NVC0_2D_PATTERN_X8R8G8B8_B__SHIFT 0
++#define NVC0_2D_PATTERN_X8R8G8B8_G__MASK 0x0000ff00
++#define NVC0_2D_PATTERN_X8R8G8B8_G__SHIFT 8
++#define NVC0_2D_PATTERN_X8R8G8B8_R__MASK 0x00ff0000
++#define NVC0_2D_PATTERN_X8R8G8B8_R__SHIFT 16
++
++#define NVC0_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0))
++#define NVC0_2D_PATTERN_R5G6B5__ESIZE 0x00000004
++#define NVC0_2D_PATTERN_R5G6B5__LEN 0x00000020
++#define NVC0_2D_PATTERN_R5G6B5_B0__MASK 0x0000001f
++#define NVC0_2D_PATTERN_R5G6B5_B0__SHIFT 0
++#define NVC0_2D_PATTERN_R5G6B5_G0__MASK 0x000007e0
++#define NVC0_2D_PATTERN_R5G6B5_G0__SHIFT 5
++#define NVC0_2D_PATTERN_R5G6B5_R0__MASK 0x0000f800
++#define NVC0_2D_PATTERN_R5G6B5_R0__SHIFT 11
++#define NVC0_2D_PATTERN_R5G6B5_B1__MASK 0x001f0000
++#define NVC0_2D_PATTERN_R5G6B5_B1__SHIFT 16
++#define NVC0_2D_PATTERN_R5G6B5_G1__MASK 0x07e00000
++#define NVC0_2D_PATTERN_R5G6B5_G1__SHIFT 21
++#define NVC0_2D_PATTERN_R5G6B5_R1__MASK 0xf8000000
++#define NVC0_2D_PATTERN_R5G6B5_R1__SHIFT 27
++
++#define NVC0_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0))
++#define NVC0_2D_PATTERN_X1R5G5B5__ESIZE 0x00000004
++#define NVC0_2D_PATTERN_X1R5G5B5__LEN 0x00000020
++#define NVC0_2D_PATTERN_X1R5G5B5_B0__MASK 0x0000001f
++#define NVC0_2D_PATTERN_X1R5G5B5_B0__SHIFT 0
++#define NVC0_2D_PATTERN_X1R5G5B5_G0__MASK 0x000003e0
++#define NVC0_2D_PATTERN_X1R5G5B5_G0__SHIFT 5
++#define NVC0_2D_PATTERN_X1R5G5B5_R0__MASK 0x00007c00
++#define NVC0_2D_PATTERN_X1R5G5B5_R0__SHIFT 10
++#define NVC0_2D_PATTERN_X1R5G5B5_B1__MASK 0x001f0000
++#define NVC0_2D_PATTERN_X1R5G5B5_B1__SHIFT 16
++#define NVC0_2D_PATTERN_X1R5G5B5_G1__MASK 0x03e00000
++#define NVC0_2D_PATTERN_X1R5G5B5_G1__SHIFT 21
++#define NVC0_2D_PATTERN_X1R5G5B5_R1__MASK 0x7c000000
++#define NVC0_2D_PATTERN_X1R5G5B5_R1__SHIFT 26
++
++#define NVC0_2D_PATTERN_Y8(i0) (0x00000500 + 0x4*(i0))
++#define NVC0_2D_PATTERN_Y8__ESIZE 0x00000004
++#define NVC0_2D_PATTERN_Y8__LEN 0x00000010
++#define NVC0_2D_PATTERN_Y8_Y0__MASK 0x000000ff
++#define NVC0_2D_PATTERN_Y8_Y0__SHIFT 0
++#define NVC0_2D_PATTERN_Y8_Y1__MASK 0x0000ff00
++#define NVC0_2D_PATTERN_Y8_Y1__SHIFT 8
++#define NVC0_2D_PATTERN_Y8_Y2__MASK 0x00ff0000
++#define NVC0_2D_PATTERN_Y8_Y2__SHIFT 16
++#define NVC0_2D_PATTERN_Y8_Y3__MASK 0xff000000
++#define NVC0_2D_PATTERN_Y8_Y3__SHIFT 24
++
++#define NVC0_2D_DRAW_SHAPE 0x00000580
++#define NVC0_2D_DRAW_SHAPE_POINTS 0x00000000
++#define NVC0_2D_DRAW_SHAPE_LINES 0x00000001
++#define NVC0_2D_DRAW_SHAPE_LINE_STRIP 0x00000002
++#define NVC0_2D_DRAW_SHAPE_TRIANGLES 0x00000003
++#define NVC0_2D_DRAW_SHAPE_RECTANGLES 0x00000004
++
++#define NVC0_2D_DRAW_COLOR_FORMAT 0x00000584
++
++#define NVC0_2D_DRAW_COLOR 0x00000588
++
++#define NVC0_2D_UNK58C 0x0000058c
++#define NVC0_2D_UNK58C_0 0x00000001
++#define NVC0_2D_UNK58C_1 0x00000010
++#define NVC0_2D_UNK58C_2 0x00000100
++#define NVC0_2D_UNK58C_3 0x00001000
++
++#define NVC0_2D_DRAW_POINT16 0x000005e0
++#define NVC0_2D_DRAW_POINT16_X__MASK 0x0000ffff
++#define NVC0_2D_DRAW_POINT16_X__SHIFT 0
++#define NVC0_2D_DRAW_POINT16_Y__MASK 0xffff0000
++#define NVC0_2D_DRAW_POINT16_Y__SHIFT 16
++
++#define NVC0_2D_DRAW_POINT32_X(i0) (0x00000600 + 0x8*(i0))
++#define NVC0_2D_DRAW_POINT32_X__ESIZE 0x00000008
++#define NVC0_2D_DRAW_POINT32_X__LEN 0x00000040
++
++#define NVC0_2D_DRAW_POINT32_Y(i0) (0x00000604 + 0x8*(i0))
++#define NVC0_2D_DRAW_POINT32_Y__ESIZE 0x00000008
++#define NVC0_2D_DRAW_POINT32_Y__LEN 0x00000040
++
++#define NVC0_2D_SIFC_BITMAP_ENABLE 0x00000800
++
++#define NVC0_2D_SIFC_FORMAT 0x00000804
++
++#define NVC0_2D_SIFC_BITMAP_FORMAT 0x00000808
++#define NVC0_2D_SIFC_BITMAP_FORMAT_I1 0x00000000
++#define NVC0_2D_SIFC_BITMAP_FORMAT_I4 0x00000001
++#define NVC0_2D_SIFC_BITMAP_FORMAT_I8 0x00000002
++
++#define NVC0_2D_SIFC_BITMAP_LSB_FIRST 0x0000080c
++
++#define NVC0_2D_SIFC_BITMAP_LINE_PACK_MODE 0x00000810
++#define NVC0_2D_SIFC_BITMAP_LINE_PACK_MODE_PACKED 0x00000000
++#define NVC0_2D_SIFC_BITMAP_LINE_PACK_MODE_ALIGN_BYTE 0x00000001
++#define NVC0_2D_SIFC_BITMAP_LINE_PACK_MODE_ALIGN_WORD 0x00000002
++
++#define NVC0_2D_SIFC_BITMAP_COLOR_BIT0 0x00000814
++
++#define NVC0_2D_SIFC_BITMAP_COLOR_BIT1 0x00000818
++
++#define NVC0_2D_SIFC_BITMAP_WRITE_BIT0_ENABLE 0x0000081c
++
++#define NVC0_2D_SIFC_WIDTH 0x00000838
++
++#define NVC0_2D_SIFC_HEIGHT 0x0000083c
++
++#define NVC0_2D_SIFC_DX_DU_FRACT 0x00000840
++
++#define NVC0_2D_SIFC_DX_DU_INT 0x00000844
++
++#define NVC0_2D_SIFC_DY_DV_FRACT 0x00000848
++
++#define NVC0_2D_SIFC_DY_DV_INT 0x0000084c
++
++#define NVC0_2D_SIFC_DST_X_FRACT 0x00000850
++
++#define NVC0_2D_SIFC_DST_X_INT 0x00000854
++
++#define NVC0_2D_SIFC_DST_Y_FRACT 0x00000858
++
++#define NVC0_2D_SIFC_DST_Y_INT 0x0000085c
++
++#define NVC0_2D_SIFC_DATA 0x00000860
++
++#define NVC0_2D_UNK0870 0x00000870
++
++#define NVC0_2D_UNK0880 0x00000880
++
++#define NVC0_2D_UNK0884 0x00000884
++
++#define NVC0_2D_UNK0888 0x00000888
++
++#define NVC0_2D_BLIT_CONTROL 0x0000088c
++#define NVC0_2D_BLIT_CONTROL_ORIGIN__MASK 0x00000001
++#define NVC0_2D_BLIT_CONTROL_ORIGIN__SHIFT 0
++#define NVC0_2D_BLIT_CONTROL_ORIGIN_CENTER 0x00000000
++#define NVC0_2D_BLIT_CONTROL_ORIGIN_CORNER 0x00000001
++#define NVC0_2D_BLIT_CONTROL_FILTER__MASK 0x00000010
++#define NVC0_2D_BLIT_CONTROL_FILTER__SHIFT 4
++#define NVC0_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE 0x00000000
++#define NVC0_2D_BLIT_CONTROL_FILTER_BILINEAR 0x00000010
++
++#define NVC0_2D_BLIT_DST_X 0x000008b0
++
++#define NVC0_2D_BLIT_DST_Y 0x000008b4
++
++#define NVC0_2D_BLIT_DST_W 0x000008b8
++
++#define NVC0_2D_BLIT_DST_H 0x000008bc
++
++#define NVC0_2D_BLIT_DU_DX_FRACT 0x000008c0
++
++#define NVC0_2D_BLIT_DU_DX_INT 0x000008c4
++
++#define NVC0_2D_BLIT_DV_DY_FRACT 0x000008c8
++
++#define NVC0_2D_BLIT_DV_DY_INT 0x000008cc
++
++#define NVC0_2D_BLIT_SRC_X_FRACT 0x000008d0
++
++#define NVC0_2D_BLIT_SRC_X_INT 0x000008d4
++
++#define NVC0_2D_BLIT_SRC_Y_FRACT 0x000008d8
++
++#define NVC0_2D_BLIT_SRC_Y_INT 0x000008dc
++
++
++#endif /* NVC0_2D_XML */
+diff --git a/src/gallium/drivers/nvc0/nvc0_3d.xml.h b/src/gallium/drivers/nvc0/nvc0_3d.xml.h
+new file mode 100644
+index 0000000..61932ff
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_3d.xml.h
+@@ -0,0 +1,1183 @@
++#ifndef NVC0_3D_XML
++#define NVC0_3D_XML
++
++/* Autogenerated file, DO NOT EDIT manually!
++
++This file was generated by the rules-ng-ng headergen tool in this git repository:
++http://0x04.net/cgit/index.cgi/rules-ng-ng
++git clone git://0x04.net/rules-ng-ng
++
++The rules-ng-ng source files this header was generated from are:
++- nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07)
++- copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
++- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
++- nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40)
++- nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20)
++- nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28)
++- nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17)
++
++Copyright (C) 2006-2011 by the following authors:
++- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
++- Ben Skeggs (darktama, darktama_)
++- B. R. <koala_br@users.sourceforge.net> (koala_br)
++- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
++- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
++- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
++- Dmitry Baryshkov
++- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
++- EdB <edb_@users.sf.net> (edb_)
++- Erik Waling <erikwailing@users.sf.net> (erikwaling)
++- Francisco Jerez <currojerez@riseup.net> (curro)
++- imirkin <imirkin@users.sf.net> (imirkin)
++- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
++- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
++- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
++- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
++- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
++- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
++- Mark Carey <mark.carey@gmail.com> (careym)
++- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
++- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
++- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
++- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
++- Peter Popov <ironpeter@users.sf.net> (ironpeter)
++- Richard Hughes <hughsient@users.sf.net> (hughsient)
++- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
++- Serge Martin
++- Simon Raffeiner
++- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
++- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
++- sturmflut <sturmflut@users.sf.net> (sturmflut)
++- Sylvain Munaut <tnt@246tNt.com>
++- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
++- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
++- Younes Manton <younes.m@gmail.com> (ymanton)
++
++Permission is hereby granted, free of charge, to any person obtaining
++a copy of this software and associated documentation files (the
++"Software"), to deal in the Software without restriction, including
++without limitation the rights to use, copy, modify, merge, publish,
++distribute, sublicense, and/or sell copies of the Software, and to
++permit persons to whom the Software is furnished to do so, subject to
++the following conditions:
++
++The above copyright notice and this permission notice (including the
++next paragraph) shall be included in all copies or substantial
++portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
++IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
++LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++*/
++
++
++
++#define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104
++#define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108
++#define NVC0_3D_NOTIFY 0x0000010c
++
++#define NVC0_3D_SERIALIZE 0x00000110
++
++#define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210
++
++#define NVC0_3D_TESS_MODE 0x00000320
++#define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
++#define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
++#define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
++#define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
++#define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
++#define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0
++#define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
++#define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
++#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
++#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
++#define NVC0_3D_TESS_MODE_CW 0x00000100
++#define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
++
++#define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
++#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
++#define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
++
++#define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
++#define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
++#define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
++
++#define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
++
++#define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
++#define NVC0_3D_TFB__ESIZE 0x00000020
++#define NVC0_3D_TFB__LEN 0x00000004
++
++#define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
++
++#define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
++
++#define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
++
++#define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
++
++#define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0))
++
++#define NVC0_3D_TFB_UNK0700(i0) (0x00000700 + 0x10*(i0))
++
++#define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
++
++#define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
++
++#define NVC0_3D_TFB_ENABLE 0x00000744
++
++#define NVC0_3D_LOCAL_BASE 0x0000077c
++
++#define NVC0_3D_LOCAL_ADDRESS_HIGH 0x00000790
++
++#define NVC0_3D_LOCAL_ADDRESS_LOW 0x00000794
++
++#define NVC0_3D_LOCAL_SIZE_HIGH 0x00000798
++
++#define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
++
++#define NVC0_3D_RT(i0) (0x00000800 + 0x20*(i0))
++#define NVC0_3D_RT__ESIZE 0x00000020
++#define NVC0_3D_RT__LEN 0x00000008
++
++#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x20*(i0))
++
++#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x20*(i0))
++
++#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x20*(i0))
++
++#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x20*(i0))
++
++#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x20*(i0))
++
++#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x20*(i0))
++#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001
++#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
++#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
++#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
++#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
++
++#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x20*(i0))
++#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
++#define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
++#define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
++
++#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x20*(i0))
++
++#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
++#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
++#define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
++
++#define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
++#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
++#define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
++
++#define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
++#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
++#define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
++
++#define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
++#define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
++#define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
++
++#define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
++#define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
++#define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
++
++#define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
++#define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
++#define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
++
++#define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
++#define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
++#define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
++#define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
++#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
++#define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
++#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
++
++#define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
++#define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
++#define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010
++#define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
++#define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0
++#define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000
++#define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
++
++#define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
++#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
++#define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
++
++#define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
++#define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
++#define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
++
++#define NVC0_3D_VIEWPORT_CLIP_HORIZ(i0) (0x00000d00 + 0x8*(i0))
++#define NVC0_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
++#define NVC0_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
++#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__MASK 0x0000ffff
++#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__SHIFT 0
++#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__MASK 0xffff0000
++#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__SHIFT 16
++
++#define NVC0_3D_VIEWPORT_CLIP_VERT(i0) (0x00000d04 + 0x8*(i0))
++#define NVC0_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
++#define NVC0_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
++#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__MASK 0x0000ffff
++#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__SHIFT 0
++#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__MASK 0xffff0000
++#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__SHIFT 16
++
++#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
++#define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
++#define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
++#define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
++#define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
++#define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
++#define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
++
++#define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
++#define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
++#define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
++#define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
++#define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
++#define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
++#define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
++
++#define NVC0_3D_COUNTER_ENABLE 0x00000d68
++#define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001
++#define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002
++#define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004
++#define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008
++#define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010
++#define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020
++#define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040
++#define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080
++#define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100
++#define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200
++#define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400
++#define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800
++#define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000
++#define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000
++#define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
++#define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
++
++#define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
++
++#define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
++
++#define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
++#define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
++#define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
++
++#define NVC0_3D_CLEAR_DEPTH 0x00000d90
++
++#define NVC0_3D_CLEAR_STENCIL 0x00000da0
++
++#define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
++
++#define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
++
++#define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
++
++#define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
++
++#define NVC0_3D_PATCH_VERTICES 0x00000dcc
++
++#define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
++
++#define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
++
++#define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
++#define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
++#define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010
++
++#define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
++#define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
++#define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
++#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
++#define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
++#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
++#define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
++
++#define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
++#define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
++#define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
++#define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
++#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
++#define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
++#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
++
++#define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
++
++#define NVC0_3D_STENCIL_BACK_MASK 0x00000f58
++
++#define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
++
++#define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
++
++#define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
++
++#define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
++#define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
++#define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
++
++#define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
++#define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
++#define NVC0_3D_MSAA_MASK__LEN 0x00000004
++
++#define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
++
++#define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
++
++#define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
++
++#define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
++
++#define NVC0_3D_ZETA_FORMAT 0x00000fe8
++
++#define NVC0_3D_ZETA_TILE_MODE 0x00000fec
++
++#define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0
++
++#define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
++#define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
++#define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
++#define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
++#define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
++
++#define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8
++#define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
++#define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
++#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
++#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
++
++#define NVC0_3D_VERTEX_ID 0x00001118
++
++#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
++#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
++#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
++#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
++#define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
++#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
++#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
++#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
++#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
++#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
++#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
++#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
++#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
++#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
++#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
++#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
++#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
++#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
++#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
++#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
++#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
++
++#define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
++#define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
++#define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004
++
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000003f
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_2_10_10_10 0x06000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x78000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
++#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
++
++#define NVC0_3D_RT_CONTROL 0x0000121c
++#define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
++#define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
++#define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
++#define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
++#define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
++#define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7
++#define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00
++#define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10
++#define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000
++#define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13
++#define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000
++#define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16
++#define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000
++#define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19
++#define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000
++#define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22
++#define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
++#define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
++
++#define NVC0_3D_ZETA_HORIZ 0x00001228
++
++#define NVC0_3D_ZETA_VERT 0x0000122c
++
++#define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
++#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
++#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
++#define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
++
++#define NVC0_3D_LINKED_TSC 0x00001234
++
++#define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
++
++#define NVC0_3D_FP_RESULT_COUNT 0x00001298
++
++#define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
++
++#define NVC0_3D_D3D_FILL_MODE 0x000012d0
++#define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
++#define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
++#define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
++
++#define NVC0_3D_SHADE_MODEL 0x000012d4
++#define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
++#define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
++
++#define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
++
++#define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
++
++#define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec
++
++#define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
++#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
++#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
++#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
++#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
++
++#define NVC0_3D_VB_ELEMENT_U8 0x00001304
++#define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
++#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
++#define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
++#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
++#define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
++#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
++#define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
++#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
++
++#define NVC0_3D_D3D_CULL_MODE 0x00001308
++#define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
++#define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
++#define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
++
++#define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
++#define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
++#define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
++#define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
++#define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
++#define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
++#define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
++#define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
++#define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
++
++#define NVC0_3D_ALPHA_TEST_REF 0x00001310
++
++#define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
++#define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
++#define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
++#define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
++#define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
++#define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
++#define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
++#define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
++#define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
++
++#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
++#define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
++#define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
++
++#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
++#define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
++#define NVC0_3D_BLEND_COLOR__LEN 0x00000004
++
++#define NVC0_3D_TSC_FLUSH 0x00001330
++#define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001
++#define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
++#define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4
++
++#define NVC0_3D_TIC_FLUSH 0x00001334
++#define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001
++#define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
++#define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
++
++#define NVC0_3D_TEX_CACHE_CTL 0x00001338
++#define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
++#define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
++
++#define NVC0_3D_BLEND_EQUATION_RGB 0x00001340
++#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
++#define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007
++#define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008
++#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
++#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
++
++#define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344
++
++#define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348
++
++#define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c
++#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
++#define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
++#define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
++#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
++#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
++
++#define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
++
++#define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
++
++#define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
++#define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
++#define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
++
++#define NVC0_3D_STENCIL_FRONT_ENABLE 0x00001380
++
++#define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
++#define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
++#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
++#define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
++#define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
++#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
++#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
++#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
++#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
++
++#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
++#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
++#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
++#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
++#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
++#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
++#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
++#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
++#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
++
++#define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
++#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
++#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
++#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
++#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
++#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
++#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
++#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
++#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
++
++#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
++#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
++#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
++#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
++#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
++#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
++#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
++#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
++#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
++
++#define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
++
++#define NVC0_3D_STENCIL_FRONT_MASK 0x00001398
++
++#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
++
++#define NVC0_3D_DRAW_TFB_BASE 0x000013a4
++
++#define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
++#define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
++#define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
++#define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
++#define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
++#define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
++#define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
++#define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
++#define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
++
++#define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
++#define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
++#define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
++
++#define NVC0_3D_LINE_WIDTH 0x000013b0
++
++#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
++#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
++#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
++
++#define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
++
++#define NVC0_3D_VB_ELEMENT_BASE 0x00001434
++
++#define NVC0_3D_VB_INSTANCE_BASE 0x00001438
++
++#define NVC0_3D_CODE_CB_FLUSH 0x00001440
++
++#define NVC0_3D_CLIPID_HEIGHT 0x00001504
++#define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
++
++#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
++#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
++#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
++#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004
++#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008
++#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010
++#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020
++#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040
++#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080
++
++#define NVC0_3D_SAMPLECNT_ENABLE 0x00001514
++
++#define NVC0_3D_POINT_SIZE 0x00001518
++
++#define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
++
++#define NVC0_3D_COUNTER_RESET 0x00001530
++#define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
++#define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
++#define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
++#define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
++#define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010
++#define NVC0_3D_COUNTER_RESET_UNK11 0x00000011
++#define NVC0_3D_COUNTER_RESET_UNK12 0x00000012
++#define NVC0_3D_COUNTER_RESET_UNK13 0x00000013
++#define NVC0_3D_COUNTER_RESET_UNK15 0x00000015
++#define NVC0_3D_COUNTER_RESET_UNK16 0x00000016
++#define NVC0_3D_COUNTER_RESET_UNK17 0x00000017
++#define NVC0_3D_COUNTER_RESET_UNK18 0x00000018
++#define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a
++#define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b
++#define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c
++#define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d
++#define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
++#define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
++
++#define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
++
++#define NVC0_3D_ZETA_ENABLE 0x00001538
++
++#define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c
++#define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
++#define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
++
++#define NVC0_3D_COND_ADDRESS_HIGH 0x00001550
++
++#define NVC0_3D_COND_ADDRESS_LOW 0x00001554
++
++#define NVC0_3D_COND_MODE 0x00001558
++#define NVC0_3D_COND_MODE_NEVER 0x00000000
++#define NVC0_3D_COND_MODE_ALWAYS 0x00000001
++#define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
++#define NVC0_3D_COND_MODE_EQUAL 0x00000003
++#define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
++
++#define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
++
++#define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
++#define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
++
++#define NVC0_3D_TSC_LIMIT 0x00001564
++#define NVC0_3D_TSC_LIMIT__MAX 0x00001fff
++
++#define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c
++
++#define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570
++
++#define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
++
++#define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
++
++#define NVC0_3D_TIC_LIMIT 0x0000157c
++
++#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
++
++#define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
++#define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
++#define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
++#define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
++#define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
++#define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
++#define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
++#define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
++#define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
++
++#define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
++#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
++#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
++#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
++#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
++#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
++#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
++#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
++#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
++
++#define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
++#define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
++#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
++#define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
++#define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
++#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
++#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
++#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
++#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
++
++#define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
++#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
++#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
++#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
++#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
++#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
++#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
++#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
++#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
++
++#define NVC0_3D_CSAA_ENABLE 0x000015b4
++
++#define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
++
++#define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
++
++#define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc
++#define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000
++
++#define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
++#define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
++#define NVC0_3D_MULTISAMPLE_MODE_2XMS 0x00000001
++#define NVC0_3D_MULTISAMPLE_MODE_4XMS 0x00000002
++#define NVC0_3D_MULTISAMPLE_MODE_8XMS 0x00000003
++#define NVC0_3D_MULTISAMPLE_MODE_4XMS_4XCS 0x00000008
++#define NVC0_3D_MULTISAMPLE_MODE_4XMS_12XCS 0x00000009
++#define NVC0_3D_MULTISAMPLE_MODE_8XMS_8XCS 0x0000000a
++
++#define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
++#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
++#define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
++
++#define NVC0_3D_VERTEX_END_D3D 0x000015d8
++#define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001
++#define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002
++
++#define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4
++
++#define NVC0_3D_VB_ELEMENT_U32 0x000015e8
++
++#define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec
++#define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
++#define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
++#define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
++#define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
++
++#define NVC0_3D_VB_ELEMENT_U16 0x000015f0
++#define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
++#define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
++#define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
++#define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
++
++#define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
++
++#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
++
++#define NVC0_3D_POINT_COORD_REPLACE 0x00001604
++#define NVC0_3D_POINT_COORD_REPLACE_BITS__MASK 0x00001fff
++#define NVC0_3D_POINT_COORD_REPLACE_BITS__SHIFT 0
++
++#define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
++
++#define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
++
++#define NVC0_3D_VERTEX_END_GL 0x00001614
++#define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
++#define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002
++
++#define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
++#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
++#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
++#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
++
++#define NVC0_3D_VERTEX_DATA 0x00001640
++
++#define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644
++
++#define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
++
++#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
++#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
++#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
++#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
++#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
++
++#define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
++
++#define NVC0_3D_POINT_RASTER_RULES 0x0000165c
++#define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
++#define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
++
++#define NVC0_3D_POINT_SPRITE_CTRL 0x00001660
++
++#define NVC0_3D_TEX_MISC 0x00001664
++#define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
++
++#define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
++
++#define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
++
++#define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
++
++#define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
++
++#define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
++
++#define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
++#define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
++#define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
++
++#define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
++#define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
++#define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
++
++#define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc
++
++#define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0
++
++#define NVC0_3D_UNK17BC_LIMIT 0x000017c4
++
++#define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
++
++#define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
++
++#define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
++
++#define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
++
++#define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8
++
++#define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
++
++#define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
++
++#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
++#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
++#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
++
++#define NVC0_3D_VP_POINT_SIZE_EN 0x00001910
++
++#define NVC0_3D_CULL_FACE_ENABLE 0x00001918
++
++#define NVC0_3D_FRONT_FACE 0x0000191c
++#define NVC0_3D_FRONT_FACE_CW 0x00000900
++#define NVC0_3D_FRONT_FACE_CCW 0x00000901
++
++#define NVC0_3D_CULL_FACE 0x00001920
++#define NVC0_3D_CULL_FACE_FRONT 0x00000404
++#define NVC0_3D_CULL_FACE_BACK 0x00000405
++#define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
++
++#define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
++
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK3 0x00000008
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK4 0x00000010
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12 0x00001000
++#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13 0x00002000
++
++#define NVC0_3D_VIEWPORT_CLIP_RECTS_EN 0x0000194c
++
++#define NVC0_3D_VIEWPORT_CLIP_MODE 0x00001950
++#define NVC0_3D_VIEWPORT_CLIP_MODE_INSIDE_ANY 0x00000000
++#define NVC0_3D_VIEWPORT_CLIP_MODE_OUTSIDE_ALL 0x00000001
++#define NVC0_3D_VIEWPORT_CLIP_MODE_NEVER 0x00000002
++
++#define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
++#define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
++#define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010
++
++#define NVC0_3D_CLIPID_ENABLE 0x0000197c
++
++#define NVC0_3D_CLIPID_WIDTH 0x00001980
++#define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000
++#define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040
++
++#define NVC0_3D_CLIPID_ID 0x00001984
++
++#define NVC0_3D_FP_CONTROL 0x000019a8
++#define NVC0_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
++#define NVC0_3D_FP_CONTROL_EXPORTS_Z 0x00000100
++#define NVC0_3D_FP_CONTROL_USES_KIL 0x00100000
++
++#define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
++
++#define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
++
++#define NVC0_3D_LOGIC_OP 0x000019c8
++#define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
++#define NVC0_3D_LOGIC_OP_AND 0x00001501
++#define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502
++#define NVC0_3D_LOGIC_OP_COPY 0x00001503
++#define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504
++#define NVC0_3D_LOGIC_OP_NOOP 0x00001505
++#define NVC0_3D_LOGIC_OP_XOR 0x00001506
++#define NVC0_3D_LOGIC_OP_OR 0x00001507
++#define NVC0_3D_LOGIC_OP_NOR 0x00001508
++#define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
++#define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
++#define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
++#define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
++#define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
++#define NVC0_3D_LOGIC_OP_NAND 0x0000150e
++#define NVC0_3D_LOGIC_OP_SET 0x0000150f
++
++#define NVC0_3D_CLEAR_BUFFERS 0x000019d0
++#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
++#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
++#define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
++#define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
++#define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
++#define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
++#define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
++#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
++#define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
++#define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
++
++#define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
++#define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
++#define NVC0_3D_COLOR_MASK__LEN 0x00000008
++#define NVC0_3D_COLOR_MASK_R 0x0000000f
++#define NVC0_3D_COLOR_MASK_G 0x000000f0
++#define NVC0_3D_COLOR_MASK_B 0x00000f00
++#define NVC0_3D_COLOR_MASK_A 0x0000f000
++
++#define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
++
++#define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
++
++#define NVC0_3D_QUERY_SEQUENCE 0x00001b08
++
++#define NVC0_3D_QUERY_GET 0x00001b0c
++#define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
++#define NVC0_3D_QUERY_GET_MODE__SHIFT 0
++#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
++#define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
++#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
++#define NVC0_3D_QUERY_GET_FENCE 0x00000010
++#define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
++#define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
++#define NVC0_3D_QUERY_GET_UNK8 0x00000100
++#define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
++#define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
++#define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
++#define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16
++#define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
++#define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
++#define NVC0_3D_QUERY_GET_INTR 0x00100000
++#define NVC0_3D_QUERY_GET_UNK21 0x00200000
++#define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
++#define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
++#define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
++#define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
++#define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
++#define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
++#define NVC0_3D_QUERY_GET_SHORT 0x10000000
++
++#define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
++#define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
++#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
++#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
++#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
++#define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
++
++#define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
++#define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
++#define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
++
++#define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
++#define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
++#define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
++
++#define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
++#define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
++#define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
++
++#define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
++#define NVC0_3D_IBLEND__ESIZE 0x00000020
++#define NVC0_3D_IBLEND__LEN 0x00000008
++
++#define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
++#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
++#define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
++#define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
++#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
++#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
++
++#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
++
++#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
++
++#define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
++#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
++#define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
++#define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
++#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
++#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
++
++#define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
++
++#define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
++
++#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
++#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
++#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
++
++#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
++#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
++#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
++
++#define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
++#define NVC0_3D_SP__ESIZE 0x00000040
++#define NVC0_3D_SP__LEN 0x00000006
++
++#define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
++#define NVC0_3D_SP_SELECT_ENABLE 0x00000001
++#define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070
++#define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
++#define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
++#define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
++#define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020
++#define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030
++#define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
++#define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
++
++#define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
++
++#define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
++
++#define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
++#define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
++#define NVC0_3D_TEX_LIMITS__LEN 0x00000005
++
++#define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
++#define NVC0_3D_FIRMWARE__ESIZE 0x00000004
++#define NVC0_3D_FIRMWARE__LEN 0x00000020
++
++#define NVC0_3D_CB_SIZE 0x00002380
++
++#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
++
++#define NVC0_3D_CB_ADDRESS_LOW 0x00002388
++
++#define NVC0_3D_CB_POS 0x0000238c
++
++#define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
++#define NVC0_3D_CB_DATA__ESIZE 0x00000004
++#define NVC0_3D_CB_DATA__LEN 0x00000010
++
++#define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
++#define NVC0_3D_BIND_TSC__ESIZE 0x00000020
++#define NVC0_3D_BIND_TSC__LEN 0x00000005
++#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
++#define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
++#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
++#define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
++#define NVC0_3D_BIND_TSC_TSC__SHIFT 12
++
++#define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
++#define NVC0_3D_BIND_TIC__ESIZE 0x00000020
++#define NVC0_3D_BIND_TIC__LEN 0x00000005
++#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
++#define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
++#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
++#define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
++#define NVC0_3D_BIND_TIC_TIC__SHIFT 9
++
++#define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
++#define NVC0_3D_CB_BIND__ESIZE 0x00000020
++#define NVC0_3D_CB_BIND__LEN 0x00000005
++#define NVC0_3D_CB_BIND_VALID 0x00000001
++#define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0
++#define NVC0_3D_CB_BIND_INDEX__SHIFT 4
++
++#define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
++
++#define NVC0_3D_TFB_VARYING_LOCS(i0) (0x00002800 + 0x4*(i0))
++#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
++#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000080
++
++#define NVC0_3D_COLOR_MASK_BROADCAST 0x00003808
++
++#define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820
++
++#define NVC0_3D_BLEND_ENABLES 0x00003858
++
++#define NVC0_3D_POLYGON_MODE_FRONT 0x00003868
++#define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
++#define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
++#define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
++
++#define NVC0_3D_POLYGON_MODE_BACK 0x00003870
++#define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
++#define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
++#define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
++
++#define NVC0_3D_GP_SELECT 0x00003878
++
++#define NVC0_3D_TEP_SELECT 0x00003880
++
++
++#endif /* NVC0_3D_XML */
+diff --git a/src/gallium/drivers/nvc0/nvc0_3ddefs.xml.h b/src/gallium/drivers/nvc0/nvc0_3ddefs.xml.h
+new file mode 100644
+index 0000000..84b1522
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_3ddefs.xml.h
+@@ -0,0 +1,98 @@
++#ifndef NV_3DDEFS_XML
++#define NV_3DDEFS_XML
++
++/* Autogenerated file, DO NOT EDIT manually!
++
++This file was generated by the rules-ng-ng headergen tool in this git repository:
++http://0x04.net/cgit/index.cgi/rules-ng-ng
++git clone git://0x04.net/rules-ng-ng
++
++The rules-ng-ng source files this header was generated from are:
++- nvc0_3d.xml ( 26312 bytes, from 2010-10-08 10:10:01)
++- copyright.xml ( 6498 bytes, from 2010-10-03 13:18:37)
++- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
++- nv_3ddefs.xml ( 16397 bytes, from 2010-10-08 13:30:38)
++- nv_object.xml ( 11249 bytes, from 2010-10-07 15:31:28)
++- nvchipsets.xml ( 2824 bytes, from 2010-07-07 13:41:20)
++- nv50_defs.xml ( 4482 bytes, from 2010-10-03 13:18:37)
++
++Copyright (C) 2006-2010 by the following authors:
++- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
++- Ben Skeggs (darktama, darktama_)
++- B. R. <koala_br@users.sourceforge.net> (koala_br)
++- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
++- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
++- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
++- Dmitry Baryshkov
++- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
++- EdB <edb_@users.sf.net> (edb_)
++- Erik Waling <erikwailing@users.sf.net> (erikwaling)
++- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
++- imirkin <imirkin@users.sf.net> (imirkin)
++- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
++- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
++- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
++- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
++- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
++- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
++- Mark Carey <mark.carey@gmail.com> (careym)
++- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
++- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
++- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
++- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
++- Peter Popov <ironpeter@users.sf.net> (ironpeter)
++- Richard Hughes <hughsient@users.sf.net> (hughsient)
++- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
++- Serge Martin
++- Simon Raffeiner
++- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
++- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
++- sturmflut <sturmflut@users.sf.net> (sturmflut)
++- Sylvain Munaut <tnt@246tNt.com>
++- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
++- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
++- Younes Manton <younes.m@gmail.com> (ymanton)
++
++Permission is hereby granted, free of charge, to any person obtaining
++a copy of this software and associated documentation files (the
++"Software"), to deal in the Software without restriction, including
++without limitation the rights to use, copy, modify, merge, publish,
++distribute, sublicense, and/or sell copies of the Software, and to
++permit persons to whom the Software is furnished to do so, subject to
++the following conditions:
++
++The above copyright notice and this permission notice (including the
++next paragraph) shall be included in all copies or substantial
++portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
++IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
++LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++*/
++
++
++#define NV50_3D_BLEND_FACTOR_ZERO 0x00004000
++#define NV50_3D_BLEND_FACTOR_ONE 0x00004001
++#define NV50_3D_BLEND_FACTOR_SRC_COLOR 0x00004300
++#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_COLOR 0x00004301
++#define NV50_3D_BLEND_FACTOR_SRC_ALPHA 0x00004302
++#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA 0x00004303
++#define NV50_3D_BLEND_FACTOR_DST_ALPHA 0x00004304
++#define NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_ALPHA 0x00004305
++#define NV50_3D_BLEND_FACTOR_DST_COLOR 0x00004306
++#define NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_COLOR 0x00004307
++#define NV50_3D_BLEND_FACTOR_SRC_ALPHA_SATURATE 0x00004308
++#define NV50_3D_BLEND_FACTOR_CONSTANT_COLOR 0x0000c001
++#define NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR 0x0000c002
++#define NV50_3D_BLEND_FACTOR_CONSTANT_ALPHA 0x0000c003
++#define NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA 0x0000c004
++#define NV50_3D_BLEND_FACTOR_SRC1_COLOR 0x0000c900
++#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR 0x0000c901
++#define NV50_3D_BLEND_FACTOR_SRC1_ALPHA 0x0000c902
++#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA 0x0000c903
++
++#endif /* NV_3DDEFS_XML */
+diff --git a/src/gallium/drivers/nvc0/nvc0_buffer.c b/src/gallium/drivers/nvc0/nvc0_buffer.c
+new file mode 100644
+index 0000000..ea3e642
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_buffer.c
+@@ -0,0 +1,489 @@
++
++#include "util/u_inlines.h"
++#include "util/u_memory.h"
++#include "util/u_math.h"
++
++#define NOUVEAU_NVC0
++#include "nouveau/nouveau_screen.h"
++#include "nouveau/nouveau_winsys.h"
++#undef NOUVEAU_NVC0
++
++#include "nvc0_context.h"
++#include "nvc0_resource.h"
++
++struct nvc0_transfer {
++ struct pipe_transfer base;
++};
++
++static INLINE struct nvc0_transfer *
++nvc0_transfer(struct pipe_transfer *transfer)
++{
++ return (struct nvc0_transfer *)transfer;
++}
++
++static INLINE boolean
++nvc0_buffer_allocate(struct nvc0_screen *screen, struct nvc0_resource *buf,
++ unsigned domain)
++{
++ if (domain == NOUVEAU_BO_VRAM) {
++ buf->mm = nvc0_mm_allocate(screen->mm_VRAM, buf->base.width0, &buf->bo,
++ &buf->offset);
++ if (!buf->bo)
++ return nvc0_buffer_allocate(screen, buf, NOUVEAU_BO_GART);
++ } else
++ if (domain == NOUVEAU_BO_GART) {
++ buf->mm = nvc0_mm_allocate(screen->mm_GART, buf->base.width0, &buf->bo,
++ &buf->offset);
++ if (!buf->bo)
++ return FALSE;
++ }
++ if (domain != NOUVEAU_BO_GART) {
++ if (!buf->data) {
++ buf->data = MALLOC(buf->base.width0);
++ if (!buf->data)
++ return FALSE;
++ }
++ }
++ buf->domain = domain;
++ return TRUE;
++}
++
++static INLINE void
++release_allocation(struct nvc0_mm_allocation **mm, struct nvc0_fence *fence)
++{
++ if (fence && fence->state != NVC0_FENCE_STATE_SIGNALLED) {
++ nvc0_fence_sched_release(fence, *mm);
++ } else {
++ nvc0_mm_free(*mm);
++ }
++ (*mm) = NULL;
++}
++
++static INLINE boolean
++nvc0_buffer_reallocate(struct nvc0_screen *screen, struct nvc0_resource *buf,
++ unsigned domain)
++{
++ nouveau_bo_ref(NULL, &buf->bo);
++
++ if (buf->mm)
++ release_allocation(&buf->mm, buf->fence);
++
++ return nvc0_buffer_allocate(screen, buf, domain);
++}
++
++static void
++nvc0_buffer_destroy(struct pipe_screen *pscreen,
++ struct pipe_resource *presource)
++{
++ struct nvc0_resource *res = nvc0_resource(presource);
++
++ nouveau_bo_ref(NULL, &res->bo);
++
++ if (res->mm)
++ release_allocation(&res->mm, res->fence);
++
++ if (res->data && !(res->status & NVC0_BUFFER_STATUS_USER_MEMORY))
++ FREE(res->data);
++
++ FREE(res);
++}
++
++/* Maybe just migrate to GART right away if we actually need to do this. */
++boolean
++nvc0_buffer_download(struct nvc0_context *nvc0, struct nvc0_resource *buf,
++ unsigned start, unsigned size)
++{
++ struct nvc0_mm_allocation *mm;
++ struct nouveau_bo *bounce = NULL;
++ uint32_t offset;
++
++ assert(buf->domain == NOUVEAU_BO_VRAM);
++
++ mm = nvc0_mm_allocate(nvc0->screen->mm_GART, size, &bounce, &offset);
++ if (!bounce)
++ return FALSE;
++
++ nvc0_m2mf_copy_linear(nvc0, bounce, offset, NOUVEAU_BO_GART,
++ buf->bo, buf->offset + start, NOUVEAU_BO_VRAM,
++ size);
++
++ if (nouveau_bo_map_range(bounce, offset, size, NOUVEAU_BO_RD))
++ return FALSE;
++ memcpy(buf->data + start, bounce->map, size);
++ nouveau_bo_unmap(bounce);
++
++ buf->status &= ~NVC0_BUFFER_STATUS_DIRTY;
++
++ nouveau_bo_ref(NULL, &bounce);
++ if (mm)
++ nvc0_mm_free(mm);
++ return TRUE;
++}
++
++static boolean
++nvc0_buffer_upload(struct nvc0_context *nvc0, struct nvc0_resource *buf,
++ unsigned start, unsigned size)
++{
++ struct nvc0_mm_allocation *mm;
++ struct nouveau_bo *bounce = NULL;
++ uint32_t offset;
++
++ if (size <= 192) {
++ nvc0_m2mf_push_linear(nvc0, buf->bo, buf->domain, buf->offset + start,
++ size, buf->data + start);
++ return TRUE;
++ }
++
++ mm = nvc0_mm_allocate(nvc0->screen->mm_GART, size, &bounce, &offset);
++ if (!bounce)
++ return FALSE;
++
++ nouveau_bo_map_range(bounce, offset, size,
++ NOUVEAU_BO_WR | NOUVEAU_BO_NOSYNC);
++ memcpy(bounce->map, buf->data + start, size);
++ nouveau_bo_unmap(bounce);
++
++ nvc0_m2mf_copy_linear(nvc0, buf->bo, buf->offset + start, NOUVEAU_BO_VRAM,
++ bounce, offset, NOUVEAU_BO_GART, size);
++
++ nouveau_bo_ref(NULL, &bounce);
++ if (mm)
++ release_allocation(&mm, nvc0->screen->fence.current);
++
++ if (start == 0 && size == buf->base.width0)
++ buf->status &= ~NVC0_BUFFER_STATUS_DIRTY;
++ return TRUE;
++}
++
++static struct pipe_transfer *
++nvc0_buffer_transfer_get(struct pipe_context *pipe,
++ struct pipe_resource *resource,
++ unsigned level,
++ unsigned usage,
++ const struct pipe_box *box)
++{
++ struct nvc0_resource *buf = nvc0_resource(resource);
++ struct nvc0_transfer *xfr = CALLOC_STRUCT(nvc0_transfer);
++ if (!xfr)
++ return NULL;
++
++ xfr->base.resource = resource;
++ xfr->base.box.x = box->x;
++ xfr->base.box.width = box->width;
++ xfr->base.usage = usage;
++
++ if (buf->domain == NOUVEAU_BO_VRAM) {
++ if (usage & PIPE_TRANSFER_READ) {
++ if (buf->status & NVC0_BUFFER_STATUS_DIRTY)
++ nvc0_buffer_download(nvc0_context(pipe), buf, 0, buf->base.width0);
++ }
++ }
++
++ return &xfr->base;
++}
++
++static void
++nvc0_buffer_transfer_destroy(struct pipe_context *pipe,
++ struct pipe_transfer *transfer)
++{
++ struct nvc0_resource *buf = nvc0_resource(transfer->resource);
++ struct nvc0_transfer *xfr = nvc0_transfer(transfer);
++
++ if (xfr->base.usage & PIPE_TRANSFER_WRITE) {
++ /* writing is worse */
++ nvc0_buffer_adjust_score(nvc0_context(pipe), buf, -5000);
++
++ if (buf->domain == NOUVEAU_BO_VRAM) {
++ nvc0_buffer_upload(nvc0_context(pipe), buf,
++ transfer->box.x, transfer->box.width);
++ }
++
++ if (buf->domain != 0 && (buf->base.bind & (PIPE_BIND_VERTEX_BUFFER |
++ PIPE_BIND_INDEX_BUFFER)))
++ nvc0_context(pipe)->vbo_dirty = TRUE;
++ }
++
++ FREE(xfr);
++}
++
++static INLINE boolean
++nvc0_buffer_sync(struct nvc0_resource *buf, unsigned rw)
++{
++ if (rw == PIPE_TRANSFER_READ) {
++ if (!buf->fence_wr)
++ return TRUE;
++ if (!nvc0_fence_wait(buf->fence_wr))
++ return FALSE;
++ } else {
++ if (!buf->fence)
++ return TRUE;
++ if (!nvc0_fence_wait(buf->fence))
++ return FALSE;
++
++ nvc0_fence_reference(&buf->fence, NULL);
++ }
++ nvc0_fence_reference(&buf->fence_wr, NULL);
++
++ return TRUE;
++}
++
++static INLINE boolean
++nvc0_buffer_busy(struct nvc0_resource *buf, unsigned rw)
++{
++ if (rw == PIPE_TRANSFER_READ)
++ return (buf->fence_wr && !nvc0_fence_signalled(buf->fence_wr));
++ else
++ return (buf->fence && !nvc0_fence_signalled(buf->fence));
++}
++
++static void *
++nvc0_buffer_transfer_map(struct pipe_context *pipe,
++ struct pipe_transfer *transfer)
++{
++ struct nvc0_transfer *xfr = nvc0_transfer(transfer);
++ struct nvc0_resource *buf = nvc0_resource(transfer->resource);
++ struct nouveau_bo *bo = buf->bo;
++ uint8_t *map;
++ int ret;
++ uint32_t offset = xfr->base.box.x;
++ uint32_t flags;
++
++ nvc0_buffer_adjust_score(nvc0_context(pipe), buf, -250);
++
++ if (buf->domain != NOUVEAU_BO_GART)
++ return buf->data + offset;
++
++ if (buf->mm)
++ flags = NOUVEAU_BO_NOSYNC | NOUVEAU_BO_RDWR;
++ else
++ flags = nouveau_screen_transfer_flags(xfr->base.usage);
++
++ offset += buf->offset;
++
++ ret = nouveau_bo_map_range(buf->bo, offset, xfr->base.box.width, flags);
++ if (ret)
++ return NULL;
++ map = bo->map;
++
++ /* Unmap right now. Since multiple buffers can share a single nouveau_bo,
++ * not doing so might make future maps fail or trigger "reloc while mapped"
++ * errors. For now, mappings to userspace are guaranteed to be persistent.
++ */
++ nouveau_bo_unmap(bo);
++
++ if (buf->mm) {
++ if (xfr->base.usage & PIPE_TRANSFER_DONTBLOCK) {
++ if (nvc0_buffer_busy(buf, xfr->base.usage & PIPE_TRANSFER_READ_WRITE))
++ return NULL;
++ } else
++ if (!(xfr->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
++ nvc0_buffer_sync(buf, xfr->base.usage & PIPE_TRANSFER_READ_WRITE);
++ }
++ }
++ return map;
++}
++
++
++
++static void
++nvc0_buffer_transfer_flush_region(struct pipe_context *pipe,
++ struct pipe_transfer *transfer,
++ const struct pipe_box *box)
++{
++ struct nvc0_resource *res = nvc0_resource(transfer->resource);
++ struct nouveau_bo *bo = res->bo;
++ unsigned offset = res->offset + transfer->box.x + box->x;
++
++ /* not using non-snoop system memory yet, no need for cflush */
++ if (1)
++ return;
++
++ /* XXX: maybe need to upload for VRAM buffers here */
++
++ nouveau_screen_bo_map_flush_range(pipe->screen, bo, offset, box->width);
++}
++
++static void
++nvc0_buffer_transfer_unmap(struct pipe_context *pipe,
++ struct pipe_transfer *transfer)
++{
++ /* we've called nouveau_bo_unmap right after map */
++}
++
++const struct u_resource_vtbl nvc0_buffer_vtbl =
++{
++ u_default_resource_get_handle, /* get_handle */
++ nvc0_buffer_destroy, /* resource_destroy */
++ NULL, /* is_resource_referenced */
++ nvc0_buffer_transfer_get, /* get_transfer */
++ nvc0_buffer_transfer_destroy, /* transfer_destroy */
++ nvc0_buffer_transfer_map, /* transfer_map */
++ nvc0_buffer_transfer_flush_region, /* transfer_flush_region */
++ nvc0_buffer_transfer_unmap, /* transfer_unmap */
++ u_default_transfer_inline_write /* transfer_inline_write */
++};
++
++struct pipe_resource *
++nvc0_buffer_create(struct pipe_screen *pscreen,
++ const struct pipe_resource *templ)
++{
++ struct nvc0_screen *screen = nvc0_screen(pscreen);
++ struct nvc0_resource *buffer;
++ boolean ret;
++
++ buffer = CALLOC_STRUCT(nvc0_resource);
++ if (!buffer)
++ return NULL;
++
++ buffer->base = *templ;
++ buffer->vtbl = &nvc0_buffer_vtbl;
++ pipe_reference_init(&buffer->base.reference, 1);
++ buffer->base.screen = pscreen;
++
++ if (buffer->base.bind & PIPE_BIND_CONSTANT_BUFFER)
++ ret = nvc0_buffer_allocate(screen, buffer, 0);
++ else
++ ret = nvc0_buffer_allocate(screen, buffer, NOUVEAU_BO_GART);
++
++ if (ret == FALSE)
++ goto fail;
++
++ return &buffer->base;
++
++fail:
++ FREE(buffer);
++ return NULL;
++}
++
++
++struct pipe_resource *
++nvc0_user_buffer_create(struct pipe_screen *pscreen,
++ void *ptr,
++ unsigned bytes,
++ unsigned bind)
++{
++ struct nvc0_resource *buffer;
++
++ buffer = CALLOC_STRUCT(nvc0_resource);
++ if (!buffer)
++ return NULL;
++
++ pipe_reference_init(&buffer->base.reference, 1);
++ buffer->vtbl = &nvc0_buffer_vtbl;
++ buffer->base.screen = pscreen;
++ buffer->base.format = PIPE_FORMAT_R8_UNORM;
++ buffer->base.usage = PIPE_USAGE_IMMUTABLE;
++ buffer->base.bind = bind;
++ buffer->base.width0 = bytes;
++ buffer->base.height0 = 1;
++ buffer->base.depth0 = 1;
++
++ buffer->data = ptr;
++ buffer->status = NVC0_BUFFER_STATUS_USER_MEMORY;
++
++ return &buffer->base;
++}
++
++/* Like download, but for GART buffers. Merge ? */
++static INLINE boolean
++nvc0_buffer_data_fetch(struct nvc0_resource *buf,
++ struct nouveau_bo *bo, unsigned offset, unsigned size)
++{
++ if (!buf->data) {
++ buf->data = MALLOC(size);
++ if (!buf->data)
++ return FALSE;
++ }
++ if (nouveau_bo_map_range(bo, offset, size, NOUVEAU_BO_RD))
++ return FALSE;
++ memcpy(buf->data, bo->map, size);
++ nouveau_bo_unmap(bo);
++
++ return TRUE;
++}
++
++/* Migrate a linear buffer (vertex, index, constants) USER -> GART -> VRAM. */
++boolean
++nvc0_buffer_migrate(struct nvc0_context *nvc0,
++ struct nvc0_resource *buf, const unsigned new_domain)
++{
++ struct nvc0_screen *screen = nvc0_screen(buf->base.screen);
++ struct nouveau_bo *bo;
++ const unsigned old_domain = buf->domain;
++ unsigned size = buf->base.width0;
++ unsigned offset;
++ int ret;
++
++ assert(new_domain != old_domain);
++
++ if (new_domain == NOUVEAU_BO_GART && old_domain == 0) {
++ if (!nvc0_buffer_allocate(screen, buf, new_domain))
++ return FALSE;
++ ret = nouveau_bo_map_range(buf->bo, buf->offset, size, NOUVEAU_BO_WR |
++ NOUVEAU_BO_NOSYNC);
++ if (ret)
++ return ret;
++ memcpy(buf->bo->map, buf->data, size);
++ nouveau_bo_unmap(buf->bo);
++ FREE(buf->data);
++ } else
++ if (old_domain != 0 && new_domain != 0) {
++ struct nvc0_mm_allocation *mm = buf->mm;
++
++ if (new_domain == NOUVEAU_BO_VRAM) {
++ /* keep a system memory copy of our data in case we hit a fallback */
++ if (!nvc0_buffer_data_fetch(buf, buf->bo, buf->offset, size))
++ return FALSE;
++ debug_printf("migrating %u KiB to VRAM\n", size / 1024);
++ }
++
++ offset = buf->offset;
++ bo = buf->bo;
++ buf->bo = NULL;
++ buf->mm = NULL;
++ nvc0_buffer_allocate(screen, buf, new_domain);
++
++ nvc0_m2mf_copy_linear(nvc0, buf->bo, buf->offset, new_domain,
++ bo, offset, old_domain, buf->base.width0);
++
++ nouveau_bo_ref(NULL, &bo);
++ if (mm)
++ release_allocation(&mm, screen->fence.current);
++ } else
++ if (new_domain == NOUVEAU_BO_VRAM && old_domain == 0) {
++ if (!nvc0_buffer_allocate(screen, buf, NOUVEAU_BO_VRAM))
++ return FALSE;
++ if (!nvc0_buffer_upload(nvc0, buf, 0, buf->base.width0))
++ return FALSE;
++ } else
++ return FALSE;
++
++ assert(buf->domain == new_domain);
++ return TRUE;
++}
++
++/* Migrate data from glVertexAttribPointer(non-VBO) user buffers to GART.
++ * We'd like to only allocate @size bytes here, but then we'd have to rebase
++ * the vertex indices ...
++ */
++boolean
++nvc0_user_buffer_upload(struct nvc0_resource *buf, unsigned base, unsigned size)
++{
++ struct nvc0_screen *screen = nvc0_screen(buf->base.screen);
++ int ret;
++
++ assert(buf->status & NVC0_BUFFER_STATUS_USER_MEMORY);
++
++ buf->base.width0 = base + size;
++ if (!nvc0_buffer_reallocate(screen, buf, NOUVEAU_BO_GART))
++ return FALSE;
++
++ ret = nouveau_bo_map_range(buf->bo, buf->offset + base, size,
++ NOUVEAU_BO_WR | NOUVEAU_BO_NOSYNC);
++ if (ret)
++ return FALSE;
++ memcpy(buf->bo->map, buf->data + base, size);
++ nouveau_bo_unmap(buf->bo);
++
++ return TRUE;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_context.c b/src/gallium/drivers/nvc0/nvc0_context.c
+new file mode 100644
+index 0000000..2118abb
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_context.c
+@@ -0,0 +1,164 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "draw/draw_context.h"
++#include "pipe/p_defines.h"
++
++#include "nvc0_context.h"
++#include "nvc0_screen.h"
++#include "nvc0_resource.h"
++
++#include "nouveau/nouveau_reloc.h"
++
++static void
++nvc0_flush(struct pipe_context *pipe, unsigned flags,
++ struct pipe_fence_handle **fence)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++
++ if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
++ BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1);
++ OUT_RING (chan, 0x00);
++ }
++
++ if (fence) {
++ nvc0_screen_fence_new(nvc0->screen, (struct nvc0_fence **)fence, TRUE);
++ }
++
++ if (flags & (PIPE_FLUSH_SWAPBUFFERS | PIPE_FLUSH_FRAME)) {
++ FIRE_RING(chan);
++
++ nvc0_screen_fence_next(nvc0->screen);
++ }
++}
++
++static void
++nvc0_destroy(struct pipe_context *pipe)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ draw_destroy(nvc0->draw);
++
++ if (nvc0->screen->cur_ctx == nvc0)
++ nvc0->screen->cur_ctx = NULL;
++
++ FREE(nvc0);
++}
++
++struct pipe_context *
++nvc0_create(struct pipe_screen *pscreen, void *priv)
++{
++ struct pipe_winsys *pipe_winsys = pscreen->winsys;
++ struct nvc0_screen *screen = nvc0_screen(pscreen);
++ struct nvc0_context *nvc0;
++
++ nvc0 = CALLOC_STRUCT(nvc0_context);
++ if (!nvc0)
++ return NULL;
++ nvc0->screen = screen;
++
++ nvc0->pipe.winsys = pipe_winsys;
++ nvc0->pipe.screen = pscreen;
++ nvc0->pipe.priv = priv;
++
++ nvc0->pipe.destroy = nvc0_destroy;
++
++ nvc0->pipe.draw_vbo = nvc0_draw_vbo;
++ nvc0->pipe.clear = nvc0_clear;
++
++ nvc0->pipe.flush = nvc0_flush;
++
++ screen->base.channel->user_private = nvc0;
++
++ nvc0_init_query_functions(nvc0);
++ nvc0_init_surface_functions(nvc0);
++ nvc0_init_state_functions(nvc0);
++ nvc0_init_resource_functions(&nvc0->pipe);
++
++ nvc0->draw = draw_create(&nvc0->pipe);
++ assert(nvc0->draw);
++ draw_set_rasterize_stage(nvc0->draw, nvc0_draw_render_stage(nvc0));
++
++ return &nvc0->pipe;
++}
++
++struct resident {
++ struct nvc0_resource *res;
++ uint32_t flags;
++};
++
++void
++nvc0_bufctx_add_resident(struct nvc0_context *nvc0, int ctx,
++ struct nvc0_resource *resource, uint32_t flags)
++{
++ struct resident rsd = { resource, flags };
++
++ if (!resource->bo)
++ return;
++
++ /* We don't need to reference the resource here, it will be referenced
++ * in the context/state, and bufctx will be reset when state changes.
++ */
++ util_dynarray_append(&nvc0->residents[ctx], struct resident, rsd);
++}
++
++void
++nvc0_bufctx_del_resident(struct nvc0_context *nvc0, int ctx,
++ struct nvc0_resource *resource)
++{
++ struct resident *rsd, *top;
++ unsigned i;
++
++ for (i = 0; i < nvc0->residents[ctx].size / sizeof(struct resident); ++i) {
++ rsd = util_dynarray_element(&nvc0->residents[ctx], struct resident, i);
++
++ if (rsd->res == resource) {
++ top = util_dynarray_pop_ptr(&nvc0->residents[ctx], struct resident);
++ if (rsd != top)
++ *rsd = *top;
++ break;
++ }
++ }
++}
++
++void
++nvc0_bufctx_emit_relocs(struct nvc0_context *nvc0)
++{
++ struct resident *rsd;
++ struct util_dynarray *array;
++ unsigned ctx, i;
++
++ for (ctx = 0; ctx < NVC0_BUFCTX_COUNT; ++ctx) {
++ array = &nvc0->residents[ctx];
++
++ for (i = 0; i < array->size / sizeof(struct resident); ++i) {
++ rsd = util_dynarray_element(array, struct resident, i);
++
++ nvc0_resource_validate(rsd->res, rsd->flags);
++ }
++ }
++
++ nvc0_screen_make_buffers_resident(nvc0->screen);
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_context.h b/src/gallium/drivers/nvc0/nvc0_context.h
+new file mode 100644
+index 0000000..9411798
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_context.h
+@@ -0,0 +1,227 @@
++#ifndef __NVC0_CONTEXT_H__
++#define __NVC0_CONTEXT_H__
++
++#include <stdio.h>
++#include "pipe/p_context.h"
++#include "pipe/p_defines.h"
++#include "pipe/p_state.h"
++
++#include "util/u_memory.h"
++#include "util/u_math.h"
++#include "util/u_inlines.h"
++#include "util/u_dynarray.h"
++
++#include "draw/draw_vertex.h"
++
++#include "nvc0_winsys.h"
++#include "nvc0_stateobj.h"
++#include "nvc0_screen.h"
++#include "nvc0_program.h"
++#include "nvc0_resource.h"
++
++#include "nvc0_3ddefs.xml.h"
++#include "nvc0_3d.xml.h"
++#include "nvc0_2d.xml.h"
++#include "nvc0_m2mf.xml.h"
++
++#define NOUVEAU_ERR(fmt, args...) \
++ fprintf(stderr, "%s:%d - "fmt, __FUNCTION__, __LINE__, ##args);
++
++#ifdef NOUVEAU_DEBUG
++# define NOUVEAU_DBG(args...) printf(args);
++#else
++# define NOUVEAU_DBG(args...)
++#endif
++
++#define NVC0_NEW_BLEND (1 << 0)
++#define NVC0_NEW_RASTERIZER (1 << 1)
++#define NVC0_NEW_ZSA (1 << 2)
++#define NVC0_NEW_VERTPROG (1 << 3)
++#define NVC0_NEW_TCTLPROG (1 << 4)
++#define NVC0_NEW_TEVLPROG (1 << 5)
++#define NVC0_NEW_GMTYPROG (1 << 6)
++#define NVC0_NEW_FRAGPROG (1 << 7)
++#define NVC0_NEW_BLEND_COLOUR (1 << 8)
++#define NVC0_NEW_STENCIL_REF (1 << 9)
++#define NVC0_NEW_CLIP (1 << 10)
++#define NVC0_NEW_SAMPLE_MASK (1 << 11)
++#define NVC0_NEW_FRAMEBUFFER (1 << 12)
++#define NVC0_NEW_STIPPLE (1 << 13)
++#define NVC0_NEW_SCISSOR (1 << 14)
++#define NVC0_NEW_VIEWPORT (1 << 15)
++#define NVC0_NEW_ARRAYS (1 << 16)
++#define NVC0_NEW_VERTEX (1 << 17)
++#define NVC0_NEW_CONSTBUF (1 << 18)
++#define NVC0_NEW_TEXTURES (1 << 19)
++#define NVC0_NEW_SAMPLERS (1 << 20)
++
++#define NVC0_BUFCTX_CONSTANT 0
++#define NVC0_BUFCTX_FRAME 1
++#define NVC0_BUFCTX_VERTEX 2
++#define NVC0_BUFCTX_TEXTURES 3
++#define NVC0_BUFCTX_COUNT 4
++
++struct nvc0_context {
++ struct pipe_context pipe;
++
++ struct nvc0_screen *screen;
++
++ struct util_dynarray residents[NVC0_BUFCTX_COUNT];
++
++ uint32_t dirty;
++
++ struct {
++ uint32_t instance_elts; /* bitmask of per-instance elements */
++ uint32_t instance_base;
++ int32_t index_bias;
++ boolean prim_restart;
++ uint8_t num_vtxbufs;
++ uint8_t num_vtxelts;
++ uint8_t num_textures[5];
++ uint8_t num_samplers[5];
++ uint16_t scissor;
++ uint32_t uniform_buffer_bound[5];
++ } state;
++
++ struct nvc0_blend_stateobj *blend;
++ struct nvc0_rasterizer_stateobj *rast;
++ struct nvc0_zsa_stateobj *zsa;
++ struct nvc0_vertex_stateobj *vertex;
++
++ struct nvc0_program *vertprog;
++ struct nvc0_program *tctlprog;
++ struct nvc0_program *tevlprog;
++ struct nvc0_program *gmtyprog;
++ struct nvc0_program *fragprog;
++
++ struct pipe_resource *constbuf[5][16];
++ uint16_t constbuf_dirty[5];
++
++ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
++ unsigned num_vtxbufs;
++ struct pipe_index_buffer idxbuf;
++ uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
++ uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
++ unsigned vbo_min_index; /* from pipe_draw_info, for vertex upload */
++ unsigned vbo_max_index;
++
++ struct pipe_sampler_view *textures[5][PIPE_MAX_SAMPLERS];
++ unsigned num_textures[5];
++ struct nvc0_tsc_entry *samplers[5][PIPE_MAX_SAMPLERS];
++ unsigned num_samplers[5];
++
++ struct pipe_framebuffer_state framebuffer;
++ struct pipe_blend_color blend_colour;
++ struct pipe_stencil_ref stencil_ref;
++ struct pipe_poly_stipple stipple;
++ struct pipe_scissor_state scissor;
++ struct pipe_viewport_state viewport;
++ struct pipe_clip_state clip;
++
++ unsigned sample_mask;
++
++ boolean vbo_dirty;
++ boolean vbo_push_hint;
++
++ struct draw_context *draw;
++};
++
++static INLINE struct nvc0_context *
++nvc0_context(struct pipe_context *pipe)
++{
++ return (struct nvc0_context *)pipe;
++}
++
++struct nvc0_surface {
++ struct pipe_surface base;
++ uint32_t offset;
++ uint32_t width;
++ uint16_t height;
++ uint16_t depth;
++};
++
++static INLINE struct nvc0_surface *
++nvc0_surface(struct pipe_surface *ps)
++{
++ return (struct nvc0_surface *)ps;
++}
++
++/* nvc0_context.c */
++struct pipe_context *nvc0_create(struct pipe_screen *, void *);
++
++void nvc0_bufctx_emit_relocs(struct nvc0_context *);
++void nvc0_bufctx_add_resident(struct nvc0_context *, int ctx,
++ struct nvc0_resource *, uint32_t flags);
++void nvc0_bufctx_del_resident(struct nvc0_context *, int ctx,
++ struct nvc0_resource *);
++static INLINE void
++nvc0_bufctx_reset(struct nvc0_context *nvc0, int ctx)
++{
++ util_dynarray_resize(&nvc0->residents[ctx], 0);
++}
++
++/* nvc0_draw.c */
++extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
++
++/* nvc0_program.c */
++boolean nvc0_program_translate(struct nvc0_program *);
++void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
++
++/* nvc0_query.c */
++void nvc0_init_query_functions(struct nvc0_context *);
++
++/* nvc0_shader_state.c */
++void nvc0_vertprog_validate(struct nvc0_context *);
++void nvc0_tctlprog_validate(struct nvc0_context *);
++void nvc0_tevlprog_validate(struct nvc0_context *);
++void nvc0_gmtyprog_validate(struct nvc0_context *);
++void nvc0_fragprog_validate(struct nvc0_context *);
++
++/* nvc0_state.c */
++extern void nvc0_init_state_functions(struct nvc0_context *);
++
++/* nvc0_state_validate.c */
++extern boolean nvc0_state_validate(struct nvc0_context *);
++
++/* nvc0_surface.c */
++extern void nvc0_clear(struct pipe_context *, unsigned buffers,
++ const float *rgba, double depth, unsigned stencil);
++extern void nvc0_init_surface_functions(struct nvc0_context *);
++
++/* nvc0_tex.c */
++void nvc0_validate_textures(struct nvc0_context *);
++void nvc0_validate_samplers(struct nvc0_context *);
++
++struct pipe_sampler_view *
++nvc0_create_sampler_view(struct pipe_context *,
++ struct pipe_resource *,
++ const struct pipe_sampler_view *);
++
++/* nvc0_transfer.c */
++void
++nvc0_m2mf_push_linear(struct nvc0_context *nvc0,
++ struct nouveau_bo *dst, unsigned domain, int offset,
++ unsigned size, void *data);
++void
++nvc0_m2mf_copy_linear(struct nvc0_context *nvc0,
++ struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
++ struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
++ unsigned size);
++
++/* nvc0_vbo.c */
++void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
++
++void *
++nvc0_vertex_state_create(struct pipe_context *pipe,
++ unsigned num_elements,
++ const struct pipe_vertex_element *elements);
++void
++nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
++
++void nvc0_vertex_arrays_validate(struct nvc0_context *nvc0);
++
++/* nvc0_push.c */
++void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
++void nvc0_push_vbo2(struct nvc0_context *, const struct pipe_draw_info *);
++
++#endif
+diff --git a/src/gallium/drivers/nvc0/nvc0_draw.c b/src/gallium/drivers/nvc0/nvc0_draw.c
+new file mode 100644
+index 0000000..ac7e9f6
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_draw.c
+@@ -0,0 +1,88 @@
++/*
++ * Copyright 2008 Ben Skeggs
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "draw/draw_pipe.h"
++
++#include "nvc0_context.h"
++
++struct nvc0_render_stage {
++ struct draw_stage stage;
++ struct nvc0_context *nvc0;
++};
++
++static INLINE struct nvc0_render_stage *
++nvc0_render_stage(struct draw_stage *stage)
++{
++ return (struct nvc0_render_stage *)stage;
++}
++
++static void
++nvc0_render_point(struct draw_stage *stage, struct prim_header *prim)
++{
++ NOUVEAU_ERR("\n");
++}
++
++static void
++nvc0_render_line(struct draw_stage *stage, struct prim_header *prim)
++{
++ NOUVEAU_ERR("\n");
++}
++
++static void
++nvc0_render_tri(struct draw_stage *stage, struct prim_header *prim)
++{
++ NOUVEAU_ERR("\n");
++}
++
++static void
++nvc0_render_flush(struct draw_stage *stage, unsigned flags)
++{
++}
++
++static void
++nvc0_render_reset_stipple_counter(struct draw_stage *stage)
++{
++ NOUVEAU_ERR("\n");
++}
++
++static void
++nvc0_render_destroy(struct draw_stage *stage)
++{
++ FREE(stage);
++}
++
++struct draw_stage *
++nvc0_draw_render_stage(struct nvc0_context *nvc0)
++{
++ struct nvc0_render_stage *rs = CALLOC_STRUCT(nvc0_render_stage);
++
++ rs->nvc0 = nvc0;
++ rs->stage.draw = nvc0->draw;
++ rs->stage.destroy = nvc0_render_destroy;
++ rs->stage.point = nvc0_render_point;
++ rs->stage.line = nvc0_render_line;
++ rs->stage.tri = nvc0_render_tri;
++ rs->stage.flush = nvc0_render_flush;
++ rs->stage.reset_stipple_counter = nvc0_render_reset_stipple_counter;
++
++ return &rs->stage;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_fence.c b/src/gallium/drivers/nvc0/nvc0_fence.c
+new file mode 100644
+index 0000000..9d2c48c
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_fence.c
+@@ -0,0 +1,203 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "nvc0_fence.h"
++#include "nvc0_context.h"
++#include "nvc0_screen.h"
++
++#ifdef PIPE_OS_UNIX
++#include <sched.h>
++#endif
++
++boolean
++nvc0_screen_fence_new(struct nvc0_screen *screen, struct nvc0_fence **fence,
++ boolean emit)
++{
++ *fence = CALLOC_STRUCT(nvc0_fence);
++ if (!*fence)
++ return FALSE;
++
++ (*fence)->screen = screen;
++ (*fence)->ref = 1;
++
++ if (emit)
++ nvc0_fence_emit(*fence);
++
++ return TRUE;
++}
++
++void
++nvc0_fence_emit(struct nvc0_fence *fence)
++{
++ struct nvc0_screen *screen = fence->screen;
++ struct nouveau_channel *chan = screen->base.channel;
++
++ fence->sequence = ++screen->fence.sequence;
++
++ assert(fence->state == NVC0_FENCE_STATE_AVAILABLE);
++
++ BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4);
++ OUT_RELOCh(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
++ OUT_RING (chan, fence->sequence);
++ OUT_RING (chan, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
++ (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
++
++ ++fence->ref;
++
++ if (screen->fence.tail)
++ screen->fence.tail->next = fence;
++ else
++ screen->fence.head = fence;
++
++ screen->fence.tail = fence;
++
++ fence->state = NVC0_FENCE_STATE_EMITTED;
++}
++
++static void
++nvc0_fence_trigger_release_buffers(struct nvc0_fence *fence);
++
++void
++nvc0_fence_del(struct nvc0_fence *fence)
++{
++ struct nvc0_fence *it;
++ struct nvc0_screen *screen = fence->screen;
++
++ if (fence->state == NVC0_FENCE_STATE_EMITTED) {
++ if (fence == screen->fence.head) {
++ screen->fence.head = fence->next;
++ if (!screen->fence.head)
++ screen->fence.tail = NULL;
++ } else {
++ for (it = screen->fence.head; it && it->next != fence; it = it->next);
++ it->next = fence->next;
++ if (screen->fence.tail == fence)
++ screen->fence.tail = it;
++ }
++ }
++
++ if (fence->buffers) {
++ debug_printf("WARNING: deleting fence with buffers "
++ "still hooked to it !\n");
++ nvc0_fence_trigger_release_buffers(fence);
++ }
++
++ FREE(fence);
++}
++
++static void
++nvc0_fence_trigger_release_buffers(struct nvc0_fence *fence)
++{
++ struct nvc0_mm_allocation *alloc = fence->buffers;
++
++ while (alloc) {
++ struct nvc0_mm_allocation *next = alloc->next;
++ nvc0_mm_free(alloc);
++ alloc = next;
++ };
++ fence->buffers = NULL;
++}
++
++static void
++nvc0_screen_fence_update(struct nvc0_screen *screen)
++{
++ struct nvc0_fence *fence;
++ struct nvc0_fence *next = NULL;
++ uint32_t sequence = screen->fence.map[0];
++
++ if (screen->fence.sequence_ack == sequence)
++ return;
++ screen->fence.sequence_ack = sequence;
++
++ for (fence = screen->fence.head; fence; fence = next) {
++ next = fence->next;
++ sequence = fence->sequence;
++
++ fence->state = NVC0_FENCE_STATE_SIGNALLED;
++
++ if (fence->buffers)
++ nvc0_fence_trigger_release_buffers(fence);
++
++ nvc0_fence_reference(&fence, NULL);
++
++ if (sequence == screen->fence.sequence_ack)
++ break;
++ }
++ screen->fence.head = next;
++ if (!next)
++ screen->fence.tail = NULL;
++}
++
++#define NVC0_FENCE_MAX_SPINS (1 << 17)
++
++boolean
++nvc0_fence_signalled(struct nvc0_fence *fence)
++{
++ struct nvc0_screen *screen = fence->screen;
++
++ if (fence->state == NVC0_FENCE_STATE_EMITTED)
++ nvc0_screen_fence_update(screen);
++
++ return fence->state == NVC0_FENCE_STATE_SIGNALLED;
++}
++
++boolean
++nvc0_fence_wait(struct nvc0_fence *fence)
++{
++ struct nvc0_screen *screen = fence->screen;
++ int spins = 0;
++
++ if (fence->state == NVC0_FENCE_STATE_AVAILABLE) {
++ nvc0_fence_emit(fence);
++
++ FIRE_RING(screen->base.channel);
++
++ if (fence == screen->fence.current)
++ nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
++ }
++
++ do {
++ nvc0_screen_fence_update(screen);
++
++ if (fence->state == NVC0_FENCE_STATE_SIGNALLED)
++ return TRUE;
++ spins++;
++#ifdef PIPE_OS_UNIX
++ if (!(spins % 8)) /* donate a few cycles */
++ sched_yield();
++#endif
++ } while (spins < NVC0_FENCE_MAX_SPINS);
++
++ if (spins > 9000)
++ NOUVEAU_ERR("fence %x: been spinning too long\n", fence->sequence);
++
++ return FALSE;
++}
++
++void
++nvc0_screen_fence_next(struct nvc0_screen *screen)
++{
++ nvc0_fence_emit(screen->fence.current);
++ nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
++ nvc0_screen_fence_update(screen);
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_fence.h b/src/gallium/drivers/nvc0/nvc0_fence.h
+new file mode 100644
+index 0000000..e63c164
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_fence.h
+@@ -0,0 +1,48 @@
++
++#ifndef __NVC0_FENCE_H__
++#define __NVC0_FENCE_H__
++
++#include "util/u_inlines.h"
++#include "util/u_double_list.h"
++
++#define NVC0_FENCE_STATE_AVAILABLE 0
++#define NVC0_FENCE_STATE_EMITTED 1
++#define NVC0_FENCE_STATE_SIGNALLED 2
++
++struct nvc0_mm_allocation;
++
++struct nvc0_fence {
++ struct nvc0_fence *next;
++ struct nvc0_screen *screen;
++ int state;
++ int ref;
++ uint32_t sequence;
++ struct nvc0_mm_allocation *buffers;
++};
++
++void nvc0_fence_emit(struct nvc0_fence *);
++void nvc0_fence_del(struct nvc0_fence *);
++
++boolean nvc0_fence_wait(struct nvc0_fence *);
++boolean nvc0_fence_signalled(struct nvc0_fence *);
++
++static INLINE void
++nvc0_fence_reference(struct nvc0_fence **ref, struct nvc0_fence *fence)
++{
++ if (*ref) {
++ if (--(*ref)->ref == 0)
++ nvc0_fence_del(*ref);
++ }
++ if (fence)
++ ++fence->ref;
++
++ *ref = fence;
++}
++
++static INLINE struct nvc0_fence *
++nvc0_fence(struct pipe_fence_handle *fence)
++{
++ return (struct nvc0_fence *)fence;
++}
++
++#endif // __NVC0_FENCE_H__
+diff --git a/src/gallium/drivers/nvc0/nvc0_formats.c b/src/gallium/drivers/nvc0/nvc0_formats.c
+new file mode 100644
+index 0000000..5d02357
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_formats.c
+@@ -0,0 +1,462 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "nvc0_screen.h"
++#include "nv50_texture.xml.h"
++#include "nvc0_3d.xml.h"
++#include "nv50_defs.xml.h"
++#include "nv50_texture.xml.h"
++#include "pipe/p_defines.h"
++
++#define A_(cr, cg, cb, ca, t0, t1, t2, t3, sz, r) \
++ (NV50_TIC_MAP_##cr << NV50_TIC_0_MAPR__SHIFT) | \
++ (NV50_TIC_TYPE_##t0 << NV50_TIC_0_TYPE0__SHIFT) | \
++ (NV50_TIC_MAP_##cg << NV50_TIC_0_MAPG__SHIFT) | \
++ (NV50_TIC_TYPE_##t1 << NV50_TIC_0_TYPE1__SHIFT) | \
++ (NV50_TIC_MAP_##cb << NV50_TIC_0_MAPB__SHIFT) | \
++ (NV50_TIC_TYPE_##t2 << NV50_TIC_0_TYPE2__SHIFT) | \
++ (NV50_TIC_MAP_##ca << NV50_TIC_0_MAPA__SHIFT) | \
++ (NV50_TIC_TYPE_##t3 << NV50_TIC_0_TYPE3__SHIFT) | \
++ NV50_TIC_0_FMT_##sz, \
++ NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_##sz | \
++ NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_##t0 | \
++ (r << 31)
++
++#define B_(cr, cg, cb, ca, t0, t1, t2, t3, sz, r) \
++ (NV50_TIC_MAP_##cr << NV50_TIC_0_MAPR__SHIFT) | \
++ (NV50_TIC_TYPE_##t0 << NV50_TIC_0_TYPE0__SHIFT) | \
++ (NV50_TIC_MAP_##cg << NV50_TIC_0_MAPG__SHIFT) | \
++ (NV50_TIC_TYPE_##t1 << NV50_TIC_0_TYPE1__SHIFT) | \
++ (NV50_TIC_MAP_##cb << NV50_TIC_0_MAPB__SHIFT) | \
++ (NV50_TIC_TYPE_##t2 << NV50_TIC_0_TYPE2__SHIFT) | \
++ (NV50_TIC_MAP_##ca << NV50_TIC_0_MAPA__SHIFT) | \
++ (NV50_TIC_TYPE_##t3 << NV50_TIC_0_TYPE3__SHIFT) | \
++ NV50_TIC_0_FMT_##sz, 0
++
++#define VERTEX_BUFFER PIPE_BIND_VERTEX_BUFFER
++#define SAMPLER_VIEW PIPE_BIND_SAMPLER_VIEW
++#define RENDER_TARGET PIPE_BIND_RENDER_TARGET
++#define DEPTH_STENCIL PIPE_BIND_DEPTH_STENCIL
++#define SCANOUT PIPE_BIND_SCANOUT
++
++/* for vertex buffers: */
++#define NV50_TIC_0_FMT_8_8_8 NV50_TIC_0_FMT_8_8_8_8
++#define NV50_TIC_0_FMT_16_16_16 NV50_TIC_0_FMT_16_16_16_16
++#define NV50_TIC_0_FMT_32_32_32 NV50_TIC_0_FMT_32_32_32_32
++
++const struct nvc0_format nvc0_format_table[PIPE_FORMAT_COUNT] =
++{
++ /* COMMON FORMATS */
++
++ [PIPE_FORMAT_B8G8R8A8_UNORM] = { NV50_SURFACE_FORMAT_A8R8G8B8_UNORM,
++ A_(C2, C1, C0, C3, UNORM, UNORM, UNORM, UNORM, 8_8_8_8, 1),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET | SCANOUT },
++
++ [PIPE_FORMAT_B8G8R8X8_UNORM] = { NV50_SURFACE_FORMAT_X8R8G8B8_UNORM,
++ A_(C2, C1, C0, ONE, UNORM, UNORM, UNORM, UNORM, 8_8_8_8, 1),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET | SCANOUT },
++
++ [PIPE_FORMAT_B8G8R8A8_SRGB] = { NV50_SURFACE_FORMAT_A8R8G8B8_SRGB,
++ A_(C2, C1, C0, C3, UNORM, UNORM, UNORM, UNORM, 8_8_8_8, 1),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_B8G8R8X8_SRGB] = { NV50_SURFACE_FORMAT_X8R8G8B8_SRGB,
++ A_(C2, C1, C0, ONE, UNORM, UNORM, UNORM, UNORM, 8_8_8_8, 1),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_B5G6R5_UNORM] = { NV50_SURFACE_FORMAT_R5G6B5_UNORM,
++ B_(C2, C1, C0, ONE, UNORM, UNORM, UNORM, UNORM, 5_6_5, 1),
++ SAMPLER_VIEW | RENDER_TARGET | SCANOUT },
++
++ [PIPE_FORMAT_B5G5R5A1_UNORM] = { NV50_SURFACE_FORMAT_A1R5G5B5_UNORM,
++ B_(C2, C1, C0, C3, UNORM, UNORM, UNORM, UNORM, 1_5_5_5, 1),
++ SAMPLER_VIEW | RENDER_TARGET | SCANOUT },
++
++ [PIPE_FORMAT_B4G4R4A4_UNORM] = { NV50_SURFACE_FORMAT_R16_UNORM,
++ B_(C2, C1, C0, C3, UNORM, UNORM, UNORM, UNORM, 4_4_4_4, 1),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R10G10B10A2_UNORM] = { NV50_SURFACE_FORMAT_A2B10G10R10_UNORM,
++ A_(C0, C1, C2, C3, UNORM, UNORM, UNORM, UNORM, 2_10_10_10, 0),
++ SAMPLER_VIEW | RENDER_TARGET | VERTEX_BUFFER | SCANOUT },
++
++ [PIPE_FORMAT_B10G10R10A2_UNORM] = { NV50_SURFACE_FORMAT_A2R10G10B10_UNORM,
++ A_(C2, C1, C0, C3, UNORM, UNORM, UNORM, UNORM, 2_10_10_10, 1),
++ SAMPLER_VIEW | RENDER_TARGET | VERTEX_BUFFER },
++
++ /* DEPTH/STENCIL FORMATS */
++
++ [PIPE_FORMAT_Z16_UNORM] = { NV50_ZETA_FORMAT_Z16_UNORM,
++ B_(C0, C0, C0, ONE, UNORM, UINT, UINT, UINT, 16_ZETA, 0),
++ SAMPLER_VIEW | DEPTH_STENCIL },
++
++ [PIPE_FORMAT_Z24_UNORM_S8_USCALED] = { NV50_ZETA_FORMAT_S8Z24_UNORM,
++ B_(C0, C0, C0, ONE, UNORM, UINT, UINT, UINT, 8_24, 0),
++ SAMPLER_VIEW | DEPTH_STENCIL },
++
++ [PIPE_FORMAT_Z24X8_UNORM] = { NV50_ZETA_FORMAT_X8Z24_UNORM,
++ B_(C0, C0, C0, ONE, UNORM, UINT, UINT, UINT, 8_24, 0),
++ SAMPLER_VIEW | DEPTH_STENCIL },
++
++ [PIPE_FORMAT_S8_USCALED_Z24_UNORM] = { NV50_ZETA_FORMAT_S8Z24_UNORM,
++ B_(C1, C1, C1, ONE, UINT, UNORM, UINT, UINT, 24_8, 0),
++ SAMPLER_VIEW | DEPTH_STENCIL },
++
++ [PIPE_FORMAT_Z32_FLOAT] = { NV50_ZETA_FORMAT_Z32_FLOAT,
++ B_(C0, C0, C0, ONE, FLOAT, UINT, UINT, UINT, 32_ZETA, 0),
++ SAMPLER_VIEW | DEPTH_STENCIL },
++
++ [PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED] = {
++ NV50_ZETA_FORMAT_Z32_FLOAT_X24S8_UNORM,
++ B_(C0, C0, C0, ONE, FLOAT, UINT, UINT, UINT, 32_8, 0),
++ SAMPLER_VIEW | DEPTH_STENCIL },
++
++ /* LUMINANCE, ALPHA, INTENSITY */
++
++ [PIPE_FORMAT_L8_UNORM] = { NV50_SURFACE_FORMAT_R8_UNORM,
++ A_(C0, C0, C0, ONE, UNORM, UNORM, UNORM, UNORM, 8, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_L8_SRGB] = { NV50_SURFACE_FORMAT_R8_UNORM,
++ A_(C0, C0, C0, ONE, UNORM, UNORM, UNORM, UNORM, 8, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_I8_UNORM] = { NV50_SURFACE_FORMAT_R8_UNORM,
++ A_(C0, C0, C0, C0, UNORM, UNORM, UNORM, UNORM, 8, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_A8_UNORM] = { NV50_SURFACE_FORMAT_A8_UNORM,
++ A_(ZERO, ZERO, ZERO, C0, UNORM, UNORM, UNORM, UNORM, 8, 0),
++ SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_L8A8_UNORM] = { NV50_SURFACE_FORMAT_R16_UNORM,
++ A_(C0, C0, C0, C1, UNORM, UNORM, UNORM, UNORM, 8_8, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_L8A8_SRGB] = { 0,
++ A_(C0, C0, C0, C1, UNORM, UNORM, UNORM, UNORM, 8_8, 0),
++ SAMPLER_VIEW },
++
++ /* DXT, RGTC */
++
++ [PIPE_FORMAT_DXT1_RGB] = { 0,
++ B_(C0, C1, C2, ONE, UNORM, UNORM, UNORM, UNORM, DXT1, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_DXT1_RGBA] = { 0,
++ B_(C0, C1, C2, C3, UNORM, UNORM, UNORM, UNORM, DXT1, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_DXT3_RGBA] = { 0,
++ B_(C0, C1, C2, C3, UNORM, UNORM, UNORM, UNORM, DXT3, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_DXT5_RGBA] = { 0,
++ B_(C0, C1, C2, C3, UNORM, UNORM, UNORM, UNORM, DXT5, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_RGTC1_UNORM] = { 0,
++ B_(C0, ZERO, ZERO, ONE, UNORM, UNORM, UNORM, UNORM, RGTC1, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_RGTC1_SNORM] = { 0,
++ B_(C0, ZERO, ZERO, ONE, SNORM, SNORM, SNORM, SNORM, RGTC1, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_RGTC2_UNORM] = { 0,
++ B_(C0, C1, ZERO, ONE, UNORM, UNORM, UNORM, UNORM, RGTC2, 0),
++ SAMPLER_VIEW },
++
++ [PIPE_FORMAT_RGTC2_SNORM] = { 0,
++ B_(C0, C1, ZERO, ONE, SNORM, SNORM, SNORM, SNORM, RGTC2, 0),
++ SAMPLER_VIEW },
++
++ /* FLOAT 16 */
++
++ [PIPE_FORMAT_R16G16B16A16_FLOAT] = { NV50_SURFACE_FORMAT_R16G16B16A16_FLOAT,
++ A_(C0, C1, C2, C3, FLOAT, FLOAT, FLOAT, FLOAT, 16_16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R16G16B16_FLOAT] = { NV50_SURFACE_FORMAT_R16G16B16X16_FLOAT,
++ A_(C0, C1, C2, ONE, FLOAT, FLOAT, FLOAT, FLOAT, 16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R16G16_FLOAT] = { NV50_SURFACE_FORMAT_R16G16_FLOAT,
++ A_(C0, C1, ZERO, ONE, FLOAT, FLOAT, FLOAT, FLOAT, 16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R16_FLOAT] = { NV50_SURFACE_FORMAT_R16_FLOAT,
++ A_(C0, ZERO, ZERO, ONE, FLOAT, FLOAT, FLOAT, FLOAT, 16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ /* FLOAT 32 */
++
++ [PIPE_FORMAT_R32G32B32A32_FLOAT] = { NV50_SURFACE_FORMAT_R32G32B32A32_FLOAT,
++ A_(C0, C1, C2, C3, FLOAT, FLOAT, FLOAT, FLOAT, 32_32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R32G32B32_FLOAT] = { NV50_SURFACE_FORMAT_R32G32B32X32_FLOAT,
++ A_(C0, C1, C2, ONE, FLOAT, FLOAT, FLOAT, FLOAT, 32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R32G32_FLOAT] = { NV50_SURFACE_FORMAT_R32G32_FLOAT,
++ A_(C0, C1, ZERO, ONE, FLOAT, FLOAT, FLOAT, FLOAT, 32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R32_FLOAT] = { NV50_SURFACE_FORMAT_R32_FLOAT,
++ A_(C0, ZERO, ZERO, ONE, FLOAT, FLOAT, FLOAT, FLOAT, 32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ /* ODD FORMATS */
++
++ [PIPE_FORMAT_R11G11B10_FLOAT] = { NV50_SURFACE_FORMAT_B10G11R11_FLOAT,
++ B_(C0, C1, C2, ONE, FLOAT, FLOAT, FLOAT, FLOAT, 10_11_11, 0),
++ SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R9G9B9E5_FLOAT] = { 0,
++ B_(C0, C1, C2, ONE, FLOAT, FLOAT, FLOAT, FLOAT, E5_9_9_9, 0),
++ SAMPLER_VIEW },
++
++ /* SNORM 32 */
++
++ [PIPE_FORMAT_R32G32B32A32_SNORM] = { 0,
++ A_(C0, C1, C2, C3, FLOAT, FLOAT, FLOAT, FLOAT, 32_32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32G32B32_SNORM] = { 0,
++ A_(C0, C1, C2, ONE, SNORM, SNORM, SNORM, SNORM, 32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32G32_SNORM] = { 0,
++ A_(C0, C1, ZERO, ONE, SNORM, SNORM, SNORM, SNORM, 32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32_SNORM] = { 0,
++ A_(C0, ZERO, ZERO, ONE, SNORM, SNORM, SNORM, SNORM, 32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ /* UNORM 32 */
++
++ [PIPE_FORMAT_R32G32B32A32_UNORM] = { 0,
++ A_(C0, C1, C2, C3, FLOAT, FLOAT, FLOAT, FLOAT, 32_32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32G32B32_UNORM] = { 0,
++ A_(C0, C1, C2, ONE, UNORM, UNORM, UNORM, UNORM, 32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32G32_UNORM] = { 0,
++ A_(C0, C1, ZERO, ONE, UNORM, UNORM, UNORM, UNORM, 32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32_UNORM] = { 0,
++ A_(C0, ZERO, ZERO, ONE, UNORM, UNORM, UNORM, UNORM, 32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ /* SNORM 16 */
++
++ [PIPE_FORMAT_R16G16B16A16_SNORM] = { NV50_SURFACE_FORMAT_R16G16B16A16_SNORM,
++ A_(C0, C1, C2, C3, SNORM, SNORM, SNORM, SNORM, 16_16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R16G16B16_SNORM] = { 0,
++ A_(C0, C1, C2, ONE, SNORM, SNORM, SNORM, SNORM, 16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R16G16_SNORM] = { NV50_SURFACE_FORMAT_R16G16_SNORM,
++ A_(C0, C1, C2, C3, SNORM, SNORM, SNORM, SNORM, 16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R16_SNORM] = { NV50_SURFACE_FORMAT_R16_SNORM,
++ A_(C0, ZERO, ZERO, ONE, SNORM, SNORM, SNORM, SNORM, 16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ /* UNORM 16 */
++
++ [PIPE_FORMAT_R16G16B16A16_UNORM] = { NV50_SURFACE_FORMAT_R16G16B16A16_UNORM,
++ A_(C0, C1, C2, C3, UNORM, UNORM, UNORM, UNORM, 16_16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R16G16B16_UNORM] = { 0,
++ A_(C0, C1, C2, ONE, UNORM, UNORM, UNORM, UNORM, 16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R16G16_UNORM] = { NV50_SURFACE_FORMAT_R16G16_UNORM,
++ A_(C0, C1, C2, C3, UNORM, UNORM, UNORM, UNORM, 16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R16_UNORM] = { NV50_SURFACE_FORMAT_R16_UNORM,
++ A_(C0, ZERO, ZERO, ONE, UNORM, UNORM, UNORM, UNORM, 16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ /* SNORM 8 */
++
++ [PIPE_FORMAT_R8G8B8A8_SNORM] = { NV50_SURFACE_FORMAT_A8B8G8R8_SNORM,
++ A_(C0, C1, C2, C3, SNORM, SNORM, SNORM, SNORM, 8_8_8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R8G8B8_SNORM] = { 0,
++ A_(C0, C1, C2, ONE, SNORM, SNORM, SNORM, SNORM, 8_8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R8G8_SNORM] = { NV50_SURFACE_FORMAT_R8G8_SNORM,
++ A_(C0, C1, ZERO, ONE, SNORM, SNORM, SNORM, SNORM, 8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R8_SNORM] = { NV50_SURFACE_FORMAT_R8_SNORM,
++ A_(C0, ZERO, ZERO, ONE, SNORM, SNORM, SNORM, SNORM, 8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ /* UNORM 8 */
++
++ [PIPE_FORMAT_R8G8B8A8_UNORM] = { NV50_SURFACE_FORMAT_A8B8G8R8_UNORM,
++ A_(C0, C1, C2, C3, UNORM, UNORM, UNORM, UNORM, 8_8_8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R8G8B8A8_SRGB] = { NV50_SURFACE_FORMAT_A8B8G8R8_SRGB,
++ A_(C0, C1, C2, C3, UNORM, UNORM, UNORM, UNORM, 8_8_8_8, 0),
++ SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R8G8B8_UNORM] = { NV50_SURFACE_FORMAT_X8B8G8R8_UNORM,
++ A_(C0, C1, C2, ONE, UNORM, UNORM, UNORM, UNORM, 8_8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R8G8B8_SRGB] = { NV50_SURFACE_FORMAT_X8B8G8R8_SRGB,
++ A_(C0, C1, C2, ONE, UNORM, UNORM, UNORM, UNORM, 8_8_8, 0),
++ SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R8G8_UNORM] = { NV50_SURFACE_FORMAT_R8G8_UNORM,
++ A_(C0, C1, ZERO, ONE, UNORM, UNORM, UNORM, UNORM, 8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ [PIPE_FORMAT_R8_UNORM] = { NV50_SURFACE_FORMAT_R8_UNORM,
++ A_(C0, ZERO, ZERO, ONE, UNORM, UNORM, UNORM, UNORM, 8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW | RENDER_TARGET },
++
++ /* SSCALED 32 */
++
++ [PIPE_FORMAT_R32G32B32A32_SSCALED] = { NV50_SURFACE_FORMAT_R32G32B32A32_SINT,
++ A_(C0, C1, C2, C3, SSCALED, SSCALED, SSCALED, SSCALED, 32_32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32G32B32_SSCALED] = { 0,
++ A_(C0, C1, C2, ONE, SSCALED, SSCALED, SSCALED, SSCALED, 32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32G32_SSCALED] = { NV50_SURFACE_FORMAT_R32G32_SINT,
++ A_(C0, C1, ZERO, ONE, SSCALED, SSCALED, SSCALED, SSCALED, 32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32_SSCALED] = { 0,
++ A_(C0, ZERO, ZERO, ONE, SSCALED, SSCALED, SSCALED, SSCALED, 32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ /* USCALED 32 */
++
++ [PIPE_FORMAT_R32G32B32A32_USCALED] = { NV50_SURFACE_FORMAT_R32G32B32A32_UINT,
++ A_(C0, C1, C2, C3, USCALED, USCALED, USCALED, USCALED, 32_32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32G32B32_USCALED] = { 0,
++ A_(C0, C1, C2, ONE, USCALED, USCALED, USCALED, USCALED, 32_32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32G32_USCALED] = { NV50_SURFACE_FORMAT_R32G32_UINT,
++ A_(C0, C1, ZERO, ONE, USCALED, USCALED, USCALED, USCALED, 32_32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R32_USCALED] = { 0,
++ A_(C0, ZERO, ZERO, ONE, USCALED, USCALED, USCALED, USCALED, 32, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ /* SSCALED 16 */
++
++ [PIPE_FORMAT_R16G16B16A16_SSCALED] = { NV50_SURFACE_FORMAT_R16G16B16A16_SINT,
++ A_(C0, C1, C2, C3, SSCALED, SSCALED, SSCALED, SSCALED, 16_16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R16G16B16_SSCALED] = { 0,
++ A_(C0, C1, C2, ONE, SSCALED, SSCALED, SSCALED, SSCALED, 16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R16G16_SSCALED] = { NV50_SURFACE_FORMAT_R16G16_SINT,
++ A_(C0, C1, ZERO, ONE, SSCALED, SSCALED, SSCALED, SSCALED, 16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R16_SSCALED] = { NV50_SURFACE_FORMAT_R16_SINT,
++ A_(C0, ZERO, ZERO, ONE, SSCALED, SSCALED, SSCALED, SSCALED, 16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ /* USCALED 16 */
++
++ [PIPE_FORMAT_R16G16B16A16_USCALED] = { NV50_SURFACE_FORMAT_R16G16B16A16_UINT,
++ A_(C0, C1, C2, C3, USCALED, USCALED, USCALED, USCALED, 16_16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R16G16B16_USCALED] = { 0,
++ A_(C0, C1, C2, ONE, USCALED, USCALED, USCALED, USCALED, 16_16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R16G16_USCALED] = { NV50_SURFACE_FORMAT_R16G16_UINT,
++ A_(C0, C1, ZERO, ONE, USCALED, USCALED, USCALED, USCALED, 16_16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R16_USCALED] = { NV50_SURFACE_FORMAT_R16_UINT,
++ A_(C0, ZERO, ZERO, ONE, USCALED, USCALED, USCALED, USCALED, 16, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ /* SSCALED 8 */
++
++ [PIPE_FORMAT_R8G8B8A8_SSCALED] = { NV50_SURFACE_FORMAT_A8B8G8R8_SINT,
++ A_(C0, C1, C2, C3, SSCALED, SSCALED, SSCALED, SSCALED, 8_8_8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R8G8B8_SSCALED] = { 0,
++ A_(C0, C1, C2, ONE, SSCALED, SSCALED, SSCALED, SSCALED, 8_8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R8G8_SSCALED] = { NV50_SURFACE_FORMAT_R8G8_SINT,
++ A_(C0, C1, ZERO, ONE, SSCALED, SSCALED, SSCALED, SSCALED, 8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R8_SSCALED] = { NV50_SURFACE_FORMAT_R8_SINT,
++ A_(C0, ZERO, ZERO, ONE, SSCALED, SSCALED, SSCALED, SSCALED, 8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ /* USCALED 8 */
++
++ [PIPE_FORMAT_R8G8B8A8_USCALED] = { NV50_SURFACE_FORMAT_A8B8G8R8_UINT,
++ A_(C0, C1, C2, C3, USCALED, USCALED, USCALED, USCALED, 8_8_8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R8G8B8_USCALED] = { 0,
++ A_(C0, C1, C2, ONE, USCALED, USCALED, USCALED, USCALED, 8_8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R8G8_USCALED] = { NV50_SURFACE_FORMAT_R8G8_UINT,
++ A_(C0, C1, ZERO, ONE, USCALED, USCALED, USCALED, USCALED, 8_8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++
++ [PIPE_FORMAT_R8_USCALED] = { NV50_SURFACE_FORMAT_R8_UINT,
++ A_(C0, ZERO, ZERO, ONE, USCALED, USCALED, USCALED, USCALED, 8, 0),
++ VERTEX_BUFFER | SAMPLER_VIEW },
++};
+diff --git a/src/gallium/drivers/nvc0/nvc0_graph_macros.h b/src/gallium/drivers/nvc0/nvc0_graph_macros.h
+new file mode 100644
+index 0000000..8da963a
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_graph_macros.h
+@@ -0,0 +1,235 @@
++
++#ifndef __NVC0_PGRAPH_MACROS_H__
++#define __NVC0_PGRAPH_MACROS_H__
++
++/* extrinsrt r1, r2, src, size, dst: replace bits [dst:dst+size) in r1
++ * with bits [src:src+size) in r2
++ *
++ * bra(n)z annul: no delay slot
++ */
++
++/* The comments above the macros describe what they *should* be doing,
++ * but we use less functionality for now.
++ */
++
++/*
++ * for (i = 0; i < 8; ++i)
++ * [NVC0_3D_BLEND_ENABLE(i)] = BIT(i of arg);
++ *
++ * [3428] = arg;
++ *
++ * if (arg == 0 || [NVC0_3D_MULTISAMPLE_ENABLE] == 0)
++ * [0d9c] = 0;
++ * else
++ * [0d9c] = [342c];
++ */
++static const uint32_t nvc0_9097_blend_enables[] =
++{
++ 0x05360021, /* 0x00: maddr [NVC0_3D_BLEND_ENABLE(0), increment = 4] */
++ 0x00404042, /* 0x01: send extrinsrt 0 $r1 0 0x1 0 */
++ 0x00424042, /* 0x02: send extrinsrt 0 $r1 0x1 0x1 0 */
++ 0x00444042, /* 0x03: send extrinsrt 0 $r1 0x2 0x1 0 */
++ 0x00464042, /* 0x04: send extrinsrt 0 $r1 0x3 0x1 0 */
++ 0x00484042, /* 0x05: send extrinsrt 0 $r1 0x4 0x1 0 */
++ 0x004a4042, /* 0x06: send extrinsrt 0 $r1 0x5 0x1 0 */
++ 0x004c40c2, /* 0x07: exit send extrinsrt 0 $r1 0x6 0x1 0 */
++ 0x004e4042, /* 0x08: send extrinsrt 0 $r1 0x7 0x1 0 */
++};
++
++/*
++ * uint64 limit = (parm(0) << 32) | parm(1);
++ * uint64 start = (parm(2) << 32);
++ *
++ * if (limit) {
++ * start |= parm(3);
++ * --limit;
++ * } else {
++ * start |= 1;
++ * }
++ *
++ * [0x1c04 + (arg & 0xf) * 16 + 0] = (start >> 32) & 0xff;
++ * [0x1c04 + (arg & 0xf) * 16 + 4] = start & 0xffffffff;
++ * [0x1f00 + (arg & 0xf) * 8 + 0] = (limit >> 32) & 0xff;
++ * [0x1f00 + (arg & 0xf) * 8 + 4] = limit & 0xffffffff;
++ */
++static const uint32_t nvc0_9097_vertex_array_select[] =
++{
++ 0x00000201, /* 0x00: parm $r2 */
++ 0x00000301, /* 0x01: parm $r3 */
++ 0x00000401, /* 0x02: parm $r4 */
++ 0x00000501, /* 0x03: parm $r5 */
++ 0x11004612, /* 0x04: mov $r6 extrinsrt 0 $r1 0 4 2 */
++ 0x09004712, /* 0x05: mov $r7 extrinsrt 0 $r1 0 4 1 */
++ 0x05c07621, /* 0x06: maddr $r6 add $6 0x1701 */
++ 0x00002041, /* 0x07: send $r4 */
++ 0x00002841, /* 0x08: send $r5 */
++ 0x05f03f21, /* 0x09: maddr $r7 add $7 0x17c0 */
++ 0x000010c1, /* 0x0a: exit send $r2 */
++ 0x00001841, /* 0x0b: send $r3 */
++};
++
++static const uint32_t nvc0_9097_color_mask_brdc[] =
++{
++ 0x05a00021, /* maddr [NVC0_3D_COLOR_MASK(0), increment = 4] */
++ 0x00000841, /* send $r1 */
++ 0x00000841, /* send $r1 */
++ 0x00000841, /* send $r1 */
++ 0x00000841, /* send $r1 */
++ 0x00000841, /* send $r1 */
++ 0x00000841, /* send $r1 */
++ 0x000008c1, /* exit send $r1 */
++ 0x00000841, /* send $r1 */
++};
++
++/*
++ * [GL_POLYGON_MODE_FRONT] = arg;
++ *
++ * if (BIT(31 of [0x3410]))
++ * [1a24] = 0x7353;
++ *
++ * if ([NVC0_3D_SP_SELECT(3)] == 0x31 || [NVC0_3D_SP_SELECT(4)] == 0x41)
++ * [02ec] = 0;
++ * else
++ * if ([GL_POLYGON_MODE_BACK] == GL_LINE || arg == GL_LINE)
++ * [02ec] = BYTE(1 of [0x3410]) << 4;
++ * else
++ * [02ec] = BYTE(0 of [0x3410]) << 4;
++ */
++static const uint32_t nvc0_9097_poly_mode_front[] =
++{
++ 0x00db0215, /* 0x00: read $r2 [NVC0_3D_POLYGON_MODE_BACK] */
++ 0x020c0315, /* 0x01: read $r3 [NVC0_3D_SP_SELECT(3)] */
++ 0x00128f10, /* 0x02: mov $r7 or $r1 $r2 */
++ 0x02100415, /* 0x03: read $r4 [NVC0_3D_SP_SELECT(4)] */
++ 0x00004211, /* 0x04: mov $r2 0x1 */
++ 0x00180611, /* 0x05: mov $r6 0x60 */
++ 0x0014bf10, /* 0x06: mov $r7 and $r7 $r2 */
++ 0x0000f807, /* 0x07: braz $r7 0xa */
++ 0x00dac021, /* 0x08: maddr 0x36b */
++ 0x00800611, /* 0x09: mov $r6 0x200 */
++ 0x00131f10, /* 0x0a: mov $r7 or $r3 $r4 */
++ 0x0014bf10, /* 0x0b: mov $r7 and $r7 $r2 */
++ 0x0000f807, /* 0x0c: braz $r7 0xf */
++ 0x00000841, /* 0x0d: send $r1 */
++ 0x00000611, /* 0x0e: mov $r6 0 */
++ 0x002ec0a1, /* 0x0f: exit maddr [02ec] */
++ 0x00003041 /* 0x10: send $r6 */
++};
++
++/*
++ * [GL_POLYGON_MODE_BACK] = arg;
++ *
++ * if (BIT(31 of [0x3410]))
++ * [1a24] = 0x7353;
++ *
++ * if ([NVC0_3D_SP_SELECT(3)] == 0x31 || [NVC0_3D_SP_SELECT(4)] == 0x41)
++ * [02ec] = 0;
++ * else
++ * if ([GL_POLYGON_MODE_FRONT] == GL_LINE || arg == GL_LINE)
++ * [02ec] = BYTE(1 of [0x3410]) << 4;
++ * else
++ * [02ec] = BYTE(0 of [0x3410]) << 4;
++ */
++/* NOTE: 0x3410 = 0x80002006 by default,
++ * POLYGON_MODE == GL_LINE check replaced by (MODE & 1)
++ * SP_SELECT(i) == (i << 4) | 1 check replaced by SP_SELECT(i) & 1
++ */
++static const uint32_t nvc0_9097_poly_mode_back[] =
++{
++ 0x00dac215, /* 0x00: read $r2 [NVC0_3D_POLYGON_MODE_FRONT] */
++ 0x020c0315, /* 0x01: read $r3 [NVC0_3D_SP_SELECT(3)] */
++ 0x00128f10, /* 0x02: mov $r7 or $r1 $r2 */
++ 0x02100415, /* 0x03: read $r4 [NVC0_3D_SP_SELECT(4)] */
++ 0x00004211, /* 0x04: mov $r2 0x1 */
++ 0x00180611, /* 0x05: mov $r6 0x60 */
++ 0x0014bf10, /* 0x06: mov $r7 and $r7 $r2 */
++ 0x0000f807, /* 0x07: braz $r7 0xa */
++ 0x00dac021, /* 0x08: maddr 0x36b */
++ 0x00800611, /* 0x09: mov $r6 0x200 */
++ 0x00131f10, /* 0x0a: mov $r7 or $r3 $r4 */
++ 0x0014bf10, /* 0x0b: mov $r7 and $r7 $r2 */
++ 0x0000f807, /* 0x0c: braz $r7 0xf */
++ 0x00000841, /* 0x0d: send $r1 */
++ 0x00000611, /* 0x0e: mov $r6 0 */
++ 0x002ec0a1, /* 0x0f: exit maddr [02ec] */
++ 0x00003041 /* 0x10: send $r6 */
++};
++
++/*
++ * [NVC0_3D_SP_SELECT(4)] = arg
++ *
++ * if BIT(31 of [0x3410]) == 0
++ * [1a24] = 0x7353;
++ *
++ * if ([NVC0_3D_SP_SELECT(3)] == 0x31 || arg == 0x41)
++ * [02ec] = 0
++ * else
++ * if (any POLYGON MODE == LINE)
++ * [02ec] = BYTE(1 of [3410]) << 4;
++ * else
++ * [02ec] = BYTE(0 of [3410]) << 4; // 02ec valid bits are 0xff1
++ */
++static const uint32_t nvc0_9097_gp_select[] = /* 0x0f */
++{
++ 0x00dac215, /* 0x00: read $r2 0x36b */
++ 0x00db0315, /* 0x01: read $r3 0x36c */
++ 0x0012d710, /* 0x02: mov $r7 or $r2 $r3 */
++ 0x020c0415, /* 0x03: read $r4 0x830 */
++ 0x00004211, /* 0x04: mov $r2 0x1 */
++ 0x00180611, /* 0x05: mov $r6 0x60 */
++ 0x0014bf10, /* 0x06: mov $r7 and $r7 $r2 */
++ 0x0000f807, /* 0x07: braz $r7 0xa */
++ 0x02100021, /* 0x08: maddr 0x840 */
++ 0x00800611, /* 0x09: mov $r6 0x200 */
++ 0x00130f10, /* 0x0a: mov $r7 or $r1 $r4 */
++ 0x0014bf10, /* 0x0b: mov $r7 and $r7 $r2 */
++ 0x0000f807, /* 0x0c: braz $r7 0xf */
++ 0x00000841, /* 0x0d: send $r1 */
++ 0x00000611, /* 0x0e: mov $r6 0 */
++ 0x002ec0a1, /* 0x0f: exit maddr 0xbb */
++ 0x00003041, /* 0x10: send $r6 */
++};
++
++/*
++ * [NVC0_3D_SP_SELECT(3)] = arg
++ *
++ * if BIT(31 of [0x3410]) == 0
++ * [1a24] = 0x7353;
++ *
++ * if (arg == 0x31) {
++ * if (BIT(2 of [0x3430])) {
++ * int i = 15; do { --i; } while(i);
++ * [0x1a2c] = 0;
++ * }
++ * }
++ *
++ * if ([NVC0_3D_SP_SELECT(4)] == 0x41 || arg == 0x31)
++ * [02ec] = 0
++ * else
++ * if ([any POLYGON_MODE] == GL_LINE)
++ * [02ec] = BYTE(1 of [3410]) << 4;
++ * else
++ * [02ec] = BYTE(0 of [3410]) << 4;
++ */
++static const uint32_t nvc0_9097_tep_select[] = /* 0x10 */
++{
++ 0x00dac215, /* 0x00: read $r2 0x36b */
++ 0x00db0315, /* 0x01: read $r3 0x36c */
++ 0x0012d710, /* 0x02: mov $r7 or $r2 $r3 */
++ 0x02100415, /* 0x03: read $r4 0x840 */
++ 0x00004211, /* 0x04: mov $r2 0x1 */
++ 0x00180611, /* 0x05: mov $r6 0x60 */
++ 0x0014bf10, /* 0x06: mov $r7 and $r7 $r2 */
++ 0x0000f807, /* 0x07: braz $r7 0xa */
++ 0x020c0021, /* 0x08: maddr 0x830 */
++ 0x00800611, /* 0x09: mov $r6 0x200 */
++ 0x00130f10, /* 0x0a: mov $r7 or $r1 $r4 */
++ 0x0014bf10, /* 0x0b: mov $r7 and $r7 $r2 */
++ 0x0000f807, /* 0x0c: braz $r7 0xf */
++ 0x00000841, /* 0x0d: send $r1 */
++ 0x00000611, /* 0x0e: mov $r6 0 */
++ 0x002ec0a1, /* 0x0f: exit maddr 0xbb */
++ 0x00003041, /* 0x10: send $r6 */
++};
++
++#endif
+diff --git a/src/gallium/drivers/nvc0/nvc0_m2mf.xml.h b/src/gallium/drivers/nvc0/nvc0_m2mf.xml.h
+new file mode 100644
+index 0000000..3bf628d
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_m2mf.xml.h
+@@ -0,0 +1,138 @@
++#ifndef NVC0_M2MF_XML
++#define NVC0_M2MF_XML
++
++/* Autogenerated file, DO NOT EDIT manually!
++
++This file was generated by the rules-ng-ng headergen tool in this git repository:
++http://0x04.net/cgit/index.cgi/rules-ng-ng
++git clone git://0x04.net/rules-ng-ng
++
++The rules-ng-ng source files this header was generated from are:
++- nvc0_m2mf.xml ( 2227 bytes, from 2010-10-16 16:10:29)
++- copyright.xml ( 6498 bytes, from 2010-10-03 13:18:37)
++- nv_object.xml ( 11379 bytes, from 2010-10-16 11:43:24)
++- nvchipsets.xml ( 2907 bytes, from 2010-10-15 16:28:21)
++- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
++
++Copyright (C) 2006-2010 by the following authors:
++- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
++- Ben Skeggs (darktama, darktama_)
++- B. R. <koala_br@users.sourceforge.net> (koala_br)
++- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
++- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
++- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
++- Dmitry Baryshkov
++- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
++- EdB <edb_@users.sf.net> (edb_)
++- Erik Waling <erikwailing@users.sf.net> (erikwaling)
++- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
++- imirkin <imirkin@users.sf.net> (imirkin)
++- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
++- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
++- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
++- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
++- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
++- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
++- Mark Carey <mark.carey@gmail.com> (careym)
++- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
++- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
++- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
++- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
++- Peter Popov <ironpeter@users.sf.net> (ironpeter)
++- Richard Hughes <hughsient@users.sf.net> (hughsient)
++- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
++- Serge Martin
++- Simon Raffeiner
++- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
++- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
++- sturmflut <sturmflut@users.sf.net> (sturmflut)
++- Sylvain Munaut <tnt@246tNt.com>
++- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
++- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
++- Younes Manton <younes.m@gmail.com> (ymanton)
++
++Permission is hereby granted, free of charge, to any person obtaining
++a copy of this software and associated documentation files (the
++"Software"), to deal in the Software without restriction, including
++without limitation the rights to use, copy, modify, merge, publish,
++distribute, sublicense, and/or sell copies of the Software, and to
++permit persons to whom the Software is furnished to do so, subject to
++the following conditions:
++
++The above copyright notice and this permission notice (including the
++next paragraph) shall be included in all copies or substantial
++portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
++IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
++LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++*/
++
++
++
++#define NVC0_M2MF_TILING_MODE_IN 0x00000204
++
++#define NVC0_M2MF_TILING_PITCH_IN 0x00000208
++
++#define NVC0_M2MF_TILING_HEIGHT_IN 0x0000020c
++
++#define NVC0_M2MF_TILING_DEPTH_IN 0x00000210
++
++#define NVC0_M2MF_TILING_POSITION_IN_Z 0x00000214
++
++#define NVC0_M2MF_TILING_MODE_OUT 0x00000220
++
++#define NVC0_M2MF_TILING_PITCH_OUT 0x00000224
++
++#define NVC0_M2MF_TILING_HEIGHT_OUT 0x00000228
++
++#define NVC0_M2MF_TILING_DEPTH_OUT 0x0000022c
++
++#define NVC0_M2MF_TILING_POSITION_OUT_Z 0x00000230
++
++#define NVC0_M2MF_OFFSET_OUT_HIGH 0x00000238
++
++#define NVC0_M2MF_OFFSET_OUT_LOW 0x0000023c
++
++#define NVC0_M2MF_EXEC 0x00000300
++#define NVC0_M2MF_EXEC_PUSH 0x00000001
++#define NVC0_M2MF_EXEC_LINEAR_IN 0x00000010
++#define NVC0_M2MF_EXEC_LINEAR_OUT 0x00000100
++#define NVC0_M2MF_EXEC_NOTIFY 0x00002000
++#define NVC0_M2MF_EXEC_INC__MASK 0x00f00000
++#define NVC0_M2MF_EXEC_INC__SHIFT 20
++
++#define NVC0_M2MF_DATA 0x00000304
++
++#define NVC0_M2MF_OFFSET_IN_HIGH 0x0000030c
++
++#define NVC0_M2MF_OFFSET_IN_LOW 0x00000310
++
++#define NVC0_M2MF_PITCH_IN 0x00000314
++
++#define NVC0_M2MF_PITCH_OUT 0x00000318
++
++#define NVC0_M2MF_LINE_LENGTH_IN 0x0000031c
++
++#define NVC0_M2MF_LINE_COUNT 0x00000320
++
++#define NVC0_M2MF_NOTIFY_ADDRESS_HIGH 0x0000032c
++
++#define NVC0_M2MF_NOTIFY_ADDRESS_LOW 0x00000330
++
++#define NVC0_M2MF_NOTIFY 0x00000334
++
++#define NVC0_M2MF_TILING_POSITION_IN_X 0x00000344
++
++#define NVC0_M2MF_TILING_POSITION_IN_Y 0x00000348
++
++#define NVC0_M2MF_TILING_POSITION_OUT_X 0x0000034c
++
++#define NVC0_M2MF_TILING_POSITION_OUT_Y 0x00000350
++
++
++#endif /* NVC0_M2MF_XML */
+diff --git a/src/gallium/drivers/nvc0/nvc0_miptree.c b/src/gallium/drivers/nvc0/nvc0_miptree.c
+new file mode 100644
+index 0000000..7c7e134
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_miptree.c
+@@ -0,0 +1,327 @@
++/*
++ * Copyright 2008 Ben Skeggs
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "pipe/p_state.h"
++#include "pipe/p_defines.h"
++#include "util/u_inlines.h"
++#include "util/u_format.h"
++
++#include "nvc0_context.h"
++#include "nvc0_resource.h"
++#include "nvc0_transfer.h"
++
++static INLINE uint32_t
++get_tile_dims(unsigned nx, unsigned ny, unsigned nz)
++{
++ uint32_t tile_mode = 0x000;
++
++ if (ny > 64) tile_mode = 0x040; /* height 128 tiles */
++ else
++ if (ny > 32) tile_mode = 0x030; /* height 64 tiles */
++ else
++ if (ny > 16) tile_mode = 0x020; /* height 32 tiles */
++ else
++ if (ny > 8) tile_mode = 0x010; /* height 16 tiles */
++
++ if (nz == 1)
++ return tile_mode;
++ else
++ if (tile_mode > 0x020)
++ tile_mode = 0x020;
++
++ if (nz > 16 && tile_mode < 0x020)
++ return tile_mode | 0x500; /* depth 32 tiles */
++ if (nz > 8) return tile_mode | 0x400; /* depth 16 tiles */
++ if (nz > 4) return tile_mode | 0x300; /* depth 8 tiles */
++ if (nz > 2) return tile_mode | 0x200; /* depth 4 tiles */
++
++ return tile_mode | 0x100;
++}
++
++static INLINE unsigned
++calc_zslice_offset(uint32_t tile_mode, unsigned z, unsigned pitch, unsigned nbh)
++{
++ unsigned tile_h = NVC0_TILE_HEIGHT(tile_mode);
++ unsigned tile_d_shift = NVC0_TILE_DIM_SHIFT(tile_mode, 2);
++ unsigned tile_d = 1 << tile_d_shift;
++
++ /* stride_2d == to next slice within this volume tile */
++ /* stride_3d == size (in bytes) of a volume tile */
++ unsigned stride_2d = tile_h * NVC0_TILE_PITCH(tile_mode);
++ unsigned stride_3d = tile_d * align(nbh, tile_h) * pitch;
++
++ return (z & (tile_d - 1)) * stride_2d + (z >> tile_d_shift) * stride_3d;
++}
++
++static void
++nvc0_miptree_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt)
++{
++ struct nvc0_miptree *mt = nvc0_miptree(pt);
++
++ nouveau_screen_bo_release(pscreen, mt->base.bo);
++
++ FREE(mt);
++}
++
++static boolean
++nvc0_miptree_get_handle(struct pipe_screen *pscreen,
++ struct pipe_resource *pt,
++ struct winsys_handle *whandle)
++{
++ struct nvc0_miptree *mt = nvc0_miptree(pt);
++ unsigned stride;
++
++ if (!mt || !mt->base.bo)
++ return FALSE;
++
++ stride = util_format_get_stride(mt->base.base.format,
++ mt->base.base.width0);
++
++ return nouveau_screen_bo_get_handle(pscreen,
++ mt->base.bo,
++ stride,
++ whandle);
++}
++
++const struct u_resource_vtbl nvc0_miptree_vtbl =
++{
++ nvc0_miptree_get_handle, /* get_handle */
++ nvc0_miptree_destroy, /* resource_destroy */
++ NULL, /* is_resource_referenced */
++ nvc0_miptree_transfer_new, /* get_transfer */
++ nvc0_miptree_transfer_del, /* transfer_destroy */
++ nvc0_miptree_transfer_map, /* transfer_map */
++ u_default_transfer_flush_region, /* transfer_flush_region */
++ nvc0_miptree_transfer_unmap, /* transfer_unmap */
++ u_default_transfer_inline_write /* transfer_inline_write */
++};
++
++struct pipe_resource *
++nvc0_miptree_create(struct pipe_screen *pscreen,
++ const struct pipe_resource *templ)
++{
++ struct nouveau_device *dev = nouveau_screen(pscreen)->device;
++ struct nvc0_miptree *mt = CALLOC_STRUCT(nvc0_miptree);
++ struct pipe_resource *pt = &mt->base.base;
++ int ret;
++ unsigned w, h, d, l, alloc_size;
++ uint32_t tile_flags;
++
++ if (!mt)
++ return NULL;
++
++ mt->base.vtbl = &nvc0_miptree_vtbl;
++ *pt = *templ;
++ pipe_reference_init(&pt->reference, 1);
++ pt->screen = pscreen;
++
++ mt->layout_3d = pt->target == PIPE_TEXTURE_3D;
++
++ w = pt->width0;
++ h = pt->height0;
++ d = mt->layout_3d ? pt->depth0 : 1;
++
++ switch (pt->format) {
++ case PIPE_FORMAT_Z16_UNORM:
++ tile_flags = 0x0700; /* COMPRESSED */
++ tile_flags = 0x0200; /* NORMAL ? */
++ tile_flags = 0x0100; /* NORMAL ? */
++ break;
++ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
++ tile_flags = 0x5300; /* MSAA 4, COMPRESSED */
++ tile_flags = 0x4600; /* NORMAL */
++ break;
++ case PIPE_FORMAT_Z24X8_UNORM:
++ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
++ tile_flags = 0x1100; /* NORMAL */
++ if (w * h >= 128 * 128 && 0)
++ tile_flags = 0x1700; /* COMPRESSED, requires magic */
++ break;
++ case PIPE_FORMAT_R32G32B32A32_FLOAT:
++ tile_flags = 0xf500; /* COMPRESSED */
++ tile_flags = 0xf700; /* MSAA 2 */
++ tile_flags = 0xf900; /* MSAA 4 */
++ tile_flags = 0xfe00; /* NORMAL */
++ break;
++ case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
++ tile_flags = 0xce00; /* COMPRESSED */
++ tile_flags = 0xcf00; /* MSAA 2, COMPRESSED */
++ tile_flags = 0xd000; /* MSAA 4, COMPRESSED */
++ tile_flags = 0xc300; /* NORMAL */
++ break;
++ case PIPE_FORMAT_R16G16B16A16_UNORM:
++ tile_flags = 0xe900; /* COMPRESSED */
++ break;
++ default:
++ tile_flags = 0xe000; /* MSAA 4, COMPRESSED 32 BIT */
++ tile_flags = 0xfe00; /* NORMAL 32 BIT */
++ if (w * h >= 128 * 128 && 0)
++ tile_flags = 0xdb00; /* COMPRESSED 32 BIT, requires magic */
++ break;
++ }
++
++ /* For 3D textures, a mipmap is spanned by all the layers, for array
++ * textures and cube maps, each layer contains its own mipmaps.
++ */
++ for (l = 0; l <= pt->last_level; ++l) {
++ struct nvc0_miptree_level *lvl = &mt->level[l];
++ unsigned nbx = util_format_get_nblocksx(pt->format, w);
++ unsigned nby = util_format_get_nblocksy(pt->format, h);
++ unsigned blocksize = util_format_get_blocksize(pt->format);
++
++ lvl->offset = mt->total_size;
++ lvl->tile_mode = get_tile_dims(nbx, nby, d);
++ lvl->pitch = align(nbx * blocksize, NVC0_TILE_PITCH(lvl->tile_mode));
++
++ mt->total_size += lvl->pitch *
++ align(nby, NVC0_TILE_HEIGHT(lvl->tile_mode)) *
++ align(d, NVC0_TILE_DEPTH(lvl->tile_mode));
++
++ w = u_minify(w, 1);
++ h = u_minify(h, 1);
++ d = u_minify(d, 1);
++ }
++
++ if (pt->array_size > 1) {
++ mt->layer_stride = align(mt->total_size,
++ NVC0_TILE_SIZE(mt->level[0].tile_mode));
++ mt->total_size = mt->layer_stride * pt->array_size;
++ }
++
++ alloc_size = mt->total_size;
++ if (tile_flags == 0x1700)
++ alloc_size *= 3; /* HiZ, XXX: correct size */
++
++ ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, alloc_size,
++ mt->level[0].tile_mode, tile_flags,
++ &mt->base.bo);
++ if (ret) {
++ FREE(mt);
++ return NULL;
++ }
++ mt->base.domain = NOUVEAU_BO_VRAM;
++
++ return pt;
++}
++
++struct pipe_resource *
++nvc0_miptree_from_handle(struct pipe_screen *pscreen,
++ const struct pipe_resource *templ,
++ struct winsys_handle *whandle)
++{
++ struct nvc0_miptree *mt;
++ unsigned stride;
++
++ /* only supports 2D, non-mipmapped textures for the moment */
++ if ((templ->target != PIPE_TEXTURE_2D &&
++ templ->target != PIPE_TEXTURE_RECT) ||
++ templ->last_level != 0 ||
++ templ->depth0 != 1 ||
++ templ->array_size > 1)
++ return NULL;
++
++ mt = CALLOC_STRUCT(nvc0_miptree);
++ if (!mt)
++ return NULL;
++
++ mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride);
++ if (mt->base.bo == NULL) {
++ FREE(mt);
++ return NULL;
++ }
++
++ mt->base.base = *templ;
++ mt->base.vtbl = &nvc0_miptree_vtbl;
++ pipe_reference_init(&mt->base.base.reference, 1);
++ mt->base.base.screen = pscreen;
++ mt->level[0].pitch = stride;
++ mt->level[0].offset = 0;
++ mt->level[0].tile_mode = mt->base.bo->tile_mode;
++
++ /* no need to adjust bo reference count */
++ return &mt->base.base;
++}
++
++
++/* Surface functions.
++ */
++
++struct pipe_surface *
++nvc0_miptree_surface_new(struct pipe_context *pipe,
++ struct pipe_resource *pt,
++ const struct pipe_surface *templ)
++{
++ struct nvc0_miptree *mt = nvc0_miptree(pt); /* guaranteed */
++ struct nvc0_surface *ns;
++ struct pipe_surface *ps;
++ struct nvc0_miptree_level *lvl = &mt->level[templ->u.tex.level];
++
++ ns = CALLOC_STRUCT(nvc0_surface);
++ if (!ns)
++ return NULL;
++ ps = &ns->base;
++
++ pipe_reference_init(&ps->reference, 1);
++ pipe_resource_reference(&ps->texture, pt);
++ ps->context = pipe;
++ ps->format = pt->format;
++ ps->usage = templ->usage;
++ ps->u.tex.level = templ->u.tex.level;
++ ps->u.tex.first_layer = templ->u.tex.first_layer;
++ ps->u.tex.last_layer = templ->u.tex.last_layer;
++
++ ns->width = u_minify(pt->width0, ps->u.tex.level);
++ ns->height = u_minify(pt->height0, ps->u.tex.level);
++ ns->depth = ps->u.tex.last_layer - ps->u.tex.first_layer + 1;
++ ns->offset = lvl->offset;
++
++ /* comment says there are going to be removed, but they're used by the st */
++ ps->width = ns->width;
++ ps->height = ns->height;
++
++ if (mt->layout_3d) {
++ unsigned zslice = ps->u.tex.first_layer;
++
++ /* TODO: re-layout the texture to use only depth 1 tiles in this case: */
++ if (ns->depth > 1 && (zslice & (NVC0_TILE_DEPTH(lvl->tile_mode) - 1)))
++ NOUVEAU_ERR("Creating unsupported 3D surface of slices [%u:%u].\n",
++ zslice, ps->u.tex.last_layer);
++
++ ns->offset += calc_zslice_offset(lvl->tile_mode, zslice, lvl->pitch,
++ util_format_get_nblocksy(pt->format,
++ ns->height));
++ } else {
++ ns->offset += mt->layer_stride * ps->u.tex.first_layer;
++ }
++
++ return ps;
++}
++
++void
++nvc0_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps)
++{
++ struct nvc0_surface *s = nvc0_surface(ps);
++
++ pipe_resource_reference(&ps->texture, NULL);
++
++ FREE(s);
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_mm.c b/src/gallium/drivers/nvc0/nvc0_mm.c
+new file mode 100644
+index 0000000..0629dad
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_mm.c
+@@ -0,0 +1,274 @@
++
++#include "util/u_inlines.h"
++#include "util/u_memory.h"
++#include "util/u_double_list.h"
++
++#include "nvc0_screen.h"
++
++#define MM_MIN_ORDER 7
++#define MM_MAX_ORDER 20
++
++#define MM_NUM_BUCKETS (MM_MAX_ORDER - MM_MIN_ORDER + 1)
++
++#define MM_MIN_SIZE (1 << MM_MIN_ORDER)
++#define MM_MAX_SIZE (1 << MM_MAX_ORDER)
++
++struct mm_bucket {
++ struct list_head free;
++ struct list_head used;
++ struct list_head full;
++ int num_free;
++};
++
++struct nvc0_mman {
++ struct nouveau_device *dev;
++ struct mm_bucket bucket[MM_NUM_BUCKETS];
++ uint32_t storage_type;
++ uint32_t domain;
++ uint64_t allocated;
++};
++
++struct mm_slab {
++ struct list_head head;
++ struct nouveau_bo *bo;
++ struct nvc0_mman *cache;
++ int order;
++ int count;
++ int free;
++ uint32_t bits[0];
++};
++
++static int
++mm_slab_alloc(struct mm_slab *slab)
++{
++ int i, n, b;
++
++ if (slab->free == 0)
++ return -1;
++
++ for (i = 0; i < (slab->count + 31) / 32; ++i) {
++ b = ffs(slab->bits[i]) - 1;
++ if (b >= 0) {
++ n = i * 32 + b;
++ assert(n < slab->count);
++ slab->free--;
++ slab->bits[i] &= ~(1 << b);
++ return n;
++ }
++ }
++ return -1;
++}
++
++static INLINE void
++mm_slab_free(struct mm_slab *slab, int i)
++{
++ assert(i < slab->count);
++ slab->bits[i / 32] |= 1 << (i % 32);
++ slab->free++;
++ assert(slab->free <= slab->count);
++}
++
++static INLINE int
++mm_get_order(uint32_t size)
++{
++ int s = __builtin_clz(size) ^ 31;
++
++ if (size > (1 << s))
++ s += 1;
++ return s;
++}
++
++static struct mm_bucket *
++mm_bucket_by_order(struct nvc0_mman *cache, int order)
++{
++ if (order > MM_MAX_ORDER)
++ return NULL;
++ return &cache->bucket[MAX2(order, MM_MIN_ORDER) - MM_MIN_ORDER];
++}
++
++static struct mm_bucket *
++mm_bucket_by_size(struct nvc0_mman *cache, unsigned size)
++{
++ return mm_bucket_by_order(cache, mm_get_order(size));
++}
++
++/* size of bo allocation for slab with chunks of (1 << chunk_order) bytes */
++static INLINE uint32_t
++mm_default_slab_size(unsigned chunk_order)
++{
++ assert(chunk_order <= MM_MAX_ORDER && chunk_order >= MM_MIN_ORDER);
++
++ static const int8_t slab_order[MM_MAX_ORDER - MM_MIN_ORDER + 1] =
++ {
++ 12, 12, 13, 14, 14, 17, 17, 17, 17, 19, 19, 20, 21, 22
++ };
++
++ return 1 << slab_order[chunk_order - MM_MIN_ORDER];
++}
++
++static int
++mm_slab_new(struct nvc0_mman *cache, int chunk_order)
++{
++ struct mm_slab *slab;
++ int words, ret;
++ const uint32_t size = mm_default_slab_size(chunk_order);
++
++ words = ((size >> chunk_order) + 31) / 32;
++ assert(words);
++
++ slab = MALLOC(sizeof(struct mm_slab) + words * 4);
++ if (!slab)
++ return PIPE_ERROR_OUT_OF_MEMORY;
++
++ memset(&slab->bits[0], ~0, words * 4);
++
++ slab->bo = NULL;
++ ret = nouveau_bo_new_tile(cache->dev, cache->domain, 0, size,
++ 0, cache->storage_type, &slab->bo);
++ if (ret) {
++ FREE(slab);
++ return PIPE_ERROR_OUT_OF_MEMORY;
++ }
++
++ LIST_INITHEAD(&slab->head);
++
++ slab->cache = cache;
++ slab->order = chunk_order;
++ slab->count = slab->free = size >> chunk_order;
++
++ LIST_ADD(&slab->head, &mm_bucket_by_order(cache, chunk_order)->free);
++
++ cache->allocated += size;
++
++ debug_printf("MM: new slab, total memory = %lu KiB\n",
++ cache->allocated / 1024);
++
++ return PIPE_OK;
++}
++
++/* @return token to identify slab or NULL if we just allocated a new bo */
++struct nvc0_mm_allocation *
++nvc0_mm_allocate(struct nvc0_mman *cache,
++ uint32_t size, struct nouveau_bo **bo, uint32_t *offset)
++{
++ struct mm_bucket *bucket;
++ struct mm_slab *slab;
++ struct nvc0_mm_allocation *alloc;
++ int ret;
++
++ bucket = mm_bucket_by_size(cache, size);
++ if (!bucket) {
++ ret = nouveau_bo_new_tile(cache->dev, cache->domain, 0, size,
++ 0, cache->storage_type, bo);
++ if (ret)
++ debug_printf("bo_new(%x, %x): %i\n", size, cache->storage_type, ret);
++
++ *offset = 0;
++ return NULL;
++ }
++
++ if (!LIST_IS_EMPTY(&bucket->used)) {
++ slab = LIST_ENTRY(struct mm_slab, bucket->used.next, head);
++ } else {
++ if (LIST_IS_EMPTY(&bucket->free)) {
++ mm_slab_new(cache, MAX2(mm_get_order(size), MM_MIN_ORDER));
++ }
++ slab = LIST_ENTRY(struct mm_slab, bucket->free.next, head);
++
++ LIST_DEL(&slab->head);
++ LIST_ADD(&slab->head, &bucket->used);
++ }
++
++ *offset = mm_slab_alloc(slab) << slab->order;
++
++ alloc = MALLOC_STRUCT(nvc0_mm_allocation);
++ if (!alloc)
++ return NULL;
++
++ nouveau_bo_ref(slab->bo, bo);
++
++ if (slab->free == 0) {
++ LIST_DEL(&slab->head);
++ LIST_ADD(&slab->head, &bucket->full);
++ }
++
++ alloc->next = NULL;
++ alloc->offset = *offset;
++ alloc->priv = (void *)slab;
++
++ return alloc;
++}
++
++void
++nvc0_mm_free(struct nvc0_mm_allocation *alloc)
++{
++ struct mm_slab *slab = (struct mm_slab *)alloc->priv;
++ struct mm_bucket *bucket = mm_bucket_by_order(slab->cache, slab->order);
++
++ mm_slab_free(slab, alloc->offset >> slab->order);
++
++ if (slab->free == 1) {
++ LIST_DEL(&slab->head);
++
++ if (slab->count > 1)
++ LIST_ADDTAIL(&slab->head, &bucket->used);
++ else
++ LIST_ADDTAIL(&slab->head, &bucket->free);
++ }
++
++ FREE(alloc);
++}
++
++struct nvc0_mman *
++nvc0_mm_create(struct nouveau_device *dev, uint32_t domain,
++ uint32_t storage_type)
++{
++ struct nvc0_mman *cache = MALLOC_STRUCT(nvc0_mman);
++ int i;
++
++ if (!cache)
++ return NULL;
++
++ cache->dev = dev;
++ cache->domain = domain;
++ cache->storage_type = storage_type;
++ cache->allocated = 0;
++
++ for (i = 0; i < MM_NUM_BUCKETS; ++i) {
++ LIST_INITHEAD(&cache->bucket[i].free);
++ LIST_INITHEAD(&cache->bucket[i].used);
++ LIST_INITHEAD(&cache->bucket[i].full);
++ }
++
++ return cache;
++}
++
++static INLINE void
++nvc0_mm_free_slabs(struct list_head *head)
++{
++ struct mm_slab *slab, *next;
++
++ LIST_FOR_EACH_ENTRY_SAFE(slab, next, head, head) {
++ LIST_DEL(&slab->head);
++ nouveau_bo_ref(NULL, &slab->bo);
++ FREE(slab);
++ }
++}
++
++void
++nvc0_mm_destroy(struct nvc0_mman *cache)
++{
++ int i;
++
++ for (i = 0; i < MM_NUM_BUCKETS; ++i) {
++ if (!LIST_IS_EMPTY(&cache->bucket[i].used) ||
++ !LIST_IS_EMPTY(&cache->bucket[i].full))
++ debug_printf("WARNING: destroying GPU memory cache "
++ "with some buffers still in use\n");
++
++ nvc0_mm_free_slabs(&cache->bucket[i].free);
++ nvc0_mm_free_slabs(&cache->bucket[i].used);
++ nvc0_mm_free_slabs(&cache->bucket[i].full);
++ }
++}
++
+diff --git a/src/gallium/drivers/nvc0/nvc0_pc.c b/src/gallium/drivers/nvc0/nvc0_pc.c
+new file mode 100644
+index 0000000..304a191
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_pc.c
+@@ -0,0 +1,693 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#define NOUVEAU_DEBUG 1
++
++#include "nvc0_pc.h"
++#include "nvc0_program.h"
++
++boolean
++nvc0_insn_can_load(struct nv_instruction *nvi, int s,
++ struct nv_instruction *ld)
++{
++ int i;
++
++ if (ld->opcode == NV_OP_MOV && ld->src[0]->value->reg.file == NV_FILE_IMM) {
++ if (s > 1 || !(nvc0_op_info_table[nvi->opcode].immediate & (1 << s)))
++ return FALSE;
++ if (!(nvc0_op_info_table[nvi->opcode].immediate & 4))
++ if (ld->src[0]->value->reg.imm.u32 & 0xfff)
++ return FALSE;
++ } else
++ if (!(nvc0_op_info_table[nvi->opcode].memory & (1 << s)))
++ return FALSE;
++
++ if (ld->indirect >= 0)
++ return FALSE;
++
++ for (i = 0; i < 3 && nvi->src[i]; ++i)
++ if (nvi->src[i]->value->reg.file == NV_FILE_IMM)
++ return FALSE;
++
++ return TRUE;
++}
++
++/* Return whether this instruction can be executed conditionally. */
++boolean
++nvc0_insn_is_predicateable(struct nv_instruction *nvi)
++{
++ int s;
++
++ if (!nv_op_predicateable(nvi->opcode))
++ return FALSE;
++ if (nvi->predicate >= 0)
++ return FALSE;
++ for (s = 0; s < 4 && nvi->src[s]; ++s)
++ if (nvi->src[s]->value->reg.file == NV_FILE_IMM)
++ return FALSE;
++ return TRUE;
++}
++
++int
++nvc0_insn_refcount(struct nv_instruction *nvi)
++{
++ int rc = 0;
++ int i;
++ for (i = 0; i < 5 && nvi->def[i]; ++i) {
++ if (!nvi->def[i])
++ return rc;
++ rc += nvi->def[i]->refc;
++ }
++ return rc;
++}
++
++int
++nvc0_pc_replace_value(struct nv_pc *pc,
++ struct nv_value *old_val,
++ struct nv_value *new_val)
++{
++ int i, n, s;
++
++ if (old_val == new_val)
++ return old_val->refc;
++
++ for (i = 0, n = 0; i < pc->num_refs; ++i) {
++ if (pc->refs[i]->value == old_val) {
++ ++n;
++ for (s = 0; s < 6 && pc->refs[i]->insn->src[s]; ++s)
++ if (pc->refs[i]->insn->src[s] == pc->refs[i])
++ break;
++ assert(s < 6);
++ nv_reference(pc, pc->refs[i]->insn, s, new_val);
++ }
++ }
++ return n;
++}
++
++struct nv_value *
++nvc0_pc_find_constant(struct nv_ref *ref)
++{
++ struct nv_value *src;
++
++ if (!ref)
++ return NULL;
++
++ src = ref->value;
++ while (src->insn && src->insn->opcode == NV_OP_MOV) {
++ assert(!src->insn->src[0]->mod);
++ src = src->insn->src[0]->value;
++ }
++ if ((src->reg.file == NV_FILE_IMM) ||
++ (src->insn &&
++ src->insn->opcode == NV_OP_LD &&
++ src->insn->src[0]->value->reg.file >= NV_FILE_MEM_C(0) &&
++ src->insn->src[0]->value->reg.file <= NV_FILE_MEM_C(15)))
++ return src;
++ return NULL;
++}
++
++struct nv_value *
++nvc0_pc_find_immediate(struct nv_ref *ref)
++{
++ struct nv_value *src = nvc0_pc_find_constant(ref);
++
++ return (src && src->reg.file == NV_FILE_IMM) ? src : NULL;
++}
++
++static void
++nv_pc_free_refs(struct nv_pc *pc)
++{
++ int i;
++ for (i = 0; i < pc->num_refs; i += 64)
++ FREE(pc->refs[i]);
++ FREE(pc->refs);
++}
++
++static const char *
++edge_name(ubyte type)
++{
++ switch (type) {
++ case CFG_EDGE_FORWARD: return "forward";
++ case CFG_EDGE_BACK: return "back";
++ case CFG_EDGE_LOOP_ENTER: return "loop";
++ case CFG_EDGE_LOOP_LEAVE: return "break";
++ case CFG_EDGE_FAKE: return "fake";
++ default:
++ return "?";
++ }
++}
++
++void
++nvc0_pc_pass_in_order(struct nv_basic_block *root, nv_pc_pass_func f,
++ void *priv)
++{
++ struct nv_basic_block *bb[64], *bbb[16], *b;
++ int j, p, pp;
++
++ bb[0] = root;
++ p = 1;
++ pp = 0;
++
++ while (p > 0) {
++ b = bb[--p];
++ b->priv = 0;
++
++ for (j = 1; j >= 0; --j) {
++ if (!b->out[j])
++ continue;
++
++ switch (b->out_kind[j]) {
++ case CFG_EDGE_BACK:
++ continue;
++ case CFG_EDGE_FORWARD:
++ case CFG_EDGE_FAKE:
++ if (++b->out[j]->priv == b->out[j]->num_in)
++ bb[p++] = b->out[j];
++ break;
++ case CFG_EDGE_LOOP_ENTER:
++ bb[p++] = b->out[j];
++ break;
++ case CFG_EDGE_LOOP_LEAVE:
++ bbb[pp++] = b->out[j];
++ break;
++ default:
++ assert(0);
++ break;
++ }
++ }
++
++ f(priv, b);
++
++ if (!p) {
++ p = pp;
++ for (; pp > 0; --pp)
++ bb[pp - 1] = bbb[pp - 1];
++ }
++ }
++}
++
++static void
++nv_do_print_function(void *priv, struct nv_basic_block *b)
++{
++ struct nv_instruction *i;
++
++ debug_printf("=== BB %i ", b->id);
++ if (b->out[0])
++ debug_printf("[%s -> %i] ", edge_name(b->out_kind[0]), b->out[0]->id);
++ if (b->out[1])
++ debug_printf("[%s -> %i] ", edge_name(b->out_kind[1]), b->out[1]->id);
++ debug_printf("===\n");
++
++ i = b->phi;
++ if (!i)
++ i = b->entry;
++ for (; i; i = i->next)
++ nvc0_print_instruction(i);
++}
++
++void
++nvc0_print_function(struct nv_basic_block *root)
++{
++ if (root->subroutine)
++ debug_printf("SUBROUTINE %i\n", root->subroutine);
++ else
++ debug_printf("MAIN\n");
++
++ nvc0_pc_pass_in_order(root, nv_do_print_function, root);
++}
++
++void
++nvc0_print_program(struct nv_pc *pc)
++{
++ int i;
++ for (i = 0; i < pc->num_subroutines + 1; ++i)
++ if (pc->root[i])
++ nvc0_print_function(pc->root[i]);
++}
++
++#if NOUVEAU_DEBUG > 1
++static void
++nv_do_print_cfgraph(struct nv_pc *pc, FILE *f, struct nv_basic_block *b)
++{
++ int i;
++
++ b->pass_seq = pc->pass_seq;
++
++ fprintf(f, "\t%i [shape=box]\n", b->id);
++
++ for (i = 0; i < 2; ++i) {
++ if (!b->out[i])
++ continue;
++ switch (b->out_kind[i]) {
++ case CFG_EDGE_FORWARD:
++ fprintf(f, "\t%i -> %i;\n", b->id, b->out[i]->id);
++ break;
++ case CFG_EDGE_LOOP_ENTER:
++ fprintf(f, "\t%i -> %i [color=green];\n", b->id, b->out[i]->id);
++ break;
++ case CFG_EDGE_LOOP_LEAVE:
++ fprintf(f, "\t%i -> %i [color=red];\n", b->id, b->out[i]->id);
++ break;
++ case CFG_EDGE_BACK:
++ fprintf(f, "\t%i -> %i;\n", b->id, b->out[i]->id);
++ continue;
++ case CFG_EDGE_FAKE:
++ fprintf(f, "\t%i -> %i [style=dotted];\n", b->id, b->out[i]->id);
++ break;
++ default:
++ assert(0);
++ break;
++ }
++ if (b->out[i]->pass_seq < pc->pass_seq)
++ nv_do_print_cfgraph(pc, f, b->out[i]);
++ }
++}
++
++/* Print the control flow graph of subroutine @subr (0 == MAIN) to a file. */
++static void
++nv_print_cfgraph(struct nv_pc *pc, const char *filepath, int subr)
++{
++ FILE *f;
++
++ f = fopen(filepath, "a");
++ if (!f)
++ return;
++
++ fprintf(f, "digraph G {\n");
++
++ ++pc->pass_seq;
++
++ nv_do_print_cfgraph(pc, f, pc->root[subr]);
++
++ fprintf(f, "}\n");
++
++ fclose(f);
++}
++#endif
++
++static INLINE void
++nvc0_pc_print_binary(struct nv_pc *pc)
++{
++ unsigned i;
++
++ NOUVEAU_DBG("nvc0_pc_print_binary(%u ops)\n", pc->emit_size / 8);
++
++ for (i = 0; i < pc->emit_size / 4; i += 2) {
++ debug_printf("0x%08x ", pc->emit[i + 0]);
++ debug_printf("0x%08x ", pc->emit[i + 1]);
++ if ((i % 16) == 15)
++ debug_printf("\n");
++ }
++ debug_printf("\n");
++}
++
++static int
++nvc0_emit_program(struct nv_pc *pc)
++{
++ uint32_t *code = pc->emit;
++ int n;
++
++ NOUVEAU_DBG("emitting program: size = %u\n", pc->emit_size);
++
++ pc->emit_pos = 0;
++ for (n = 0; n < pc->num_blocks; ++n) {
++ struct nv_instruction *i;
++ struct nv_basic_block *b = pc->bb_list[n];
++
++ for (i = b->entry; i; i = i->next) {
++ nvc0_emit_instruction(pc, i);
++ pc->emit += 2;
++ pc->emit_pos += 8;
++ }
++ }
++ assert(pc->emit == &code[pc->emit_size / 4]);
++
++ pc->emit[0] = 0x00001de7;
++ pc->emit[1] = 0x80000000;
++ pc->emit_size += 8;
++
++ pc->emit = code;
++
++#ifdef NOUVEAU_DEBUG
++ nvc0_pc_print_binary(pc);
++#else
++ debug_printf("not printing binary\n");
++#endif
++ return 0;
++}
++
++int
++nvc0_generate_code(struct nvc0_translation_info *ti)
++{
++ struct nv_pc *pc;
++ int ret;
++ int i;
++
++ pc = CALLOC_STRUCT(nv_pc);
++ if (!pc)
++ return 1;
++
++ pc->is_fragprog = ti->prog->type == PIPE_SHADER_FRAGMENT;
++
++ pc->root = CALLOC(ti->num_subrs + 1, sizeof(pc->root[0]));
++ if (!pc->root) {
++ FREE(pc);
++ return 1;
++ }
++ pc->num_subroutines = ti->num_subrs;
++
++ ret = nvc0_tgsi_to_nc(pc, ti);
++ if (ret)
++ goto out;
++#if NOUVEAU_DEBUG > 1
++ nvc0_print_program(pc);
++#endif
++
++ pc->opt_reload_elim = ti->require_stores ? FALSE : TRUE;
++
++ /* optimization */
++ ret = nvc0_pc_exec_pass0(pc);
++ if (ret)
++ goto out;
++#ifdef NOUVEAU_DEBUG
++ nvc0_print_program(pc);
++#endif
++
++ /* register allocation */
++ ret = nvc0_pc_exec_pass1(pc);
++ if (ret)
++ goto out;
++#if NOUVEAU_DEBUG > 1
++ nvc0_print_program(pc);
++ nv_print_cfgraph(pc, "nvc0_shader_cfgraph.dot", 0);
++#endif
++
++ /* prepare for emission */
++ ret = nvc0_pc_exec_pass2(pc);
++ if (ret)
++ goto out;
++ assert(!(pc->emit_size % 8));
++
++ pc->emit = CALLOC(pc->emit_size / 4 + 2, 4);
++ if (!pc->emit) {
++ ret = 3;
++ goto out;
++ }
++ ret = nvc0_emit_program(pc);
++ if (ret)
++ goto out;
++
++ ti->prog->code = pc->emit;
++ ti->prog->code_base = 0;
++ ti->prog->code_size = pc->emit_size;
++ ti->prog->parm_size = 0;
++
++ ti->prog->max_gpr = MAX2(4, pc->max_reg[NV_FILE_GPR] + 1);
++
++ ti->prog->relocs = pc->reloc_entries;
++ ti->prog->num_relocs = pc->num_relocs;
++
++ NOUVEAU_DBG("SHADER TRANSLATION - %s\n", ret ? "failure" : "success");
++
++out:
++ nv_pc_free_refs(pc);
++
++ for (i = 0; i < pc->num_blocks; ++i)
++ FREE(pc->bb_list[i]);
++ if (pc->root)
++ FREE(pc->root);
++ if (ret) {
++ /* on success, these will be referenced by struct nvc0_program */
++ if (pc->emit)
++ FREE(pc->emit);
++ if (pc->immd_buf)
++ FREE(pc->immd_buf);
++ if (pc->reloc_entries)
++ FREE(pc->reloc_entries);
++ }
++ FREE(pc);
++ return ret;
++}
++
++static void
++nvbb_insert_phi(struct nv_basic_block *b, struct nv_instruction *i)
++{
++ if (!b->phi) {
++ i->prev = NULL;
++ b->phi = i;
++ i->next = b->entry;
++ if (b->entry) {
++ assert(!b->entry->prev && b->exit);
++ b->entry->prev = i;
++ } else {
++ b->entry = i;
++ b->exit = i;
++ }
++ } else {
++ assert(b->entry);
++ if (b->entry->opcode == NV_OP_PHI) { /* insert after entry */
++ assert(b->entry == b->exit);
++ b->entry->next = i;
++ i->prev = b->entry;
++ b->entry = i;
++ b->exit = i;
++ } else { /* insert before entry */
++ assert(b->entry->prev && b->exit);
++ i->next = b->entry;
++ i->prev = b->entry->prev;
++ b->entry->prev = i;
++ i->prev->next = i;
++ }
++ }
++}
++
++void
++nvc0_insn_append(struct nv_basic_block *b, struct nv_instruction *i)
++{
++ if (i->opcode == NV_OP_PHI) {
++ nvbb_insert_phi(b, i);
++ } else {
++ i->prev = b->exit;
++ if (b->exit)
++ b->exit->next = i;
++ b->exit = i;
++ if (!b->entry)
++ b->entry = i;
++ else
++ if (i->prev && i->prev->opcode == NV_OP_PHI)
++ b->entry = i;
++ }
++
++ i->bb = b;
++ b->num_instructions++;
++}
++
++void
++nvc0_insn_insert_after(struct nv_instruction *at, struct nv_instruction *ni)
++{
++ if (!at->next) {
++ nvc0_insn_append(at->bb, ni);
++ return;
++ }
++ ni->next = at->next;
++ ni->prev = at;
++ ni->next->prev = ni;
++ ni->prev->next = ni;
++}
++
++void
++nvc0_insn_insert_before(struct nv_instruction *at, struct nv_instruction *ni)
++{
++ nvc0_insn_insert_after(at, ni);
++ nvc0_insns_permute(at, ni);
++}
++
++void
++nvc0_insn_delete(struct nv_instruction *nvi)
++{
++ struct nv_basic_block *b = nvi->bb;
++ int s;
++
++ /* debug_printf("REM: "); nv_print_instruction(nvi); */
++
++ for (s = 0; s < 6 && nvi->src[s]; ++s)
++ nv_reference(NULL, nvi, s, NULL);
++
++ if (nvi->next)
++ nvi->next->prev = nvi->prev;
++ else {
++ assert(nvi == b->exit);
++ b->exit = nvi->prev;
++ }
++
++ if (nvi->prev)
++ nvi->prev->next = nvi->next;
++
++ if (nvi == b->entry) {
++ /* PHIs don't get hooked to b->entry */
++ b->entry = nvi->next;
++ assert(!nvi->prev || nvi->prev->opcode == NV_OP_PHI);
++ }
++
++ if (nvi == b->phi) {
++ if (nvi->opcode != NV_OP_PHI)
++ NOUVEAU_DBG("NOTE: b->phi points to non-PHI instruction\n");
++
++ assert(!nvi->prev);
++ if (!nvi->next || nvi->next->opcode != NV_OP_PHI)
++ b->phi = NULL;
++ else
++ b->phi = nvi->next;
++ }
++}
++
++void
++nvc0_insns_permute(struct nv_instruction *i1, struct nv_instruction *i2)
++{
++ struct nv_basic_block *b = i1->bb;
++
++ assert(i1->opcode != NV_OP_PHI &&
++ i2->opcode != NV_OP_PHI);
++ assert(i1->next == i2);
++
++ if (b->exit == i2)
++ b->exit = i1;
++
++ if (b->entry == i1)
++ b->entry = i2;
++
++ i2->prev = i1->prev;
++ i1->next = i2->next;
++ i2->next = i1;
++ i1->prev = i2;
++
++ if (i2->prev)
++ i2->prev->next = i2;
++ if (i1->next)
++ i1->next->prev = i1;
++}
++
++void
++nvc0_bblock_attach(struct nv_basic_block *parent,
++ struct nv_basic_block *b, ubyte edge_kind)
++{
++ assert(b->num_in < 8);
++
++ if (parent->out[0]) {
++ assert(!parent->out[1]);
++ parent->out[1] = b;
++ parent->out_kind[1] = edge_kind;
++ } else {
++ parent->out[0] = b;
++ parent->out_kind[0] = edge_kind;
++ }
++
++ b->in[b->num_in] = parent;
++ b->in_kind[b->num_in++] = edge_kind;
++}
++
++/* NOTE: all BRKs are treated as conditional, so there are 2 outgoing BBs */
++
++boolean
++nvc0_bblock_dominated_by(struct nv_basic_block *b, struct nv_basic_block *d)
++{
++ int j;
++
++ if (b == d)
++ return TRUE;
++
++ for (j = 0; j < b->num_in; ++j)
++ if ((b->in_kind[j] != CFG_EDGE_BACK) &&
++ !nvc0_bblock_dominated_by(b->in[j], d))
++ return FALSE;
++
++ return j ? TRUE : FALSE;
++}
++
++/* check if @bf (future) can be reached from @bp (past), stop at @bt */
++boolean
++nvc0_bblock_reachable_by(struct nv_basic_block *bf, struct nv_basic_block *bp,
++ struct nv_basic_block *bt)
++{
++ struct nv_basic_block *q[NV_PC_MAX_BASIC_BLOCKS], *b;
++ int i, p, n;
++
++ p = 0;
++ n = 1;
++ q[0] = bp;
++
++ while (p < n) {
++ b = q[p++];
++
++ if (b == bf)
++ break;
++ if (b == bt)
++ continue;
++ assert(n <= (1024 - 2));
++
++ for (i = 0; i < 2; ++i) {
++ if (b->out[i] && !IS_WALL_EDGE(b->out_kind[i]) && !b->out[i]->priv) {
++ q[n] = b->out[i];
++ q[n++]->priv = 1;
++ }
++ }
++ }
++ for (--n; n >= 0; --n)
++ q[n]->priv = 0;
++
++ return (b == bf);
++}
++
++static struct nv_basic_block *
++nvbb_find_dom_frontier(struct nv_basic_block *b, struct nv_basic_block *df)
++{
++ struct nv_basic_block *out;
++ int i;
++
++ if (!nvc0_bblock_dominated_by(df, b)) {
++ for (i = 0; i < df->num_in; ++i) {
++ if (df->in_kind[i] == CFG_EDGE_BACK)
++ continue;
++ if (nvc0_bblock_dominated_by(df->in[i], b))
++ return df;
++ }
++ }
++ for (i = 0; i < 2 && df->out[i]; ++i) {
++ if (df->out_kind[i] == CFG_EDGE_BACK)
++ continue;
++ if ((out = nvbb_find_dom_frontier(b, df->out[i])))
++ return out;
++ }
++ return NULL;
++}
++
++struct nv_basic_block *
++nvc0_bblock_dom_frontier(struct nv_basic_block *b)
++{
++ struct nv_basic_block *df;
++ int i;
++
++ for (i = 0; i < 2 && b->out[i]; ++i)
++ if ((df = nvbb_find_dom_frontier(b, b->out[i])))
++ return df;
++ return NULL;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_pc.h b/src/gallium/drivers/nvc0/nvc0_pc.h
+new file mode 100644
+index 0000000..969cc68
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_pc.h
+@@ -0,0 +1,653 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#ifndef __NVC0_COMPILER_H__
++#define __NVC0_COMPILER_H__
++
++#include <stdio.h>
++
++#ifndef NOUVEAU_DBG
++#ifdef NOUVEAU_DEBUG
++# define NOUVEAU_DBG(args...) debug_printf(args);
++#else
++# define NOUVEAU_DBG(args...)
++#endif
++#endif
++
++#ifndef NOUVEAU_ERR
++#define NOUVEAU_ERR(fmt, args...) \
++ fprintf(stderr, "%s:%d - "fmt, __FUNCTION__, __LINE__, ##args);
++#endif
++
++#include "pipe/p_defines.h"
++#include "util/u_inlines.h"
++#include "util/u_memory.h"
++#include "util/u_double_list.h"
++
++/* pseudo opcodes */
++#define NV_OP_UNDEF 0
++#define NV_OP_BIND 1
++#define NV_OP_MERGE 2
++#define NV_OP_PHI 3
++#define NV_OP_SELECT 4
++#define NV_OP_NOP 5
++
++/**
++ * BIND forces source operand i into the same register as destination operand i,
++ * and the operands will be assigned consecutive registers (needed for TEX)
++ * SELECT forces its multiple source operands and its destination operand into
++ * one and the same register.
++ */
++
++/* base opcodes */
++#define NV_OP_LD 6
++#define NV_OP_ST 7
++#define NV_OP_MOV 8
++#define NV_OP_AND 9
++#define NV_OP_OR 10
++#define NV_OP_XOR 11
++#define NV_OP_SHL 12
++#define NV_OP_SHR 13
++#define NV_OP_NOT 14
++#define NV_OP_SET 15
++#define NV_OP_ADD 16
++#define NV_OP_SUB 17
++#define NV_OP_MUL 18
++#define NV_OP_MAD 19
++#define NV_OP_ABS 20
++#define NV_OP_NEG 21
++#define NV_OP_MAX 22
++#define NV_OP_MIN 23
++#define NV_OP_CVT 24
++#define NV_OP_CEIL 25
++#define NV_OP_FLOOR 26
++#define NV_OP_TRUNC 27
++#define NV_OP_SAD 28
++
++/* shader opcodes */
++#define NV_OP_VFETCH 29
++#define NV_OP_PFETCH 30
++#define NV_OP_EXPORT 31
++#define NV_OP_LINTERP 32
++#define NV_OP_PINTERP 33
++#define NV_OP_EMIT 34
++#define NV_OP_RESTART 35
++#define NV_OP_TEX 36
++#define NV_OP_TXB 37
++#define NV_OP_TXL 38
++#define NV_OP_TXF 39
++#define NV_OP_TXQ 40
++#define NV_OP_QUADOP 41
++#define NV_OP_DFDX 42
++#define NV_OP_DFDY 43
++#define NV_OP_KIL 44
++
++/* control flow opcodes */
++#define NV_OP_BRA 45
++#define NV_OP_CALL 46
++#define NV_OP_RET 47
++#define NV_OP_EXIT 48
++#define NV_OP_BREAK 49
++#define NV_OP_BREAKADDR 50
++#define NV_OP_JOINAT 51
++#define NV_OP_JOIN 52
++
++/* typed opcodes */
++#define NV_OP_ADD_F32 NV_OP_ADD
++#define NV_OP_ADD_B32 53
++#define NV_OP_MUL_F32 NV_OP_MUL
++#define NV_OP_MUL_B32 54
++#define NV_OP_ABS_F32 NV_OP_ABS
++#define NV_OP_ABS_S32 55
++#define NV_OP_NEG_F32 NV_OP_NEG
++#define NV_OP_NEG_S32 56
++#define NV_OP_MAX_F32 NV_OP_MAX
++#define NV_OP_MAX_S32 57
++#define NV_OP_MAX_U32 58
++#define NV_OP_MIN_F32 NV_OP_MIN
++#define NV_OP_MIN_S32 59
++#define NV_OP_MIN_U32 60
++#define NV_OP_SET_F32 61
++#define NV_OP_SET_S32 62
++#define NV_OP_SET_U32 63
++#define NV_OP_SAR 64
++#define NV_OP_RCP 65
++#define NV_OP_RSQ 66
++#define NV_OP_LG2 67
++#define NV_OP_SIN 68
++#define NV_OP_COS 69
++#define NV_OP_EX2 70
++#define NV_OP_PRESIN 71
++#define NV_OP_PREEX2 72
++#define NV_OP_SAT 73
++
++/* newly added opcodes */
++#define NV_OP_SET_F32_AND 74
++#define NV_OP_SET_F32_OR 75
++#define NV_OP_SET_F32_XOR 76
++#define NV_OP_SELP 77
++#define NV_OP_SLCT 78
++#define NV_OP_SLCT_F32 NV_OP_SLCT
++#define NV_OP_SLCT_S32 79
++#define NV_OP_SLCT_U32 80
++#define NV_OP_SUB_F32 NV_OP_SUB
++#define NV_OP_SUB_S32 81
++#define NV_OP_MAD_F32 NV_OP_MAD
++#define NV_OP_FSET_F32 82
++#define NV_OP_TXG 83
++
++#define NV_OP_COUNT 84
++
++/* nv50 files omitted */
++#define NV_FILE_GPR 0
++#define NV_FILE_COND 1
++#define NV_FILE_PRED 2
++#define NV_FILE_IMM 16
++#define NV_FILE_MEM_S 32
++#define NV_FILE_MEM_V 34
++#define NV_FILE_MEM_A 35
++#define NV_FILE_MEM_L 48
++#define NV_FILE_MEM_G 64
++#define NV_FILE_MEM_C(i) (80 + i)
++
++#define NV_IS_MEMORY_FILE(f) ((f) >= NV_FILE_MEM_S)
++
++#define NV_MOD_NEG 1
++#define NV_MOD_ABS 2
++#define NV_MOD_NOT 4
++#define NV_MOD_SAT 8
++
++#define NV_TYPE_U8 0x00
++#define NV_TYPE_S8 0x01
++#define NV_TYPE_U16 0x02
++#define NV_TYPE_S16 0x03
++#define NV_TYPE_U32 0x04
++#define NV_TYPE_S32 0x05
++#define NV_TYPE_P32 0x07
++#define NV_TYPE_F32 0x09
++#define NV_TYPE_F64 0x0b
++#define NV_TYPE_VEC(x, n) (NV_TYPE_##x | (n << 4))
++#define NV_TYPE_ANY 0xff
++
++#define NV_TYPE_ISINT(t) ((t) < 7)
++#define NV_TYPE_ISSGD(t) ((t) & 1)
++
++#define NV_CC_FL 0x0
++#define NV_CC_LT 0x1
++#define NV_CC_EQ 0x2
++#define NV_CC_LE 0x3
++#define NV_CC_GT 0x4
++#define NV_CC_NE 0x5
++#define NV_CC_GE 0x6
++#define NV_CC_U 0x8
++#define NV_CC_TR 0xf
++#define NV_CC_O 0x10
++#define NV_CC_C 0x11
++#define NV_CC_A 0x12
++#define NV_CC_S 0x13
++
++#define NV_PC_MAX_INSTRUCTIONS 2048
++#define NV_PC_MAX_VALUES (NV_PC_MAX_INSTRUCTIONS * 4)
++
++#define NV_PC_MAX_BASIC_BLOCKS 1024
++
++struct nv_op_info {
++ uint base; /* e.g. ADD_S32 -> ADD */
++ char name[12];
++ uint8_t type;
++ uint8_t mods;
++ unsigned flow : 1;
++ unsigned commutative : 1;
++ unsigned vector : 1;
++ unsigned predicate : 1;
++ unsigned pseudo : 1;
++ unsigned immediate : 3;
++ unsigned memory : 3;
++};
++
++extern struct nv_op_info nvc0_op_info_table[];
++
++#define NV_BASEOP(op) (nvc0_op_info_table[op].base)
++#define NV_OPTYPE(op) (nvc0_op_info_table[op].type)
++
++static INLINE uint
++nv_op_base(uint opcode)
++{
++ return nvc0_op_info_table[opcode].base;
++}
++
++static INLINE boolean
++nv_is_texture_op(uint opcode)
++{
++ return (opcode >= NV_OP_TEX && opcode <= NV_OP_TXQ);
++}
++
++static INLINE boolean
++nv_is_vector_op(uint opcode)
++{
++ return nvc0_op_info_table[opcode].vector ? TRUE : FALSE;
++}
++
++static INLINE boolean
++nv_op_commutative(uint opcode)
++{
++ return nvc0_op_info_table[opcode].commutative ? TRUE : FALSE;
++}
++
++static INLINE uint8_t
++nv_op_supported_src_mods(uint opcode)
++{
++ return nvc0_op_info_table[opcode].mods;
++}
++
++static INLINE boolean
++nv_op_predicateable(uint opcode)
++{
++ return nvc0_op_info_table[opcode].predicate ? TRUE : FALSE;
++}
++
++static INLINE uint
++nv_type_order(ubyte type)
++{
++ switch (type & 0xf) {
++ case NV_TYPE_U8:
++ case NV_TYPE_S8:
++ return 0;
++ case NV_TYPE_U16:
++ case NV_TYPE_S16:
++ return 1;
++ case NV_TYPE_U32:
++ case NV_TYPE_F32:
++ case NV_TYPE_S32:
++ case NV_TYPE_P32:
++ return 2;
++ case NV_TYPE_F64:
++ return 3;
++ }
++ assert(0);
++ return 0;
++}
++
++static INLINE uint
++nv_type_sizeof(ubyte type)
++{
++ if (type & 0xf0)
++ return (1 << nv_type_order(type)) * (type >> 4);
++ return 1 << nv_type_order(type);
++}
++
++static INLINE uint
++nv_type_sizeof_base(ubyte type)
++{
++ return 1 << nv_type_order(type);
++}
++
++struct nv_reg {
++ uint32_t address; /* for memory locations */
++ int id; /* for registers */
++ ubyte file;
++ ubyte size;
++ union {
++ int32_t s32;
++ int64_t s64;
++ uint64_t u64;
++ uint32_t u32;
++ float f32;
++ double f64;
++ } imm;
++};
++
++struct nv_range {
++ struct nv_range *next;
++ int bgn;
++ int end;
++};
++
++struct nv_ref;
++
++struct nv_value {
++ struct nv_reg reg;
++ struct nv_instruction *insn;
++ struct nv_value *join;
++ struct nv_ref *last_use;
++ int n;
++ struct nv_range *livei;
++ int refc;
++ struct nv_value *next;
++ struct nv_value *prev;
++};
++
++struct nv_ref {
++ struct nv_value *value;
++ struct nv_instruction *insn;
++ struct list_head list; /* connects uses of the same value */
++ uint8_t mod;
++ uint8_t flags;
++};
++
++struct nv_basic_block;
++
++struct nv_instruction {
++ struct nv_instruction *next;
++ struct nv_instruction *prev;
++ uint opcode;
++ uint serial;
++
++ struct nv_value *def[5];
++ struct nv_ref *src[6];
++
++ int8_t predicate; /* index of predicate src */
++ int8_t indirect; /* index of pointer src */
++
++ union {
++ struct {
++ uint8_t t; /* TIC binding */
++ uint8_t s; /* TSC binding */
++ } tex;
++ struct {
++ uint8_t d; /* output type */
++ uint8_t s; /* input type */
++ } cvt;
++ } ext;
++
++ struct nv_basic_block *bb;
++ struct nv_basic_block *target; /* target block of control flow insn */
++
++ unsigned cc : 5; /* condition code */
++ unsigned fixed : 1; /* don't optimize away (prematurely) */
++ unsigned terminator : 1;
++ unsigned join : 1;
++ unsigned set_cond : 4; /* 2nd byte */
++ unsigned saturate : 1;
++ unsigned centroid : 1;
++ unsigned flat : 1;
++ unsigned patch : 1;
++ unsigned lanes : 4; /* 3rd byte */
++ unsigned tex_dim : 2;
++ unsigned tex_array : 1;
++ unsigned tex_cube : 1;
++ unsigned tex_shadow : 1; /* 4th byte */
++ unsigned tex_live : 1;
++ unsigned tex_mask : 4;
++
++ uint8_t quadop;
++};
++
++static INLINE int
++nvi_vector_size(struct nv_instruction *nvi)
++{
++ int i;
++ assert(nvi);
++ for (i = 0; i < 5 && nvi->def[i]; ++i);
++ return i;
++}
++
++#define CFG_EDGE_FORWARD 0
++#define CFG_EDGE_BACK 1
++#define CFG_EDGE_LOOP_ENTER 2
++#define CFG_EDGE_LOOP_LEAVE 4
++#define CFG_EDGE_FAKE 8
++
++/* 'WALL' edge means where reachability check doesn't follow */
++/* 'LOOP' edge means just having to do with loops */
++#define IS_LOOP_EDGE(k) ((k) & 7)
++#define IS_WALL_EDGE(k) ((k) & 9)
++
++struct nv_basic_block {
++ struct nv_instruction *entry; /* first non-phi instruction */
++ struct nv_instruction *exit;
++ struct nv_instruction *phi; /* very first instruction */
++ int num_instructions;
++
++ struct nv_basic_block *out[2]; /* no indirect branches -> 2 */
++ struct nv_basic_block *in[8]; /* hope that suffices */
++ uint num_in;
++ ubyte out_kind[2];
++ ubyte in_kind[8];
++
++ int id;
++ int subroutine;
++ uint priv; /* reset to 0 after you're done */
++ uint pass_seq;
++
++ uint32_t emit_pos; /* position, size in emitted code (in bytes) */
++ uint32_t emit_size;
++
++ uint32_t live_set[NV_PC_MAX_VALUES / 32];
++};
++
++struct nvc0_translation_info;
++
++struct nv_pc {
++ struct nv_basic_block **root;
++ struct nv_basic_block *current_block;
++ struct nv_basic_block *parent_block;
++
++ int loop_nesting_bound;
++ uint pass_seq;
++
++ struct nv_value values[NV_PC_MAX_VALUES];
++ struct nv_instruction instructions[NV_PC_MAX_INSTRUCTIONS];
++ struct nv_ref **refs;
++ struct nv_basic_block *bb_list[NV_PC_MAX_BASIC_BLOCKS];
++ int num_values;
++ int num_instructions;
++ int num_refs;
++ int num_blocks;
++ int num_subroutines;
++
++ int max_reg[4];
++
++ uint32_t *immd_buf; /* populated on emit */
++ unsigned immd_count;
++
++ uint32_t *emit;
++ uint32_t emit_size;
++ uint32_t emit_pos;
++
++ void *reloc_entries;
++ unsigned num_relocs;
++
++ /* optimization enables */
++ boolean opt_reload_elim;
++ boolean is_fragprog;
++};
++
++void nvc0_insn_append(struct nv_basic_block *, struct nv_instruction *);
++void nvc0_insn_insert_before(struct nv_instruction *, struct nv_instruction *);
++void nvc0_insn_insert_after(struct nv_instruction *, struct nv_instruction *);
++
++static INLINE struct nv_instruction *
++nv_alloc_instruction(struct nv_pc *pc, uint opcode)
++{
++ struct nv_instruction *insn;
++
++ insn = &pc->instructions[pc->num_instructions++];
++ assert(pc->num_instructions < NV_PC_MAX_INSTRUCTIONS);
++
++ insn->opcode = opcode;
++ insn->cc = 0;
++ insn->indirect = -1;
++ insn->predicate = -1;
++
++ return insn;
++}
++
++static INLINE struct nv_instruction *
++new_instruction(struct nv_pc *pc, uint opcode)
++{
++ struct nv_instruction *insn = nv_alloc_instruction(pc, opcode);
++
++ nvc0_insn_append(pc->current_block, insn);
++ return insn;
++}
++
++static INLINE struct nv_instruction *
++new_instruction_at(struct nv_pc *pc, struct nv_instruction *at, uint opcode)
++{
++ struct nv_instruction *insn = nv_alloc_instruction(pc, opcode);
++
++ nvc0_insn_insert_after(at, insn);
++ return insn;
++}
++
++static INLINE struct nv_value *
++new_value(struct nv_pc *pc, ubyte file, ubyte size)
++{
++ struct nv_value *value = &pc->values[pc->num_values];
++
++ assert(pc->num_values < NV_PC_MAX_VALUES - 1);
++
++ value->n = pc->num_values++;
++ value->join = value;
++ value->reg.id = -1;
++ value->reg.file = file;
++ value->reg.size = size;
++ return value;
++}
++
++static INLINE struct nv_value *
++new_value_like(struct nv_pc *pc, struct nv_value *like)
++{
++ return new_value(pc, like->reg.file, like->reg.size);
++}
++
++static INLINE struct nv_ref *
++new_ref(struct nv_pc *pc, struct nv_value *val)
++{
++ int i;
++ struct nv_ref *ref;
++
++ if ((pc->num_refs % 64) == 0) {
++ const unsigned old_size = pc->num_refs * sizeof(struct nv_ref *);
++ const unsigned new_size = (pc->num_refs + 64) * sizeof(struct nv_ref *);
++
++ pc->refs = REALLOC(pc->refs, old_size, new_size);
++
++ ref = CALLOC(64, sizeof(struct nv_ref));
++ for (i = 0; i < 64; ++i)
++ pc->refs[pc->num_refs + i] = &ref[i];
++ }
++
++ ref = pc->refs[pc->num_refs++];
++ ref->value = val;
++
++ LIST_INITHEAD(&ref->list);
++
++ ++val->refc;
++ return ref;
++}
++
++static INLINE struct nv_basic_block *
++new_basic_block(struct nv_pc *pc)
++{
++ struct nv_basic_block *bb;
++
++ if (pc->num_blocks >= NV_PC_MAX_BASIC_BLOCKS)
++ return NULL;
++
++ bb = CALLOC_STRUCT(nv_basic_block);
++
++ bb->id = pc->num_blocks;
++ pc->bb_list[pc->num_blocks++] = bb;
++ return bb;
++}
++
++static INLINE void
++nv_reference(struct nv_pc *pc,
++ struct nv_instruction *nvi, int c, struct nv_value *s)
++{
++ struct nv_ref **d = &nvi->src[c];
++ assert(c < 6);
++
++ if (*d) {
++ --(*d)->value->refc;
++ LIST_DEL(&(*d)->list);
++ }
++
++ if (s) {
++ if (!*d) {
++ *d = new_ref(pc, s);
++ (*d)->insn = nvi;
++ } else {
++ LIST_DEL(&(*d)->list);
++ (*d)->value = s;
++ ++(s->refc);
++ }
++ if (!s->last_use)
++ s->last_use = *d;
++ else
++ LIST_ADDTAIL(&s->last_use->list, &(*d)->list);
++
++ s->last_use = *d;
++ (*d)->insn = nvi;
++ } else {
++ *d = NULL;
++ }
++}
++
++/* nvc0_emit.c */
++void nvc0_emit_instruction(struct nv_pc *, struct nv_instruction *);
++
++/* nvc0_print.c */
++const char *nvc0_opcode_name(uint opcode);
++void nvc0_print_instruction(struct nv_instruction *);
++
++/* nvc0_pc.c */
++void nvc0_print_function(struct nv_basic_block *root);
++void nvc0_print_program(struct nv_pc *);
++
++boolean nvc0_insn_can_load(struct nv_instruction *, int s,
++ struct nv_instruction *);
++boolean nvc0_insn_is_predicateable(struct nv_instruction *);
++
++int nvc0_insn_refcount(struct nv_instruction *);
++void nvc0_insn_delete(struct nv_instruction *);
++void nvc0_insns_permute(struct nv_instruction *prev, struct nv_instruction *);
++
++void nvc0_bblock_attach(struct nv_basic_block *parent,
++ struct nv_basic_block *child, ubyte edge_kind);
++boolean nvc0_bblock_dominated_by(struct nv_basic_block *,
++ struct nv_basic_block *);
++boolean nvc0_bblock_reachable_by(struct nv_basic_block *future,
++ struct nv_basic_block *past,
++ struct nv_basic_block *final);
++struct nv_basic_block *nvc0_bblock_dom_frontier(struct nv_basic_block *);
++
++int nvc0_pc_replace_value(struct nv_pc *pc,
++ struct nv_value *old_val,
++ struct nv_value *new_val);
++
++struct nv_value *nvc0_pc_find_immediate(struct nv_ref *);
++struct nv_value *nvc0_pc_find_constant(struct nv_ref *);
++
++typedef void (*nv_pc_pass_func)(void *priv, struct nv_basic_block *b);
++
++void nvc0_pc_pass_in_order(struct nv_basic_block *, nv_pc_pass_func, void *);
++
++int nvc0_pc_exec_pass0(struct nv_pc *pc);
++int nvc0_pc_exec_pass1(struct nv_pc *pc);
++int nvc0_pc_exec_pass2(struct nv_pc *pc);
++
++int nvc0_tgsi_to_nc(struct nv_pc *, struct nvc0_translation_info *);
++
++#endif // NV50_COMPILER_H
+diff --git a/src/gallium/drivers/nvc0/nvc0_pc_emit.c b/src/gallium/drivers/nvc0/nvc0_pc_emit.c
+new file mode 100644
+index 0000000..db8055d
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_pc_emit.c
+@@ -0,0 +1,979 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "nvc0_pc.h"
++#include "nvc0_program.h"
++
++#define NVC0_FIXUP_CODE_RELOC 0
++#define NVC0_FIXUP_DATA_RELOC 1
++
++struct nvc0_fixup {
++ uint8_t type;
++ int8_t shift;
++ uint32_t mask;
++ uint32_t data;
++ uint32_t ofst;
++};
++
++void
++nvc0_relocate_program(struct nvc0_program *prog,
++ uint32_t code_base,
++ uint32_t data_base)
++{
++ struct nvc0_fixup *f = (struct nvc0_fixup *)prog->relocs;
++ unsigned i;
++
++ for (i = 0; i < prog->num_relocs; ++i) {
++ uint32_t data;
++
++ switch (f[i].type) {
++ case NVC0_FIXUP_CODE_RELOC: data = code_base + f[i].data; break;
++ case NVC0_FIXUP_DATA_RELOC: data = data_base + f[i].data; break;
++ default:
++ data = f[i].data;
++ break;
++ }
++ data = (f[i].shift < 0) ? (data >> -f[i].shift) : (data << f[i].shift);
++
++ prog->code[f[i].ofst / 4] &= ~f[i].mask;
++ prog->code[f[i].ofst / 4] |= data & f[i].mask;
++ }
++}
++
++static void
++create_fixup(struct nv_pc *pc, uint8_t ty,
++ int w, uint32_t data, uint32_t m, int s)
++{
++ struct nvc0_fixup *f;
++
++ const unsigned size = sizeof(struct nvc0_fixup);
++ const unsigned n = pc->num_relocs;
++
++ if (!(n % 8))
++ pc->reloc_entries = REALLOC(pc->reloc_entries, n * size, (n + 8) * size);
++
++ f = (struct nvc0_fixup *)pc->reloc_entries;
++
++ f[n].ofst = pc->emit_pos + w * 4;
++ f[n].type = ty;
++ f[n].data = data;
++ f[n].mask = m;
++ f[n].shift = s;
++
++ ++pc->num_relocs;
++}
++
++static INLINE ubyte
++SSIZE(struct nv_instruction *nvi, int s)
++{
++ return nvi->src[s]->value->reg.size;
++}
++
++static INLINE ubyte
++DSIZE(struct nv_instruction *nvi, int d)
++{
++ return nvi->def[d]->reg.size;
++}
++
++static INLINE struct nv_reg *
++SREG(struct nv_ref *ref)
++{
++ if (!ref)
++ return NULL;
++ return &ref->value->join->reg;
++}
++
++static INLINE struct nv_reg *
++DREG(struct nv_value *val)
++{
++ if (!val)
++ return NULL;
++ return &val->join->reg;
++}
++
++static INLINE ubyte
++SFILE(struct nv_instruction *nvi, int s)
++{
++ return nvi->src[s]->value->reg.file;
++}
++
++static INLINE ubyte
++DFILE(struct nv_instruction *nvi, int d)
++{
++ return nvi->def[0]->reg.file;
++}
++
++static INLINE void
++SID(struct nv_pc *pc, struct nv_ref *ref, int pos)
++{
++ pc->emit[pos / 32] |= (SREG(ref) ? SREG(ref)->id : 63) << (pos % 32);
++}
++
++static INLINE void
++DID(struct nv_pc *pc, struct nv_value *val, int pos)
++{
++ pc->emit[pos / 32] |= (DREG(val) ? DREG(val)->id : 63) << (pos % 32);
++}
++
++static INLINE uint32_t
++get_immd_u32(struct nv_ref *ref) /* XXX: dependent on [0]:2 */
++{
++ assert(ref->value->reg.file == NV_FILE_IMM);
++ return ref->value->reg.imm.u32;
++}
++
++static INLINE void
++set_immd_u32_l(struct nv_pc *pc, uint32_t u32)
++{
++ pc->emit[0] |= (u32 & 0x3f) << 26;
++ pc->emit[1] |= u32 >> 6;
++}
++
++static INLINE void
++set_immd_u32(struct nv_pc *pc, uint32_t u32)
++{
++ if ((pc->emit[0] & 0xf) == 0x2) {
++ set_immd_u32_l(pc, u32);
++ } else
++ if ((pc->emit[0] & 0xf) == 0x3) {
++ assert(!(pc->emit[1] & 0xc000));
++ pc->emit[1] |= 0xc000;
++ assert(!(u32 & 0xfff00000));
++ set_immd_u32_l(pc, u32);
++ } else {
++ assert(!(pc->emit[1] & 0xc000));
++ pc->emit[1] |= 0xc000;
++ assert(!(u32 & 0xfff));
++ set_immd_u32_l(pc, u32 >> 12);
++ }
++}
++
++static INLINE void
++set_immd(struct nv_pc *pc, struct nv_instruction *i, int s)
++{
++ set_immd_u32(pc, get_immd_u32(i->src[s]));
++}
++
++static INLINE void
++DVS(struct nv_pc *pc, struct nv_instruction *i)
++{
++ uint s = i->def[0]->reg.size;
++ int n;
++ for (n = 1; n < 4 && i->def[n]; ++n)
++ s += i->def[n]->reg.size;
++ pc->emit[0] |= ((s / 4) - 1) << 5;
++}
++
++static INLINE void
++SVS(struct nv_pc *pc, struct nv_ref *src)
++{
++ pc->emit[0] |= (SREG(src)->size / 4 - 1) << 5;
++}
++
++static void
++set_pred(struct nv_pc *pc, struct nv_instruction *i)
++{
++ if (i->predicate >= 0) {
++ SID(pc, i->src[i->predicate], 6);
++ if (i->cc)
++ pc->emit[0] |= 0x2000; /* negate */
++ } else {
++ pc->emit[0] |= 0x1c00;
++ }
++}
++
++static INLINE void
++set_address_16(struct nv_pc *pc, struct nv_ref *src)
++{
++ pc->emit[0] |= (src->value->reg.address & 0x003f) << 26;
++ pc->emit[1] |= (src->value->reg.address & 0xffc0) >> 6;
++}
++
++static INLINE unsigned
++const_space_index(struct nv_instruction *i, int s)
++{
++ return SFILE(i, s) - NV_FILE_MEM_C(0);
++}
++
++static void
++emit_flow(struct nv_pc *pc, struct nv_instruction *i, uint8_t op)
++{
++ pc->emit[0] = 0x00000007;
++ pc->emit[1] = op << 24;
++
++ if (op == 0x40 || (op >= 0x80 && op <= 0x98)) {
++ /* bra, exit, ret or kil */
++ pc->emit[0] |= 0x1e0;
++ set_pred(pc, i);
++ }
++
++ if (i->target) {
++ int32_t pcrel = i->target->emit_pos - (pc->emit_pos + 8);
++
++ /* we will need relocations only for global functions */
++ /*
++ create_fixup(pc, NVC0_FIXUP_CODE_RELOC, 0, pos, 26, 0xfc000000);
++ create_fixup(pc, NVC0_FIXUP_CODE_RELOC, 1, pos, -6, 0x0001ffff);
++ */
++
++ pc->emit[0] |= (pcrel & 0x3f) << 26;
++ pc->emit[1] |= (pcrel >> 6) & 0x1ffff;
++ }
++}
++
++/* doesn't work for vfetch, export, ld, st, mov ... */
++static void
++emit_form_0(struct nv_pc *pc, struct nv_instruction *i)
++{
++ int s;
++
++ set_pred(pc, i);
++
++ DID(pc, i->def[0], 14);
++
++ for (s = 0; s < 3 && i->src[s]; ++s) {
++ if (SFILE(i, s) >= NV_FILE_MEM_C(0) &&
++ SFILE(i, s) <= NV_FILE_MEM_C(15)) {
++ assert(!(pc->emit[1] & 0xc000));
++ assert(s <= 1);
++ pc->emit[1] |= 0x4000 | (const_space_index(i, s) << 10);
++ set_address_16(pc, i->src[s]);
++ } else
++ if (SFILE(i, s) == NV_FILE_GPR) {
++ SID(pc, i->src[s], s ? ((s == 2) ? 49 : 26) : 20);
++ } else
++ if (SFILE(i, s) == NV_FILE_IMM) {
++ assert(!(pc->emit[1] & 0xc000));
++ assert(s == 1 || i->opcode == NV_OP_MOV);
++ set_immd(pc, i, s);
++ }
++ }
++}
++
++static void
++emit_form_1(struct nv_pc *pc, struct nv_instruction *i)
++{
++ int s;
++
++ set_pred(pc, i);
++
++ DID(pc, i->def[0], 14);
++
++ for (s = 0; s < 1 && i->src[s]; ++s) {
++ if (SFILE(i, s) >= NV_FILE_MEM_C(0) &&
++ SFILE(i, s) <= NV_FILE_MEM_C(15)) {
++ assert(!(pc->emit[1] & 0xc000));
++ assert(s <= 1);
++ pc->emit[1] |= 0x4000 | (const_space_index(i, s) << 10);
++ set_address_16(pc, i->src[s]);
++ } else
++ if (SFILE(i, s) == NV_FILE_GPR) {
++ SID(pc, i->src[s], 26);
++ } else
++ if (SFILE(i, s) == NV_FILE_IMM) {
++ assert(!(pc->emit[1] & 0xc000));
++ assert(s == 1 || i->opcode == NV_OP_MOV);
++ set_immd(pc, i, s);
++ }
++ }
++}
++
++static void
++emit_neg_abs_1_2(struct nv_pc *pc, struct nv_instruction *i)
++{
++ if (i->src[0]->mod & NV_MOD_ABS)
++ pc->emit[0] |= 1 << 7;
++ if (i->src[0]->mod & NV_MOD_NEG)
++ pc->emit[0] |= 1 << 9;
++ if (i->src[1]->mod & NV_MOD_ABS)
++ pc->emit[0] |= 1 << 6;
++ if (i->src[1]->mod & NV_MOD_NEG)
++ pc->emit[0] |= 1 << 8;
++}
++
++static void
++emit_add_f32(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000000;
++ pc->emit[1] = 0x50000000;
++
++ emit_form_0(pc, i);
++
++ emit_neg_abs_1_2(pc, i);
++
++ if (i->saturate)
++ pc->emit[1] |= 1 << 17;
++}
++
++static void
++emit_mul_f32(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000000;
++ pc->emit[1] = 0x58000000;
++
++ emit_form_0(pc, i);
++
++ if ((i->src[0]->mod ^ i->src[1]->mod) & NV_MOD_NEG)
++ pc->emit[1] |= 1 << 25;
++
++ if (i->saturate)
++ pc->emit[0] |= 1 << 5;
++}
++
++static void
++emit_mad_f32(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000000;
++ pc->emit[1] = 0x30000000;
++
++ emit_form_0(pc, i);
++
++ if ((i->src[0]->mod ^ i->src[1]->mod) & NV_MOD_NEG)
++ pc->emit[0] |= 1 << 9;
++
++ if (i->src[2]->mod & NV_MOD_NEG)
++ pc->emit[0] |= 1 << 8;
++
++ if (i->saturate)
++ pc->emit[0] |= 1 << 5;
++}
++
++static void
++emit_minmax(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000000;
++ pc->emit[1] = 0x08000000;
++
++ if (NV_BASEOP(i->opcode) == NV_OP_MAX)
++ pc->emit[1] |= 0x001e0000;
++ else
++ pc->emit[1] |= 0x000e0000; /* predicate ? */
++
++ emit_form_0(pc, i);
++
++ emit_neg_abs_1_2(pc, i);
++
++ switch (i->opcode) {
++ case NV_OP_MIN_U32:
++ case NV_OP_MAX_U32:
++ pc->emit[0] |= 3;
++ break;
++ case NV_OP_MIN_S32:
++ case NV_OP_MAX_S32:
++ pc->emit[0] |= 3 | (1 << 5);
++ break;
++ case NV_OP_MIN_F32:
++ case NV_OP_MAX_F32:
++ default:
++ break;
++ }
++}
++
++static void
++emit_tex(struct nv_pc *pc, struct nv_instruction *i)
++{
++ int src1 = i->tex_array + i->tex_dim + i->tex_cube;
++
++ pc->emit[0] = 0x00000086;
++ pc->emit[1] = 0x80000000;
++
++ switch (i->opcode) {
++ case NV_OP_TEX: pc->emit[1] = 0x80000000; break;
++ case NV_OP_TXB: pc->emit[1] = 0x84000000; break;
++ case NV_OP_TXL: pc->emit[1] = 0x86000000; break;
++ case NV_OP_TXF: pc->emit[1] = 0x90000000; break;
++ case NV_OP_TXG: pc->emit[1] = 0xe0000000; break;
++ default:
++ assert(0);
++ break;
++ }
++
++ if (i->tex_array)
++ pc->emit[1] |= 0x00080000; /* layer index is u16, first value of SRC0 */
++ if (i->tex_shadow)
++ pc->emit[1] |= 0x01000000; /* shadow is part of SRC1, after bias/lod */
++
++ set_pred(pc, i);
++
++ DID(pc, i->def[0], 14);
++ SID(pc, i->src[0], 20);
++ SID(pc, i->src[src1], 26); /* may be NULL -> $r63 */
++
++ pc->emit[1] |= i->tex_mask << 14;
++ pc->emit[1] |= (i->tex_dim - 1) << 20;
++ if (i->tex_cube)
++ pc->emit[1] |= 3 << 20;
++
++ assert(i->ext.tex.s < 16);
++
++ pc->emit[1] |= i->ext.tex.t;
++ pc->emit[1] |= i->ext.tex.s << 8;
++
++ if (i->tex_live)
++ pc->emit[0] |= 1 << 9;
++}
++
++/* 0: cos, 1: sin, 2: ex2, 3: lg2, 4: rcp, 5: rsqrt */
++static void
++emit_flop(struct nv_pc *pc, struct nv_instruction *i, ubyte op)
++{
++ pc->emit[0] = 0x00000000;
++ pc->emit[1] = 0xc8000000;
++
++ set_pred(pc, i);
++
++ DID(pc, i->def[0], 14);
++ SID(pc, i->src[0], 20);
++
++ pc->emit[0] |= op << 26;
++
++ if (op >= 4) {
++ if (i->src[0]->mod & NV_MOD_NEG) pc->emit[0] |= 1 << 9;
++ if (i->src[0]->mod & NV_MOD_ABS) pc->emit[0] |= 1 << 7;
++ } else {
++ assert(!i->src[0]->mod);
++ }
++}
++
++static void
++emit_quadop(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000000;
++ pc->emit[1] = 0x48000000;
++
++ set_pred(pc, i);
++
++ assert(SFILE(i, 0) == NV_FILE_GPR && SFILE(i, 1) == NV_FILE_GPR);
++
++ DID(pc, i->def[0], 14);
++ SID(pc, i->src[0], 20);
++ SID(pc, i->src[0], 26);
++
++ pc->emit[0] |= i->lanes << 6; /* l0, l1, l2, l3, dx, dy */
++ pc->emit[1] |= i->quadop;
++}
++
++static void
++emit_ddx(struct nv_pc *pc, struct nv_instruction *i)
++{
++ i->quadop = 0x99;
++ i->lanes = 4;
++ emit_quadop(pc, i);
++}
++
++static void
++emit_ddy(struct nv_pc *pc, struct nv_instruction *i)
++{
++ i->quadop = 0xa5;
++ i->lanes = 5;
++ emit_quadop(pc, i);
++}
++
++/* preparation op (preex2, presin / convert to fixed point) */
++static void
++emit_preop(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000000;
++ pc->emit[1] = 0x60000000;
++
++ if (i->opcode == NV_OP_PREEX2)
++ pc->emit[0] |= 0x20;
++
++ emit_form_1(pc, i);
++
++ if (i->src[0]->mod & NV_MOD_NEG) pc->emit[0] |= 1 << 8;
++ if (i->src[0]->mod & NV_MOD_ABS) pc->emit[0] |= 1 << 6;
++}
++
++static void
++emit_shift(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000003;
++
++ switch (i->opcode) {
++ case NV_OP_SAR:
++ pc->emit[0] |= 0x20; /* fall through */
++ case NV_OP_SHR:
++ pc->emit[1] = 0x58000000;
++ break;
++ case NV_OP_SHL:
++ default:
++ pc->emit[1] = 0x60000000;
++ break;
++ }
++
++ emit_form_0(pc, i);
++}
++
++static void
++emit_bitop(struct nv_pc *pc, struct nv_instruction *i)
++{
++ if (SFILE(i, 1) == NV_FILE_IMM) {
++ pc->emit[0] = 0x00000002;
++ pc->emit[1] = 0x38000000;
++ } else {
++ pc->emit[0] = 0x00000003;
++ pc->emit[1] = 0x68000000;
++ }
++
++ switch (i->opcode) {
++ case NV_OP_OR:
++ pc->emit[0] |= 0x40;
++ break;
++ case NV_OP_XOR:
++ pc->emit[0] |= 0x80;
++ break;
++ case NV_OP_AND:
++ default:
++ break;
++ }
++
++ emit_form_0(pc, i);
++}
++
++static void
++emit_set(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000000;
++
++ switch (i->opcode) {
++ case NV_OP_SET_S32:
++ pc->emit[0] |= 0x20; /* fall through */
++ case NV_OP_SET_U32:
++ pc->emit[0] |= 0x3;
++ pc->emit[1] = 0x100e0000;
++ break;
++ case NV_OP_SET_F32_AND:
++ pc->emit[1] = 0x18000000;
++ break;
++ case NV_OP_SET_F32_OR:
++ pc->emit[1] = 0x18200000;
++ break;
++ case NV_OP_SET_F32_XOR:
++ pc->emit[1] = 0x18400000;
++ break;
++ case NV_OP_FSET_F32:
++ pc->emit[0] |= 0x20; /* fall through */
++ case NV_OP_SET_F32:
++ default:
++ pc->emit[1] = 0x180e0000;
++ break;
++ }
++
++ if (DFILE(i, 0) == NV_FILE_PRED) {
++ pc->emit[0] |= 0x1c000;
++ pc->emit[1] += 0x08000000;
++ }
++
++ pc->emit[1] |= i->set_cond << 23;
++
++ emit_form_0(pc, i);
++
++ emit_neg_abs_1_2(pc, i); /* maybe assert that U/S32 don't use mods */
++}
++
++static void
++emit_selp(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000004;
++ pc->emit[1] = 0x20000000;
++
++ emit_form_0(pc, i);
++
++ if (i->cc || (i->src[2]->mod & NV_MOD_NOT))
++ pc->emit[1] |= 1 << 20;
++}
++
++static void
++emit_slct(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000000;
++
++ switch (i->opcode) {
++ case NV_OP_SLCT_S32:
++ pc->emit[0] |= 0x20; /* fall through */
++ case NV_OP_SLCT_U32:
++ pc->emit[0] |= 0x3;
++ pc->emit[1] = 0x30000000;
++ break;
++ case NV_OP_SLCT_F32:
++ default:
++ pc->emit[1] = 0x38000000;
++ break;
++ }
++
++ emit_form_0(pc, i);
++
++ pc->emit[1] |= i->set_cond << 23;
++}
++
++static void
++emit_cvt(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000004;
++ pc->emit[1] = 0x10000000;
++
++ if (i->opcode != NV_OP_CVT)
++ i->ext.cvt.d = i->ext.cvt.s = NV_OPTYPE(i->opcode);
++
++ switch (i->ext.cvt.d) {
++ case NV_TYPE_F32:
++ switch (i->ext.cvt.s) {
++ case NV_TYPE_F32: pc->emit[1] = 0x10000000; break;
++ case NV_TYPE_S32: pc->emit[0] |= 0x200;
++ case NV_TYPE_U32: pc->emit[1] = 0x18000000; break;
++ }
++ break;
++ case NV_TYPE_S32: pc->emit[0] |= 0x80;
++ case NV_TYPE_U32:
++ switch (i->ext.cvt.s) {
++ case NV_TYPE_F32: pc->emit[1] = 0x14000000; break;
++ case NV_TYPE_S32: pc->emit[0] |= 0x200;
++ case NV_TYPE_U32: pc->emit[1] = 0x1c000000; break;
++ }
++ break;
++ default:
++ assert(!"cvt: unknown type");
++ break;
++ }
++
++ if (i->opcode == NV_OP_FLOOR)
++ pc->emit[1] |= 0x00020000;
++ else
++ if (i->opcode == NV_OP_CEIL)
++ pc->emit[1] |= 0x00040000;
++ else
++ if (i->opcode == NV_OP_TRUNC)
++ pc->emit[1] |= 0x00060000;
++
++ if (i->saturate || i->opcode == NV_OP_SAT)
++ pc->emit[0] |= 0x20;
++
++ if (NV_BASEOP(i->opcode) == NV_OP_ABS || i->src[0]->mod & NV_MOD_ABS)
++ pc->emit[0] |= 1 << 6;
++ if (NV_BASEOP(i->opcode) == NV_OP_NEG || i->src[0]->mod & NV_MOD_NEG)
++ pc->emit[0] |= 1 << 8;
++
++ pc->emit[0] |= util_logbase2(DREG(i->def[0])->size) << 20;
++ pc->emit[0] |= util_logbase2(SREG(i->src[0])->size) << 23;
++
++ emit_form_1(pc, i);
++}
++
++static void
++emit_interp(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000000;
++ pc->emit[1] = 0xc07e0000;
++
++ DID(pc, i->def[0], 14);
++
++ set_pred(pc, i);
++
++ if (i->indirect)
++ SID(pc, i->src[i->indirect], 20);
++ else
++ SID(pc, NULL, 20);
++
++ if (i->opcode == NV_OP_PINTERP) {
++ pc->emit[0] |= 0x040;
++ SID(pc, i->src[1], 26);
++ } else {
++ SID(pc, NULL, 26);
++ }
++
++ pc->emit[1] |= i->src[0]->value->reg.address & 0xffff;
++
++ if (i->centroid)
++ pc->emit[0] |= 0x100;
++ else
++ if (i->flat)
++ pc->emit[0] |= 0x080;
++}
++
++static void
++emit_vfetch(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x03f00006;
++ pc->emit[1] = 0x06000000 | i->src[0]->value->reg.address;
++ if (i->patch)
++ pc->emit[0] |= 0x100;
++
++ set_pred(pc, i);
++
++ DVS(pc, i);
++ DID(pc, i->def[0], 14);
++
++ SID(pc, (i->indirect >= 0) ? i->src[i->indirect] : NULL, 26);
++}
++
++static void
++emit_export(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000006;
++ pc->emit[1] = 0x0a000000;
++ if (i->patch)
++ pc->emit[0] |= 0x100;
++
++ set_pred(pc, i);
++
++ assert(SFILE(i, 0) == NV_FILE_MEM_V);
++ assert(SFILE(i, 1) == NV_FILE_GPR);
++
++ SID(pc, i->src[1], 26); /* register source */
++ SVS(pc, i->src[0]);
++
++ pc->emit[1] |= i->src[0]->value->reg.address & 0xfff;
++
++ SID(pc, (i->indirect >= 0) ? i->src[i->indirect] : NULL, 20);
++}
++
++static void
++emit_mov(struct nv_pc *pc, struct nv_instruction *i)
++{
++ if (i->opcode == NV_OP_MOV)
++ i->lanes = 0xf;
++
++ if (SFILE(i, 0) == NV_FILE_IMM) {
++ pc->emit[0] = 0x000001e2;
++ pc->emit[1] = 0x18000000;
++ } else
++ if (SFILE(i, 0) == NV_FILE_PRED) {
++ pc->emit[0] = 0x1c000004;
++ pc->emit[1] = 0x080e0000;
++ } else {
++ pc->emit[0] = 0x00000004 | (i->lanes << 5);
++ pc->emit[1] = 0x28000000;
++ }
++
++ emit_form_1(pc, i);
++}
++
++static void
++emit_ldst_size(struct nv_pc *pc, struct nv_instruction *i)
++{
++ assert(NV_IS_MEMORY_FILE(SFILE(i, 0)));
++
++ switch (SSIZE(i, 0)) {
++ case 1:
++ if (NV_TYPE_ISSGD(i->ext.cvt.s))
++ pc->emit[0] |= 0x20;
++ break;
++ case 2:
++ pc->emit[0] |= 0x40;
++ if (NV_TYPE_ISSGD(i->ext.cvt.s))
++ pc->emit[0] |= 0x20;
++ break;
++ case 4: pc->emit[0] |= 0x80; break;
++ case 8: pc->emit[0] |= 0xa0; break;
++ case 16: pc->emit[0] |= 0xc0; break;
++ default:
++ NOUVEAU_ERR("invalid load/store size %u\n", SSIZE(i, 0));
++ break;
++ }
++}
++
++static void
++emit_ld_const(struct nv_pc *pc, struct nv_instruction *i)
++{
++ pc->emit[0] = 0x00000006;
++ pc->emit[1] = 0x14000000 | (const_space_index(i, 0) << 10);
++
++ emit_ldst_size(pc, i);
++
++ set_pred(pc, i);
++ set_address_16(pc, i->src[0]);
++
++ SID(pc, (i->indirect >= 0) ? i->src[i->indirect] : NULL, 20);
++ DID(pc, i->def[0], 14);
++}
++
++static void
++emit_ld(struct nv_pc *pc, struct nv_instruction *i)
++{
++ if (SFILE(i, 0) >= NV_FILE_MEM_C(0) &&
++ SFILE(i, 0) <= NV_FILE_MEM_C(15)) {
++ if (SSIZE(i, 0) == 4 && i->indirect < 0) {
++ i->lanes = 0xf;
++ emit_mov(pc, i);
++ } else {
++ emit_ld_const(pc, i);
++ }
++ } else {
++ NOUVEAU_ERR("emit_ld(%u): not handled yet\n", SFILE(i, 0));
++ abort();
++ }
++}
++
++static void
++emit_st(struct nv_pc *pc, struct nv_instruction *i)
++{
++ NOUVEAU_ERR("emit_st: not handled yet\n");
++ abort();
++}
++
++void
++nvc0_emit_instruction(struct nv_pc *pc, struct nv_instruction *i)
++{
++ debug_printf("EMIT: "); nvc0_print_instruction(i);
++
++ switch (i->opcode) {
++ case NV_OP_VFETCH:
++ emit_vfetch(pc, i);
++ break;
++ case NV_OP_EXPORT:
++ if (!pc->is_fragprog)
++ emit_export(pc, i);
++ break;
++ case NV_OP_MOV:
++ emit_mov(pc, i);
++ break;
++ case NV_OP_LD:
++ emit_ld(pc, i);
++ break;
++ case NV_OP_ST:
++ emit_st(pc, i);
++ break;
++ case NV_OP_LINTERP:
++ case NV_OP_PINTERP:
++ emit_interp(pc, i);
++ break;
++ case NV_OP_ADD_F32:
++ emit_add_f32(pc, i);
++ break;
++ case NV_OP_AND:
++ case NV_OP_OR:
++ case NV_OP_XOR:
++ emit_bitop(pc, i);
++ break;
++ case NV_OP_CVT:
++ case NV_OP_ABS_F32:
++ case NV_OP_ABS_S32:
++ case NV_OP_NEG_F32:
++ case NV_OP_NEG_S32:
++ case NV_OP_SAT:
++ case NV_OP_CEIL:
++ case NV_OP_FLOOR:
++ case NV_OP_TRUNC:
++ emit_cvt(pc, i);
++ break;
++ case NV_OP_DFDX:
++ emit_ddx(pc, i);
++ break;
++ case NV_OP_DFDY:
++ emit_ddy(pc, i);
++ break;
++ case NV_OP_COS:
++ emit_flop(pc, i, 0);
++ break;
++ case NV_OP_SIN:
++ emit_flop(pc, i, 1);
++ break;
++ case NV_OP_EX2:
++ emit_flop(pc, i, 2);
++ break;
++ case NV_OP_LG2:
++ emit_flop(pc, i, 3);
++ break;
++ case NV_OP_RCP:
++ emit_flop(pc, i, 4);
++ break;
++ case NV_OP_RSQ:
++ emit_flop(pc, i, 5);
++ break;
++ case NV_OP_PRESIN:
++ case NV_OP_PREEX2:
++ emit_preop(pc, i);
++ break;
++ case NV_OP_MAD_F32:
++ emit_mad_f32(pc, i);
++ break;
++ case NV_OP_MAX_F32:
++ case NV_OP_MAX_S32:
++ case NV_OP_MAX_U32:
++ case NV_OP_MIN_F32:
++ case NV_OP_MIN_S32:
++ case NV_OP_MIN_U32:
++ emit_minmax(pc, i);
++ break;
++ case NV_OP_MUL_F32:
++ emit_mul_f32(pc, i);
++ break;
++ case NV_OP_SET_F32:
++ case NV_OP_SET_F32_AND:
++ case NV_OP_SET_F32_OR:
++ case NV_OP_SET_F32_XOR:
++ case NV_OP_SET_S32:
++ case NV_OP_SET_U32:
++ case NV_OP_FSET_F32:
++ emit_set(pc, i);
++ break;
++ case NV_OP_SHL:
++ case NV_OP_SHR:
++ case NV_OP_SAR:
++ emit_shift(pc, i);
++ break;
++ case NV_OP_TEX:
++ case NV_OP_TXB:
++ case NV_OP_TXL:
++ emit_tex(pc, i);
++ break;
++ case NV_OP_BRA:
++ emit_flow(pc, i, 0x40);
++ break;
++ case NV_OP_CALL:
++ emit_flow(pc, i, 0x50);
++ break;
++ case NV_OP_JOINAT:
++ emit_flow(pc, i, 0x60);
++ break;
++ case NV_OP_EXIT:
++ emit_flow(pc, i, 0x80);
++ break;
++ case NV_OP_RET:
++ emit_flow(pc, i, 0x90);
++ break;
++ case NV_OP_KIL:
++ emit_flow(pc, i, 0x98);
++ break;
++ case NV_OP_JOIN:
++ case NV_OP_NOP:
++ pc->emit[0] = 0x00003de4;
++ pc->emit[1] = 0x40000000;
++ break;
++ case NV_OP_SELP:
++ emit_selp(pc, i);
++ break;
++ case NV_OP_SLCT_F32:
++ case NV_OP_SLCT_S32:
++ case NV_OP_SLCT_U32:
++ emit_slct(pc, i);
++ break;
++ default:
++ NOUVEAU_ERR("unhandled NV_OP: %d\n", i->opcode);
++ abort();
++ break;
++ }
++
++ if (i->join)
++ pc->emit[0] |= 0x10;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_pc_optimize.c b/src/gallium/drivers/nvc0/nvc0_pc_optimize.c
+new file mode 100644
+index 0000000..acc72bf
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_pc_optimize.c
+@@ -0,0 +1,1236 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "nvc0_pc.h"
++#include "nvc0_program.h"
++
++#define DESCEND_ARBITRARY(j, f) \
++do { \
++ b->pass_seq = ctx->pc->pass_seq; \
++ \
++ for (j = 0; j < 2; ++j) \
++ if (b->out[j] && b->out[j]->pass_seq < ctx->pc->pass_seq) \
++ f(ctx, b->out[j]); \
++} while (0)
++
++static INLINE boolean
++registers_interfere(struct nv_value *a, struct nv_value *b)
++{
++ if (a->reg.file != b->reg.file)
++ return FALSE;
++ if (NV_IS_MEMORY_FILE(a->reg.file) || NV_IS_MEMORY_FILE(b->reg.file))
++ return FALSE;
++
++ assert(a->join->reg.id >= 0 && b->join->reg.id >= 0);
++
++ if (a->join->reg.id < b->join->reg.id) {
++ return (a->join->reg.id + a->reg.size >= b->join->reg.id);
++ } else
++ if (a->join->reg.id > b->join->reg.id) {
++ return (b->join->reg.id + b->reg.size >= a->join->reg.id);
++ }
++
++ return FALSE;
++}
++
++static INLINE boolean
++values_equal(struct nv_value *a, struct nv_value *b)
++{
++ if (a->reg.file != b->reg.file || a->reg.size != b->reg.size)
++ return FALSE;
++ if (NV_IS_MEMORY_FILE(a->reg.file))
++ return a->reg.address == b->reg.address;
++ else
++ return a->join->reg.id == b->join->reg.id;
++}
++
++#if 0
++static INLINE boolean
++inst_commutation_check(struct nv_instruction *a, struct nv_instruction *b)
++{
++ int si, di;
++
++ for (di = 0; di < 4 && a->def[di]; ++di)
++ for (si = 0; si < 5 && b->src[si]; ++si)
++ if (registers_interfere(a->def[di], b->src[si]->value))
++ return FALSE;
++
++ return TRUE;
++}
++
++/* Check whether we can swap the order of the instructions,
++ * where a & b may be either the earlier or the later one.
++ */
++static boolean
++inst_commutation_legal(struct nv_instruction *a, struct nv_instruction *b)
++{
++ return inst_commutation_check(a, b) && inst_commutation_check(b, a);
++}
++#endif
++
++static INLINE boolean
++inst_removable(struct nv_instruction *nvi)
++{
++ if (nvi->opcode == NV_OP_ST)
++ return FALSE;
++ return (!(nvi->terminator ||
++ nvi->join ||
++ nvi->target ||
++ nvi->fixed ||
++ nvc0_insn_refcount(nvi)));
++}
++
++static INLINE boolean
++inst_is_noop(struct nv_instruction *nvi)
++{
++ if (nvi->opcode == NV_OP_UNDEF || nvi->opcode == NV_OP_BIND)
++ return TRUE;
++ if (nvi->terminator || nvi->join)
++ return FALSE;
++ if (nvi->def[0] && nvi->def[0]->join->reg.id < 0)
++ return TRUE;
++ if (nvi->opcode != NV_OP_MOV && nvi->opcode != NV_OP_SELECT)
++ return FALSE;
++ if (nvi->def[0]->reg.file != nvi->src[0]->value->reg.file)
++ return FALSE;
++
++ if (nvi->src[0]->value->join->reg.id < 0) {
++ NOUVEAU_DBG("inst_is_noop: orphaned value detected\n");
++ return TRUE;
++ }
++
++ if (nvi->opcode == NV_OP_SELECT)
++ if (!values_equal(nvi->def[0], nvi->src[1]->value))
++ return FALSE;
++ return values_equal(nvi->def[0], nvi->src[0]->value);
++}
++
++struct nv_pass {
++ struct nv_pc *pc;
++ int n;
++ void *priv;
++};
++
++static int
++nv_pass_flatten(struct nv_pass *ctx, struct nv_basic_block *b);
++
++static void
++nv_pc_pass_pre_emission(void *priv, struct nv_basic_block *b)
++{
++ struct nv_pc *pc = (struct nv_pc *)priv;
++ struct nv_basic_block *in;
++ struct nv_instruction *nvi, *next;
++ int j;
++
++ for (j = pc->num_blocks - 1; j >= 0 && !pc->bb_list[j]->emit_size; --j);
++
++ if (j >= 0) {
++ in = pc->bb_list[j];
++
++ /* check for no-op branches (BRA $PC+8) */
++ if (in->exit && in->exit->opcode == NV_OP_BRA && in->exit->target == b) {
++ in->emit_size -= 8;
++ pc->emit_size -= 8;
++
++ for (++j; j < pc->num_blocks; ++j)
++ pc->bb_list[j]->emit_pos -= 8;
++
++ nvc0_insn_delete(in->exit);
++ }
++ b->emit_pos = in->emit_pos + in->emit_size;
++ }
++
++ pc->bb_list[pc->num_blocks++] = b;
++
++ /* visit node */
++
++ for (nvi = b->entry; nvi; nvi = next) {
++ next = nvi->next;
++ if (inst_is_noop(nvi) ||
++ (pc->is_fragprog && nvi->opcode == NV_OP_EXPORT)) {
++ nvc0_insn_delete(nvi);
++ } else
++ b->emit_size += 8;
++ }
++ pc->emit_size += b->emit_size;
++
++#ifdef NOUVEAU_DEBUG
++ if (!b->entry)
++ debug_printf("BB:%i is now empty\n", b->id);
++ else
++ debug_printf("BB:%i size = %u\n", b->id, b->emit_size);
++#endif
++}
++
++static int
++nv_pc_pass2(struct nv_pc *pc, struct nv_basic_block *root)
++{
++ struct nv_pass pass;
++
++ pass.pc = pc;
++
++ pc->pass_seq++;
++ nv_pass_flatten(&pass, root);
++
++ nvc0_pc_pass_in_order(root, nv_pc_pass_pre_emission, pc);
++
++ return 0;
++}
++
++int
++nvc0_pc_exec_pass2(struct nv_pc *pc)
++{
++ int i, ret;
++
++ NOUVEAU_DBG("preparing %u blocks for emission\n", pc->num_blocks);
++
++ pc->num_blocks = 0; /* will reorder bb_list */
++
++ for (i = 0; i < pc->num_subroutines + 1; ++i)
++ if (pc->root[i] && (ret = nv_pc_pass2(pc, pc->root[i])))
++ return ret;
++ return 0;
++}
++
++static INLINE boolean
++is_cspace_load(struct nv_instruction *nvi)
++{
++ if (!nvi)
++ return FALSE;
++ assert(nvi->indirect != 0);
++ return (nvi->opcode == NV_OP_LD &&
++ nvi->src[0]->value->reg.file >= NV_FILE_MEM_C(0) &&
++ nvi->src[0]->value->reg.file <= NV_FILE_MEM_C(15));
++}
++
++static INLINE boolean
++is_immd32_load(struct nv_instruction *nvi)
++{
++ if (!nvi)
++ return FALSE;
++ return (nvi->opcode == NV_OP_MOV &&
++ nvi->src[0]->value->reg.file == NV_FILE_IMM &&
++ nvi->src[0]->value->reg.size == 4);
++}
++
++static INLINE void
++check_swap_src_0_1(struct nv_instruction *nvi)
++{
++ static const uint8_t cc_swapped[8] = { 0, 4, 2, 6, 1, 5, 3, 7 };
++
++ struct nv_ref *src0 = nvi->src[0];
++ struct nv_ref *src1 = nvi->src[1];
++
++ if (!nv_op_commutative(nvi->opcode))
++ return;
++ assert(src0 && src1 && src0->value && src1->value);
++
++ if (is_cspace_load(src0->value->insn)) {
++ if (!is_cspace_load(src1->value->insn)) {
++ nvi->src[0] = src1;
++ nvi->src[1] = src0;
++ }
++ } else
++ if (is_immd32_load(src0->value->insn)) {
++ if (!is_cspace_load(src1->value->insn) &&
++ !is_immd32_load(src1->value->insn)) {
++ nvi->src[0] = src1;
++ nvi->src[1] = src0;
++ }
++ }
++
++ if (nvi->src[0] != src0 && nvi->opcode == NV_OP_SET)
++ nvi->set_cond = cc_swapped[nvi->set_cond];
++}
++
++static void
++nvi_set_indirect_load(struct nv_pc *pc,
++ struct nv_instruction *nvi, struct nv_value *val)
++{
++ for (nvi->indirect = 0; nvi->indirect < 6 && nvi->src[nvi->indirect];
++ ++nvi->indirect);
++ assert(nvi->indirect < 6);
++ nv_reference(pc, nvi, nvi->indirect, val);
++}
++
++static int
++nvc0_pass_fold_loads(struct nv_pass *ctx, struct nv_basic_block *b)
++{
++ struct nv_instruction *nvi, *ld;
++ int s;
++
++ for (nvi = b->entry; nvi; nvi = nvi->next) {
++ check_swap_src_0_1(nvi);
++
++ for (s = 0; s < 3 && nvi->src[s]; ++s) {
++ ld = nvi->src[s]->value->insn;
++ if (!ld || (ld->opcode != NV_OP_LD && ld->opcode != NV_OP_MOV))
++ continue;
++ if (!nvc0_insn_can_load(nvi, s, ld))
++ continue;
++
++ /* fold it ! */
++ nv_reference(ctx->pc, nvi, s, ld->src[0]->value);
++ if (ld->indirect >= 0)
++ nvi_set_indirect_load(ctx->pc, nvi, ld->src[ld->indirect]->value);
++
++ if (!nvc0_insn_refcount(ld))
++ nvc0_insn_delete(ld);
++ }
++ }
++ DESCEND_ARBITRARY(s, nvc0_pass_fold_loads);
++
++ return 0;
++}
++
++/* NOTE: Assumes loads have not yet been folded. */
++static int
++nv_pass_lower_mods(struct nv_pass *ctx, struct nv_basic_block *b)
++{
++ struct nv_instruction *nvi, *mi, *next;
++ int j;
++ uint8_t mod;
++
++ for (nvi = b->entry; nvi; nvi = next) {
++ next = nvi->next;
++ if (nvi->opcode == NV_OP_SUB) {
++ nvi->src[1]->mod ^= NV_MOD_NEG;
++ nvi->opcode = NV_OP_ADD;
++ }
++
++ for (j = 0; j < 3 && nvi->src[j]; ++j) {
++ mi = nvi->src[j]->value->insn;
++ if (!mi)
++ continue;
++ if (mi->def[0]->refc > 1 || mi->predicate >= 0)
++ continue;
++
++ if (NV_BASEOP(mi->opcode) == NV_OP_NEG) mod = NV_MOD_NEG;
++ else
++ if (NV_BASEOP(mi->opcode) == NV_OP_ABS) mod = NV_MOD_ABS;
++ else
++ continue;
++ assert(!(mod & mi->src[0]->mod & NV_MOD_NEG));
++
++ mod |= mi->src[0]->mod;
++
++ if ((nvi->opcode == NV_OP_ABS) || (nvi->src[j]->mod & NV_MOD_ABS)) {
++ /* abs neg [abs] = abs */
++ mod &= ~(NV_MOD_NEG | NV_MOD_ABS);
++ } else
++ if ((nvi->opcode == NV_OP_NEG) && (mod & NV_MOD_NEG)) {
++ /* neg as opcode and modifier on same insn cannot occur */
++ /* neg neg abs = abs, neg neg = identity */
++ assert(j == 0);
++ if (mod & NV_MOD_ABS)
++ nvi->opcode = NV_OP_ABS;
++ else
++ nvi->opcode = NV_OP_MOV;
++ mod = 0;
++ }
++
++ if ((nv_op_supported_src_mods(nvi->opcode) & mod) != mod)
++ continue;
++
++ nv_reference(ctx->pc, nvi, j, mi->src[0]->value);
++
++ nvi->src[j]->mod ^= mod;
++ }
++
++ if (nvi->opcode == NV_OP_SAT) {
++ mi = nvi->src[0]->value->insn;
++
++ if (mi->def[0]->refc > 1 ||
++ (mi->opcode != NV_OP_ADD &&
++ mi->opcode != NV_OP_MUL &&
++ mi->opcode != NV_OP_MAD))
++ continue;
++ mi->saturate = 1;
++ mi->def[0] = nvi->def[0];
++ mi->def[0]->insn = mi;
++ nvc0_insn_delete(nvi);
++ }
++ }
++ DESCEND_ARBITRARY(j, nv_pass_lower_mods);
++
++ return 0;
++}
++
++#define SRC_IS_MUL(s) ((s)->insn && (s)->insn->opcode == NV_OP_MUL)
++
++static void
++apply_modifiers(uint32_t *val, uint8_t type, uint8_t mod)
++{
++ if (mod & NV_MOD_ABS) {
++ if (type == NV_TYPE_F32)
++ *val &= 0x7fffffff;
++ else
++ if ((*val) & (1 << 31))
++ *val = ~(*val) + 1;
++ }
++ if (mod & NV_MOD_NEG) {
++ if (type == NV_TYPE_F32)
++ *val ^= 0x80000000;
++ else
++ *val = ~(*val) + 1;
++ }
++ if (mod & NV_MOD_SAT) {
++ union {
++ float f;
++ uint32_t u;
++ int32_t i;
++ } u;
++ u.u = *val;
++ if (type == NV_TYPE_F32) {
++ u.f = CLAMP(u.f, -1.0f, 1.0f);
++ } else
++ if (type == NV_TYPE_U16) {
++ u.u = MIN2(u.u, 0xffff);
++ } else
++ if (type == NV_TYPE_S16) {
++ u.i = CLAMP(u.i, -32768, 32767);
++ }
++ *val = u.u;
++ }
++ if (mod & NV_MOD_NOT)
++ *val = ~*val;
++}
++
++static void
++constant_expression(struct nv_pc *pc, struct nv_instruction *nvi,
++ struct nv_value *src0, struct nv_value *src1)
++{
++ struct nv_value *val;
++ union {
++ float f32;
++ uint32_t u32;
++ int32_t s32;
++ } u0, u1, u;
++ ubyte type;
++
++ if (!nvi->def[0])
++ return;
++ type = NV_OPTYPE(nvi->opcode);
++
++ u.u32 = 0;
++ u0.u32 = src0->reg.imm.u32;
++ u1.u32 = src1->reg.imm.u32;
++
++ apply_modifiers(&u0.u32, type, nvi->src[0]->mod);
++ apply_modifiers(&u1.u32, type, nvi->src[1]->mod);
++
++ switch (nvi->opcode) {
++ case NV_OP_MAD_F32:
++ if (nvi->src[2]->value->reg.file != NV_FILE_GPR)
++ return;
++ /* fall through */
++ case NV_OP_MUL_F32:
++ u.f32 = u0.f32 * u1.f32;
++ break;
++ case NV_OP_MUL_B32:
++ u.u32 = u0.u32 * u1.u32;
++ break;
++ case NV_OP_ADD_F32:
++ u.f32 = u0.f32 + u1.f32;
++ break;
++ case NV_OP_ADD_B32:
++ u.u32 = u0.u32 + u1.u32;
++ break;
++ case NV_OP_SUB_F32:
++ u.f32 = u0.f32 - u1.f32;
++ break;
++ /*
++ case NV_OP_SUB_B32:
++ u.u32 = u0.u32 - u1.u32;
++ break;
++ */
++ default:
++ return;
++ }
++
++ val = new_value(pc, NV_FILE_IMM, nv_type_sizeof(type));
++ val->reg.imm.u32 = u.u32;
++
++ nv_reference(pc, nvi, 1, NULL);
++ nv_reference(pc, nvi, 0, val);
++
++ if (nvi->opcode == NV_OP_MAD_F32) {
++ nvi->src[1] = nvi->src[0];
++ nvi->src[0] = nvi->src[2];
++ nvi->src[2] = NULL;
++ nvi->opcode = NV_OP_ADD_F32;
++
++ if (val->reg.imm.u32 == 0) {
++ nvi->src[1] = NULL;
++ nvi->opcode = NV_OP_MOV;
++ }
++ } else {
++ nvi->opcode = NV_OP_MOV;
++ }
++}
++
++static void
++constant_operand(struct nv_pc *pc,
++ struct nv_instruction *nvi, struct nv_value *val, int s)
++{
++ union {
++ float f32;
++ uint32_t u32;
++ int32_t s32;
++ } u;
++ int shift;
++ int t = s ? 0 : 1;
++ uint op;
++ ubyte type;
++
++ if (!nvi->def[0])
++ return;
++ type = NV_OPTYPE(nvi->opcode);
++
++ u.u32 = val->reg.imm.u32;
++ apply_modifiers(&u.u32, type, nvi->src[s]->mod);
++
++ if (u.u32 == 0 && NV_BASEOP(nvi->opcode) == NV_OP_MUL) {
++ nvi->opcode = NV_OP_MOV;
++ nv_reference(pc, nvi, t, NULL);
++ if (s) {
++ nvi->src[0] = nvi->src[1];
++ nvi->src[1] = NULL;
++ }
++ return;
++ }
++
++ switch (nvi->opcode) {
++ case NV_OP_MUL_F32:
++ if (u.f32 == 1.0f || u.f32 == -1.0f) {
++ if (u.f32 == -1.0f)
++ nvi->src[t]->mod ^= NV_MOD_NEG;
++ switch (nvi->src[t]->mod) {
++ case 0: op = nvi->saturate ? NV_OP_SAT : NV_OP_MOV; break;
++ case NV_MOD_NEG: op = NV_OP_NEG_F32; break;
++ case NV_MOD_ABS: op = NV_OP_ABS_F32; break;
++ default:
++ return;
++ }
++ nvi->opcode = op;
++ nv_reference(pc, nvi, 0, nvi->src[t]->value);
++ nv_reference(pc, nvi, 1, NULL);
++ nvi->src[0]->mod = 0;
++ } else
++ if (u.f32 == 2.0f || u.f32 == -2.0f) {
++ if (u.f32 == -2.0f)
++ nvi->src[t]->mod ^= NV_MOD_NEG;
++ nvi->opcode = NV_OP_ADD_F32;
++ nv_reference(pc, nvi, s, nvi->src[t]->value);
++ nvi->src[s]->mod = nvi->src[t]->mod;
++ }
++ case NV_OP_ADD_F32:
++ if (u.u32 == 0) {
++ switch (nvi->src[t]->mod) {
++ case 0: op = nvi->saturate ? NV_OP_SAT : NV_OP_MOV; break;
++ case NV_MOD_NEG: op = NV_OP_NEG_F32; break;
++ case NV_MOD_ABS: op = NV_OP_ABS_F32; break;
++ case NV_MOD_NEG | NV_MOD_ABS:
++ op = NV_OP_CVT;
++ nvi->ext.cvt.s = nvi->ext.cvt.d = type;
++ break;
++ default:
++ return;
++ }
++ nvi->opcode = op;
++ nv_reference(pc, nvi, 0, nvi->src[t]->value);
++ nv_reference(pc, nvi, 1, NULL);
++ if (nvi->opcode != NV_OP_CVT)
++ nvi->src[0]->mod = 0;
++ }
++ case NV_OP_ADD_B32:
++ if (u.u32 == 0) {
++ assert(nvi->src[t]->mod == 0);
++ nvi->opcode = nvi->saturate ? NV_OP_CVT : NV_OP_MOV;
++ nvi->ext.cvt.s = nvi->ext.cvt.d = type;
++ nv_reference(pc, nvi, 0, nvi->src[t]->value);
++ nv_reference(pc, nvi, 1, NULL);
++ }
++ break;
++ case NV_OP_MUL_B32:
++ /* multiplication by 0 already handled above */
++ assert(nvi->src[s]->mod == 0);
++ shift = ffs(u.s32) - 1;
++ if (shift == 0) {
++ nvi->opcode = NV_OP_MOV;
++ nv_reference(pc, nvi, 0, nvi->src[t]->value);
++ nv_reference(pc, nvi, 1, NULL);
++ } else
++ if (u.s32 > 0 && u.s32 == (1 << shift)) {
++ nvi->opcode = NV_OP_SHL;
++ (val = new_value(pc, NV_FILE_IMM, NV_TYPE_U32))->reg.imm.s32 = shift;
++ nv_reference(pc, nvi, 0, nvi->src[t]->value);
++ nv_reference(pc, nvi, 1, val);
++ break;
++ }
++ break;
++ case NV_OP_RCP:
++ u.f32 = 1.0f / u.f32;
++ (val = new_value(pc, NV_FILE_IMM, NV_TYPE_F32))->reg.imm.f32 = u.f32;
++ nvi->opcode = NV_OP_MOV;
++ assert(s == 0);
++ nv_reference(pc, nvi, 0, val);
++ break;
++ case NV_OP_RSQ:
++ u.f32 = 1.0f / sqrtf(u.f32);
++ (val = new_value(pc, NV_FILE_IMM, NV_TYPE_F32))->reg.imm.f32 = u.f32;
++ nvi->opcode = NV_OP_MOV;
++ assert(s == 0);
++ nv_reference(pc, nvi, 0, val);
++ break;
++ default:
++ break;
++ }
++}
++
++static int
++nv_pass_lower_arith(struct nv_pass *ctx, struct nv_basic_block *b)
++{
++ struct nv_instruction *nvi, *next;
++ int j;
++
++ for (nvi = b->entry; nvi; nvi = next) {
++ struct nv_value *src0, *src1, *src;
++ int s;
++ uint8_t mod[4];
++
++ next = nvi->next;
++
++ src0 = nvc0_pc_find_immediate(nvi->src[0]);
++ src1 = nvc0_pc_find_immediate(nvi->src[1]);
++
++ if (src0 && src1)
++ constant_expression(ctx->pc, nvi, src0, src1);
++ else {
++ if (src0)
++ constant_operand(ctx->pc, nvi, src0, 0);
++ else
++ if (src1)
++ constant_operand(ctx->pc, nvi, src1, 1);
++ }
++
++ /* check if we can MUL + ADD -> MAD/FMA */
++ if (nvi->opcode != NV_OP_ADD)
++ continue;
++
++ src0 = nvi->src[0]->value;
++ src1 = nvi->src[1]->value;
++
++ if (SRC_IS_MUL(src0) && src0->refc == 1)
++ src = src0;
++ else
++ if (SRC_IS_MUL(src1) && src1->refc == 1)
++ src = src1;
++ else
++ continue;
++
++ /* could have an immediate from above constant_* */
++ if (src0->reg.file != NV_FILE_GPR || src1->reg.file != NV_FILE_GPR)
++ continue;
++ s = (src == src0) ? 0 : 1;
++
++ mod[0] = nvi->src[0]->mod;
++ mod[1] = nvi->src[1]->mod;
++ mod[2] = src->insn->src[0]->mod;
++ mod[3] = src->insn->src[0]->mod;
++
++ if ((mod[0] | mod[1] | mod[2] | mod[3]) & ~NV_MOD_NEG)
++ continue;
++
++ nvi->opcode = NV_OP_MAD;
++ nv_reference(ctx->pc, nvi, s, NULL);
++ nvi->src[2] = nvi->src[!s];
++
++ nvi->src[0] = new_ref(ctx->pc, src->insn->src[0]->value);
++ nvi->src[1] = new_ref(ctx->pc, src->insn->src[1]->value);
++ nvi->src[0]->mod = mod[2] ^ mod[s];
++ nvi->src[1]->mod = mod[3];
++ }
++ DESCEND_ARBITRARY(j, nv_pass_lower_arith);
++
++ return 0;
++}
++
++/* TODO: redundant store elimination */
++
++struct mem_record {
++ struct mem_record *next;
++ struct nv_instruction *insn;
++ uint32_t ofst;
++ uint32_t base;
++ uint32_t size;
++};
++
++#define MEM_RECORD_POOL_SIZE 1024
++
++struct pass_reld_elim {
++ struct nv_pc *pc;
++
++ struct mem_record *imm;
++ struct mem_record *mem_v;
++ struct mem_record *mem_a;
++ struct mem_record *mem_c[16];
++ struct mem_record *mem_l;
++
++ struct mem_record pool[MEM_RECORD_POOL_SIZE];
++ int alloc;
++};
++
++static void
++combine_load(struct mem_record *rec, struct nv_instruction *ld)
++{
++ struct nv_instruction *fv = rec->insn;
++ struct nv_value *mem = ld->src[0]->value;
++ uint32_t size = rec->size + mem->reg.size;
++ int j;
++ int d = rec->size / 4;
++
++ assert(rec->size < 16);
++ if (rec->ofst > mem->reg.address) {
++ if ((size == 8 && mem->reg.address & 3) ||
++ (size > 8 && mem->reg.address & 7))
++ return;
++ rec->ofst = mem->reg.address;
++ for (j = 0; j < d; ++j)
++ fv->def[d + j] = fv->def[j];
++ d = 0;
++ } else
++ if ((size == 8 && rec->ofst & 3) ||
++ (size > 8 && rec->ofst & 7)) {
++ return;
++ }
++
++ for (j = 0; j < mem->reg.size / 4; ++j) {
++ fv->def[d] = ld->def[j];
++ fv->def[d++]->insn = fv;
++ }
++
++ fv->src[0]->value->reg.size = rec->size = size;
++
++ nvc0_insn_delete(ld);
++}
++
++static void
++combine_export(struct mem_record *rec, struct nv_instruction *ex)
++{
++
++}
++
++static INLINE void
++add_mem_record(struct pass_reld_elim *ctx, struct mem_record **rec,
++ uint32_t base, uint32_t ofst, struct nv_instruction *nvi)
++{
++ struct mem_record *it = &ctx->pool[ctx->alloc++];
++
++ it->next = *rec;
++ *rec = it;
++ it->base = base;
++ it->ofst = ofst;
++ it->insn = nvi;
++ it->size = nvi->src[0]->value->reg.size;
++}
++
++/* vectorize and reuse loads from memory or of immediates */
++static int
++nv_pass_mem_opt(struct pass_reld_elim *ctx, struct nv_basic_block *b)
++{
++ struct mem_record **rec, *it;
++ struct nv_instruction *ld, *next;
++ struct nv_value *mem;
++ uint32_t base, ofst;
++ int s;
++
++ for (ld = b->entry; ld; ld = next) {
++ next = ld->next;
++
++ if (is_cspace_load(ld)) {
++ mem = ld->src[0]->value;
++ rec = &ctx->mem_c[ld->src[0]->value->reg.file - NV_FILE_MEM_C(0)];
++ } else
++ if (ld->opcode == NV_OP_VFETCH) {
++ mem = ld->src[0]->value;
++ rec = &ctx->mem_a;
++ } else
++ if (ld->opcode == NV_OP_EXPORT) {
++ mem = ld->src[0]->value;
++ if (mem->reg.file != NV_FILE_MEM_V)
++ continue;
++ rec = &ctx->mem_v;
++ } else {
++ continue;
++ }
++ if (ld->def[0] && ld->def[0]->refc == 0)
++ continue;
++ ofst = mem->reg.address;
++ base = (ld->indirect >= 0) ? ld->src[ld->indirect]->value->n : 0;
++
++ for (it = *rec; it; it = it->next) {
++ if (it->base == base &&
++ ((it->ofst >> 4) == (ofst >> 4)) &&
++ ((it->ofst + it->size == ofst) ||
++ (it->ofst - mem->reg.size == ofst))) {
++ if (ld->opcode == NV_OP_LD && it->size + mem->reg.size == 12)
++ continue;
++ if (it->ofst < ofst) {
++ if ((it->ofst & 0xf) == 4)
++ continue;
++ } else
++ if ((ofst & 0xf) == 4)
++ continue;
++ break;
++ }
++ }
++ if (it) {
++ switch (ld->opcode) {
++ case NV_OP_EXPORT: combine_export(it, ld); break;
++ default:
++ combine_load(it, ld);
++ break;
++ }
++ } else
++ if (ctx->alloc < MEM_RECORD_POOL_SIZE) {
++ add_mem_record(ctx, rec, base, ofst, ld);
++ }
++ }
++
++ DESCEND_ARBITRARY(s, nv_pass_mem_opt);
++ return 0;
++}
++
++static void
++eliminate_store(struct mem_record *rec, struct nv_instruction *st)
++{
++}
++
++/* elimination of redundant stores */
++static int
++pass_store_elim(struct pass_reld_elim *ctx, struct nv_basic_block *b)
++{
++ struct mem_record **rec, *it;
++ struct nv_instruction *st, *next;
++ struct nv_value *mem;
++ uint32_t base, ofst, size;
++ int s;
++
++ for (st = b->entry; st; st = next) {
++ next = st->next;
++
++ if (st->opcode == NV_OP_ST) {
++ mem = st->src[0]->value;
++ rec = &ctx->mem_l;
++ } else
++ if (st->opcode == NV_OP_EXPORT) {
++ mem = st->src[0]->value;
++ if (mem->reg.file != NV_FILE_MEM_V)
++ continue;
++ rec = &ctx->mem_v;
++ } else
++ if (st->opcode == NV_OP_ST) {
++ /* TODO: purge */
++ }
++ ofst = mem->reg.address;
++ base = (st->indirect >= 0) ? st->src[st->indirect]->value->n : 0;
++ size = mem->reg.size;
++
++ for (it = *rec; it; it = it->next) {
++ if (it->base == base &&
++ (it->ofst <= ofst && (it->ofst + size) > ofst))
++ break;
++ }
++ if (it)
++ eliminate_store(it, st);
++ else
++ add_mem_record(ctx, rec, base, ofst, st);
++ }
++
++ DESCEND_ARBITRARY(s, nv_pass_mem_opt);
++ return 0;
++}
++
++/* TODO: properly handle loads from l[] memory in the presence of stores */
++static int
++nv_pass_reload_elim(struct pass_reld_elim *ctx, struct nv_basic_block *b)
++{
++#if 0
++ struct load_record **rec, *it;
++ struct nv_instruction *ld, *next;
++ uint64_t data[2];
++ struct nv_value *val;
++ int j;
++
++ for (ld = b->entry; ld; ld = next) {
++ next = ld->next;
++ if (!ld->src[0])
++ continue;
++ val = ld->src[0]->value;
++ rec = NULL;
++
++ if (ld->opcode == NV_OP_LINTERP || ld->opcode == NV_OP_PINTERP) {
++ data[0] = val->reg.id;
++ data[1] = 0;
++ rec = &ctx->mem_v;
++ } else
++ if (ld->opcode == NV_OP_LDA) {
++ data[0] = val->reg.id;
++ data[1] = ld->src[4] ? ld->src[4]->value->n : ~0ULL;
++ if (val->reg.file >= NV_FILE_MEM_C(0) &&
++ val->reg.file <= NV_FILE_MEM_C(15))
++ rec = &ctx->mem_c[val->reg.file - NV_FILE_MEM_C(0)];
++ else
++ if (val->reg.file == NV_FILE_MEM_S)
++ rec = &ctx->mem_s;
++ else
++ if (val->reg.file == NV_FILE_MEM_L)
++ rec = &ctx->mem_l;
++ } else
++ if ((ld->opcode == NV_OP_MOV) && (val->reg.file == NV_FILE_IMM)) {
++ data[0] = val->reg.imm.u32;
++ data[1] = 0;
++ rec = &ctx->imm;
++ }
++
++ if (!rec || !ld->def[0]->refc)
++ continue;
++
++ for (it = *rec; it; it = it->next)
++ if (it->data[0] == data[0] && it->data[1] == data[1])
++ break;
++
++ if (it) {
++ if (ld->def[0]->reg.id >= 0)
++ it->value = ld->def[0];
++ else
++ if (!ld->fixed)
++ nvc0_pc_replace_value(ctx->pc, ld->def[0], it->value);
++ } else {
++ if (ctx->alloc == LOAD_RECORD_POOL_SIZE)
++ continue;
++ it = &ctx->pool[ctx->alloc++];
++ it->next = *rec;
++ it->data[0] = data[0];
++ it->data[1] = data[1];
++ it->value = ld->def[0];
++ *rec = it;
++ }
++ }
++
++ ctx->imm = NULL;
++ ctx->mem_s = NULL;
++ ctx->mem_v = NULL;
++ for (j = 0; j < 16; ++j)
++ ctx->mem_c[j] = NULL;
++ ctx->mem_l = NULL;
++ ctx->alloc = 0;
++
++ DESCEND_ARBITRARY(j, nv_pass_reload_elim);
++#endif
++ return 0;
++}
++
++static int
++nv_pass_tex_mask(struct nv_pass *ctx, struct nv_basic_block *b)
++{
++ int i, c, j;
++
++ for (i = 0; i < ctx->pc->num_instructions; ++i) {
++ struct nv_instruction *nvi = &ctx->pc->instructions[i];
++ struct nv_value *def[4];
++
++ if (!nv_is_texture_op(nvi->opcode))
++ continue;
++ nvi->tex_mask = 0;
++
++ for (c = 0; c < 4; ++c) {
++ if (nvi->def[c]->refc)
++ nvi->tex_mask |= 1 << c;
++ def[c] = nvi->def[c];
++ }
++
++ j = 0;
++ for (c = 0; c < 4; ++c)
++ if (nvi->tex_mask & (1 << c))
++ nvi->def[j++] = def[c];
++ for (c = 0; c < 4; ++c)
++ if (!(nvi->tex_mask & (1 << c)))
++ nvi->def[j++] = def[c];
++ assert(j == 4);
++ }
++ return 0;
++}
++
++struct nv_pass_dce {
++ struct nv_pc *pc;
++ uint removed;
++};
++
++static int
++nv_pass_dce(struct nv_pass_dce *ctx, struct nv_basic_block *b)
++{
++ int j;
++ struct nv_instruction *nvi, *next;
++
++ for (nvi = b->phi ? b->phi : b->entry; nvi; nvi = next) {
++ next = nvi->next;
++
++ if (inst_removable(nvi)) {
++ nvc0_insn_delete(nvi);
++ ++ctx->removed;
++ }
++ }
++ DESCEND_ARBITRARY(j, nv_pass_dce);
++
++ return 0;
++}
++
++#if 0
++/* Register allocation inserted ELSE blocks for all IF/ENDIF without ELSE.
++ * Returns TRUE if @bb initiates an IF/ELSE/ENDIF clause, or is an IF with
++ * BREAK and dummy ELSE block.
++ */
++static INLINE boolean
++bb_is_if_else_endif(struct nv_basic_block *bb)
++{
++ if (!bb->out[0] || !bb->out[1])
++ return FALSE;
++
++ if (bb->out[0]->out_kind[0] == CFG_EDGE_LOOP_LEAVE) {
++ return (bb->out[0]->out[1] == bb->out[1]->out[0] &&
++ !bb->out[1]->out[1]);
++ } else {
++ return (bb->out[0]->out[0] == bb->out[1]->out[0] &&
++ !bb->out[0]->out[1] &&
++ !bb->out[1]->out[1]);
++ }
++}
++
++/* predicate instructions and remove branch at the end */
++static void
++predicate_instructions(struct nv_pc *pc, struct nv_basic_block *b,
++ struct nv_value *p, ubyte cc)
++{
++
++}
++#endif
++
++/* NOTE: Run this after register allocation, we can just cut out the cflow
++ * instructions and hook the predicates to the conditional OPs if they are
++ * not using immediates; better than inserting SELECT to join definitions.
++ *
++ * NOTE: Should adapt prior optimization to make this possible more often.
++ */
++static int
++nv_pass_flatten(struct nv_pass *ctx, struct nv_basic_block *b)
++{
++ return 0;
++}
++
++/* local common subexpression elimination, stupid O(n^2) implementation */
++static int
++nv_pass_cse(struct nv_pass *ctx, struct nv_basic_block *b)
++{
++ struct nv_instruction *ir, *ik, *next;
++ struct nv_instruction *entry = b->phi ? b->phi : b->entry;
++ int s;
++ unsigned int reps;
++
++ do {
++ reps = 0;
++ for (ir = entry; ir; ir = next) {
++ next = ir->next;
++ for (ik = entry; ik != ir; ik = ik->next) {
++ if (ir->opcode != ik->opcode || ir->fixed)
++ continue;
++
++ if (!ir->def[0] || !ik->def[0] || ir->def[1] || ik->def[1])
++ continue;
++
++ if (ik->indirect != ir->indirect || ik->predicate != ir->predicate)
++ continue;
++
++ if (!values_equal(ik->def[0], ir->def[0]))
++ continue;
++
++ for (s = 0; s < 3; ++s) {
++ struct nv_value *a, *b;
++
++ if (!ik->src[s]) {
++ if (ir->src[s])
++ break;
++ continue;
++ }
++ if (ik->src[s]->mod != ir->src[s]->mod)
++ break;
++ a = ik->src[s]->value;
++ b = ir->src[s]->value;
++ if (a == b)
++ continue;
++ if (a->reg.file != b->reg.file ||
++ a->reg.id < 0 ||
++ a->reg.id != b->reg.id)
++ break;
++ }
++ if (s == 3) {
++ nvc0_insn_delete(ir);
++ ++reps;
++ nvc0_pc_replace_value(ctx->pc, ir->def[0], ik->def[0]);
++ break;
++ }
++ }
++ }
++ } while(reps);
++
++ DESCEND_ARBITRARY(s, nv_pass_cse);
++
++ return 0;
++}
++
++/* Make sure all sources of an NV_OP_BIND are distinct, they need to occupy
++ * neighbouring registers. CSE might have messed this up.
++ */
++static int
++nv_pass_fix_bind(struct nv_pass *ctx, struct nv_basic_block *b)
++{
++ struct nv_value *val;
++ struct nv_instruction *bnd, *nvi, *next;
++ int s, t;
++
++ for (bnd = b->entry; bnd; bnd = next) {
++ next = bnd->next;
++ if (bnd->opcode != NV_OP_BIND)
++ continue;
++ for (s = 0; s < 4 && bnd->src[s]; ++s) {
++ val = bnd->src[s]->value;
++ for (t = s + 1; t < 4 && bnd->src[t]; ++t) {
++ if (bnd->src[t]->value != val)
++ continue;
++ nvi = nv_alloc_instruction(ctx->pc, NV_OP_MOV);
++ nvi->def[0] = new_value_like(ctx->pc, val);
++ nvi->def[0]->insn = nvi;
++ nv_reference(ctx->pc, nvi, 0, val);
++ nvc0_insn_insert_before(bnd, nvi);
++
++ nv_reference(ctx->pc, bnd, t, nvi->def[0]);
++ }
++ }
++ }
++ DESCEND_ARBITRARY(t, nv_pass_fix_bind);
++
++ return 0;
++}
++
++static int
++nv_pc_pass0(struct nv_pc *pc, struct nv_basic_block *root)
++{
++ struct pass_reld_elim *reldelim;
++ struct nv_pass pass;
++ struct nv_pass_dce dce;
++ int ret;
++
++ pass.n = 0;
++ pass.pc = pc;
++
++ /* Do this first, so we don't have to pay attention
++ * to whether sources are supported memory loads.
++ */
++ pc->pass_seq++;
++ ret = nv_pass_lower_arith(&pass, root);
++ if (ret)
++ return ret;
++
++ pc->pass_seq++;
++ ret = nv_pass_lower_mods(&pass, root);
++ if (ret)
++ return ret;
++
++ pc->pass_seq++;
++ ret = nvc0_pass_fold_loads(&pass, root);
++ if (ret)
++ return ret;
++
++ if (pc->opt_reload_elim) {
++ reldelim = CALLOC_STRUCT(pass_reld_elim);
++ reldelim->pc = pc;
++
++ pc->pass_seq++;
++ ret = nv_pass_reload_elim(reldelim, root);
++ if (ret) {
++ FREE(reldelim);
++ return ret;
++ }
++ memset(reldelim, 0, sizeof(struct pass_reld_elim));
++ reldelim->pc = pc;
++ }
++
++ pc->pass_seq++;
++ ret = nv_pass_cse(&pass, root);
++ if (ret)
++ return ret;
++
++ dce.pc = pc;
++ do {
++ dce.removed = 0;
++ pc->pass_seq++;
++ ret = nv_pass_dce(&dce, root);
++ if (ret)
++ return ret;
++ } while (dce.removed);
++
++ if (pc->opt_reload_elim) {
++ pc->pass_seq++;
++ ret = nv_pass_mem_opt(reldelim, root);
++ if (!ret) {
++ memset(reldelim, 0, sizeof(struct pass_reld_elim));
++ reldelim->pc = pc;
++
++ pc->pass_seq++;
++ ret = nv_pass_mem_opt(reldelim, root);
++ }
++ FREE(reldelim);
++ if (ret)
++ return ret;
++ }
++
++ ret = nv_pass_tex_mask(&pass, root);
++ if (ret)
++ return ret;
++
++ pc->pass_seq++;
++ ret = nv_pass_fix_bind(&pass, root);
++
++ return ret;
++}
++
++int
++nvc0_pc_exec_pass0(struct nv_pc *pc)
++{
++ int i, ret;
++
++ for (i = 0; i < pc->num_subroutines + 1; ++i)
++ if (pc->root[i] && (ret = nv_pc_pass0(pc, pc->root[i])))
++ return ret;
++ return 0;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_pc_print.c b/src/gallium/drivers/nvc0/nvc0_pc_print.c
+new file mode 100644
+index 0000000..b038264
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_pc_print.c
+@@ -0,0 +1,377 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "nvc0_pc.h"
++
++#define PRINT(args...) debug_printf(args)
++
++#ifndef ARRAY_SIZE
++#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
++#endif
++
++static const char *norm = "\x1b[00m";
++static const char *gree = "\x1b[32m";
++static const char *blue = "\x1b[34m";
++static const char *cyan = "\x1b[36m";
++static const char *yllw = "\x1b[33m";
++static const char *mgta = "\x1b[35m";
++
++static const char *nv_cond_names[] =
++{
++ "never", "lt" , "eq" , "le" , "gt" , "ne" , "ge" , "",
++ "never", "ltu", "equ", "leu", "gtu", "neu", "geu", "",
++ "o", "c", "a", "s"
++};
++
++static const char *nv_modifier_strings[] =
++{
++ "",
++ "neg",
++ "abs",
++ "neg abs",
++ "not",
++ "not neg"
++ "not abs",
++ "not neg abs",
++ "sat",
++ "BAD_MOD"
++};
++
++const char *
++nvc0_opcode_name(uint opcode)
++{
++ return nvc0_op_info_table[MIN2(opcode, NV_OP_COUNT)].name;
++}
++
++static INLINE const char *
++nv_type_name(ubyte type, ubyte size)
++{
++ switch (type) {
++ case NV_TYPE_U16: return "u16";
++ case NV_TYPE_S16: return "s16";
++ case NV_TYPE_F32: return "f32";
++ case NV_TYPE_U32: return "u32";
++ case NV_TYPE_S32: return "s32";
++ case NV_TYPE_P32: return "p32";
++ case NV_TYPE_F64: return "f64";
++ case NV_TYPE_ANY:
++ {
++ switch (size) {
++ case 1: return "b8";
++ case 2: return "b16";
++ case 4: return "b32";
++ case 8: return "b64";
++ case 12: return "b96";
++ case 16: return "b128";
++ default:
++ return "BAD_SIZE";
++ }
++ }
++ default:
++ return "BAD_TYPE";
++ }
++}
++
++static INLINE const char *
++nv_cond_name(ubyte cc)
++{
++ return nv_cond_names[MIN2(cc, 19)];
++}
++
++static INLINE const char *
++nv_modifier_string(ubyte mod)
++{
++ return nv_modifier_strings[MIN2(mod, 9)];
++}
++
++static INLINE int
++nv_value_id(struct nv_value *value)
++{
++ if (value->join->reg.id >= 0)
++ return value->join->reg.id;
++ return value->n;
++}
++
++static INLINE boolean
++nv_value_allocated(struct nv_value *value)
++{
++ return (value->reg.id >= 0) ? TRUE : FALSE;
++}
++
++static INLINE void
++nv_print_address(const char c, int buf, struct nv_value *a, int offset)
++{
++ const char ac = (a && nv_value_allocated(a)) ? '$' : '%';
++ char sg;
++
++ if (offset < 0) {
++ sg = '-';
++ offset = -offset;
++ } else {
++ sg = '+';
++ }
++
++ if (buf >= 0)
++ PRINT(" %s%c%i[", cyan, c, buf);
++ else
++ PRINT(" %s%c[", cyan, c);
++ if (a)
++ PRINT("%s%ca%i%s%c", mgta, ac, nv_value_id(a), cyan, sg);
++ PRINT("%s0x%x%s]", yllw, offset, cyan);
++}
++
++static INLINE void
++nv_print_value(struct nv_value *value, struct nv_value *indir, ubyte type)
++{
++ char reg_pfx = nv_value_allocated(value->join) ? '$' : '%';
++
++ if (value->reg.file != NV_FILE_PRED)
++ PRINT(" %s%s", gree, nv_type_name(type, value->reg.size));
++
++ switch (value->reg.file) {
++ case NV_FILE_GPR:
++ PRINT(" %s%cr%i", blue, reg_pfx, nv_value_id(value));
++ if (value->reg.size == 8)
++ PRINT("d");
++ if (value->reg.size == 16)
++ PRINT("q");
++ break;
++ case NV_FILE_PRED:
++ PRINT(" %s%cp%i", mgta, reg_pfx, nv_value_id(value));
++ break;
++ case NV_FILE_COND:
++ PRINT(" %s%cc%i", mgta, reg_pfx, nv_value_id(value));
++ break;
++ case NV_FILE_MEM_L:
++ nv_print_address('l', -1, indir, value->reg.address);
++ break;
++ case NV_FILE_MEM_G:
++ nv_print_address('g', -1, indir, value->reg.address);
++ break;
++ case NV_FILE_MEM_A:
++ nv_print_address('a', -1, indir, value->reg.address);
++ break;
++ case NV_FILE_MEM_V:
++ nv_print_address('v', -1, indir, value->reg.address);
++ break;
++ case NV_FILE_IMM:
++ switch (type) {
++ case NV_TYPE_U16:
++ case NV_TYPE_S16:
++ PRINT(" %s0x%04x", yllw, value->reg.imm.u32);
++ break;
++ case NV_TYPE_F32:
++ PRINT(" %s%f", yllw, value->reg.imm.f32);
++ break;
++ case NV_TYPE_F64:
++ PRINT(" %s%f", yllw, value->reg.imm.f64);
++ break;
++ case NV_TYPE_U32:
++ case NV_TYPE_S32:
++ case NV_TYPE_P32:
++ case NV_TYPE_ANY:
++ PRINT(" %s0x%08x", yllw, value->reg.imm.u32);
++ break;
++ }
++ break;
++ default:
++ if (value->reg.file >= NV_FILE_MEM_C(0) &&
++ value->reg.file <= NV_FILE_MEM_C(15))
++ nv_print_address('c', value->reg.file - NV_FILE_MEM_C(0), indir,
++ value->reg.address);
++ else
++ NOUVEAU_ERR(" BAD_FILE[%i]", nv_value_id(value));
++ break;
++ }
++}
++
++static INLINE void
++nv_print_ref(struct nv_ref *ref, struct nv_value *indir, ubyte type)
++{
++ nv_print_value(ref->value, indir, type);
++}
++
++void
++nvc0_print_instruction(struct nv_instruction *i)
++{
++ int s;
++
++ PRINT("%i: ", i->serial);
++
++ if (i->predicate >= 0) {
++ PRINT("%s%s", gree, i->cc ? "fl" : "tr");
++ nv_print_ref(i->src[i->predicate], NULL, NV_TYPE_U8);
++ PRINT(" ");
++ }
++
++ PRINT("%s", gree);
++ if (NV_BASEOP(i->opcode) == NV_OP_SET)
++ PRINT("set %s", nv_cond_name(i->set_cond));
++ else
++ if (i->saturate)
++ PRINT("sat %s", nvc0_opcode_name(i->opcode));
++ else
++ PRINT("%s", nvc0_opcode_name(i->opcode));
++
++ if (i->opcode == NV_OP_CVT)
++ nv_print_value(i->def[0], NULL, i->ext.cvt.d);
++ else
++ if (i->def[0])
++ nv_print_value(i->def[0], NULL, NV_OPTYPE(i->opcode));
++ else
++ if (i->target)
++ PRINT(" %s(BB:%i)", yllw, i->target->id);
++ else
++ PRINT(" #");
++
++ for (s = 1; s < 4 && i->def[s]; ++s)
++ nv_print_value(i->def[s], NULL, NV_OPTYPE(i->opcode));
++ if (s > 1)
++ PRINT("%s ,", norm);
++
++ for (s = 0; s < 6 && i->src[s]; ++s) {
++ ubyte type;
++ if (s == i->indirect || s == i->predicate)
++ continue;
++ if (i->opcode == NV_OP_CVT)
++ type = i->ext.cvt.s;
++ else
++ type = NV_OPTYPE(i->opcode);
++
++ if (i->src[s]->mod)
++ PRINT(" %s%s", gree, nv_modifier_string(i->src[s]->mod));
++
++ if (i->indirect >= 0 &&
++ NV_IS_MEMORY_FILE(i->src[s]->value->reg.file))
++ nv_print_ref(i->src[s], i->src[i->indirect]->value, type);
++ else
++ nv_print_ref(i->src[s], NULL, type);
++ }
++ PRINT(" %s\n", norm);
++}
++
++#define NV_MOD_SGN NV_MOD_ABS | NV_MOD_NEG
++
++struct nv_op_info nvc0_op_info_table[NV_OP_COUNT + 1] =
++{
++ { NV_OP_UNDEF, "undef", NV_TYPE_ANY, 0, /* fcvpoi */ 0, 0, 0, 0, 1, 0, 0 },
++ { NV_OP_BIND, "bind", NV_TYPE_ANY, 0, /* fcvpoi */ 0, 0, 1, 0, 1, 0, 0 },
++ { NV_OP_MERGE, "merge", NV_TYPE_ANY, 0, /* fcvpoi */ 0, 0, 1, 0, 1, 0, 0 },
++ { NV_OP_PHI, "phi", NV_TYPE_ANY, 0, /* fcvpoi */ 0, 0, 0, 0, 1, 0, 0 },
++ { NV_OP_SELECT, "select", NV_TYPE_ANY, 0, /* fcvpoi */ 0, 0, 0, 0, 1, 0, 0 },
++ { NV_OP_NOP, "nop", NV_TYPE_ANY, 0, /* fcvpoi */ 0, 0, 0, 0, 0, 0, 0 },
++
++ { NV_OP_LD, "ld", NV_TYPE_ANY, 0, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_ST, "st", NV_TYPE_ANY, 0, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_MOV, "mov", NV_TYPE_ANY, 0, 0, 0, 0, 1, 0, 1, 0 },
++ { NV_OP_AND, "and", NV_TYPE_U32, NV_MOD_NOT, 0, 1, 0, 1, 0, 6, 0 },
++ { NV_OP_OR, "or", NV_TYPE_U32, NV_MOD_NOT, 0, 1, 0, 1, 0, 6, 0 },
++ { NV_OP_XOR, "xor", NV_TYPE_U32, NV_MOD_NOT, 0, 1, 0, 1, 0, 6, 0 },
++ { NV_OP_SHL, "shl", NV_TYPE_U32, 0, 0, 0, 0, 1, 0, 1, 0 },
++ { NV_OP_SHR, "shr", NV_TYPE_U32, 0, 0, 0, 0, 1, 0, 1, 0 },
++ { NV_OP_NOT, "not", NV_TYPE_U32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_SET, "set", NV_TYPE_ANY, NV_MOD_SGN, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_ADD, "add", NV_TYPE_F32, NV_MOD_SGN, 0, 1, 0, 1, 0, 2, 2 },
++ { NV_OP_SUB, "sub", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 1, 0, 2, 2 },
++ { NV_OP_MUL, "mul", NV_TYPE_F32, NV_MOD_SGN, 0, 1, 0, 1, 0, 2, 2 },
++ { NV_OP_MAD, "mad", NV_TYPE_F32, NV_MOD_SGN, 0, 1, 0, 1, 0, 2, 2 },
++ { NV_OP_ABS, "abs", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_NEG, "neg", NV_TYPE_F32, NV_MOD_ABS, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_MAX, "max", NV_TYPE_F32, NV_MOD_SGN, 0, 1, 0, 1, 0, 2, 2 },
++ { NV_OP_MIN, "min", NV_TYPE_F32, NV_MOD_SGN, 0, 1, 0, 1, 0, 2, 2 },
++ { NV_OP_CVT, "cvt", NV_TYPE_ANY, NV_MOD_SGN, 0, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_CEIL, "ceil", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_FLOOR, "floor", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_TRUNC, "floor", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_SAD, "sad", NV_TYPE_S32, 0, 0, 1, 0, 1, 0, 0, 0 },
++
++ { NV_OP_VFETCH, "vfetch", NV_TYPE_ANY, 0, 0, 0, 1, 1, 0, 0, 0 },
++ { NV_OP_PFETCH, "pfetch", NV_TYPE_U32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_EXPORT, "export", NV_TYPE_ANY, 0, 0, 0, 1, 1, 0, 0, 0 },
++ { NV_OP_LINTERP, "linterp", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_PINTERP, "pinterp", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_EMIT, "emit", NV_TYPE_ANY, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_RESTART, "restart", NV_TYPE_ANY, 0, 0, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_TEX, "tex", NV_TYPE_F32, 0, 0, 0, 1, 1, 0, 0, 0 },
++ { NV_OP_TXB, "texbias", NV_TYPE_F32, 0, 0, 0, 1, 1, 0, 0, 0 },
++ { NV_OP_TXL, "texlod", NV_TYPE_F32, 0, 0, 0, 1, 1, 0, 0, 0 },
++ { NV_OP_TXF, "texfetch", NV_TYPE_U32, 0, 0, 0, 1, 1, 0, 0, 0 },
++ { NV_OP_TXQ, "texquery", NV_TYPE_U32, 0, 0, 0, 1, 1, 0, 0, 0 },
++
++ { NV_OP_QUADOP, "quadop", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_DFDX, "dfdx", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_DFDY, "dfdy", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_KIL, "kil", NV_TYPE_ANY, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_BRA, "bra", NV_TYPE_ANY, 0, 1, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_CALL, "call", NV_TYPE_ANY, 0, 1, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_RET, "ret", NV_TYPE_ANY, 0, 1, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_RET, "exit", NV_TYPE_ANY, 0, 1, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_NOP, "ud", NV_TYPE_ANY, 0, 1, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_NOP, "ud", NV_TYPE_ANY, 0, 1, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_JOINAT, "joinat", NV_TYPE_ANY, 0, 1, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_JOIN, "join", NV_TYPE_ANY, 0, 1, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_ADD, "add", NV_TYPE_S32, 0, 0, 1, 0, 1, 0, 1, 0 },
++ { NV_OP_MUL, "mul", NV_TYPE_S32, 0, 0, 1, 0, 1, 0, 1, 0 },
++ { NV_OP_ABS, "abs", NV_TYPE_S32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_NEG, "neg", NV_TYPE_S32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_MAX, "max", NV_TYPE_S32, 0, 0, 1, 0, 1, 0, 0, 0 },
++ { NV_OP_MIN, "max", NV_TYPE_U32, 0, 0, 1, 0, 1, 0, 0, 0 },
++ { NV_OP_MAX, "min", NV_TYPE_S32, 0, 0, 1, 0, 1, 0, 0, 0 },
++ { NV_OP_MIN, "min", NV_TYPE_U32, 0, 0, 1, 0, 1, 0, 0, 0 },
++ { NV_OP_SET, "set", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 1, 0, 0, 2 },
++ { NV_OP_SET, "set", NV_TYPE_S32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_SET, "set", NV_TYPE_U32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_SHR, "sar", NV_TYPE_S32, 0, 0, 0, 0, 1, 0, 1, 0 },
++ { NV_OP_RCP, "rcp", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_RSQ, "rsqrt", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_LG2, "lg2", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_SIN, "sin", NV_TYPE_F32, 0, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_COS, "cos", NV_TYPE_F32, 0, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_EX2, "ex2", NV_TYPE_F32, 0, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_PRESIN, "presin", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_PREEX2, "preex2", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 0, 0, 0, 0 },
++ { NV_OP_SAT, "sat", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_SET_F32_AND, "and set", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_SET_F32_OR, "or set", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_SET_F32_XOR, "xor set", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_SELP, "selp", NV_TYPE_U32, 0, 0, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_SLCT_F32, "slct", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_SLCT_F32, "slct", NV_TYPE_S32, 0, 0, 0, 0, 1, 0, 0, 0 },
++ { NV_OP_SLCT_F32, "slct", NV_TYPE_U32, 0, 0, 0, 0, 1, 0, 0, 0 },
++
++ { NV_OP_ADD, "sub", NV_TYPE_F32, 0, 0, 0, 0, 1, 0, 1, 0 },
++
++ { NV_OP_FSET_F32, "fset", NV_TYPE_F32, NV_MOD_SGN, 0, 0, 0, 1, 0, 0, 2 },
++
++ { NV_OP_TXG, "texgrad", NV_TYPE_F32, 0, 0, 0, 1, 1, 0, 0, 0 },
++
++ { NV_OP_UNDEF, "BAD_OP", NV_TYPE_ANY, 0, 0, 0, 0, 0, 0, 0, 0 }
++};
+diff --git a/src/gallium/drivers/nvc0/nvc0_pc_regalloc.c b/src/gallium/drivers/nvc0/nvc0_pc_regalloc.c
+new file mode 100644
+index 0000000..d24f09a
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_pc_regalloc.c
+@@ -0,0 +1,927 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#define NOUVEAU_DEBUG 1
++
++/* #define NVC0_RA_DEBUG_LIVEI */
++/* #define NVC0_RA_DEBUG_LIVE_SETS */
++/* #define NVC0_RA_DEBUG_JOIN */
++
++#include "nvc0_pc.h"
++#include "util/u_simple_list.h"
++
++#define NVC0_NUM_REGISTER_FILES 3
++
++/* @unit_shift: log2 of min allocation unit for register */
++struct register_set {
++ uint32_t bits[NVC0_NUM_REGISTER_FILES][2];
++ uint32_t last[NVC0_NUM_REGISTER_FILES];
++ int log2_unit[NVC0_NUM_REGISTER_FILES];
++ struct nv_pc *pc;
++};
++
++struct nv_pc_pass {
++ struct nv_pc *pc;
++ struct nv_instruction **insns;
++ uint num_insns;
++ uint pass_seq;
++};
++
++static void
++ranges_coalesce(struct nv_range *range)
++{
++ while (range->next && range->end >= range->next->bgn) {
++ struct nv_range *rnn = range->next->next;
++ assert(range->bgn <= range->next->bgn);
++ range->end = MAX2(range->end, range->next->end);
++ FREE(range->next);
++ range->next = rnn;
++ }
++}
++
++static boolean
++add_range_ex(struct nv_value *val, int bgn, int end, struct nv_range *new_range)
++{
++ struct nv_range *range, **nextp = &val->livei;
++
++ for (range = val->livei; range; range = range->next) {
++ if (end < range->bgn)
++ break; /* insert before */
++
++ if (bgn > range->end) {
++ nextp = &range->next;
++ continue; /* insert after */
++ }
++
++ /* overlap */
++ if (bgn < range->bgn) {
++ range->bgn = bgn;
++ if (end > range->end)
++ range->end = end;
++ ranges_coalesce(range);
++ return TRUE;
++ }
++ if (end > range->end) {
++ range->end = end;
++ ranges_coalesce(range);
++ return TRUE;
++ }
++ assert(bgn >= range->bgn);
++ assert(end <= range->end);
++ return TRUE;
++ }
++
++ if (!new_range)
++ new_range = CALLOC_STRUCT(nv_range);
++
++ new_range->bgn = bgn;
++ new_range->end = end;
++ new_range->next = range;
++ *(nextp) = new_range;
++ return FALSE;
++}
++
++static void
++add_range(struct nv_value *val, struct nv_basic_block *b, int end)
++{
++ int bgn;
++
++ if (!val->insn) /* ignore non-def values */
++ return;
++ assert(b->entry->serial <= b->exit->serial);
++ assert(b->phi->serial <= end);
++ assert(b->exit->serial + 1 >= end);
++
++ bgn = val->insn->serial;
++ if (bgn < b->entry->serial || bgn > b->exit->serial)
++ bgn = b->entry->serial;
++
++ assert(bgn <= end);
++
++ add_range_ex(val, bgn, end, NULL);
++}
++
++#if defined(NVC0_RA_DEBUG_JOIN) || defined(NVC0_RA_DEBUG_LIVEI)
++static void
++livei_print(struct nv_value *a)
++{
++ struct nv_range *r = a->livei;
++
++ debug_printf("livei %i: ", a->n);
++ while (r) {
++ debug_printf("[%i, %i) ", r->bgn, r->end);
++ r = r->next;
++ }
++ debug_printf("\n");
++}
++#endif
++
++static void
++livei_unify(struct nv_value *dst, struct nv_value *src)
++{
++ struct nv_range *range, *next;
++
++ for (range = src->livei; range; range = next) {
++ next = range->next;
++ if (add_range_ex(dst, range->bgn, range->end, range))
++ FREE(range);
++ }
++ src->livei = NULL;
++}
++
++static void
++livei_release(struct nv_value *val)
++{
++ struct nv_range *range, *next;
++
++ for (range = val->livei; range; range = next) {
++ next = range->next;
++ FREE(range);
++ }
++}
++
++static boolean
++livei_have_overlap(struct nv_value *a, struct nv_value *b)
++{
++ struct nv_range *r_a, *r_b;
++
++ for (r_a = a->livei; r_a; r_a = r_a->next) {
++ for (r_b = b->livei; r_b; r_b = r_b->next) {
++ if (r_b->bgn < r_a->end &&
++ r_b->end > r_a->bgn)
++ return TRUE;
++ }
++ }
++ return FALSE;
++}
++
++static int
++livei_end(struct nv_value *a)
++{
++ struct nv_range *r = a->livei;
++
++ assert(r);
++ while (r->next)
++ r = r->next;
++ return r->end;
++}
++
++static boolean
++livei_contains(struct nv_value *a, int pos)
++{
++ struct nv_range *r;
++
++ for (r = a->livei; r && r->bgn <= pos; r = r->next)
++ if (r->end > pos)
++ return TRUE;
++ return FALSE;
++}
++
++static boolean
++reg_assign(struct register_set *set, struct nv_value **def, int n)
++{
++ int i, id, s, k;
++ uint32_t m;
++ int f = def[0]->reg.file;
++
++ k = n;
++ if (k == 3)
++ k = 4;
++ s = (k * def[0]->reg.size) >> set->log2_unit[f];
++ m = (1 << s) - 1;
++
++ id = set->last[f];
++
++ for (i = 0; i * 32 < set->last[f]; ++i) {
++ if (set->bits[f][i] == 0xffffffff)
++ continue;
++
++ for (id = 0; id < 32; id += s)
++ if (!(set->bits[f][i] & (m << id)))
++ break;
++ if (id < 32)
++ break;
++ }
++ if (i * 32 + id > set->last[f])
++ return FALSE;
++
++ set->bits[f][i] |= m << id;
++
++ id += i * 32;
++
++ set->pc->max_reg[f] = MAX2(set->pc->max_reg[f], id + s - 1);
++
++ for (i = 0; i < n; ++i)
++ if (def[i]->livei)
++ def[i]->reg.id = id++;
++
++ return TRUE;
++}
++
++static INLINE void
++reg_occupy(struct register_set *set, struct nv_value *val)
++{
++ int id = val->reg.id, f = val->reg.file;
++ uint32_t m;
++
++ if (id < 0)
++ return;
++ m = (1 << (val->reg.size >> set->log2_unit[f])) - 1;
++
++ set->bits[f][id / 32] |= m << (id % 32);
++
++ if (set->pc->max_reg[f] < id)
++ set->pc->max_reg[f] = id;
++}
++
++static INLINE void
++reg_release(struct register_set *set, struct nv_value *val)
++{
++ int id = val->reg.id, f = val->reg.file;
++ uint32_t m;
++
++ if (id < 0)
++ return;
++ m = (1 << (val->reg.size >> set->log2_unit[f])) - 1;
++
++ set->bits[f][id / 32] &= ~(m << (id % 32));
++}
++
++static INLINE boolean
++join_allowed(struct nv_pc_pass *ctx, struct nv_value *a, struct nv_value *b)
++{
++ int i;
++ struct nv_value *val;
++
++ if (a->reg.file != b->reg.file || a->reg.size != b->reg.size)
++ return FALSE;
++
++ if (a->join->reg.id == b->join->reg.id)
++ return TRUE;
++
++ /* either a or b or both have been assigned */
++
++ if (a->join->reg.id >= 0 && b->join->reg.id >= 0)
++ return FALSE;
++ else
++ if (b->join->reg.id >= 0) {
++ if (b->join->reg.id == 63)
++ return FALSE;
++ val = a;
++ a = b;
++ b = val;
++ } else
++ if (a->join->reg.id == 63)
++ return FALSE;
++
++ for (i = 0; i < ctx->pc->num_values; ++i) {
++ val = &ctx->pc->values[i];
++
++ if (val->join->reg.id != a->join->reg.id)
++ continue;
++ if (val->join != a->join && livei_have_overlap(val->join, b->join))
++ return FALSE;
++ }
++ return TRUE;
++}
++
++static INLINE void
++do_join_values(struct nv_pc_pass *ctx, struct nv_value *a, struct nv_value *b)
++{
++ int j;
++ struct nv_value *bjoin = b->join;
++
++ if (b->join->reg.id >= 0)
++ a->join->reg.id = b->join->reg.id;
++
++ livei_unify(a->join, b->join);
++
++#ifdef NVC0_RA_DEBUG_JOIN
++ debug_printf("joining %i to %i\n", b->n, a->n);
++#endif
++
++ /* make a->join the new representative */
++ for (j = 0; j < ctx->pc->num_values; ++j)
++ if (ctx->pc->values[j].join == bjoin)
++ ctx->pc->values[j].join = a->join;
++
++ assert(b->join == a->join);
++}
++
++static INLINE void
++try_join_values(struct nv_pc_pass *ctx, struct nv_value *a, struct nv_value *b)
++{
++ if (!join_allowed(ctx, a, b)) {
++#ifdef NVC0_RA_DEBUG_JOIN
++ debug_printf("cannot join %i to %i: not allowed\n", b->n, a->n);
++#endif
++ return;
++ }
++ if (livei_have_overlap(a->join, b->join)) {
++#ifdef NVC0_RA_DEBUG_JOIN
++ debug_printf("cannot join %i to %i: livei overlap\n", b->n, a->n);
++ livei_print(a);
++ livei_print(b);
++#endif
++ return;
++ }
++
++ do_join_values(ctx, a, b);
++}
++
++static INLINE boolean
++need_new_else_block(struct nv_basic_block *b, struct nv_basic_block *p)
++{
++ int i = 0, n = 0;
++
++ for (; i < 2; ++i)
++ if (p->out[i] && !IS_LOOP_EDGE(p->out_kind[i]))
++ ++n;
++
++ return (b->num_in > 1) && (n == 2);
++}
++
++static int
++phi_opnd_for_bb(struct nv_instruction *phi, struct nv_basic_block *b,
++ struct nv_basic_block *tb)
++{
++ int i, j;
++
++ for (j = -1, i = 0; i < 6 && phi->src[i]; ++i) {
++ if (!nvc0_bblock_reachable_by(b, phi->src[i]->value->insn->bb, tb))
++ continue;
++ /* NOTE: back-edges are ignored by the reachable-by check */
++ if (j < 0 || !nvc0_bblock_reachable_by(phi->src[j]->value->insn->bb,
++ phi->src[i]->value->insn->bb, tb))
++ j = i;
++ }
++ return j;
++}
++
++/* For each operand of each PHI in b, generate a new value by inserting a MOV
++ * at the end of the block it is coming from and replace the operand with its
++ * result. This eliminates liveness conflicts and enables us to let values be
++ * copied to the right register if such a conflict exists nonetheless.
++ *
++ * These MOVs are also crucial in making sure the live intervals of phi srces
++ * are extended until the end of the loop, since they are not included in the
++ * live-in sets.
++ */
++static int
++pass_generate_phi_movs(struct nv_pc_pass *ctx, struct nv_basic_block *b)
++{
++ struct nv_instruction *i, *ni;
++ struct nv_value *val;
++ struct nv_basic_block *p, *pn;
++ int n, j;
++
++ b->pass_seq = ctx->pc->pass_seq;
++
++ for (n = 0; n < b->num_in; ++n) {
++ p = pn = b->in[n];
++ assert(p);
++
++ if (need_new_else_block(b, p)) {
++ pn = new_basic_block(ctx->pc);
++
++ if (p->out[0] == b)
++ p->out[0] = pn;
++ else
++ p->out[1] = pn;
++
++ if (p->exit->target == b) /* target to new else-block */
++ p->exit->target = pn;
++
++ b->in[n] = pn;
++
++ pn->out[0] = b;
++ pn->in[0] = p;
++ pn->num_in = 1;
++ }
++ ctx->pc->current_block = pn;
++
++ for (i = b->phi; i && i->opcode == NV_OP_PHI; i = i->next) {
++ if ((j = phi_opnd_for_bb(i, p, b)) < 0)
++ continue;
++ val = i->src[j]->value;
++
++ if (i->src[j]->flags) {
++ /* value already encountered from a different in-block */
++ val = val->insn->src[0]->value;
++ while (j < 6 && i->src[j])
++ ++j;
++ assert(j < 6);
++ }
++
++ ni = new_instruction(ctx->pc, NV_OP_MOV);
++
++ /* TODO: insert instruction at correct position in the first place */
++ if (ni->prev && ni->prev->target)
++ nvc0_insns_permute(ni->prev, ni);
++
++ ni->def[0] = new_value_like(ctx->pc, val);
++ ni->def[0]->insn = ni;
++ nv_reference(ctx->pc, ni, 0, val);
++ nv_reference(ctx->pc, i, j, ni->def[0]); /* new phi source = MOV def */
++ i->src[j]->flags = 1;
++ }
++
++ if (pn != p && pn->exit) {
++ ctx->pc->current_block = b->in[n ? 0 : 1];
++ ni = new_instruction(ctx->pc, NV_OP_BRA);
++ ni->target = b;
++ ni->terminator = 1;
++ }
++ }
++
++ for (j = 0; j < 2; ++j)
++ if (b->out[j] && b->out[j]->pass_seq < ctx->pc->pass_seq)
++ pass_generate_phi_movs(ctx, b->out[j]);
++
++ return 0;
++}
++
++static int
++pass_join_values(struct nv_pc_pass *ctx, int iter)
++{
++ int c, n;
++
++ for (n = 0; n < ctx->num_insns; ++n) {
++ struct nv_instruction *i = ctx->insns[n];
++
++ switch (i->opcode) {
++ case NV_OP_PHI:
++ if (iter != 2)
++ break;
++ for (c = 0; c < 6 && i->src[c]; ++c)
++ try_join_values(ctx, i->def[0], i->src[c]->value);
++ break;
++ case NV_OP_MOV:
++ if ((iter == 2) && i->src[0]->value->insn &&
++ !nv_is_texture_op(i->src[0]->value->join->insn->opcode))
++ try_join_values(ctx, i->def[0], i->src[0]->value);
++ break;
++ case NV_OP_SELECT:
++ if (iter != 1)
++ break;
++ for (c = 0; c < 6 && i->src[c]; ++c) {
++ assert(join_allowed(ctx, i->def[0], i->src[c]->value));
++ do_join_values(ctx, i->def[0], i->src[c]->value);
++ }
++ break;
++ case NV_OP_TEX:
++ case NV_OP_TXB:
++ case NV_OP_TXL:
++ case NV_OP_TXQ:
++ /* on nvc0, TEX src and dst can differ */
++ break;
++ case NV_OP_BIND:
++ if (iter)
++ break;
++ for (c = 0; c < 6 && i->src[c]; ++c)
++ do_join_values(ctx, i->def[c], i->src[c]->value);
++ break;
++ default:
++ break;
++ }
++ }
++ return 0;
++}
++
++/* Order the instructions so that live intervals can be expressed in numbers. */
++static void
++pass_order_instructions(void *priv, struct nv_basic_block *b)
++{
++ struct nv_pc_pass *ctx = (struct nv_pc_pass *)priv;
++ struct nv_instruction *i;
++
++ b->pass_seq = ctx->pc->pass_seq;
++
++ assert(!b->exit || !b->exit->next);
++ for (i = b->phi; i; i = i->next) {
++ i->serial = ctx->num_insns;
++ ctx->insns[ctx->num_insns++] = i;
++ }
++}
++
++static void
++bb_live_set_print(struct nv_pc *pc, struct nv_basic_block *b)
++{
++#ifdef NVC0_RA_DEBUG_LIVE_SETS
++ struct nv_value *val;
++ int j;
++
++ debug_printf("LIVE-INs of BB:%i: ", b->id);
++
++ for (j = 0; j < pc->num_values; ++j) {
++ if (!(b->live_set[j / 32] & (1 << (j % 32))))
++ continue;
++ val = &pc->values[j];
++ if (!val->insn)
++ continue;
++ debug_printf("%i ", val->n);
++ }
++ debug_printf("\n");
++#endif
++}
++
++static INLINE void
++live_set_add(struct nv_basic_block *b, struct nv_value *val)
++{
++ if (!val->insn) /* don't add non-def values */
++ return;
++ b->live_set[val->n / 32] |= 1 << (val->n % 32);
++}
++
++static INLINE void
++live_set_rem(struct nv_basic_block *b, struct nv_value *val)
++{
++ b->live_set[val->n / 32] &= ~(1 << (val->n % 32));
++}
++
++static INLINE boolean
++live_set_test(struct nv_basic_block *b, struct nv_ref *ref)
++{
++ int n = ref->value->n;
++ return b->live_set[n / 32] & (1 << (n % 32));
++}
++
++/* The live set of a block contains those values that are live immediately
++ * before the beginning of the block, so do a backwards scan.
++ */
++static int
++pass_build_live_sets(struct nv_pc_pass *ctx, struct nv_basic_block *b)
++{
++ struct nv_instruction *i;
++ int j, n, ret = 0;
++
++ if (b->pass_seq >= ctx->pc->pass_seq)
++ return 0;
++ b->pass_seq = ctx->pc->pass_seq;
++
++ /* slight hack for undecidedness: set phi = entry if it's undefined */
++ if (!b->phi)
++ b->phi = b->entry;
++
++ for (n = 0; n < 2; ++n) {
++ if (!b->out[n] || b->out[n] == b)
++ continue;
++ ret = pass_build_live_sets(ctx, b->out[n]);
++ if (ret)
++ return ret;
++
++ if (n == 0) {
++ for (j = 0; j < (ctx->pc->num_values + 31) / 32; ++j)
++ b->live_set[j] = b->out[n]->live_set[j];
++ } else {
++ for (j = 0; j < (ctx->pc->num_values + 31) / 32; ++j)
++ b->live_set[j] |= b->out[n]->live_set[j];
++ }
++ }
++
++ if (!b->entry)
++ return 0;
++
++ bb_live_set_print(ctx->pc, b);
++
++ for (i = b->exit; i != b->entry->prev; i = i->prev) {
++ for (j = 0; j < 5 && i->def[j]; j++)
++ live_set_rem(b, i->def[j]);
++ for (j = 0; j < 6 && i->src[j]; j++)
++ live_set_add(b, i->src[j]->value);
++ }
++ for (i = b->phi; i && i->opcode == NV_OP_PHI; i = i->next)
++ live_set_rem(b, i->def[0]);
++
++ bb_live_set_print(ctx->pc, b);
++
++ return 0;
++}
++
++static void collect_live_values(struct nv_basic_block *b, const int n)
++{
++ int i;
++
++ if (b->out[0]) {
++ if (b->out[1]) { /* what to do about back-edges ? */
++ for (i = 0; i < n; ++i)
++ b->live_set[i] = b->out[0]->live_set[i] | b->out[1]->live_set[i];
++ } else {
++ memcpy(b->live_set, b->out[0]->live_set, n * sizeof(uint32_t));
++ }
++ } else
++ if (b->out[1]) {
++ memcpy(b->live_set, b->out[1]->live_set, n * sizeof(uint32_t));
++ } else {
++ memset(b->live_set, 0, n * sizeof(uint32_t));
++ }
++}
++
++/* NOTE: the live intervals of phi functions start at the first non-phi insn. */
++static int
++pass_build_intervals(struct nv_pc_pass *ctx, struct nv_basic_block *b)
++{
++ struct nv_instruction *i, *i_stop;
++ int j, s;
++ const int n = (ctx->pc->num_values + 31) / 32;
++
++ /* verify that first block does not have live-in values */
++ if (b->num_in == 0)
++ for (j = 0; j < n; ++j)
++ assert(b->live_set[j] == 0);
++
++ collect_live_values(b, n);
++
++ /* remove live-outs def'd in a parallel block, hopefully they're all phi'd */
++ for (j = 0; j < 2; ++j) {
++ if (!b->out[j] || !b->out[j]->phi)
++ continue;
++ for (i = b->out[j]->phi; i->opcode == NV_OP_PHI; i = i->next) {
++ live_set_rem(b, i->def[0]);
++
++ for (s = 0; s < 6 && i->src[s]; ++s) {
++ assert(i->src[s]->value->insn);
++ if (nvc0_bblock_reachable_by(b, i->src[s]->value->insn->bb,
++ b->out[j]))
++ live_set_add(b, i->src[s]->value);
++ else
++ live_set_rem(b, i->src[s]->value);
++ }
++ }
++ }
++
++ /* remaining live-outs are live until the end */
++ if (b->exit) {
++ for (j = 0; j < ctx->pc->num_values; ++j) {
++ if (!(b->live_set[j / 32] & (1 << (j % 32))))
++ continue;
++ add_range(&ctx->pc->values[j], b, b->exit->serial + 1);
++#ifdef NVC0_RA_DEBUG_LIVEI
++ debug_printf("adding range for live value %i: ", j);
++ livei_print(&ctx->pc->values[j]);
++#endif
++ }
++ }
++
++ i_stop = b->entry ? b->entry->prev : NULL;
++
++ /* don't have to include phi functions here (will have 0 live range) */
++ for (i = b->exit; i != i_stop; i = i->prev) {
++ assert(i->serial >= b->phi->serial && i->serial <= b->exit->serial);
++ for (j = 0; j < 4 && i->def[j]; ++j)
++ live_set_rem(b, i->def[j]);
++
++ for (j = 0; j < 6 && i->src[j]; ++j) {
++ if (!live_set_test(b, i->src[j])) {
++ live_set_add(b, i->src[j]->value);
++ add_range(i->src[j]->value, b, i->serial);
++#ifdef NVC0_RA_DEBUG_LIVEI
++ debug_printf("adding range for source %i (ends living): ",
++ i->src[j]->value->n);
++ livei_print(i->src[j]->value);
++#endif
++ }
++ }
++ }
++
++ b->pass_seq = ctx->pc->pass_seq;
++
++ if (b->out[0] && b->out[0]->pass_seq < ctx->pc->pass_seq)
++ pass_build_intervals(ctx, b->out[0]);
++
++ if (b->out[1] && b->out[1]->pass_seq < ctx->pc->pass_seq)
++ pass_build_intervals(ctx, b->out[1]);
++
++ return 0;
++}
++
++static INLINE void
++nvc0_ctor_register_set(struct nv_pc *pc, struct register_set *set)
++{
++ memset(set, 0, sizeof(*set));
++
++ set->last[NV_FILE_GPR] = 62;
++ set->last[NV_FILE_PRED] = 6;
++ set->last[NV_FILE_COND] = 1;
++
++ set->log2_unit[NV_FILE_GPR] = 2;
++ set->log2_unit[NV_FILE_COND] = 0;
++ set->log2_unit[NV_FILE_PRED] = 0;
++
++ set->pc = pc;
++}
++
++static void
++insert_ordered_tail(struct nv_value *list, struct nv_value *nval)
++{
++ struct nv_value *elem;
++
++ for (elem = list->prev;
++ elem != list && elem->livei->bgn > nval->livei->bgn;
++ elem = elem->prev);
++ /* now elem begins before or at the same time as val */
++
++ nval->prev = elem;
++ nval->next = elem->next;
++ elem->next->prev = nval;
++ elem->next = nval;
++}
++
++static int
++pass_linear_scan(struct nv_pc_pass *ctx, int iter)
++{
++ struct nv_instruction *i;
++ struct register_set f, free;
++ int k, n;
++ struct nv_value *cur, *val, *tmp[2];
++ struct nv_value active, inactive, handled, unhandled;
++
++ make_empty_list(&active);
++ make_empty_list(&inactive);
++ make_empty_list(&handled);
++ make_empty_list(&unhandled);
++
++ nvc0_ctor_register_set(ctx->pc, &free);
++
++ /* joined values should have range = NULL and thus not be added;
++ * also, fixed memory values won't be added because they're not
++ * def'd, just used
++ */
++ for (n = 0; n < ctx->num_insns; ++n) {
++ i = ctx->insns[n];
++
++ for (k = 0; k < 5; ++k) {
++ if (i->def[k] && i->def[k]->livei)
++ insert_ordered_tail(&unhandled, i->def[k]);
++ else
++ if (0 && i->def[k])
++ debug_printf("skipping def'd value %i: no livei\n", i->def[k]->n);
++ }
++ }
++
++ for (val = unhandled.next; val != unhandled.prev; val = val->next) {
++ assert(val->join == val);
++ assert(val->livei->bgn <= val->next->livei->bgn);
++ }
++
++ foreach_s(cur, tmp[0], &unhandled) {
++ remove_from_list(cur);
++
++ foreach_s(val, tmp[1], &active) {
++ if (livei_end(val) <= cur->livei->bgn) {
++ reg_release(&free, val);
++ move_to_head(&handled, val);
++ } else
++ if (!livei_contains(val, cur->livei->bgn)) {
++ reg_release(&free, val);
++ move_to_head(&inactive, val);
++ }
++ }
++
++ foreach_s(val, tmp[1], &inactive) {
++ if (livei_end(val) <= cur->livei->bgn)
++ move_to_head(&handled, val);
++ else
++ if (livei_contains(val, cur->livei->bgn)) {
++ reg_occupy(&free, val);
++ move_to_head(&active, val);
++ }
++ }
++
++ f = free;
++
++ foreach(val, &inactive)
++ if (livei_have_overlap(val, cur))
++ reg_occupy(&f, val);
++
++ foreach(val, &unhandled)
++ if (val->reg.id >= 0 && livei_have_overlap(val, cur))
++ reg_occupy(&f, val);
++
++ if (cur->reg.id < 0) {
++ boolean mem = FALSE;
++ int v = nvi_vector_size(cur->insn);
++
++ if (v > 1)
++ mem = !reg_assign(&f, &cur->insn->def[0], v);
++ else
++ if (iter)
++ mem = !reg_assign(&f, &cur, 1);
++
++ if (mem) {
++ NOUVEAU_ERR("out of registers\n");
++ abort();
++ }
++ }
++ insert_at_head(&active, cur);
++ reg_occupy(&free, cur);
++ }
++
++ return 0;
++}
++
++static int
++nv_pc_pass1(struct nv_pc *pc, struct nv_basic_block *root)
++{
++ struct nv_pc_pass *ctx;
++ int i, ret;
++
++ NOUVEAU_DBG("REGISTER ALLOCATION - entering\n");
++
++ ctx = CALLOC_STRUCT(nv_pc_pass);
++ if (!ctx)
++ return -1;
++ ctx->pc = pc;
++
++ ctx->insns = CALLOC(NV_PC_MAX_INSTRUCTIONS, sizeof(struct nv_instruction *));
++ if (!ctx->insns) {
++ FREE(ctx);
++ return -1;
++ }
++
++ pc->pass_seq++;
++ ret = pass_generate_phi_movs(ctx, root);
++ assert(!ret);
++
++ for (i = 0; i < pc->loop_nesting_bound; ++i) {
++ pc->pass_seq++;
++ ret = pass_build_live_sets(ctx, root);
++ assert(!ret && "live sets");
++ if (ret) {
++ NOUVEAU_ERR("failed to build live sets (iteration %d)\n", i);
++ goto out;
++ }
++ }
++
++ pc->pass_seq++;
++ nvc0_pc_pass_in_order(root, pass_order_instructions, ctx);
++
++ pc->pass_seq++;
++ ret = pass_build_intervals(ctx, root);
++ assert(!ret && "build intervals");
++ if (ret) {
++ NOUVEAU_ERR("failed to build live intervals\n");
++ goto out;
++ }
++
++#ifdef NVC0_RA_DEBUG_LIVEI
++ for (i = 0; i < pc->num_values; ++i)
++ livei_print(&pc->values[i]);
++#endif
++
++ ret = pass_join_values(ctx, 0);
++ if (ret)
++ goto out;
++ ret = pass_linear_scan(ctx, 0);
++ if (ret)
++ goto out;
++ ret = pass_join_values(ctx, 1);
++ if (ret)
++ goto out;
++ ret = pass_join_values(ctx, 2);
++ if (ret)
++ goto out;
++ ret = pass_linear_scan(ctx, 1);
++ if (ret)
++ goto out;
++
++ for (i = 0; i < pc->num_values; ++i)
++ livei_release(&pc->values[i]);
++
++ NOUVEAU_DBG("REGISTER ALLOCATION - leaving\n");
++
++out:
++ FREE(ctx->insns);
++ FREE(ctx);
++ return ret;
++}
++
++int
++nvc0_pc_exec_pass1(struct nv_pc *pc)
++{
++ int i, ret;
++
++ for (i = 0; i < pc->num_subroutines + 1; ++i)
++ if (pc->root[i] && (ret = nv_pc_pass1(pc, pc->root[i])))
++ return ret;
++ return 0;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_program.c b/src/gallium/drivers/nvc0/nvc0_program.c
+new file mode 100644
+index 0000000..aefaf7b
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_program.c
+@@ -0,0 +1,694 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "pipe/p_shader_tokens.h"
++#include "pipe/p_defines.h"
++
++#define NOUVEAU_DEBUG
++
++#include "tgsi/tgsi_parse.h"
++#include "tgsi/tgsi_util.h"
++#include "tgsi/tgsi_dump.h"
++
++#include "nvc0_context.h"
++#include "nvc0_pc.h"
++
++static unsigned
++nvc0_tgsi_src_mask(const struct tgsi_full_instruction *inst, int c)
++{
++ unsigned mask = inst->Dst[0].Register.WriteMask;
++
++ switch (inst->Instruction.Opcode) {
++ case TGSI_OPCODE_COS:
++ case TGSI_OPCODE_SIN:
++ return (mask & 0x8) | ((mask & 0x7) ? 0x1 : 0x0);
++ case TGSI_OPCODE_DP3:
++ return 0x7;
++ case TGSI_OPCODE_DP4:
++ case TGSI_OPCODE_DPH:
++ case TGSI_OPCODE_KIL: /* WriteMask ignored */
++ return 0xf;
++ case TGSI_OPCODE_DST:
++ return mask & (c ? 0xa : 0x6);
++ case TGSI_OPCODE_EX2:
++ case TGSI_OPCODE_EXP:
++ case TGSI_OPCODE_LG2:
++ case TGSI_OPCODE_LOG:
++ case TGSI_OPCODE_POW:
++ case TGSI_OPCODE_RCP:
++ case TGSI_OPCODE_RSQ:
++ case TGSI_OPCODE_SCS:
++ return 0x1;
++ case TGSI_OPCODE_IF:
++ return 0x1;
++ case TGSI_OPCODE_LIT:
++ return 0xb;
++ case TGSI_OPCODE_TEX:
++ case TGSI_OPCODE_TXB:
++ case TGSI_OPCODE_TXL:
++ case TGSI_OPCODE_TXP:
++ {
++ const struct tgsi_instruction_texture *tex;
++
++ assert(inst->Instruction.Texture);
++ tex = &inst->Texture;
++
++ mask = 0x7;
++ if (inst->Instruction.Opcode != TGSI_OPCODE_TEX &&
++ inst->Instruction.Opcode != TGSI_OPCODE_TXD)
++ mask |= 0x8; /* bias, lod or proj */
++
++ switch (tex->Texture) {
++ case TGSI_TEXTURE_1D:
++ mask &= 0x9;
++ break;
++ case TGSI_TEXTURE_SHADOW1D:
++ mask &= 0x5;
++ break;
++ case TGSI_TEXTURE_2D:
++ mask &= 0xb;
++ break;
++ default:
++ break;
++ }
++ }
++ return mask;
++ case TGSI_OPCODE_XPD:
++ {
++ unsigned x = 0;
++ if (mask & 1) x |= 0x6;
++ if (mask & 2) x |= 0x5;
++ if (mask & 4) x |= 0x3;
++ return x;
++ }
++ default:
++ break;
++ }
++
++ return mask;
++}
++
++static void
++nvc0_indirect_inputs(struct nvc0_translation_info *ti, int id)
++{
++ int i, c;
++
++ for (i = 0; i < PIPE_MAX_SHADER_INPUTS; ++i)
++ for (c = 0; c < 4; ++c)
++ ti->input_access[i][c] = id;
++
++ ti->indirect_inputs = TRUE;
++}
++
++static void
++nvc0_indirect_outputs(struct nvc0_translation_info *ti, int id)
++{
++ int i, c;
++
++ for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; ++i)
++ for (c = 0; c < 4; ++c)
++ ti->output_access[i][c] = id;
++
++ ti->indirect_outputs = TRUE;
++}
++
++static INLINE unsigned
++nvc0_system_value_location(unsigned sn, unsigned si, boolean *is_input)
++{
++ /* NOTE: locations 0xfxx indicate special regs */
++ switch (sn) {
++ /*
++ case TGSI_SEMANTIC_VERTEXID:
++ *is_input = TRUE;
++ return 0x2fc;
++ */
++ case TGSI_SEMANTIC_PRIMID:
++ *is_input = TRUE;
++ return 0x60;
++ /*
++ case TGSI_SEMANTIC_LAYER_INDEX:
++ return 0x64;
++ case TGSI_SEMANTIC_VIEWPORT_INDEX:
++ return 0x68;
++ */
++ case TGSI_SEMANTIC_INSTANCEID:
++ *is_input = TRUE;
++ return 0x2f8;
++ case TGSI_SEMANTIC_FACE:
++ *is_input = TRUE;
++ return 0x3fc;
++ /*
++ case TGSI_SEMANTIC_INVOCATIONID:
++ return 0xf11;
++ */
++ default:
++ assert(0);
++ return 0x000;
++ }
++}
++
++static INLINE unsigned
++nvc0_varying_location(unsigned sn, unsigned si)
++{
++ switch (sn) {
++ case TGSI_SEMANTIC_POSITION:
++ return 0x70;
++ case TGSI_SEMANTIC_COLOR:
++ return 0x280 + (si * 16); /* are these hard-wired ? */
++ case TGSI_SEMANTIC_BCOLOR:
++ return 0x2a0 + (si * 16);
++ case TGSI_SEMANTIC_FOG:
++ return 0x270;
++ case TGSI_SEMANTIC_PSIZE:
++ return 0x6c;
++ /*
++ case TGSI_SEMANTIC_PNTC:
++ return 0x2e0;
++ */
++ case TGSI_SEMANTIC_GENERIC:
++ assert(si < 31);
++ return 0x80 + (si * 16);
++ case TGSI_SEMANTIC_NORMAL:
++ return 0x360;
++ case TGSI_SEMANTIC_PRIMID:
++ return 0x40;
++ case TGSI_SEMANTIC_FACE:
++ return 0x3fc;
++ /*
++ case TGSI_SEMANTIC_CLIP_DISTANCE:
++ return 0x2c0 + (si * 4);
++ */
++ default:
++ assert(0);
++ return 0x000;
++ }
++}
++
++static INLINE unsigned
++nvc0_interp_mode(const struct tgsi_full_declaration *decl)
++{
++ unsigned mode;
++
++ if (decl->Declaration.Interpolate == TGSI_INTERPOLATE_CONSTANT)
++ mode = NVC0_INTERP_FLAT;
++ else
++ if (decl->Declaration.Interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
++ mode = NVC0_INTERP_PERSPECTIVE;
++ else
++ mode = NVC0_INTERP_LINEAR;
++
++ if (decl->Declaration.Centroid)
++ mode |= NVC0_INTERP_CENTROID;
++
++ return mode;
++}
++
++static void
++prog_immediate(struct nvc0_translation_info *ti,
++ const struct tgsi_full_immediate *imm)
++{
++ int c;
++ unsigned n = ti->immd32_nr++;
++
++ assert(ti->immd32_nr <= ti->scan.immediate_count);
++
++ for (c = 0; c < 4; ++c)
++ ti->immd32[n * 4 + c] = imm->u[c].Uint;
++
++ ti->immd32_ty[n] = imm->Immediate.DataType;
++}
++
++static boolean
++prog_decl(struct nvc0_translation_info *ti,
++ const struct tgsi_full_declaration *decl)
++{
++ unsigned i, c;
++ unsigned sn = TGSI_SEMANTIC_GENERIC;
++ unsigned si = 0;
++ const unsigned first = decl->Range.First;
++ const unsigned last = decl->Range.Last;
++
++ if (decl->Declaration.Semantic) {
++ sn = decl->Semantic.Name;
++ si = decl->Semantic.Index;
++ }
++
++ switch (decl->Declaration.File) {
++ case TGSI_FILE_INPUT:
++ for (i = first; i <= last; ++i) {
++ if (ti->prog->type == PIPE_SHADER_VERTEX) {
++ sn = TGSI_SEMANTIC_GENERIC;
++ si = i;
++ }
++ for (c = 0; c < 4; ++c)
++ ti->input_loc[i][c] = nvc0_varying_location(sn, si) + c * 4;
++
++ if (ti->prog->type == PIPE_SHADER_FRAGMENT)
++ ti->interp_mode[i] = nvc0_interp_mode(decl);
++ }
++ break;
++ case TGSI_FILE_OUTPUT:
++ for (i = first; i <= last; ++i, ++si) {
++ if (ti->prog->type == PIPE_SHADER_FRAGMENT) {
++ si = i;
++ if (i == ti->fp_depth_output) {
++ ti->output_loc[i][2] = (ti->scan.num_outputs - 1) * 4;
++ } else {
++ if (i > ti->fp_depth_output)
++ si -= 1;
++ for (c = 0; c < 4; ++c)
++ ti->output_loc[i][c] = si * 4 + c;
++ }
++ } else {
++ for (c = 0; c < 4; ++c)
++ ti->output_loc[i][c] = nvc0_varying_location(sn, si) + c * 4;
++ }
++ }
++ break;
++ case TGSI_FILE_SYSTEM_VALUE:
++ ti->sysval_loc[i] = nvc0_system_value_location(sn, si, &ti->sysval_in[i]);
++ assert(first == last);
++ break;
++ case TGSI_FILE_NULL:
++ case TGSI_FILE_CONSTANT:
++ case TGSI_FILE_TEMPORARY:
++ case TGSI_FILE_SAMPLER:
++ case TGSI_FILE_ADDRESS:
++ case TGSI_FILE_IMMEDIATE:
++ case TGSI_FILE_PREDICATE:
++ break;
++ default:
++ NOUVEAU_ERR("unhandled TGSI_FILE %d\n", decl->Declaration.File);
++ return FALSE;
++ }
++ return TRUE;
++}
++
++static void
++prog_inst(struct nvc0_translation_info *ti,
++ const struct tgsi_full_instruction *inst, int id)
++{
++ const struct tgsi_dst_register *dst;
++ const struct tgsi_src_register *src;
++ int s, c, k;
++ unsigned mask;
++
++ if (inst->Instruction.Opcode == TGSI_OPCODE_BGNSUB) {
++ ti->subr[ti->num_subrs].first_insn = id - 1;
++ ti->subr[ti->num_subrs].id = ti->num_subrs + 1; /* id 0 is main program */
++ ++ti->num_subrs;
++ }
++
++ if (inst->Dst[0].Register.File == TGSI_FILE_OUTPUT) {
++ dst = &inst->Dst[0].Register;
++
++ for (c = 0; c < 4; ++c) {
++ if (dst->Indirect)
++ nvc0_indirect_outputs(ti, id);
++ if (!(dst->WriteMask & (1 << c)))
++ continue;
++ ti->output_access[dst->Index][c] = id;
++ }
++
++ if (inst->Instruction.Opcode == TGSI_OPCODE_MOV &&
++ inst->Src[0].Register.File == TGSI_FILE_INPUT &&
++ dst->Index == ti->edgeflag_out)
++ ti->prog->vp.edgeflag = inst->Src[0].Register.Index;
++ } else
++ if (inst->Dst[0].Register.File == TGSI_FILE_TEMPORARY) {
++ if (inst->Dst[0].Register.Indirect)
++ ti->require_stores = TRUE;
++ }
++
++ for (s = 0; s < inst->Instruction.NumSrcRegs; ++s) {
++ src = &inst->Src[s].Register;
++ if (src->File == TGSI_FILE_TEMPORARY)
++ if (inst->Src[s].Register.Indirect)
++ ti->require_stores = TRUE;
++ if (src->File != TGSI_FILE_INPUT)
++ continue;
++ mask = nvc0_tgsi_src_mask(inst, s);
++
++ if (inst->Src[s].Register.Indirect)
++ nvc0_indirect_inputs(ti, id);
++
++ for (c = 0; c < 4; ++c) {
++ if (!(mask & (1 << c)))
++ continue;
++ k = tgsi_util_get_full_src_register_swizzle(&inst->Src[s], c);
++ if (k <= TGSI_SWIZZLE_W)
++ ti->input_access[src->Index][k] = id;
++ }
++ }
++}
++
++/* Probably should introduce something like struct tgsi_function_declaration
++ * instead of trying to guess inputs/outputs.
++ */
++static void
++prog_subroutine_inst(struct nvc0_subroutine *subr,
++ const struct tgsi_full_instruction *inst)
++{
++ const struct tgsi_dst_register *dst;
++ const struct tgsi_src_register *src;
++ int s, c, k;
++ unsigned mask;
++
++ for (s = 0; s < inst->Instruction.NumSrcRegs; ++s) {
++ src = &inst->Src[s].Register;
++ if (src->File != TGSI_FILE_TEMPORARY)
++ continue;
++ mask = nvc0_tgsi_src_mask(inst, s);
++
++ for (c = 0; c < 4; ++c) {
++ k = tgsi_util_get_full_src_register_swizzle(&inst->Src[s], c);
++
++ if ((mask & (1 << c)) && k < TGSI_SWIZZLE_W)
++ if (!(subr->retv[src->Index / 32][k] & (1 << (src->Index % 32))))
++ subr->argv[src->Index / 32][k] |= 1 << (src->Index % 32);
++ }
++ }
++
++ if (inst->Dst[0].Register.File == TGSI_FILE_TEMPORARY) {
++ dst = &inst->Dst[0].Register;
++
++ for (c = 0; c < 4; ++c)
++ if (dst->WriteMask & (1 << c))
++ subr->retv[dst->Index / 32][c] |= 1 << (dst->Index % 32);
++ }
++}
++
++static int
++nvc0_vp_gp_gen_header(struct nvc0_program *vp, struct nvc0_translation_info *ti)
++{
++ int i, c;
++ unsigned a;
++
++ for (a = 0x80/4, i = 0; i <= ti->scan.file_max[TGSI_FILE_INPUT]; ++i) {
++ for (c = 0; c < 4; ++c, ++a)
++ if (ti->input_access[i][c])
++ vp->hdr[5 + a / 32] |= 1 << (a % 32); /* VP_ATTR_EN */
++ }
++
++ for (i = 0; i <= ti->scan.file_max[TGSI_FILE_OUTPUT]; ++i) {
++ a = (ti->output_loc[i][0] - 0x40) / 4;
++ for (c = 0; c < 4; ++c, ++a) {
++ if (!ti->output_access[i][c])
++ continue;
++ vp->hdr[13 + a / 32] |= 1 << (a % 32); /* VP_EXPORT_EN */
++ }
++ }
++
++ for (i = 0; i < TGSI_SEMANTIC_COUNT; ++i) {
++ a = ti->sysval_loc[i] / 4;
++ if (a > 0 && a < (0xf00 / 4))
++ vp->hdr[(ti->sysval_in[i] ? 5 : 13) + a / 32] |= 1 << (a % 32);
++ }
++
++ return 0;
++}
++
++static int
++nvc0_vp_gen_header(struct nvc0_program *vp, struct nvc0_translation_info *ti)
++{
++ vp->hdr[0] = 0x20461;
++ vp->hdr[4] = 0xff000;
++
++ vp->hdr[18] = (1 << vp->vp.num_ucps) - 1;
++
++ return nvc0_vp_gp_gen_header(vp, ti);
++}
++
++static int
++nvc0_gp_gen_header(struct nvc0_program *gp, struct nvc0_translation_info *ti)
++{
++ unsigned invocations = 1;
++ unsigned max_output_verts, output_prim;
++ unsigned i;
++
++ gp->hdr[0] = 0x21061;
++
++ for (i = 0; i < ti->scan.num_properties; ++i) {
++ switch (ti->scan.properties[i].name) {
++ case TGSI_PROPERTY_GS_OUTPUT_PRIM:
++ output_prim = ti->scan.properties[i].data[0];
++ break;
++ case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES:
++ max_output_verts = ti->scan.properties[i].data[0];
++ assert(max_output_verts < 512);
++ break;
++ /*
++ case TGSI_PROPERTY_GS_INVOCATIONS:
++ invocations = ti->scan.properties[i].data[0];
++ assert(invocations <= 32);
++ break;
++ */
++ default:
++ break;
++ }
++ }
++
++ gp->hdr[2] = MIN2(invocations, 32) << 24;
++
++ switch (output_prim) {
++ case PIPE_PRIM_POINTS:
++ gp->hdr[3] = 0x01000000;
++ gp->hdr[0] |= 0xf0000000;
++ break;
++ case PIPE_PRIM_LINE_STRIP:
++ gp->hdr[3] = 0x06000000;
++ gp->hdr[0] |= 0x10000000;
++ break;
++ case PIPE_PRIM_TRIANGLE_STRIP:
++ gp->hdr[3] = 0x07000000;
++ gp->hdr[0] |= 0x10000000;
++ break;
++ default:
++ assert(0);
++ break;
++ }
++
++ gp->hdr[4] = max_output_verts & 0x1ff;
++
++ return nvc0_vp_gp_gen_header(gp, ti);
++}
++
++static int
++nvc0_fp_gen_header(struct nvc0_program *fp, struct nvc0_translation_info *ti)
++{
++ int i, c;
++ unsigned a, m;
++
++ fp->hdr[0] = 0x21462;
++ fp->hdr[5] = 0x80000000; /* getting a trap if FRAG_COORD_UMASK.w = 0 */
++
++ if (ti->scan.uses_kill)
++ fp->hdr[0] |= 0x8000;
++ if (ti->scan.writes_z) {
++ fp->hdr[19] |= 0x2;
++ if (ti->scan.num_outputs > 2)
++ fp->hdr[0] |= 0x4000; /* FP_MULTIPLE_COLOR_OUTPUTS */
++ } else {
++ if (ti->scan.num_outputs > 1)
++ fp->hdr[0] |= 0x4000; /* FP_MULTIPLE_COLOR_OUTPUTS */
++ }
++
++ for (i = 0; i <= ti->scan.file_max[TGSI_FILE_INPUT]; ++i) {
++ m = ti->interp_mode[i];
++ for (c = 0; c < 4; ++c) {
++ if (!ti->input_access[i][c])
++ continue;
++ a = ti->input_loc[i][c] / 2;
++ if ((a & ~7) == 0x70/2)
++ fp->hdr[5] |= 1 << (28 + (a & 7) / 2); /* FRAG_COORD_UMASK */
++ else
++ fp->hdr[4 + a / 32] |= m << (a % 32);
++ }
++ }
++
++ for (i = 0; i <= ti->scan.file_max[TGSI_FILE_OUTPUT]; ++i) {
++ if (i != ti->fp_depth_output)
++ fp->hdr[18] |= 0xf << ti->output_loc[i][0];
++ }
++
++ for (i = 0; i < TGSI_SEMANTIC_COUNT; ++i) {
++ a = ti->sysval_loc[i] / 2;
++ if ((a > 0) && (a < 0xf00 / 2))
++ fp->hdr[4 + a / 32] |= NVC0_INTERP_FLAT << (a % 32);
++ }
++
++ return 0;
++}
++
++static boolean
++nvc0_prog_scan(struct nvc0_translation_info *ti)
++{
++ struct nvc0_program *prog = ti->prog;
++ struct tgsi_parse_context parse;
++ int ret;
++ unsigned i;
++
++#ifdef NOUVEAU_DEBUG
++ tgsi_dump(prog->pipe.tokens, 0);
++#endif
++
++ tgsi_scan_shader(prog->pipe.tokens, &ti->scan);
++
++ if (ti->prog->type == PIPE_SHADER_FRAGMENT) {
++ ti->fp_depth_output = 255;
++ for (i = 0; i < ti->scan.num_outputs; ++i)
++ if (ti->scan.output_semantic_name[i] == TGSI_SEMANTIC_POSITION)
++ ti->fp_depth_output = i;
++ }
++
++ ti->subr =
++ CALLOC(ti->scan.opcode_count[TGSI_OPCODE_BGNSUB], sizeof(ti->subr[0]));
++
++ ti->immd32 = (uint32_t *)MALLOC(ti->scan.immediate_count * 16);
++ ti->immd32_ty = (ubyte *)MALLOC(ti->scan.immediate_count * sizeof(ubyte));
++
++ ti->insns = MALLOC(ti->scan.num_instructions * sizeof(ti->insns[0]));
++
++ tgsi_parse_init(&parse, prog->pipe.tokens);
++ while (!tgsi_parse_end_of_tokens(&parse)) {
++ tgsi_parse_token(&parse);
++
++ switch (parse.FullToken.Token.Type) {
++ case TGSI_TOKEN_TYPE_IMMEDIATE:
++ prog_immediate(ti, &parse.FullToken.FullImmediate);
++ break;
++ case TGSI_TOKEN_TYPE_DECLARATION:
++ prog_decl(ti, &parse.FullToken.FullDeclaration);
++ break;
++ case TGSI_TOKEN_TYPE_INSTRUCTION:
++ ti->insns[ti->num_insns] = parse.FullToken.FullInstruction;
++ prog_inst(ti, &parse.FullToken.FullInstruction, ++ti->num_insns);
++ break;
++ default:
++ break;
++ }
++ }
++
++ for (i = 0; i < ti->num_subrs; ++i) {
++ unsigned pc = ti->subr[i].id;
++ while (ti->insns[pc].Instruction.Opcode != TGSI_OPCODE_ENDSUB)
++ prog_subroutine_inst(&ti->subr[i], &ti->insns[pc++]);
++ }
++
++ switch (prog->type) {
++ case PIPE_SHADER_VERTEX:
++ ti->input_file = NV_FILE_MEM_A;
++ ti->output_file = NV_FILE_MEM_V;
++ ret = nvc0_vp_gen_header(prog, ti);
++ break;
++ /*
++ case PIPE_SHADER_TESSELLATION_CONTROL:
++ ret = nvc0_tcp_gen_header(ti);
++ break;
++ case PIPE_SHADER_TESSELLATION_EVALUATION:
++ ret = nvc0_tep_gen_header(ti);
++ break;
++ case PIPE_SHADER_GEOMETRY:
++ ret = nvc0_gp_gen_header(ti);
++ break;
++ */
++ case PIPE_SHADER_FRAGMENT:
++ ti->input_file = NV_FILE_MEM_V;
++ ti->output_file = NV_FILE_GPR;
++
++ if (ti->scan.writes_z)
++ prog->flags[0] = 0x11; /* ? */
++ else
++ if (!ti->global_stores)
++ prog->fp.early_z = 1;
++
++ ret = nvc0_fp_gen_header(prog, ti);
++ break;
++ default:
++ assert(!"unsupported program type");
++ ret = -1;
++ break;
++ }
++
++ assert(!ret);
++ return ret;
++}
++
++boolean
++nvc0_program_translate(struct nvc0_program *prog)
++{
++ struct nvc0_translation_info *ti;
++ int ret;
++
++ ti = CALLOC_STRUCT(nvc0_translation_info);
++ ti->prog = prog;
++
++ ti->edgeflag_out = PIPE_MAX_SHADER_OUTPUTS;
++
++ if (prog->type == PIPE_SHADER_VERTEX && prog->vp.num_ucps)
++ ti->append_ucp = TRUE;
++
++ ret = nvc0_prog_scan(ti);
++ if (ret) {
++ NOUVEAU_ERR("unsupported shader program\n");
++ goto out;
++ }
++
++ ret = nvc0_generate_code(ti);
++ if (ret)
++ NOUVEAU_ERR("shader translation failed\n");
++
++ {
++ unsigned i;
++ for (i = 0; i < sizeof(prog->hdr) / sizeof(prog->hdr[0]); ++i)
++ debug_printf("HDR[%02lx] = 0x%08x\n",
++ i * sizeof(prog->hdr[0]), prog->hdr[i]);
++ }
++
++out:
++ if (ti->immd32)
++ FREE(ti->immd32);
++ if (ti->immd32_ty)
++ FREE(ti->immd32_ty);
++ if (ti->insns)
++ FREE(ti->insns);
++ if (ti->subr)
++ FREE(ti->subr);
++ FREE(ti);
++ return ret ? FALSE : TRUE;
++}
++
++void
++nvc0_program_destroy(struct nvc0_context *nvc0, struct nvc0_program *prog)
++{
++ if (prog->res)
++ nouveau_resource_free(&prog->res);
++
++ if (prog->code)
++ FREE(prog->code);
++ if (prog->relocs)
++ FREE(prog->relocs);
++
++ memset(prog->hdr, 0, sizeof(prog->hdr));
++
++ prog->translated = FALSE;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_program.h b/src/gallium/drivers/nvc0/nvc0_program.h
+new file mode 100644
+index 0000000..e6b210d
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_program.h
+@@ -0,0 +1,89 @@
++
++#ifndef __NVC0_PROGRAM_H__
++#define __NVC0_PROGRAM_H__
++
++#include "pipe/p_state.h"
++#include "tgsi/tgsi_scan.h"
++
++#define NVC0_CAP_MAX_PROGRAM_TEMPS 64
++
++#define NVC0_SHADER_HEADER_SIZE (20 * 4)
++
++struct nvc0_program {
++ struct pipe_shader_state pipe;
++
++ ubyte type;
++ boolean translated;
++ ubyte max_gpr;
++
++ uint32_t *code;
++ unsigned code_base;
++ unsigned code_size;
++ unsigned parm_size;
++
++ uint32_t hdr[20];
++
++ uint32_t flags[2];
++
++ struct {
++ uint8_t edgeflag;
++ uint8_t num_ucps;
++ } vp;
++ struct {
++ uint8_t early_z;
++ } fp;
++
++ void *relocs;
++ unsigned num_relocs;
++
++ struct nouveau_resource *res;
++};
++
++/* first 2 bits are written into the program header, for each input */
++#define NVC0_INTERP_FLAT (1 << 0)
++#define NVC0_INTERP_PERSPECTIVE (2 << 0)
++#define NVC0_INTERP_LINEAR (3 << 0)
++#define NVC0_INTERP_CENTROID (1 << 2)
++
++/* analyze TGSI and see which TEMP[] are used as subroutine inputs/outputs */
++struct nvc0_subroutine {
++ unsigned id;
++ unsigned first_insn;
++ uint32_t argv[NVC0_CAP_MAX_PROGRAM_TEMPS][4];
++ uint32_t retv[NVC0_CAP_MAX_PROGRAM_TEMPS][4];
++};
++
++struct nvc0_translation_info {
++ struct nvc0_program *prog;
++ struct tgsi_full_instruction *insns;
++ unsigned num_insns;
++ ubyte input_file;
++ ubyte output_file;
++ ubyte fp_depth_output;
++ uint16_t input_loc[PIPE_MAX_SHADER_INPUTS][4];
++ uint16_t output_loc[PIPE_MAX_SHADER_OUTPUTS][4];
++ uint16_t sysval_loc[TGSI_SEMANTIC_COUNT];
++ boolean sysval_in[TGSI_SEMANTIC_COUNT];
++ int input_access[PIPE_MAX_SHADER_INPUTS][4];
++ int output_access[PIPE_MAX_SHADER_OUTPUTS][4];
++ ubyte interp_mode[PIPE_MAX_SHADER_INPUTS];
++ boolean indirect_inputs;
++ boolean indirect_outputs;
++ boolean require_stores;
++ boolean global_stores;
++ uint32_t *immd32;
++ ubyte *immd32_ty;
++ unsigned immd32_nr;
++ ubyte edgeflag_out;
++ struct nvc0_subroutine *subr;
++ unsigned num_subrs;
++ boolean append_ucp;
++ struct tgsi_shader_info scan;
++};
++
++int nvc0_generate_code(struct nvc0_translation_info *);
++
++void nvc0_relocate_program(struct nvc0_program *,
++ uint32_t code_base, uint32_t data_base);
++
++#endif
+diff --git a/src/gallium/drivers/nvc0/nvc0_push.c b/src/gallium/drivers/nvc0/nvc0_push.c
+new file mode 100644
+index 0000000..74c3451
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_push.c
+@@ -0,0 +1,289 @@
++
++#include "pipe/p_context.h"
++#include "pipe/p_state.h"
++#include "util/u_inlines.h"
++#include "util/u_format.h"
++#include "translate/translate.h"
++
++#include "nvc0_context.h"
++#include "nvc0_resource.h"
++
++#include "nvc0_3d.xml.h"
++
++struct push_context {
++ struct nouveau_channel *chan;
++
++ void *idxbuf;
++
++ float edgeflag;
++ int edgeflag_attr;
++
++ uint32_t vertex_words;
++ uint32_t packet_vertex_limit;
++
++ struct translate *translate;
++
++ boolean primitive_restart;
++ uint32_t prim;
++ uint32_t restart_index;
++ uint32_t instance_id;
++};
++
++static INLINE unsigned
++prim_restart_search_i08(uint8_t *elts, unsigned push, uint8_t index)
++{
++ unsigned i;
++ for (i = 0; i < push; ++i)
++ if (elts[i] == index)
++ break;
++ return i;
++}
++
++static INLINE unsigned
++prim_restart_search_i16(uint16_t *elts, unsigned push, uint16_t index)
++{
++ unsigned i;
++ for (i = 0; i < push; ++i)
++ if (elts[i] == index)
++ break;
++ return i;
++}
++
++static INLINE unsigned
++prim_restart_search_i32(uint32_t *elts, unsigned push, uint32_t index)
++{
++ unsigned i;
++ for (i = 0; i < push; ++i)
++ if (elts[i] == index)
++ break;
++ return i;
++}
++
++static void
++emit_vertices_i08(struct push_context *ctx, unsigned start, unsigned count)
++{
++ uint8_t *elts = (uint8_t *)ctx->idxbuf + start;
++
++ while (count) {
++ unsigned push = MIN2(count, ctx->packet_vertex_limit);
++ unsigned size, nr;
++
++ nr = push;
++ if (ctx->primitive_restart)
++ nr = prim_restart_search_i08(elts, push, ctx->restart_index);
++
++ size = ctx->vertex_words * nr;
++
++ BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size);
++
++ ctx->translate->run_elts8(ctx->translate, elts, nr, ctx->instance_id,
++ ctx->chan->cur);
++
++ ctx->chan->cur += size;
++ count -= nr;
++ elts += nr;
++
++ if (nr != push) {
++ count--;
++ elts++;
++ BEGIN_RING(ctx->chan, RING_3D(VERTEX_END_GL), 2);
++ OUT_RING (ctx->chan, 0);
++ OUT_RING (ctx->chan, NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT |
++ (ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT));
++ }
++ }
++}
++
++static void
++emit_vertices_i16(struct push_context *ctx, unsigned start, unsigned count)
++{
++ uint16_t *elts = (uint16_t *)ctx->idxbuf + start;
++
++ while (count) {
++ unsigned push = MIN2(count, ctx->packet_vertex_limit);
++ unsigned size, nr;
++
++ nr = push;
++ if (ctx->primitive_restart)
++ nr = prim_restart_search_i16(elts, push, ctx->restart_index);
++
++ size = ctx->vertex_words * nr;
++
++ BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size);
++
++ ctx->translate->run_elts16(ctx->translate, elts, nr, ctx->instance_id,
++ ctx->chan->cur);
++
++ ctx->chan->cur += size;
++ count -= nr;
++ elts += nr;
++
++ if (nr != push) {
++ count--;
++ elts++;
++ BEGIN_RING(ctx->chan, RING_3D(VERTEX_END_GL), 2);
++ OUT_RING (ctx->chan, 0);
++ OUT_RING (ctx->chan, NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT |
++ (ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT));
++ }
++ }
++}
++
++static void
++emit_vertices_i32(struct push_context *ctx, unsigned start, unsigned count)
++{
++ uint32_t *elts = (uint32_t *)ctx->idxbuf + start;
++
++ while (count) {
++ unsigned push = MIN2(count, ctx->packet_vertex_limit);
++ unsigned size, nr;
++
++ nr = push;
++ if (ctx->primitive_restart)
++ nr = prim_restart_search_i32(elts, push, ctx->restart_index);
++
++ size = ctx->vertex_words * nr;
++
++ BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size);
++
++ ctx->translate->run_elts(ctx->translate, elts, nr, ctx->instance_id,
++ ctx->chan->cur);
++
++ ctx->chan->cur += size;
++ count -= nr;
++ elts += nr;
++
++ if (nr != push) {
++ count--;
++ elts++;
++ BEGIN_RING(ctx->chan, RING_3D(VERTEX_END_GL), 2);
++ OUT_RING (ctx->chan, 0);
++ OUT_RING (ctx->chan, NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT |
++ (ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT));
++ }
++ }
++}
++
++static void
++emit_vertices_seq(struct push_context *ctx, unsigned start, unsigned count)
++{
++ while (count) {
++ unsigned push = MIN2(count, ctx->packet_vertex_limit);
++ unsigned size = ctx->vertex_words * push;
++
++ BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size);
++
++ ctx->translate->run(ctx->translate, start, push, ctx->instance_id,
++ ctx->chan->cur);
++ ctx->chan->cur += size;
++ count -= push;
++ start += push;
++ }
++}
++
++
++#define NVC0_PRIM_GL_CASE(n) \
++ case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
++
++static INLINE unsigned
++nvc0_prim_gl(unsigned prim)
++{
++ switch (prim) {
++ NVC0_PRIM_GL_CASE(POINTS);
++ NVC0_PRIM_GL_CASE(LINES);
++ NVC0_PRIM_GL_CASE(LINE_LOOP);
++ NVC0_PRIM_GL_CASE(LINE_STRIP);
++ NVC0_PRIM_GL_CASE(TRIANGLES);
++ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
++ NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
++ NVC0_PRIM_GL_CASE(QUADS);
++ NVC0_PRIM_GL_CASE(QUAD_STRIP);
++ NVC0_PRIM_GL_CASE(POLYGON);
++ NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
++ NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
++ NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
++ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
++ /*
++ NVC0_PRIM_GL_CASE(PATCHES); */
++ default:
++ return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
++ break;
++ }
++}
++
++void
++nvc0_push_vbo(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
++{
++ struct push_context ctx;
++ unsigned i, index_size;
++ unsigned inst = info->instance_count;
++
++ ctx.chan = nvc0->screen->base.channel;
++ ctx.translate = nvc0->vertex->translate;
++ ctx.packet_vertex_limit = nvc0->vertex->vtx_per_packet_max;
++ ctx.vertex_words = nvc0->vertex->vtx_size;
++
++ for (i = 0; i < nvc0->num_vtxbufs; ++i) {
++ uint8_t *data;
++ struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[i];
++ struct nvc0_resource *res = nvc0_resource(vb->buffer);
++
++ data = nvc0_resource_map_offset(nvc0, res,
++ vb->buffer_offset, NOUVEAU_BO_RD);
++ if (info->indexed)
++ data += info->index_bias * vb->stride;
++
++ ctx.translate->set_buffer(ctx.translate, i, data, vb->stride, ~0);
++ }
++
++ if (info->indexed) {
++ ctx.idxbuf = nvc0_resource_map_offset(nvc0,
++ nvc0_resource(nvc0->idxbuf.buffer),
++ nvc0->idxbuf.offset, NOUVEAU_BO_RD);
++ if (!ctx.idxbuf)
++ return;
++ index_size = nvc0->idxbuf.index_size;
++ ctx.primitive_restart = info->primitive_restart;
++ ctx.restart_index = info->restart_index;
++ } else {
++ ctx.idxbuf = NULL;
++ index_size = 0;
++ ctx.primitive_restart = FALSE;
++ ctx.restart_index = 0;
++ }
++
++ ctx.instance_id = info->start_instance;
++ ctx.prim = nvc0_prim_gl(info->mode);
++
++ while (inst--) {
++ BEGIN_RING(ctx.chan, RING_3D(VERTEX_BEGIN_GL), 1);
++ OUT_RING (ctx.chan, ctx.prim);
++ switch (index_size) {
++ case 0:
++ emit_vertices_seq(&ctx, info->start, info->count);
++ break;
++ case 1:
++ emit_vertices_i08(&ctx, info->start, info->count);
++ break;
++ case 2:
++ emit_vertices_i16(&ctx, info->start, info->count);
++ break;
++ case 4:
++ emit_vertices_i32(&ctx, info->start, info->count);
++ break;
++ default:
++ assert(0);
++ break;
++ }
++ IMMED_RING(ctx.chan, RING_3D(VERTEX_END_GL), 0);
++
++ ctx.instance_id++;
++ ctx.prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
++ }
++
++ if (info->indexed)
++ nvc0_resource_unmap(nvc0_resource(nvc0->idxbuf.buffer));
++
++ for (i = 0; i < nvc0->num_vtxbufs; ++i)
++ nvc0_resource_unmap(nvc0_resource(nvc0->vtxbuf[i].buffer));
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_push2.c b/src/gallium/drivers/nvc0/nvc0_push2.c
+new file mode 100644
+index 0000000..6f51600
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_push2.c
+@@ -0,0 +1,333 @@
++
++#if 0 /* not used, kept for now to compare with util/translate */
++
++#include "pipe/p_context.h"
++#include "pipe/p_state.h"
++#include "util/u_inlines.h"
++#include "util/u_format.h"
++#include "translate/translate.h"
++
++#include "nvc0_context.h"
++#include "nvc0_resource.h"
++
++#include "nvc0_3d.xml.h"
++
++struct push_context {
++ struct nvc0_context *nvc0;
++
++ uint vertex_size;
++
++ void *idxbuf;
++ uint idxsize;
++
++ float edgeflag;
++ int edgeflag_input;
++
++ struct {
++ void *map;
++ void (*push)(struct nouveau_channel *, void *);
++ uint32_t stride;
++ uint32_t divisor;
++ uint32_t step;
++ } attr[32];
++ int num_attrs;
++};
++
++static void
++emit_b32_1(struct nouveau_channel *chan, void *data)
++{
++ uint32_t *v = data;
++
++ OUT_RING(chan, v[0]);
++}
++
++static void
++emit_b32_2(struct nouveau_channel *chan, void *data)
++{
++ uint32_t *v = data;
++
++ OUT_RING(chan, v[0]);
++ OUT_RING(chan, v[1]);
++}
++
++static void
++emit_b32_3(struct nouveau_channel *chan, void *data)
++{
++ uint32_t *v = data;
++
++ OUT_RING(chan, v[0]);
++ OUT_RING(chan, v[1]);
++ OUT_RING(chan, v[2]);
++}
++
++static void
++emit_b32_4(struct nouveau_channel *chan, void *data)
++{
++ uint32_t *v = data;
++
++ OUT_RING(chan, v[0]);
++ OUT_RING(chan, v[1]);
++ OUT_RING(chan, v[2]);
++ OUT_RING(chan, v[3]);
++}
++
++static void
++emit_b16_1(struct nouveau_channel *chan, void *data)
++{
++ uint16_t *v = data;
++
++ OUT_RING(chan, v[0]);
++}
++
++static void
++emit_b16_3(struct nouveau_channel *chan, void *data)
++{
++ uint16_t *v = data;
++
++ OUT_RING(chan, (v[1] << 16) | v[0]);
++ OUT_RING(chan, v[2]);
++}
++
++static void
++emit_b08_1(struct nouveau_channel *chan, void *data)
++{
++ uint8_t *v = data;
++
++ OUT_RING(chan, v[0]);
++}
++
++static void
++emit_b08_3(struct nouveau_channel *chan, void *data)
++{
++ uint8_t *v = data;
++
++ OUT_RING(chan, (v[2] << 16) | (v[1] << 8) | v[0]);
++}
++
++static void
++emit_b64_1(struct nouveau_channel *chan, void *data)
++{
++ double *v = data;
++
++ OUT_RINGf(chan, v[0]);
++}
++
++static void
++emit_b64_2(struct nouveau_channel *chan, void *data)
++{
++ double *v = data;
++
++ OUT_RINGf(chan, v[0]);
++ OUT_RINGf(chan, v[1]);
++}
++
++static void
++emit_b64_3(struct nouveau_channel *chan, void *data)
++{
++ double *v = data;
++
++ OUT_RINGf(chan, v[0]);
++ OUT_RINGf(chan, v[1]);
++ OUT_RINGf(chan, v[2]);
++}
++
++static void
++emit_b64_4(struct nouveau_channel *chan, void *data)
++{
++ double *v = data;
++
++ OUT_RINGf(chan, v[0]);
++ OUT_RINGf(chan, v[1]);
++ OUT_RINGf(chan, v[2]);
++ OUT_RINGf(chan, v[3]);
++}
++
++static INLINE void
++emit_vertex(struct push_context *ctx, unsigned n)
++{
++ struct nouveau_channel *chan = ctx->nvc0->screen->base.channel;
++ int i;
++
++ if (ctx->edgeflag_input < 32) {
++ /* TODO */
++ }
++
++ BEGIN_RING_NI(chan, RING_3D(VERTEX_DATA), ctx->vertex_size);
++ for (i = 0; i < ctx->num_attrs; ++i)
++ ctx->attr[i].push(chan,
++ (uint8_t *)ctx->attr[i].map + n * ctx->attr[i].stride);
++}
++
++static void
++emit_edgeflag(struct push_context *ctx, boolean enabled)
++{
++ struct nouveau_channel *chan = ctx->nvc0->screen->base.channel;
++
++ IMMED_RING(chan, RING_3D(EDGEFLAG_ENABLE), enabled);
++}
++
++static void
++emit_elt08(struct push_context *ctx, unsigned start, unsigned count)
++{
++ uint8_t *idxbuf = ctx->idxbuf;
++
++ while (count--)
++ emit_vertex(ctx, idxbuf[start++]);
++}
++
++static void
++emit_elt16(struct push_context *ctx, unsigned start, unsigned count)
++{
++ uint16_t *idxbuf = ctx->idxbuf;
++
++ while (count--)
++ emit_vertex(ctx, idxbuf[start++]);
++}
++
++static void
++emit_elt32(struct push_context *ctx, unsigned start, unsigned count)
++{
++ uint32_t *idxbuf = ctx->idxbuf;
++
++ while (count--)
++ emit_vertex(ctx, idxbuf[start++]);
++}
++
++static void
++emit_seq(struct push_context *ctx, unsigned start, unsigned count)
++{
++ while (count--)
++ emit_vertex(ctx, start++);
++}
++
++#define NVC0_PRIM_GL_CASE(n) \
++ case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
++
++static INLINE unsigned
++nvc0_prim_gl(unsigned prim)
++{
++ switch (prim) {
++ NVC0_PRIM_GL_CASE(POINTS);
++ NVC0_PRIM_GL_CASE(LINES);
++ NVC0_PRIM_GL_CASE(LINE_LOOP);
++ NVC0_PRIM_GL_CASE(LINE_STRIP);
++ NVC0_PRIM_GL_CASE(TRIANGLES);
++ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
++ NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
++ NVC0_PRIM_GL_CASE(QUADS);
++ NVC0_PRIM_GL_CASE(QUAD_STRIP);
++ NVC0_PRIM_GL_CASE(POLYGON);
++ NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
++ NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
++ NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
++ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
++ /*
++ NVC0_PRIM_GL_CASE(PATCHES); */
++ default:
++ return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
++ break;
++ }
++}
++
++void
++nvc0_push_vbo2(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
++{
++ struct push_context ctx;
++ unsigned i, n;
++ unsigned inst = info->instance_count;
++ unsigned prim = nvc0_prim_gl(info->mode);
++
++ ctx.nvc0 = nvc0;
++ ctx.vertex_size = nvc0->vertex->vtx_size;
++ ctx.idxbuf = NULL;
++ ctx.num_attrs = 0;
++ ctx.edgeflag = 0.5f;
++ ctx.edgeflag_input = 32;
++
++ for (i = 0; i < nvc0->vertex->num_elements; ++i) {
++ struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
++ struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
++ struct nouveau_bo *bo = nvc0_resource(vb->buffer)->bo;
++ unsigned nr_components;
++
++ if (!(nvc0->vbo_fifo & (1 << i)))
++ continue;
++ n = ctx.num_attrs++;
++
++ if (nouveau_bo_map(bo, NOUVEAU_BO_RD))
++ return;
++ ctx.attr[n].map = (uint8_t *)bo->map + vb->buffer_offset + ve->src_offset;
++
++ nouveau_bo_unmap(bo);
++
++ ctx.attr[n].stride = vb->stride;
++ ctx.attr[n].divisor = ve->instance_divisor;
++
++ nr_components = util_format_get_nr_components(ve->src_format);
++ switch (util_format_get_component_bits(ve->src_format,
++ UTIL_FORMAT_COLORSPACE_RGB, 0)) {
++ case 8:
++ switch (nr_components) {
++ case 1: ctx.attr[n].push = emit_b08_1; break;
++ case 2: ctx.attr[n].push = emit_b16_1; break;
++ case 3: ctx.attr[n].push = emit_b08_3; break;
++ case 4: ctx.attr[n].push = emit_b32_1; break;
++ }
++ break;
++ case 16:
++ switch (nr_components) {
++ case 1: ctx.attr[n].push = emit_b16_1; break;
++ case 2: ctx.attr[n].push = emit_b32_1; break;
++ case 3: ctx.attr[n].push = emit_b16_3; break;
++ case 4: ctx.attr[n].push = emit_b32_2; break;
++ }
++ break;
++ case 32:
++ switch (nr_components) {
++ case 1: ctx.attr[n].push = emit_b32_1; break;
++ case 2: ctx.attr[n].push = emit_b32_2; break;
++ case 3: ctx.attr[n].push = emit_b32_3; break;
++ case 4: ctx.attr[n].push = emit_b32_4; break;
++ }
++ break;
++ default:
++ assert(0);
++ break;
++ }
++ }
++
++ if (info->indexed) {
++ struct nvc0_resource *res = nvc0_resource(nvc0->idxbuf.buffer);
++ if (!res || nouveau_bo_map(res->bo, NOUVEAU_BO_RD))
++ return;
++ ctx.idxbuf = (uint8_t *)res->bo->map + nvc0->idxbuf.offset + res->offset;
++ nouveau_bo_unmap(res->bo);
++ ctx.idxsize = nvc0->idxbuf.index_size;
++ } else {
++ ctx.idxsize = 0;
++ }
++
++ while (inst--) {
++ BEGIN_RING(nvc0->screen->base.channel, RING_3D(VERTEX_BEGIN_GL), 1);
++ OUT_RING (nvc0->screen->base.channel, prim);
++ switch (ctx.idxsize) {
++ case 0:
++ emit_seq(&ctx, info->start, info->count);
++ break;
++ case 1:
++ emit_elt08(&ctx, info->start, info->count);
++ break;
++ case 2:
++ emit_elt16(&ctx, info->start, info->count);
++ break;
++ case 4:
++ emit_elt32(&ctx, info->start, info->count);
++ break;
++ }
++ IMMED_RING(nvc0->screen->base.channel, RING_3D(VERTEX_END_GL), 0);
++
++ prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
++ }
++}
++
++#endif
+diff --git a/src/gallium/drivers/nvc0/nvc0_query.c b/src/gallium/drivers/nvc0/nvc0_query.c
+new file mode 100644
+index 0000000..cc83fbe
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_query.c
+@@ -0,0 +1,337 @@
++/*
++ * Copyright 2011 Nouveau Project
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ *
++ * Authors: Christoph Bumiller
++ */
++
++#include "nvc0_context.h"
++#include "nouveau/nv_object.xml.h"
++
++/* XXX: Nested queries, and simultaneous queries on multiple gallium contexts
++ * (since we use only a single GPU channel per screen) will not work properly.
++ *
++ * The first is not that big of an issue because OpenGL does not allow nested
++ * queries anyway.
++ */
++
++struct nvc0_query {
++ uint32_t *data;
++ uint32_t type;
++ uint32_t sequence;
++ struct nouveau_bo *bo;
++ uint32_t base;
++ uint32_t offset; /* base + i * 16 */
++ boolean ready;
++ boolean is64bit;
++ struct nvc0_mm_allocation *mm;
++};
++
++#define NVC0_QUERY_ALLOC_SPACE 128
++
++static INLINE struct nvc0_query *
++nvc0_query(struct pipe_query *pipe)
++{
++ return (struct nvc0_query *)pipe;
++}
++
++static boolean
++nvc0_query_allocate(struct nvc0_context *nvc0, struct nvc0_query *q, int size)
++{
++ struct nvc0_screen *screen = nvc0->screen;
++ int ret;
++
++ if (q->bo) {
++ nouveau_bo_ref(NULL, &q->bo);
++ if (q->mm) {
++ if (q->ready)
++ nvc0_mm_free(q->mm);
++ else
++ nvc0_fence_sched_release(screen->fence.current, q->mm);
++ }
++ }
++ if (size) {
++ q->mm = nvc0_mm_allocate(screen->mm_GART, size, &q->bo, &q->base);
++ if (!q->bo)
++ return FALSE;
++ q->offset = q->base;
++
++ ret = nouveau_bo_map_range(q->bo, q->base, size, NOUVEAU_BO_RD |
++ NOUVEAU_BO_NOSYNC);
++ if (ret) {
++ nvc0_query_allocate(nvc0, q, 0);
++ return FALSE;
++ }
++ q->data = q->bo->map;
++ nouveau_bo_unmap(q->bo);
++ }
++ return TRUE;
++}
++
++static void
++nvc0_query_destroy(struct pipe_context *pipe, struct pipe_query *pq)
++{
++ nvc0_query_allocate(nvc0_context(pipe), nvc0_query(pq), 0);
++ FREE(nvc0_query(pq));
++}
++
++static struct pipe_query *
++nvc0_query_create(struct pipe_context *pipe, unsigned type)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++ struct nvc0_query *q;
++
++ q = CALLOC_STRUCT(nvc0_query);
++ if (!q)
++ return NULL;
++
++ if (!nvc0_query_allocate(nvc0, q, NVC0_QUERY_ALLOC_SPACE)) {
++ FREE(q);
++ return NULL;
++ }
++
++ q->is64bit = (type == PIPE_QUERY_PRIMITIVES_GENERATED ||
++ type == PIPE_QUERY_PRIMITIVES_EMITTED ||
++ type == PIPE_QUERY_SO_STATISTICS);
++ q->type = type;
++
++ if (q->type == PIPE_QUERY_OCCLUSION_COUNTER) {
++ q->offset -= 16;
++ q->data -= 16 / sizeof(*q->data); /* we advance before query_begin ! */
++ }
++
++ return (struct pipe_query *)q;
++}
++
++static void
++nvc0_query_get(struct nouveau_channel *chan, struct nvc0_query *q,
++ unsigned offset, uint32_t get)
++{
++ offset += q->offset;
++
++ MARK_RING (chan, 5, 2);
++ BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4);
++ OUT_RELOCh(chan, q->bo, offset, NOUVEAU_BO_GART | NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, q->bo, offset, NOUVEAU_BO_GART | NOUVEAU_BO_WR);
++ OUT_RING (chan, q->sequence);
++ OUT_RING (chan, get);
++}
++
++static void
++nvc0_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_query *q = nvc0_query(pq);
++
++ /* For occlusion queries we have to change the storage, because a previous
++ * query might set the initial render conition to FALSE even *after* we re-
++ * initialized it to TRUE.
++ */
++ if (q->type == PIPE_QUERY_OCCLUSION_COUNTER) {
++ q->offset += 16;
++ q->data += 16 / sizeof(*q->data);
++ if (q->offset - q->base == NVC0_QUERY_ALLOC_SPACE)
++ nvc0_query_allocate(nvc0, q, NVC0_QUERY_ALLOC_SPACE);
++
++ /* XXX: can we do this with the GPU, and sync with respect to a previous
++ * query ?
++ */
++ q->data[1] = 1; /* initial render condition = TRUE */
++ }
++ if (!q->is64bit)
++ q->data[0] = q->sequence++; /* the previously used one */
++
++ switch (q->type) {
++ case PIPE_QUERY_OCCLUSION_COUNTER:
++ IMMED_RING(chan, RING_3D(COUNTER_RESET), NVC0_3D_COUNTER_RESET_SAMPLECNT);
++ IMMED_RING(chan, RING_3D(SAMPLECNT_ENABLE), 1);
++ break;
++ case PIPE_QUERY_PRIMITIVES_GENERATED: /* store before & after instead ? */
++ IMMED_RING(chan, RING_3D(COUNTER_RESET),
++ NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES);
++ break;
++ case PIPE_QUERY_PRIMITIVES_EMITTED:
++ IMMED_RING(chan, RING_3D(COUNTER_RESET),
++ NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES);
++ break;
++ case PIPE_QUERY_SO_STATISTICS:
++ BEGIN_RING_NI(chan, RING_3D(COUNTER_RESET), 2);
++ OUT_RING (chan, NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES);
++ OUT_RING (chan, NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES);
++ break;
++ case PIPE_QUERY_TIMESTAMP_DISJOINT:
++ case PIPE_QUERY_TIME_ELAPSED:
++ nvc0_query_get(chan, q, 0x10, 0x00005002);
++ break;
++ default:
++ break;
++ }
++ q->ready = FALSE;
++}
++
++static void
++nvc0_query_end(struct pipe_context *pipe, struct pipe_query *pq)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_query *q = nvc0_query(pq);
++
++ const int index = 0; /* for multiple vertex streams */
++
++ switch (q->type) {
++ case PIPE_QUERY_OCCLUSION_COUNTER:
++ nvc0_query_get(chan, q, 0, 0x0100f002);
++ BEGIN_RING(chan, RING_3D(SAMPLECNT_ENABLE), 1);
++ OUT_RING (chan, 0);
++ break;
++ case PIPE_QUERY_PRIMITIVES_GENERATED:
++ nvc0_query_get(chan, q, 0, 0x09005002 | (index << 5));
++ break;
++ case PIPE_QUERY_PRIMITIVES_EMITTED:
++ nvc0_query_get(chan, q, 0, 0x05805002 | (index << 5));
++ break;
++ case PIPE_QUERY_SO_STATISTICS:
++ nvc0_query_get(chan, q, 0x00, 0x05805002 | (index << 5));
++ nvc0_query_get(chan, q, 0x10, 0x09005002 | (index << 5));
++ break;
++ case PIPE_QUERY_TIMESTAMP_DISJOINT:
++ case PIPE_QUERY_TIME_ELAPSED:
++ nvc0_query_get(chan, q, 0, 0x00005002);
++ break;
++ case PIPE_QUERY_GPU_FINISHED:
++ nvc0_query_get(chan, q, 0, 0x1000f010);
++ break;
++ default:
++ assert(0);
++ break;
++ }
++}
++
++static INLINE boolean
++nvc0_query_ready(struct nvc0_query *q)
++{
++ return q->ready || (!q->is64bit && (q->data[0] == q->sequence));
++}
++
++static INLINE boolean
++nvc0_query_wait(struct nvc0_query *q)
++{
++ int ret = nouveau_bo_map(q->bo, NOUVEAU_BO_RD);
++ if (ret)
++ return FALSE;
++ nouveau_bo_unmap(q->bo);
++ return TRUE;
++}
++
++static boolean
++nvc0_query_result(struct pipe_context *pipe, struct pipe_query *pq,
++ boolean wait, void *result)
++{
++ struct nvc0_query *q = nvc0_query(pq);
++ uint64_t *res64 = result;
++ uint32_t *res32 = result;
++ boolean *res8 = result;
++ uint64_t *data64 = (uint64_t *)q->data;
++
++ if (q->type == PIPE_QUERY_GPU_FINISHED) {
++ res8[0] = nvc0_query_ready(q);
++ return TRUE;
++ }
++
++ if (!q->ready) /* update ? */
++ q->ready = nvc0_query_ready(q);
++ if (!q->ready) {
++ struct nouveau_channel *chan = nvc0_context(pipe)->screen->base.channel;
++ if (!wait) {
++ if (nouveau_bo_pending(q->bo) & NOUVEAU_BO_WR) /* for daft apps */
++ FIRE_RING(chan);
++ return FALSE;
++ }
++ if (!nvc0_query_wait(q))
++ return FALSE;
++ }
++ q->ready = TRUE;
++
++ switch (q->type) {
++ case PIPE_QUERY_OCCLUSION_COUNTER: /* u32 sequence, u32 count, u64 time */
++ res32[0] = q->data[1];
++ break;
++ case PIPE_QUERY_PRIMITIVES_GENERATED: /* u64 count, u64 time */
++ case PIPE_QUERY_PRIMITIVES_EMITTED: /* u64 count, u64 time */
++ res64[0] = data64[0];
++ break;
++ case PIPE_QUERY_SO_STATISTICS:
++ res64[0] = data64[0];
++ res64[1] = data64[1];
++ break;
++ case PIPE_QUERY_TIMESTAMP_DISJOINT: /* u32 sequence, u32 0, u64 time */
++ res64[0] = 1000000000;
++ res8[8] = (data64[0] == data64[2]) ? FALSE : TRUE;
++ break;
++ case PIPE_QUERY_TIME_ELAPSED:
++ res64[0] = data64[1] - data64[3];
++ break;
++ default:
++ return FALSE;
++ }
++
++ return TRUE;
++}
++
++static void
++nvc0_render_condition(struct pipe_context *pipe,
++ struct pipe_query *pq, uint mode)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_query *q;
++
++ if (!pq) {
++ IMMED_RING(chan, RING_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
++ return;
++ }
++ q = nvc0_query(pq);
++
++ if (mode == PIPE_RENDER_COND_WAIT ||
++ mode == PIPE_RENDER_COND_BY_REGION_WAIT) {
++ BEGIN_RING(chan, RING_3D_(NV84_SUBCHAN_QUERY_ADDRESS_HIGH), 4);
++ OUT_RELOCh(chan, q->bo, q->offset, NOUVEAU_BO_GART | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, q->bo, q->offset, NOUVEAU_BO_GART | NOUVEAU_BO_RD);
++ OUT_RING (chan, q->sequence);
++ OUT_RING (chan, 0x00001001);
++ }
++
++ BEGIN_RING(chan, RING_3D(COND_ADDRESS_HIGH), 3);
++ OUT_RELOCh(chan, q->bo, q->offset, NOUVEAU_BO_GART | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, q->bo, q->offset, NOUVEAU_BO_GART | NOUVEAU_BO_RD);
++ OUT_RING (chan, NVC0_3D_COND_MODE_RES_NON_ZERO);
++}
++
++void
++nvc0_init_query_functions(struct nvc0_context *nvc0)
++{
++ nvc0->pipe.create_query = nvc0_query_create;
++ nvc0->pipe.destroy_query = nvc0_query_destroy;
++ nvc0->pipe.begin_query = nvc0_query_begin;
++ nvc0->pipe.end_query = nvc0_query_end;
++ nvc0->pipe.get_query_result = nvc0_query_result;
++ nvc0->pipe.render_condition = nvc0_render_condition;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_resource.c b/src/gallium/drivers/nvc0/nvc0_resource.c
+new file mode 100644
+index 0000000..7e42ced
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_resource.c
+@@ -0,0 +1,71 @@
++
++#include "pipe/p_context.h"
++#include "nvc0_resource.h"
++#include "nouveau/nouveau_screen.h"
++
++static unsigned
++nvc0_resource_is_referenced(struct pipe_context *pipe,
++ struct pipe_resource *resource,
++ unsigned face, int layer)
++{
++ struct nvc0_resource *res = nvc0_resource(resource);
++ unsigned flags = 0;
++
++#ifdef NOUVEAU_USERSPACE_MM
++ flags = res->status;
++#else
++ unsigned bo_flags = nouveau_bo_pending(res->bo);
++ if (bo_flags & NOUVEAU_BO_RD)
++ flags = PIPE_REFERENCED_FOR_READ;
++ if (bo_flags & NOUVEAU_BO_WR)
++ flags |= PIPE_REFERENCED_FOR_WRITE;
++#endif
++ return flags;
++}
++
++static struct pipe_resource *
++nvc0_resource_create(struct pipe_screen *screen,
++ const struct pipe_resource *templ)
++{
++ switch (templ->target) {
++ case PIPE_BUFFER:
++ return nvc0_buffer_create(screen, templ);
++ default:
++ return nvc0_miptree_create(screen, templ);
++ }
++}
++
++static struct pipe_resource *
++nvc0_resource_from_handle(struct pipe_screen * screen,
++ const struct pipe_resource *templ,
++ struct winsys_handle *whandle)
++{
++ if (templ->target == PIPE_BUFFER)
++ return NULL;
++ else
++ return nvc0_miptree_from_handle(screen, templ, whandle);
++}
++
++void
++nvc0_init_resource_functions(struct pipe_context *pcontext)
++{
++ pcontext->get_transfer = u_get_transfer_vtbl;
++ pcontext->transfer_map = u_transfer_map_vtbl;
++ pcontext->transfer_flush_region = u_transfer_flush_region_vtbl;
++ pcontext->transfer_unmap = u_transfer_unmap_vtbl;
++ pcontext->transfer_destroy = u_transfer_destroy_vtbl;
++ pcontext->transfer_inline_write = u_transfer_inline_write_vtbl;
++ pcontext->is_resource_referenced = nvc0_resource_is_referenced;
++ pcontext->create_surface = nvc0_miptree_surface_new;
++ pcontext->surface_destroy = nvc0_miptree_surface_del;
++}
++
++void
++nvc0_screen_init_resource_functions(struct pipe_screen *pscreen)
++{
++ pscreen->resource_create = nvc0_resource_create;
++ pscreen->resource_from_handle = nvc0_resource_from_handle;
++ pscreen->resource_get_handle = u_resource_get_handle_vtbl;
++ pscreen->resource_destroy = u_resource_destroy_vtbl;
++ pscreen->user_buffer_create = nvc0_user_buffer_create;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_resource.h b/src/gallium/drivers/nvc0/nvc0_resource.h
+new file mode 100644
+index 0000000..17e7964
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_resource.h
+@@ -0,0 +1,201 @@
++
++#ifndef __NVC0_RESOURCE_H__
++#define __NVC0_RESOURCE_H__
++
++#include "util/u_transfer.h"
++#include "util/u_double_list.h"
++#define NOUVEAU_NVC0
++#include "nouveau/nouveau_winsys.h"
++#undef NOUVEAU_NVC0
++
++#include "nvc0_fence.h"
++
++struct pipe_resource;
++struct nouveau_bo;
++struct nvc0_context;
++
++#define NVC0_BUFFER_SCORE_MIN -25000
++#define NVC0_BUFFER_SCORE_MAX 25000
++#define NVC0_BUFFER_SCORE_VRAM_THRESHOLD 20000
++
++/* DIRTY: buffer was (or will be after the next flush) written to by GPU and
++ * resource->data has not been updated to reflect modified VRAM contents
++ *
++ * USER_MEMORY: resource->data is a pointer to client memory and may change
++ * between GL calls
++ */
++#define NVC0_BUFFER_STATUS_DIRTY (1 << 0)
++#define NVC0_BUFFER_STATUS_USER_MEMORY (1 << 7)
++
++/* Resources, if mapped into the GPU's address space, are guaranteed to
++ * have constant virtual addresses.
++ * The address of a resource will lie within the nouveau_bo referenced,
++ * and this bo should be added to the memory manager's validation list.
++ */
++struct nvc0_resource {
++ struct pipe_resource base;
++ const struct u_resource_vtbl *vtbl;
++
++ uint8_t *data;
++ struct nouveau_bo *bo;
++ uint32_t offset;
++
++ uint8_t status;
++ uint8_t domain;
++
++ int16_t score; /* low if mapped very often, if high can move to VRAM */
++
++ struct nvc0_fence *fence;
++ struct nvc0_fence *fence_wr;
++
++ struct nvc0_mm_allocation *mm;
++};
++
++boolean
++nvc0_buffer_download(struct nvc0_context *, struct nvc0_resource *,
++ unsigned start, unsigned size);
++
++boolean
++nvc0_buffer_migrate(struct nvc0_context *,
++ struct nvc0_resource *, unsigned domain);
++
++static INLINE void
++nvc0_buffer_adjust_score(struct nvc0_context *nvc0, struct nvc0_resource *res,
++ int16_t score)
++{
++ if (score < 0) {
++ if (res->score > NVC0_BUFFER_SCORE_MIN)
++ res->score += score;
++ } else
++ if (score > 0){
++ if (res->score < NVC0_BUFFER_SCORE_MAX)
++ res->score += score;
++ if (res->domain == NOUVEAU_BO_GART &&
++ res->score > NVC0_BUFFER_SCORE_VRAM_THRESHOLD)
++ nvc0_buffer_migrate(nvc0, res, NOUVEAU_BO_VRAM);
++ }
++}
++
++/* XXX: wait for fence (atm only using this for vertex push) */
++static INLINE void *
++nvc0_resource_map_offset(struct nvc0_context *nvc0,
++ struct nvc0_resource *res, uint32_t offset,
++ uint32_t flags)
++{
++ void *map;
++
++ nvc0_buffer_adjust_score(nvc0, res, -250);
++
++ if ((res->domain == NOUVEAU_BO_VRAM) &&
++ (res->status & NVC0_BUFFER_STATUS_DIRTY))
++ nvc0_buffer_download(nvc0, res, 0, res->base.width0);
++
++ if ((res->domain != NOUVEAU_BO_GART) ||
++ (res->status & NVC0_BUFFER_STATUS_USER_MEMORY))
++ return res->data + offset;
++
++ if (res->mm)
++ flags |= NOUVEAU_BO_NOSYNC;
++
++ if (nouveau_bo_map_range(res->bo, res->offset + offset,
++ res->base.width0, flags))
++ return NULL;
++
++ map = res->bo->map;
++ nouveau_bo_unmap(res->bo);
++ return map;
++}
++
++static INLINE void
++nvc0_resource_unmap(struct nvc0_resource *res)
++{
++ /* no-op */
++}
++
++#define NVC0_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf)
++
++#define NVC0_TILE_PITCH(m) (64 << NVC0_TILE_DIM_SHIFT(m, 0))
++#define NVC0_TILE_HEIGHT(m) ( 8 << NVC0_TILE_DIM_SHIFT(m, 1))
++#define NVC0_TILE_DEPTH(m) ( 1 << NVC0_TILE_DIM_SHIFT(m, 2))
++
++#define NVC0_TILE_SIZE_2D(m) (((64 * 8) << \
++ NVC0_TILE_DIM_SHIFT(m, 0)) << \
++ NVC0_TILE_DIM_SHIFT(m, 1))
++
++#define NVC0_TILE_SIZE(m) (NVC0_TILE_SIZE_2D(m) << NVC0_TILE_DIM_SHIFT(m, 2))
++
++struct nvc0_miptree_level {
++ uint32_t offset;
++ uint32_t pitch;
++ uint32_t tile_mode;
++};
++
++#define NVC0_MAX_TEXTURE_LEVELS 16
++
++struct nvc0_miptree {
++ struct nvc0_resource base;
++ struct nvc0_miptree_level level[NVC0_MAX_TEXTURE_LEVELS];
++ uint32_t total_size;
++ uint32_t layer_stride;
++ boolean layout_3d; /* TRUE if layer count varies with mip level */
++};
++
++static INLINE struct nvc0_miptree *
++nvc0_miptree(struct pipe_resource *pt)
++{
++ return (struct nvc0_miptree *)pt;
++}
++
++static INLINE struct nvc0_resource *
++nvc0_resource(struct pipe_resource *resource)
++{
++ return (struct nvc0_resource *)resource;
++}
++
++/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */
++static INLINE boolean
++nvc0_resource_mapped_by_gpu(struct pipe_resource *resource)
++{
++ return nvc0_resource(resource)->domain != 0;
++}
++
++void
++nvc0_init_resource_functions(struct pipe_context *pcontext);
++
++void
++nvc0_screen_init_resource_functions(struct pipe_screen *pscreen);
++
++/* Internal functions:
++ */
++struct pipe_resource *
++nvc0_miptree_create(struct pipe_screen *pscreen,
++ const struct pipe_resource *tmp);
++
++struct pipe_resource *
++nvc0_miptree_from_handle(struct pipe_screen *pscreen,
++ const struct pipe_resource *template,
++ struct winsys_handle *whandle);
++
++struct pipe_resource *
++nvc0_buffer_create(struct pipe_screen *pscreen,
++ const struct pipe_resource *templ);
++
++struct pipe_resource *
++nvc0_user_buffer_create(struct pipe_screen *screen,
++ void *ptr,
++ unsigned bytes,
++ unsigned usage);
++
++
++struct pipe_surface *
++nvc0_miptree_surface_new(struct pipe_context *,
++ struct pipe_resource *,
++ const struct pipe_surface *templ);
++
++void
++nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
++
++boolean
++nvc0_user_buffer_upload(struct nvc0_resource *, unsigned base, unsigned size);
++
++#endif
+diff --git a/src/gallium/drivers/nvc0/nvc0_screen.c b/src/gallium/drivers/nvc0/nvc0_screen.c
+new file mode 100644
+index 0000000..f608b32
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_screen.c
+@@ -0,0 +1,670 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "util/u_format_s3tc.h"
++#include "pipe/p_screen.h"
++
++#include "nvc0_fence.h"
++#include "nvc0_context.h"
++#include "nvc0_screen.h"
++
++#include "nouveau/nv_object.xml.h"
++#include "nvc0_graph_macros.h"
++
++static boolean
++nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
++ enum pipe_format format,
++ enum pipe_texture_target target,
++ unsigned sample_count,
++ unsigned bindings, unsigned geom_flags)
++{
++ if (sample_count > 1)
++ return FALSE;
++
++ if (!util_format_s3tc_enabled) {
++ switch (format) {
++ case PIPE_FORMAT_DXT1_RGB:
++ case PIPE_FORMAT_DXT1_RGBA:
++ case PIPE_FORMAT_DXT3_RGBA:
++ case PIPE_FORMAT_DXT5_RGBA:
++ return FALSE;
++ default:
++ break;
++ }
++ }
++
++ /* transfers & shared are always supported */
++ bindings &= ~(PIPE_BIND_TRANSFER_READ |
++ PIPE_BIND_TRANSFER_WRITE |
++ PIPE_BIND_SHARED);
++
++ return (nvc0_format_table[format].usage & bindings) == bindings;
++}
++
++static int
++nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
++{
++ switch (param) {
++ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
++ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
++ return 32;
++ case PIPE_CAP_MAX_COMBINED_SAMPLERS:
++ return 64;
++ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
++ return 13;
++ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
++ return 10;
++ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
++ return 13;
++ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
++ case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
++ case PIPE_CAP_TEXTURE_SWIZZLE:
++ case PIPE_CAP_TEXTURE_SHADOW_MAP:
++ case PIPE_CAP_NPOT_TEXTURES:
++ case PIPE_CAP_ANISOTROPIC_FILTER:
++ return 1;
++ case PIPE_CAP_TWO_SIDED_STENCIL:
++ case PIPE_CAP_DEPTH_CLAMP:
++ case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
++ case PIPE_CAP_POINT_SPRITE:
++ return 1;
++ case PIPE_CAP_GLSL:
++ case PIPE_CAP_SM3:
++ return 1;
++ case PIPE_CAP_MAX_RENDER_TARGETS:
++ return 8;
++ case PIPE_CAP_TIMER_QUERY:
++ case PIPE_CAP_OCCLUSION_QUERY:
++ return 1;
++ case PIPE_CAP_STREAM_OUTPUT:
++ return 0;
++ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
++ case PIPE_CAP_INDEP_BLEND_ENABLE:
++ case PIPE_CAP_INDEP_BLEND_FUNC:
++ return 1;
++ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
++ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
++ return 1;
++ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
++ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
++ return 0;
++ case PIPE_CAP_SHADER_STENCIL_EXPORT:
++ return 0;
++ case PIPE_CAP_PRIMITIVE_RESTART:
++ case PIPE_CAP_INSTANCED_DRAWING:
++ return 1;
++ default:
++ NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
++ return 0;
++ }
++}
++
++static int
++nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
++ enum pipe_shader_cap param)
++{
++ switch (shader) {
++ case PIPE_SHADER_VERTEX:
++ /*
++ case PIPE_SHADER_TESSELLATION_CONTROL:
++ case PIPE_SHADER_TESSELLATION_EVALUATION:
++ */
++ case PIPE_SHADER_GEOMETRY:
++ case PIPE_SHADER_FRAGMENT:
++ break;
++ default:
++ return 0;
++ }
++
++ switch (param) {
++ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
++ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
++ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
++ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
++ return 16384;
++ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
++ return 4;
++ case PIPE_SHADER_CAP_MAX_INPUTS:
++ if (shader == PIPE_SHADER_VERTEX)
++ return 32;
++ return 0x300 / 16;
++ case PIPE_SHADER_CAP_MAX_CONSTS:
++ return 65536 / 16;
++ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
++ return 14;
++ case PIPE_SHADER_CAP_MAX_ADDRS:
++ return 1;
++ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
++ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
++ return shader != PIPE_SHADER_FRAGMENT;
++ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
++ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
++ return 1;
++ case PIPE_SHADER_CAP_MAX_PREDS:
++ return 0;
++ case PIPE_SHADER_CAP_MAX_TEMPS:
++ return NVC0_CAP_MAX_PROGRAM_TEMPS;
++ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
++ return 1;
++ case PIPE_SHADER_CAP_SUBROUTINES:
++ return 0; /* please inline, or provide function declarations */
++ default:
++ NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
++ return 0;
++ }
++}
++
++static float
++nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
++{
++ switch (param) {
++ case PIPE_CAP_MAX_LINE_WIDTH:
++ case PIPE_CAP_MAX_LINE_WIDTH_AA:
++ return 10.0f;
++ case PIPE_CAP_MAX_POINT_WIDTH:
++ case PIPE_CAP_MAX_POINT_WIDTH_AA:
++ return 64.0f;
++ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
++ return 16.0f;
++ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
++ return 4.0f;
++ default:
++ NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
++ return 0.0f;
++ }
++}
++
++static void
++nvc0_screen_destroy(struct pipe_screen *pscreen)
++{
++ struct nvc0_screen *screen = nvc0_screen(pscreen);
++
++ nvc0_fence_wait(screen->fence.current);
++ nvc0_fence_reference(&screen->fence.current, NULL);
++
++ nouveau_bo_ref(NULL, &screen->text);
++ nouveau_bo_ref(NULL, &screen->tls);
++ nouveau_bo_ref(NULL, &screen->txc);
++ nouveau_bo_ref(NULL, &screen->fence.bo);
++ nouveau_bo_ref(NULL, &screen->mp_stack_bo);
++
++ nouveau_resource_destroy(&screen->text_heap);
++
++ if (screen->tic.entries)
++ FREE(screen->tic.entries);
++
++ nvc0_mm_destroy(screen->mm_GART);
++ nvc0_mm_destroy(screen->mm_VRAM);
++ nvc0_mm_destroy(screen->mm_VRAM_fe0);
++
++ nouveau_grobj_free(&screen->fermi);
++ nouveau_grobj_free(&screen->eng2d);
++ nouveau_grobj_free(&screen->m2mf);
++
++ nouveau_screen_fini(&screen->base);
++
++ FREE(screen);
++}
++
++static int
++nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
++ unsigned size, const uint32_t *data)
++{
++ struct nouveau_channel *chan = screen->base.channel;
++
++ size /= 4;
++
++ BEGIN_RING(chan, RING_3D_(NVC0_GRAPH_MACRO_ID), 2);
++ OUT_RING (chan, (m - 0x3800) / 8);
++ OUT_RING (chan, pos);
++ BEGIN_RING_1I(chan, RING_3D_(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
++ OUT_RING (chan, pos);
++ OUT_RINGp (chan, data, size);
++
++ return pos + size;
++}
++
++static void
++nvc0_screen_fence_reference(struct pipe_screen *pscreen,
++ struct pipe_fence_handle **ptr,
++ struct pipe_fence_handle *fence)
++{
++ nvc0_fence_reference((struct nvc0_fence **)ptr, nvc0_fence(fence));
++}
++
++static int
++nvc0_screen_fence_signalled(struct pipe_screen *pscreen,
++ struct pipe_fence_handle *fence,
++ unsigned flags)
++{
++ return !(nvc0_fence_signalled(nvc0_fence(fence)));
++}
++
++static int
++nvc0_screen_fence_finish(struct pipe_screen *pscreen,
++ struct pipe_fence_handle *fence,
++ unsigned flags)
++{
++ return nvc0_fence_wait((struct nvc0_fence *)fence) != TRUE;
++}
++
++static void
++nvc0_magic_3d_init(struct nouveau_channel *chan)
++{
++ BEGIN_RING(chan, RING_3D_(0x10cc), 1);
++ OUT_RING (chan, 0xff);
++ BEGIN_RING(chan, RING_3D_(0x10e0), 2);
++ OUT_RING(chan, 0xff);
++ OUT_RING(chan, 0xff);
++ BEGIN_RING(chan, RING_3D_(0x10ec), 2);
++ OUT_RING(chan, 0xff);
++ OUT_RING(chan, 0xff);
++ BEGIN_RING(chan, RING_3D_(0x074c), 1);
++ OUT_RING (chan, 0x3f);
++
++ BEGIN_RING(chan, RING_3D_(0x10f8), 1);
++ OUT_RING (chan, 0x0101);
++
++ BEGIN_RING(chan, RING_3D_(0x16a8), 1);
++ OUT_RING (chan, (3 << 16) | 3);
++ BEGIN_RING(chan, RING_3D_(0x1794), 1);
++ OUT_RING (chan, (2 << 16) | 2);
++ BEGIN_RING(chan, RING_3D_(0x0de8), 1);
++ OUT_RING (chan, 1);
++
++#if 0 /* software method */
++ BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
++ OUT_RING (chan, 0);
++#endif
++
++ BEGIN_RING(chan, RING_3D_(0x12ac), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D_(0x0218), 1);
++ OUT_RING (chan, 0x10);
++ BEGIN_RING(chan, RING_3D_(0x10fc), 1);
++ OUT_RING (chan, 0x10);
++ BEGIN_RING(chan, RING_3D_(0x1290), 1);
++ OUT_RING (chan, 0x10);
++ BEGIN_RING(chan, RING_3D_(0x12d8), 2);
++ OUT_RING (chan, 0x10);
++ OUT_RING (chan, 0x10);
++ BEGIN_RING(chan, RING_3D_(0x06d4), 1);
++ OUT_RING (chan, 8);
++ BEGIN_RING(chan, RING_3D_(0x1140), 1);
++ OUT_RING (chan, 0x10);
++ BEGIN_RING(chan, RING_3D_(0x1610), 1);
++ OUT_RING (chan, 0xe);
++
++ BEGIN_RING(chan, RING_3D_(0x164c), 1);
++ OUT_RING (chan, 1 << 12);
++ BEGIN_RING(chan, RING_3D_(0x151c), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D_(0x020c), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D_(0x030c), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D_(0x0300), 1);
++ OUT_RING (chan, 3);
++#if 0 /* software method */
++ BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */
++ OUT_RING (chan, 0);
++#endif
++ BEGIN_RING(chan, RING_3D_(0x02d0), 1);
++ OUT_RING (chan, 0x1f40);
++ BEGIN_RING(chan, RING_3D_(0x00fdc), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D_(0x19c0), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D_(0x075c), 1);
++ OUT_RING (chan, 3);
++
++ BEGIN_RING(chan, RING_3D_(0x0fac), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D_(0x0f90), 1);
++ OUT_RING (chan, 0);
++}
++
++#define FAIL_SCREEN_INIT(str, err) \
++ do { \
++ NOUVEAU_ERR(str, err); \
++ nvc0_screen_destroy(pscreen); \
++ return NULL; \
++ } while(0)
++
++struct pipe_screen *
++nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
++{
++ struct nvc0_screen *screen;
++ struct nouveau_channel *chan;
++ struct pipe_screen *pscreen;
++ int ret;
++ unsigned i;
++
++ screen = CALLOC_STRUCT(nvc0_screen);
++ if (!screen)
++ return NULL;
++ pscreen = &screen->base.base;
++
++ ret = nouveau_screen_init(&screen->base, dev);
++ if (ret) {
++ nvc0_screen_destroy(pscreen);
++ return NULL;
++ }
++ chan = screen->base.channel;
++
++ pscreen->winsys = ws;
++ pscreen->destroy = nvc0_screen_destroy;
++ pscreen->context_create = nvc0_create;
++ pscreen->is_format_supported = nvc0_screen_is_format_supported;
++ pscreen->get_param = nvc0_screen_get_param;
++ pscreen->get_shader_param = nvc0_screen_get_shader_param;
++ pscreen->get_paramf = nvc0_screen_get_paramf;
++ pscreen->fence_reference = nvc0_screen_fence_reference;
++ pscreen->fence_signalled = nvc0_screen_fence_signalled;
++ pscreen->fence_finish = nvc0_screen_fence_finish;
++
++ nvc0_screen_init_resource_functions(pscreen);
++
++ screen->base.vertex_buffer_flags = NOUVEAU_BO_GART;
++ screen->base.index_buffer_flags = 0;
++
++ ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
++ &screen->fence.bo);
++ if (ret)
++ goto fail;
++ nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR);
++ screen->fence.map = screen->fence.bo->map;
++ nouveau_bo_unmap(screen->fence.bo);
++
++ for (i = 0; i < NVC0_SCRATCH_NR_BUFFERS; ++i) {
++ ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, NVC0_SCRATCH_SIZE,
++ &screen->scratch.bo[i]);
++ if (ret)
++ goto fail;
++ }
++
++ ret = nouveau_grobj_alloc(chan, 0xbeef9039, NVC0_M2MF, &screen->m2mf);
++ if (ret)
++ FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
++
++ BIND_RING (chan, screen->m2mf, NVC0_SUBCH_MF);
++ BEGIN_RING(chan, RING_MF(NOTIFY_ADDRESS_HIGH), 3);
++ OUT_RELOCh(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
++ OUT_RELOCl(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
++ OUT_RING (chan, 0);
++
++ ret = nouveau_grobj_alloc(chan, 0xbeef902d, NVC0_2D, &screen->eng2d);
++ if (ret)
++ FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
++
++ BIND_RING (chan, screen->eng2d, NVC0_SUBCH_2D);
++ BEGIN_RING(chan, RING_2D(OPERATION), 1);
++ OUT_RING (chan, NVC0_2D_OPERATION_SRCCOPY);
++ BEGIN_RING(chan, RING_2D(CLIP_ENABLE), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_2D(COLOR_KEY_ENABLE), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_2D_(0x0884), 1);
++ OUT_RING (chan, 0x3f);
++ BEGIN_RING(chan, RING_2D_(0x0888), 1);
++ OUT_RING (chan, 1);
++
++ ret = nouveau_grobj_alloc(chan, 0xbeef9097, NVC0_3D, &screen->fermi);
++ if (ret)
++ FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
++
++ BIND_RING (chan, screen->fermi, NVC0_SUBCH_3D);
++ BEGIN_RING(chan, RING_3D(NOTIFY_ADDRESS_HIGH), 3);
++ OUT_RELOCh(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
++ OUT_RELOCl(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
++ OUT_RING (chan, 0);
++
++ BEGIN_RING(chan, RING_3D(COND_MODE), 1);
++ OUT_RING (chan, NVC0_3D_COND_MODE_ALWAYS);
++
++ BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
++ OUT_RING (chan, 1);
++
++ BEGIN_RING(chan, RING_3D(CSAA_ENABLE), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1);
++ OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_1X);
++ BEGIN_RING(chan, RING_3D(MULTISAMPLE_CTRL), 1);
++ OUT_RING (chan, 0);
++
++ nvc0_magic_3d_init(chan);
++
++ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, &screen->text);
++ if (ret)
++ goto fail;
++
++ nouveau_resource_init(&screen->text_heap, 0, 1 << 20);
++
++ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16,
++ &screen->uniforms);
++ if (ret)
++ goto fail;
++
++ /* auxiliary constants (6 user clip planes, base instance id) */
++ BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
++ OUT_RING (chan, 256);
++ OUT_RELOCh(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ for (i = 0; i < 5; ++i) {
++ BEGIN_RING(chan, RING_3D(CB_BIND(i)), 1);
++ OUT_RING (chan, (15 << 4) | 1);
++ }
++
++ screen->tls_size = 4 * 4 * 32 * 128 * 4;
++ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
++ screen->tls_size, &screen->tls);
++ if (ret)
++ goto fail;
++
++ BEGIN_RING(chan, RING_3D(CODE_ADDRESS_HIGH), 2);
++ OUT_RELOCh(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ BEGIN_RING(chan, RING_3D(LOCAL_ADDRESS_HIGH), 4);
++ OUT_RELOCh(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RELOCl(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RING (chan, screen->tls_size >> 32);
++ OUT_RING (chan, screen->tls_size);
++ BEGIN_RING(chan, RING_3D(LOCAL_BASE), 1);
++ OUT_RING (chan, 0);
++
++ for (i = 0; i < 5; ++i) {
++ BEGIN_RING(chan, RING_3D(TEX_LIMITS(i)), 1);
++ OUT_RING (chan, 0x54);
++ }
++ BEGIN_RING(chan, RING_3D(LINKED_TSC), 1);
++ OUT_RING (chan, 0);
++
++ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20,
++ &screen->mp_stack_bo);
++ if (ret)
++ goto fail;
++
++ BEGIN_RING(chan, RING_3D_(0x17bc), 3);
++ OUT_RELOCh(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RELOCl(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RING (chan, 1);
++
++ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, &screen->txc);
++ if (ret)
++ goto fail;
++
++ BEGIN_RING(chan, RING_3D(TIC_ADDRESS_HIGH), 3);
++ OUT_RELOCh(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RING (chan, NVC0_TIC_MAX_ENTRIES - 1);
++
++ BEGIN_RING(chan, RING_3D(TSC_ADDRESS_HIGH), 3);
++ OUT_RELOCh(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1);
++
++ BEGIN_RING(chan, RING_3D(SCREEN_Y_CONTROL), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2);
++ OUT_RING (chan, 0);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */
++ OUT_RING (chan, 0x3f);
++
++ BEGIN_RING(chan, RING_3D(VIEWPORT_CLIP_RECTS_EN), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1);
++ OUT_RING (chan, 0);
++
++ BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
++ OUT_RINGf (chan, 0.0f);
++ OUT_RINGf (chan, 1.0f);
++
++ /* We use scissors instead of exact view volume clipping,
++ * so they're always enabled.
++ */
++ BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 3);
++ OUT_RING (chan, 1);
++ OUT_RING (chan, 8192 << 16);
++ OUT_RING (chan, 8192 << 16);
++
++ BEGIN_RING(chan, RING_3D_(0x0fac), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D_(0x3484), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D_(0x0dbc), 1);
++ OUT_RING (chan, 0x00010000);
++ BEGIN_RING(chan, RING_3D_(0x0dd8), 1);
++ OUT_RING (chan, 0xff800006);
++ BEGIN_RING(chan, RING_3D_(0x3488), 1);
++ OUT_RING (chan, 0);
++
++#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
++
++ i = 0;
++ MK_MACRO(NVC0_3D_BLEND_ENABLES, nvc0_9097_blend_enables);
++ MK_MACRO(NVC0_3D_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
++ MK_MACRO(NVC0_3D_TEP_SELECT, nvc0_9097_tep_select);
++ MK_MACRO(NVC0_3D_GP_SELECT, nvc0_9097_gp_select);
++ MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
++ MK_MACRO(NVC0_3D_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
++ MK_MACRO(NVC0_3D_COLOR_MASK_BROADCAST, nvc0_9097_color_mask_brdc);
++
++ BEGIN_RING(chan, RING_3D(RASTERIZE_ENABLE), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
++ OUT_RING (chan, 0x40);
++ BEGIN_RING(chan, RING_3D(GP_BUILTIN_RESULT_EN), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
++ OUT_RING (chan, 0x30);
++ BEGIN_RING(chan, RING_3D(PATCH_VERTICES), 1);
++ OUT_RING (chan, 3);
++ BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1);
++ OUT_RING (chan, 0x20);
++ BEGIN_RING(chan, RING_3D(SP_SELECT(0)), 1);
++ OUT_RING (chan, 0x00);
++
++ BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D(POINT_RASTER_RULES), 1);
++ OUT_RING (chan, NVC0_3D_POINT_RASTER_RULES_OGL);
++
++ BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1);
++ OUT_RING (chan, 0x11111111);
++ BEGIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), 1);
++ OUT_RING (chan, 1);
++
++ BEGIN_RING(chan, RING_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
++ OUT_RING (chan, 0xab);
++ OUT_RING (chan, 0x00000000);
++
++ FIRE_RING (chan);
++
++ screen->tic.entries = CALLOC(4096, sizeof(void *));
++ screen->tsc.entries = screen->tic.entries + 2048;
++
++ screen->mm_GART = nvc0_mm_create(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP,
++ 0x000);
++ screen->mm_VRAM = nvc0_mm_create(dev, NOUVEAU_BO_VRAM, 0x000);
++ screen->mm_VRAM_fe0 = nvc0_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
++
++ nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
++
++ return pscreen;
++
++fail:
++ nvc0_screen_destroy(pscreen);
++ return NULL;
++}
++
++void
++nvc0_screen_make_buffers_resident(struct nvc0_screen *screen)
++{
++ struct nouveau_channel *chan = screen->base.channel;
++
++ const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
++
++ nouveau_bo_validate(chan, screen->text, flags);
++ nouveau_bo_validate(chan, screen->uniforms, flags);
++ nouveau_bo_validate(chan, screen->txc, flags);
++ nouveau_bo_validate(chan, screen->tls, flags);
++ nouveau_bo_validate(chan, screen->mp_stack_bo, flags);
++}
++
++int
++nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
++{
++ int i = screen->tic.next;
++
++ while (screen->tic.lock[i / 32] & (1 << (i % 32)))
++ i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
++
++ screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
++
++ if (screen->tic.entries[i])
++ nvc0_tic_entry(screen->tic.entries[i])->id = -1;
++
++ screen->tic.entries[i] = entry;
++ return i;
++}
++
++int
++nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
++{
++ int i = screen->tsc.next;
++
++ while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
++ i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
++
++ screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
++
++ if (screen->tsc.entries[i])
++ nvc0_tsc_entry(screen->tsc.entries[i])->id = -1;
++
++ screen->tsc.entries[i] = entry;
++ return i;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_screen.h b/src/gallium/drivers/nvc0/nvc0_screen.h
+new file mode 100644
+index 0000000..1fac142
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_screen.h
+@@ -0,0 +1,192 @@
++#ifndef __NVC0_SCREEN_H__
++#define __NVC0_SCREEN_H__
++
++#define NOUVEAU_NVC0
++#include "nouveau/nouveau_screen.h"
++#undef NOUVEAU_NVC0
++#include "nvc0_winsys.h"
++#include "nvc0_stateobj.h"
++
++#define NVC0_TIC_MAX_ENTRIES 2048
++#define NVC0_TSC_MAX_ENTRIES 2048
++
++struct nvc0_mman;
++struct nvc0_context;
++struct nvc0_fence;
++
++#define NVC0_SCRATCH_SIZE (2 << 20)
++#define NVC0_SCRATCH_NR_BUFFERS 2
++
++struct nvc0_screen {
++ struct nouveau_screen base;
++ struct nouveau_winsys *nvws;
++
++ struct nvc0_context *cur_ctx;
++
++ struct nouveau_bo *text;
++ struct nouveau_bo *uniforms;
++ struct nouveau_bo *tls;
++ struct nouveau_bo *txc; /* TIC (offset 0) and TSC (65536) */
++ struct nouveau_bo *mp_stack_bo;
++
++ uint64_t tls_size;
++
++ struct nouveau_resource *text_heap;
++
++ struct {
++ struct nouveau_bo *bo[NVC0_SCRATCH_NR_BUFFERS];
++ uint8_t *buf;
++ int index;
++ uint32_t offset;
++ } scratch;
++
++ struct {
++ void **entries;
++ int next;
++ uint32_t lock[NVC0_TIC_MAX_ENTRIES / 32];
++ } tic;
++
++ struct {
++ void **entries;
++ int next;
++ uint32_t lock[NVC0_TSC_MAX_ENTRIES / 32];
++ } tsc;
++
++ struct {
++ uint32_t *map;
++ struct nvc0_fence *head;
++ struct nvc0_fence *tail;
++ struct nvc0_fence *current;
++ uint32_t sequence;
++ uint32_t sequence_ack;
++ struct nouveau_bo *bo;
++ } fence;
++
++ struct nvc0_mman *mm_GART;
++ struct nvc0_mman *mm_VRAM;
++ struct nvc0_mman *mm_VRAM_fe0;
++
++ struct nouveau_grobj *fermi;
++ struct nouveau_grobj *eng2d;
++ struct nouveau_grobj *m2mf;
++};
++
++static INLINE struct nvc0_screen *
++nvc0_screen(struct pipe_screen *screen)
++{
++ return (struct nvc0_screen *)screen;
++}
++
++/* Since a resource can be migrated, we need to decouple allocations from
++ * them. This struct is linked with fences for delayed freeing of allocs.
++ */
++struct nvc0_mm_allocation {
++ struct nvc0_mm_allocation *next;
++ void *priv;
++ uint32_t offset;
++};
++
++static INLINE void
++nvc0_fence_sched_release(struct nvc0_fence *nf, struct nvc0_mm_allocation *mm)
++{
++ mm->next = nf->buffers;
++ nf->buffers = mm;
++}
++
++extern struct nvc0_mman *
++nvc0_mm_create(struct nouveau_device *, uint32_t domain, uint32_t storage_type);
++
++extern void
++nvc0_mm_destroy(struct nvc0_mman *);
++
++extern struct nvc0_mm_allocation *
++nvc0_mm_allocate(struct nvc0_mman *,
++ uint32_t size, struct nouveau_bo **, uint32_t *offset);
++extern void
++nvc0_mm_free(struct nvc0_mm_allocation *);
++
++void nvc0_screen_make_buffers_resident(struct nvc0_screen *);
++
++int nvc0_screen_tic_alloc(struct nvc0_screen *, void *);
++int nvc0_screen_tsc_alloc(struct nvc0_screen *, void *);
++
++static INLINE void
++nvc0_resource_fence(struct nvc0_resource *res, uint32_t flags)
++{
++ struct nvc0_screen *screen = nvc0_screen(res->base.screen);
++
++ if (res->mm) {
++ nvc0_fence_reference(&res->fence, screen->fence.current);
++
++ if (flags & NOUVEAU_BO_WR)
++ nvc0_fence_reference(&res->fence_wr, screen->fence.current);
++ }
++}
++
++static INLINE void
++nvc0_resource_validate(struct nvc0_resource *res, uint32_t flags)
++{
++ struct nvc0_screen *screen = nvc0_screen(res->base.screen);
++
++ nouveau_bo_validate(screen->base.channel, res->bo, flags);
++
++ nvc0_resource_fence(res, flags);
++}
++
++
++boolean
++nvc0_screen_fence_new(struct nvc0_screen *, struct nvc0_fence **, boolean emit);
++
++void
++nvc0_screen_fence_next(struct nvc0_screen *);
++
++static INLINE boolean
++nvc0_screen_fence_emit(struct nvc0_screen *screen)
++{
++ nvc0_fence_emit(screen->fence.current);
++
++ return nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
++}
++
++struct nvc0_format {
++ uint32_t rt;
++ uint32_t tic;
++ uint32_t vtx;
++ uint32_t usage;
++};
++
++extern const struct nvc0_format nvc0_format_table[];
++
++static INLINE void
++nvc0_screen_tic_unlock(struct nvc0_screen *screen, struct nvc0_tic_entry *tic)
++{
++ if (tic->id >= 0)
++ screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
++}
++
++static INLINE void
++nvc0_screen_tsc_unlock(struct nvc0_screen *screen, struct nvc0_tsc_entry *tsc)
++{
++ if (tsc->id >= 0)
++ screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
++}
++
++static INLINE void
++nvc0_screen_tic_free(struct nvc0_screen *screen, struct nvc0_tic_entry *tic)
++{
++ if (tic->id >= 0) {
++ screen->tic.entries[tic->id] = NULL;
++ screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
++ }
++}
++
++static INLINE void
++nvc0_screen_tsc_free(struct nvc0_screen *screen, struct nvc0_tsc_entry *tsc)
++{
++ if (tsc->id >= 0) {
++ screen->tsc.entries[tsc->id] = NULL;
++ screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
++ }
++}
++
++#endif
+diff --git a/src/gallium/drivers/nvc0/nvc0_shader_state.c b/src/gallium/drivers/nvc0/nvc0_shader_state.c
+new file mode 100644
+index 0000000..981b548
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_shader_state.c
+@@ -0,0 +1,180 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "pipe/p_context.h"
++#include "pipe/p_defines.h"
++#include "pipe/p_state.h"
++#include "util/u_inlines.h"
++
++#include "nvc0_context.h"
++
++static boolean
++nvc0_program_validate(struct nvc0_context *nvc0, struct nvc0_program *prog)
++{
++ int ret;
++ unsigned size;
++
++ if (prog->translated)
++ return TRUE;
++
++ prog->translated = nvc0_program_translate(prog);
++ if (!prog->translated)
++ return FALSE;
++
++ size = align(prog->code_size + NVC0_SHADER_HEADER_SIZE, 0x100);
++
++ ret = nouveau_resource_alloc(nvc0->screen->text_heap, size, prog,
++ &prog->res);
++ if (ret)
++ return FALSE;
++
++ prog->code_base = prog->res->start;
++
++ nvc0_m2mf_push_linear(nvc0, nvc0->screen->text, NOUVEAU_BO_VRAM,
++ prog->code_base, NVC0_SHADER_HEADER_SIZE, prog->hdr);
++ nvc0_m2mf_push_linear(nvc0, nvc0->screen->text, NOUVEAU_BO_VRAM,
++ prog->code_base + NVC0_SHADER_HEADER_SIZE,
++ prog->code_size, prog->code);
++
++ BEGIN_RING(nvc0->screen->base.channel, RING_3D_(0x021c), 1);
++ OUT_RING (nvc0->screen->base.channel, 0x1111);
++
++ return TRUE;
++}
++
++void
++nvc0_vertprog_validate(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_program *vp = nvc0->vertprog;
++
++ if (nvc0->clip.nr > vp->vp.num_ucps) {
++ assert(nvc0->clip.nr <= 6);
++ vp->vp.num_ucps = 6;
++
++ if (vp->translated)
++ nvc0_program_destroy(nvc0, vp);
++ }
++
++ if (!nvc0_program_validate(nvc0, vp))
++ return;
++
++ BEGIN_RING(chan, RING_3D(SP_SELECT(1)), 2);
++ OUT_RING (chan, 0x11);
++ OUT_RING (chan, vp->code_base);
++ BEGIN_RING(chan, RING_3D(SP_GPR_ALLOC(1)), 1);
++ OUT_RING (chan, vp->max_gpr);
++
++ // BEGIN_RING(chan, RING_3D_(0x163c), 1);
++ // OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D(VERT_COLOR_CLAMP_EN), 1);
++ OUT_RING (chan, 1);
++}
++
++void
++nvc0_fragprog_validate(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_program *fp = nvc0->fragprog;
++
++ if (!nvc0_program_validate(nvc0, fp))
++ return;
++
++ BEGIN_RING(chan, RING_3D(EARLY_FRAGMENT_TESTS), 1);
++ OUT_RING (chan, fp->fp.early_z);
++ BEGIN_RING(chan, RING_3D(SP_SELECT(5)), 2);
++ OUT_RING (chan, 0x51);
++ OUT_RING (chan, fp->code_base);
++ BEGIN_RING(chan, RING_3D(SP_GPR_ALLOC(5)), 1);
++ OUT_RING (chan, fp->max_gpr);
++
++ BEGIN_RING(chan, RING_3D_(0x0360), 2);
++ OUT_RING (chan, 0x20164010);
++ OUT_RING (chan, 0x20);
++ BEGIN_RING(chan, RING_3D_(0x196c), 1);
++ OUT_RING (chan, fp->flags[0]);
++}
++
++void
++nvc0_tctlprog_validate(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_program *tp = nvc0->tctlprog;
++
++ if (!tp) {
++ BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1);
++ OUT_RING (chan, 0x20);
++ return;
++ }
++ if (!nvc0_program_validate(nvc0, tp))
++ return;
++
++ BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 2);
++ OUT_RING (chan, 0x21);
++ OUT_RING (chan, tp->code_base);
++ BEGIN_RING(chan, RING_3D(SP_GPR_ALLOC(2)), 1);
++ OUT_RING (chan, tp->max_gpr);
++}
++
++void
++nvc0_tevlprog_validate(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_program *tp = nvc0->tevlprog;
++
++ if (!tp) {
++ BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
++ OUT_RING (chan, 0x30);
++ return;
++ }
++ if (!nvc0_program_validate(nvc0, tp))
++ return;
++
++ BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
++ OUT_RING (chan, 0x31);
++ BEGIN_RING(chan, RING_3D(SP_START_ID(3)), 1);
++ OUT_RING (chan, tp->code_base);
++ BEGIN_RING(chan, RING_3D(SP_GPR_ALLOC(3)), 1);
++ OUT_RING (chan, tp->max_gpr);
++}
++
++void
++nvc0_gmtyprog_validate(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_program *gp = nvc0->gmtyprog;
++
++ if (!gp) {
++ BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
++ OUT_RING (chan, 0x40);
++ return;
++ }
++ if (!nvc0_program_validate(nvc0, gp))
++ return;
++
++ BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
++ OUT_RING (chan, 0x41);
++ BEGIN_RING(chan, RING_3D(SP_START_ID(4)), 1);
++ OUT_RING (chan, gp->code_base);
++ BEGIN_RING(chan, RING_3D(SP_GPR_ALLOC(4)), 1);
++ OUT_RING (chan, gp->max_gpr);
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_state.c b/src/gallium/drivers/nvc0/nvc0_state.c
+new file mode 100644
+index 0000000..c08f369
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_state.c
+@@ -0,0 +1,865 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "pipe/p_defines.h"
++#include "util/u_inlines.h"
++
++#include "tgsi/tgsi_parse.h"
++
++#include "nvc0_stateobj.h"
++#include "nvc0_context.h"
++
++#include "nvc0_3d.xml.h"
++#include "nv50_texture.xml.h"
++
++#include "nouveau/nouveau_gldefs.h"
++
++static INLINE uint32_t
++nvc0_colormask(unsigned mask)
++{
++ uint32_t ret = 0;
++
++ if (mask & PIPE_MASK_R)
++ ret |= 0x0001;
++ if (mask & PIPE_MASK_G)
++ ret |= 0x0010;
++ if (mask & PIPE_MASK_B)
++ ret |= 0x0100;
++ if (mask & PIPE_MASK_A)
++ ret |= 0x1000;
++
++ return ret;
++}
++
++static INLINE uint32_t
++nvc0_blend_fac(unsigned factor)
++{
++ static const uint16_t bf[] = {
++ NV50_3D_BLEND_FACTOR_ZERO, /* 0x00 */
++ NV50_3D_BLEND_FACTOR_ONE,
++ NV50_3D_BLEND_FACTOR_SRC_COLOR,
++ NV50_3D_BLEND_FACTOR_SRC_ALPHA,
++ NV50_3D_BLEND_FACTOR_DST_ALPHA,
++ NV50_3D_BLEND_FACTOR_DST_COLOR,
++ NV50_3D_BLEND_FACTOR_SRC_ALPHA_SATURATE,
++ NV50_3D_BLEND_FACTOR_CONSTANT_COLOR,
++ NV50_3D_BLEND_FACTOR_CONSTANT_ALPHA,
++ NV50_3D_BLEND_FACTOR_SRC1_COLOR,
++ NV50_3D_BLEND_FACTOR_SRC1_ALPHA,
++ NV50_3D_BLEND_FACTOR_ZERO, /* 0x0b */
++ NV50_3D_BLEND_FACTOR_ZERO, /* 0x0c */
++ NV50_3D_BLEND_FACTOR_ZERO, /* 0x0d */
++ NV50_3D_BLEND_FACTOR_ZERO, /* 0x0e */
++ NV50_3D_BLEND_FACTOR_ZERO, /* 0x0f */
++ NV50_3D_BLEND_FACTOR_ZERO, /* 0x10 */
++ NV50_3D_BLEND_FACTOR_ZERO, /* 0x11 */
++ NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
++ NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
++ NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
++ NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
++ NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
++ NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
++ NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
++ NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
++ };
++
++ assert(factor < (sizeof(bf) / sizeof(bf[0])));
++ return bf[factor];
++}
++
++static void *
++nvc0_blend_state_create(struct pipe_context *pipe,
++ const struct pipe_blend_state *cso)
++{
++ struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj);
++ int i;
++
++ so->pipe = *cso;
++
++ SB_IMMED_3D(so, BLEND_INDEPENDENT, cso->independent_blend_enable);
++
++ if (!cso->independent_blend_enable) {
++ SB_BEGIN_3D(so, BLEND_ENABLES, 1);
++ SB_DATA (so, cso->rt[0].blend_enable ? 0xff : 0);
++
++ if (cso->rt[0].blend_enable) {
++ SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
++ SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
++ SB_DATA (so, nvc0_blend_fac(cso->rt[0].rgb_src_factor));
++ SB_DATA (so, nvc0_blend_fac(cso->rt[0].rgb_dst_factor));
++ SB_DATA (so, nvgl_blend_eqn(cso->rt[0].alpha_func));
++ SB_DATA (so, nvc0_blend_fac(cso->rt[0].alpha_src_factor));
++ SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
++ SB_DATA (so, nvc0_blend_fac(cso->rt[0].alpha_dst_factor));
++ }
++
++ SB_BEGIN_3D(so, COLOR_MASK_BROADCAST, 1);
++ SB_DATA (so, nvc0_colormask(cso->rt[0].colormask));
++ } else {
++ uint8_t en = 0;
++
++ for (i = 0; i < 8; ++i) {
++ if (!cso->rt[i].blend_enable)
++ continue;
++ en |= 1 << i;
++
++ SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6);
++ SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
++ SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_src_factor));
++ SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_dst_factor));
++ SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
++ SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor));
++ SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor));
++ }
++ SB_BEGIN_3D(so, BLEND_ENABLES, 1);
++ SB_DATA (so, en);
++
++ SB_BEGIN_3D(so, COLOR_MASK(0), 8);
++ for (i = 0; i < 8; ++i)
++ SB_DATA(so, nvc0_colormask(cso->rt[i].colormask));
++ }
++
++ if (cso->logicop_enable) {
++ SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
++ SB_DATA (so, 1);
++ SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
++ } else {
++ SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0);
++ }
++
++ assert(so->size < (sizeof(so->state) / sizeof(so->state[0])));
++ return so;
++}
++
++static void
++nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->blend = hwcso;
++ nvc0->dirty |= NVC0_NEW_BLEND;
++}
++
++static void
++nvc0_blend_state_delete(struct pipe_context *pipe, void *hwcso)
++{
++ FREE(hwcso);
++}
++
++static void *
++nvc0_rasterizer_state_create(struct pipe_context *pipe,
++ const struct pipe_rasterizer_state *cso)
++{
++ struct nvc0_rasterizer_stateobj *so;
++
++ so = CALLOC_STRUCT(nvc0_rasterizer_stateobj);
++ if (!so)
++ return NULL;
++ so->pipe = *cso;
++
++#ifndef NVC0_SCISSORS_CLIPPING
++ SB_IMMED_3D(so, SCISSOR_ENABLE(0), cso->scissor);
++#endif
++
++ SB_BEGIN_3D(so, SHADE_MODEL, 1);
++ SB_DATA (so, cso->flatshade ? NVC0_3D_SHADE_MODEL_FLAT :
++ NVC0_3D_SHADE_MODEL_SMOOTH);
++ SB_IMMED_3D(so, PROVOKING_VERTEX_LAST, !cso->flatshade_first);
++ SB_IMMED_3D(so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside);
++
++ SB_BEGIN_3D(so, LINE_WIDTH, 1);
++ SB_DATA (so, fui(cso->line_width));
++ SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth);
++
++ SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1);
++ if (cso->line_stipple_enable) {
++ SB_DATA (so, 1);
++ SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1);
++ SB_DATA (so, (cso->line_stipple_pattern << 8) |
++ cso->line_stipple_factor);
++
++ } else {
++ SB_DATA (so, 0);
++ }
++
++ SB_IMMED_3D(so, VP_POINT_SIZE_EN, cso->point_size_per_vertex);
++ if (!cso->point_size_per_vertex) {
++ SB_BEGIN_3D(so, POINT_SIZE, 1);
++ SB_DATA (so, fui(cso->point_size));
++ }
++ SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
++ SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);
++
++ SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 1);
++ SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
++ SB_BEGIN_3D(so, POLYGON_MODE_BACK, 1);
++ SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
++ SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth);
++
++ SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
++ SB_DATA (so, cso->cull_face != PIPE_FACE_NONE);
++ SB_DATA (so, cso->front_ccw ? NVC0_3D_FRONT_FACE_CCW :
++ NVC0_3D_FRONT_FACE_CW);
++ switch (cso->cull_face) {
++ case PIPE_FACE_FRONT_AND_BACK:
++ SB_DATA(so, NVC0_3D_CULL_FACE_FRONT_AND_BACK);
++ break;
++ case PIPE_FACE_FRONT:
++ SB_DATA(so, NVC0_3D_CULL_FACE_FRONT);
++ break;
++ case PIPE_FACE_BACK:
++ default:
++ SB_DATA(so, NVC0_3D_CULL_FACE_BACK);
++ break;
++ }
++
++ SB_IMMED_3D(so, POLYGON_STIPPLE_ENABLE, cso->poly_stipple_enable);
++ SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
++ SB_DATA (so, cso->offset_point);
++ SB_DATA (so, cso->offset_line);
++ SB_DATA (so, cso->offset_tri);
++
++ if (cso->offset_point || cso->offset_line || cso->offset_tri) {
++ SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
++ SB_DATA (so, fui(cso->offset_scale));
++ SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
++ SB_DATA (so, fui(cso->offset_units)); /* XXX: multiply by 2 ? */
++ }
++
++ assert(so->size < (sizeof(so->state) / sizeof(so->state[0])));
++ return (void *)so;
++}
++
++static void
++nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->rast = hwcso;
++ nvc0->dirty |= NVC0_NEW_RASTERIZER;
++}
++
++static void
++nvc0_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
++{
++ FREE(hwcso);
++}
++
++static void *
++nvc0_zsa_state_create(struct pipe_context *pipe,
++ const struct pipe_depth_stencil_alpha_state *cso)
++{
++ struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj);
++
++ so->pipe = *cso;
++
++ SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth.writemask);
++ SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1);
++ if (cso->depth.enabled) {
++ SB_DATA (so, 1);
++ SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
++ SB_DATA (so, nvgl_comparison_op(cso->depth.func));
++ } else {
++ SB_DATA (so, 0);
++ }
++
++ if (cso->stencil[0].enabled) {
++ SB_BEGIN_3D(so, STENCIL_FRONT_ENABLE, 5);
++ SB_DATA (so, 1);
++ SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
++ SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
++ SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
++ SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
++ SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2);
++ SB_DATA (so, cso->stencil[0].writemask);
++ SB_DATA (so, cso->stencil[0].valuemask);
++ } else {
++ SB_IMMED_3D(so, STENCIL_FRONT_ENABLE, 0);
++ }
++
++ if (cso->stencil[1].enabled) {
++ SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
++ SB_DATA (so, 1);
++ SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
++ SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
++ SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
++ SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func));
++ SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
++ SB_DATA (so, cso->stencil[1].writemask);
++ SB_DATA (so, cso->stencil[1].valuemask);
++ } else {
++ SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0);
++ }
++
++ SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1);
++ if (cso->alpha.enabled) {
++ SB_DATA (so, 1);
++ SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
++ SB_DATA (so, fui(cso->alpha.ref_value));
++ SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
++ } else {
++ SB_DATA (so, 0);
++ }
++
++ assert(so->size < (sizeof(so->state) / sizeof(so->state[0])));
++ return (void *)so;
++}
++
++static void
++nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->zsa = hwcso;
++ nvc0->dirty |= NVC0_NEW_ZSA;
++}
++
++static void
++nvc0_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
++{
++ FREE(hwcso);
++}
++
++/* ====================== SAMPLERS AND TEXTURES ================================
++ */
++
++#define NV50_TSC_WRAP_CASE(n) \
++ case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
++
++static INLINE unsigned
++nv50_tsc_wrap_mode(unsigned wrap)
++{
++ switch (wrap) {
++ NV50_TSC_WRAP_CASE(REPEAT);
++ NV50_TSC_WRAP_CASE(MIRROR_REPEAT);
++ NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE);
++ NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER);
++ NV50_TSC_WRAP_CASE(CLAMP);
++ NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE);
++ NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER);
++ NV50_TSC_WRAP_CASE(MIRROR_CLAMP);
++ default:
++ NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
++ return NV50_TSC_WRAP_REPEAT;
++ }
++}
++
++static void *
++nvc0_sampler_state_create(struct pipe_context *pipe,
++ const struct pipe_sampler_state *cso)
++{
++ struct nvc0_tsc_entry *so = CALLOC_STRUCT(nvc0_tsc_entry);
++ float f[2];
++
++ so->id = -1;
++
++ so->tsc[0] = (0x00026000 |
++ (nv50_tsc_wrap_mode(cso->wrap_s) << 0) |
++ (nv50_tsc_wrap_mode(cso->wrap_t) << 3) |
++ (nv50_tsc_wrap_mode(cso->wrap_r) << 6));
++
++ switch (cso->mag_img_filter) {
++ case PIPE_TEX_FILTER_LINEAR:
++ so->tsc[1] |= NV50_TSC_1_MAGF_LINEAR;
++ break;
++ case PIPE_TEX_FILTER_NEAREST:
++ default:
++ so->tsc[1] |= NV50_TSC_1_MAGF_NEAREST;
++ break;
++ }
++
++ switch (cso->min_img_filter) {
++ case PIPE_TEX_FILTER_LINEAR:
++ so->tsc[1] |= NV50_TSC_1_MINF_LINEAR;
++ break;
++ case PIPE_TEX_FILTER_NEAREST:
++ default:
++ so->tsc[1] |= NV50_TSC_1_MINF_NEAREST;
++ break;
++ }
++
++ switch (cso->min_mip_filter) {
++ case PIPE_TEX_MIPFILTER_LINEAR:
++ so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR;
++ break;
++ case PIPE_TEX_MIPFILTER_NEAREST:
++ so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST;
++ break;
++ case PIPE_TEX_MIPFILTER_NONE:
++ default:
++ so->tsc[1] |= NV50_TSC_1_MIPF_NONE;
++ break;
++ }
++
++ if (cso->max_anisotropy >= 16)
++ so->tsc[0] |= (7 << 20);
++ else
++ if (cso->max_anisotropy >= 12)
++ so->tsc[0] |= (6 << 20);
++ else {
++ so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;
++
++ if (cso->max_anisotropy >= 4)
++ so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35;
++ else
++ if (cso->max_anisotropy >= 2)
++ so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15;
++ }
++
++ if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
++ /* NOTE: must be deactivated for non-shadow textures */
++ so->tsc[0] |= (1 << 9);
++ so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10;
++ }
++
++ f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f);
++ so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12;
++
++ f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f);
++ f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f);
++ so->tsc[2] |=
++ (((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff);
++
++ so->tsc[4] = fui(cso->border_color[0]);
++ so->tsc[5] = fui(cso->border_color[1]);
++ so->tsc[6] = fui(cso->border_color[2]);
++ so->tsc[7] = fui(cso->border_color[3]);
++
++ return (void *)so;
++}
++
++static void
++nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
++{
++ unsigned s, i;
++
++ for (s = 0; s < 5; ++s)
++ for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i)
++ if (nvc0_context(pipe)->samplers[s][i] == hwcso)
++ nvc0_context(pipe)->samplers[s][i] = NULL;
++
++ nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nvc0_tsc_entry(hwcso));
++
++ FREE(hwcso);
++}
++
++static INLINE void
++nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, int s,
++ unsigned nr, void **hwcso)
++{
++ unsigned i;
++
++ for (i = 0; i < nr; ++i) {
++ struct nvc0_tsc_entry *old = nvc0->samplers[s][i];
++
++ nvc0->samplers[s][i] = nvc0_tsc_entry(hwcso[i]);
++ if (old)
++ nvc0_screen_tsc_unlock(nvc0->screen, old);
++ }
++ for (; i < nvc0->num_samplers[s]; ++i)
++ if (nvc0->samplers[s][i])
++ nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]);
++
++ nvc0->num_samplers[s] = nr;
++
++ nvc0->dirty |= NVC0_NEW_SAMPLERS;
++}
++
++static void
++nvc0_vp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
++{
++ nvc0_stage_sampler_states_bind(nvc0_context(pipe), 0, nr, s);
++}
++
++static void
++nvc0_fp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
++{
++ nvc0_stage_sampler_states_bind(nvc0_context(pipe), 4, nr, s);
++}
++
++static void
++nvc0_gp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
++{
++ nvc0_stage_sampler_states_bind(nvc0_context(pipe), 3, nr, s);
++}
++
++/* NOTE: only called when not referenced anywhere, won't be bound */
++static void
++nvc0_sampler_view_destroy(struct pipe_context *pipe,
++ struct pipe_sampler_view *view)
++{
++ pipe_resource_reference(&view->texture, NULL);
++
++ nvc0_screen_tic_free(nvc0_context(pipe)->screen, nvc0_tic_entry(view));
++
++ FREE(nvc0_tic_entry(view));
++}
++
++static INLINE void
++nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
++ unsigned nr,
++ struct pipe_sampler_view **views)
++{
++ unsigned i;
++
++ for (i = 0; i < nr; ++i) {
++ struct nvc0_tic_entry *old = nvc0_tic_entry(nvc0->textures[s][i]);
++ if (old)
++ nvc0_screen_tic_unlock(nvc0->screen, old);
++
++ pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]);
++ }
++
++ for (i = nr; i < nvc0->num_textures[s]; ++i) {
++ struct nvc0_tic_entry *old = nvc0_tic_entry(nvc0->textures[s][i]);
++ if (!old)
++ continue;
++ nvc0_screen_tic_unlock(nvc0->screen, old);
++
++ pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
++ }
++
++ nvc0->num_textures[s] = nr;
++
++ nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_TEXTURES);
++
++ nvc0->dirty |= NVC0_NEW_TEXTURES;
++}
++
++static void
++nvc0_vp_set_sampler_views(struct pipe_context *pipe,
++ unsigned nr,
++ struct pipe_sampler_view **views)
++{
++ nvc0_stage_set_sampler_views(nvc0_context(pipe), 0, nr, views);
++}
++
++static void
++nvc0_fp_set_sampler_views(struct pipe_context *pipe,
++ unsigned nr,
++ struct pipe_sampler_view **views)
++{
++ nvc0_stage_set_sampler_views(nvc0_context(pipe), 4, nr, views);
++}
++
++static void
++nvc0_gp_set_sampler_views(struct pipe_context *pipe,
++ unsigned nr,
++ struct pipe_sampler_view **views)
++{
++ nvc0_stage_set_sampler_views(nvc0_context(pipe), 3, nr, views);
++}
++
++/* ============================= SHADERS =======================================
++ */
++
++static void *
++nvc0_sp_state_create(struct pipe_context *pipe,
++ const struct pipe_shader_state *cso, unsigned type)
++{
++ struct nvc0_program *prog;
++
++ prog = CALLOC_STRUCT(nvc0_program);
++ if (!prog)
++ return NULL;
++
++ prog->type = type;
++ prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
++
++ return (void *)prog;
++}
++
++static void
++nvc0_sp_state_delete(struct pipe_context *pipe, void *hwcso)
++{
++ struct nvc0_program *prog = (struct nvc0_program *)hwcso;
++
++ nvc0_program_destroy(nvc0_context(pipe), prog);
++
++ FREE((void *)prog->pipe.tokens);
++ FREE(prog);
++}
++
++static void *
++nvc0_vp_state_create(struct pipe_context *pipe,
++ const struct pipe_shader_state *cso)
++{
++ return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
++}
++
++static void
++nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->vertprog = hwcso;
++ nvc0->dirty |= NVC0_NEW_VERTPROG;
++}
++
++static void *
++nvc0_fp_state_create(struct pipe_context *pipe,
++ const struct pipe_shader_state *cso)
++{
++ return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
++}
++
++static void
++nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->fragprog = hwcso;
++ nvc0->dirty |= NVC0_NEW_FRAGPROG;
++}
++
++static void *
++nvc0_gp_state_create(struct pipe_context *pipe,
++ const struct pipe_shader_state *cso)
++{
++ return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
++}
++
++static void
++nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->gmtyprog = hwcso;
++ nvc0->dirty |= NVC0_NEW_GMTYPROG;
++}
++
++static void
++nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
++ struct pipe_resource *res)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ switch (shader) {
++ case PIPE_SHADER_VERTEX: shader = 0; break;
++ /*
++ case PIPE_SHADER_TESSELLATION_CONTROL: shader = 1; break;
++ case PIPE_SHADER_TESSELLATION_EVALUATION: shader = 2; break;
++ */
++ case PIPE_SHADER_GEOMETRY: shader = 3; break;
++ case PIPE_SHADER_FRAGMENT: shader = 4; break;
++ default:
++ assert(0);
++ break;
++ }
++
++ if (nvc0->constbuf[shader][index])
++ nvc0_bufctx_del_resident(nvc0, NVC0_BUFCTX_CONSTANT,
++ nvc0_resource(
++ nvc0->constbuf[shader][index]));
++
++ pipe_resource_reference(&nvc0->constbuf[shader][index], res);
++
++ nvc0->constbuf_dirty[shader] |= 1 << index;
++
++ nvc0->dirty |= NVC0_NEW_CONSTBUF;
++}
++
++/* =============================================================================
++ */
++
++static void
++nvc0_set_blend_color(struct pipe_context *pipe,
++ const struct pipe_blend_color *bcol)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->blend_colour = *bcol;
++ nvc0->dirty |= NVC0_NEW_BLEND_COLOUR;
++}
++
++static void
++nvc0_set_stencil_ref(struct pipe_context *pipe,
++ const struct pipe_stencil_ref *sr)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->stencil_ref = *sr;
++ nvc0->dirty |= NVC0_NEW_STENCIL_REF;
++}
++
++static void
++nvc0_set_clip_state(struct pipe_context *pipe,
++ const struct pipe_clip_state *clip)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++ const unsigned size = clip->nr * sizeof(clip->ucp[0]);
++
++ memcpy(&nvc0->clip.ucp[0][0], &clip->ucp[0][0], size);
++ nvc0->clip.nr = clip->nr;
++
++ nvc0->clip.depth_clamp = clip->depth_clamp;
++
++ nvc0->dirty |= NVC0_NEW_CLIP;
++}
++
++static void
++nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->sample_mask = sample_mask;
++ nvc0->dirty |= NVC0_NEW_SAMPLE_MASK;
++}
++
++
++static void
++nvc0_set_framebuffer_state(struct pipe_context *pipe,
++ const struct pipe_framebuffer_state *fb)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->framebuffer = *fb;
++ nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
++}
++
++static void
++nvc0_set_polygon_stipple(struct pipe_context *pipe,
++ const struct pipe_poly_stipple *stipple)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->stipple = *stipple;
++ nvc0->dirty |= NVC0_NEW_STIPPLE;
++}
++
++static void
++nvc0_set_scissor_state(struct pipe_context *pipe,
++ const struct pipe_scissor_state *scissor)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->scissor = *scissor;
++ nvc0->dirty |= NVC0_NEW_SCISSOR;
++}
++
++static void
++nvc0_set_viewport_state(struct pipe_context *pipe,
++ const struct pipe_viewport_state *vpt)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->viewport = *vpt;
++ nvc0->dirty |= NVC0_NEW_VIEWPORT;
++}
++
++static void
++nvc0_set_vertex_buffers(struct pipe_context *pipe,
++ unsigned count,
++ const struct pipe_vertex_buffer *vb)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++ unsigned i;
++
++ for (i = 0; i < count; ++i)
++ pipe_resource_reference(&nvc0->vtxbuf[i].buffer, vb[i].buffer);
++ for (; i < nvc0->num_vtxbufs; ++i)
++ pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL);
++
++ memcpy(nvc0->vtxbuf, vb, sizeof(*vb) * count);
++ nvc0->num_vtxbufs = count;
++
++ nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_VERTEX);
++
++ nvc0->dirty |= NVC0_NEW_ARRAYS;
++}
++
++static void
++nvc0_set_index_buffer(struct pipe_context *pipe,
++ const struct pipe_index_buffer *ib)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ if (ib)
++ memcpy(&nvc0->idxbuf, ib, sizeof(nvc0->idxbuf));
++ else
++ nvc0->idxbuf.buffer = NULL;
++}
++
++static void
++nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++
++ nvc0->vertex = hwcso;
++ nvc0->dirty |= NVC0_NEW_VERTEX;
++}
++
++void
++nvc0_init_state_functions(struct nvc0_context *nvc0)
++{
++ nvc0->pipe.create_blend_state = nvc0_blend_state_create;
++ nvc0->pipe.bind_blend_state = nvc0_blend_state_bind;
++ nvc0->pipe.delete_blend_state = nvc0_blend_state_delete;
++
++ nvc0->pipe.create_rasterizer_state = nvc0_rasterizer_state_create;
++ nvc0->pipe.bind_rasterizer_state = nvc0_rasterizer_state_bind;
++ nvc0->pipe.delete_rasterizer_state = nvc0_rasterizer_state_delete;
++
++ nvc0->pipe.create_depth_stencil_alpha_state = nvc0_zsa_state_create;
++ nvc0->pipe.bind_depth_stencil_alpha_state = nvc0_zsa_state_bind;
++ nvc0->pipe.delete_depth_stencil_alpha_state = nvc0_zsa_state_delete;
++
++ nvc0->pipe.create_sampler_state = nvc0_sampler_state_create;
++ nvc0->pipe.delete_sampler_state = nvc0_sampler_state_delete;
++ nvc0->pipe.bind_vertex_sampler_states = nvc0_vp_sampler_states_bind;
++ nvc0->pipe.bind_fragment_sampler_states = nvc0_fp_sampler_states_bind;
++ nvc0->pipe.bind_geometry_sampler_states = nvc0_gp_sampler_states_bind;
++
++ nvc0->pipe.create_sampler_view = nvc0_create_sampler_view;
++ nvc0->pipe.sampler_view_destroy = nvc0_sampler_view_destroy;
++ nvc0->pipe.set_vertex_sampler_views = nvc0_vp_set_sampler_views;
++ nvc0->pipe.set_fragment_sampler_views = nvc0_fp_set_sampler_views;
++ nvc0->pipe.set_geometry_sampler_views = nvc0_gp_set_sampler_views;
++
++ nvc0->pipe.create_vs_state = nvc0_vp_state_create;
++ nvc0->pipe.create_fs_state = nvc0_fp_state_create;
++ nvc0->pipe.create_gs_state = nvc0_gp_state_create;
++ nvc0->pipe.bind_vs_state = nvc0_vp_state_bind;
++ nvc0->pipe.bind_fs_state = nvc0_fp_state_bind;
++ nvc0->pipe.bind_gs_state = nvc0_gp_state_bind;
++ nvc0->pipe.delete_vs_state = nvc0_sp_state_delete;
++ nvc0->pipe.delete_fs_state = nvc0_sp_state_delete;
++ nvc0->pipe.delete_gs_state = nvc0_sp_state_delete;
++
++ nvc0->pipe.set_blend_color = nvc0_set_blend_color;
++ nvc0->pipe.set_stencil_ref = nvc0_set_stencil_ref;
++ nvc0->pipe.set_clip_state = nvc0_set_clip_state;
++ nvc0->pipe.set_sample_mask = nvc0_set_sample_mask;
++ nvc0->pipe.set_constant_buffer = nvc0_set_constant_buffer;
++ nvc0->pipe.set_framebuffer_state = nvc0_set_framebuffer_state;
++ nvc0->pipe.set_polygon_stipple = nvc0_set_polygon_stipple;
++ nvc0->pipe.set_scissor_state = nvc0_set_scissor_state;
++ nvc0->pipe.set_viewport_state = nvc0_set_viewport_state;
++
++ nvc0->pipe.create_vertex_elements_state = nvc0_vertex_state_create;
++ nvc0->pipe.delete_vertex_elements_state = nvc0_vertex_state_delete;
++ nvc0->pipe.bind_vertex_elements_state = nvc0_vertex_state_bind;
++
++ nvc0->pipe.set_vertex_buffers = nvc0_set_vertex_buffers;
++ nvc0->pipe.set_index_buffer = nvc0_set_index_buffer;
++}
++
+diff --git a/src/gallium/drivers/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nvc0/nvc0_state_validate.c
+new file mode 100644
+index 0000000..25aec02
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_state_validate.c
+@@ -0,0 +1,430 @@
++
++#include "nvc0_context.h"
++#include "os/os_time.h"
++
++static void
++nvc0_validate_zcull(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
++ struct nvc0_surface *sf = nvc0_surface(fb->zsbuf);
++ struct nvc0_miptree *mt = nvc0_miptree(sf->base.texture);
++ struct nouveau_bo *bo = mt->base.bo;
++ uint32_t size;
++ uint32_t offset = align(mt->total_size, 1 << 17);
++ unsigned width, height;
++
++ assert(mt->base.base.depth0 == 1 && mt->base.base.array_size < 2);
++
++ size = mt->total_size * 2;
++
++ height = align(fb->height, 32);
++ width = fb->width % 224;
++ if (width)
++ width = fb->width + (224 - width);
++ else
++ width = fb->width;
++
++ BEGIN_RING(chan, RING_3D_(0x1590), 1); /* ZCULL_REGION_INDEX (bits 0x3f) */
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D_(0x07e8), 2); /* ZCULL_ADDRESS_A_HIGH */
++ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ offset += 1 << 17;
++ BEGIN_RING(chan, RING_3D_(0x07f0), 2); /* ZCULL_ADDRESS_B_HIGH */
++ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ BEGIN_RING(chan, RING_3D_(0x07e0), 2);
++ OUT_RING (chan, size);
++ OUT_RING (chan, size >> 16);
++ BEGIN_RING(chan, RING_3D_(0x15c8), 1); /* bits 0x3 */
++ OUT_RING (chan, 2);
++ BEGIN_RING(chan, RING_3D_(0x07c0), 4); /* ZCULL dimensions */
++ OUT_RING (chan, width);
++ OUT_RING (chan, height);
++ OUT_RING (chan, 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D_(0x15fc), 2);
++ OUT_RING (chan, 0); /* bits 0xffff */
++ OUT_RING (chan, 0); /* bits 0xffff */
++ BEGIN_RING(chan, RING_3D_(0x1958), 1);
++ OUT_RING (chan, 0); /* bits ~0 */
++}
++
++static void
++nvc0_validate_fb(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
++ unsigned i;
++
++ nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_FRAME);
++
++ BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
++ OUT_RING (chan, (076543210 << 4) | fb->nr_cbufs);
++ BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
++ OUT_RING (chan, fb->width << 16);
++ OUT_RING (chan, fb->height << 16);
++
++ for (i = 0; i < fb->nr_cbufs; ++i) {
++ struct nvc0_miptree *mt = nvc0_miptree(fb->cbufs[i]->texture);
++ struct nvc0_surface *sf = nvc0_surface(fb->cbufs[i]);
++ struct nouveau_bo *bo = mt->base.bo;
++ uint32_t offset = sf->offset;
++
++ BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 8);
++ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RING (chan, sf->width);
++ OUT_RING (chan, sf->height);
++ OUT_RING (chan, nvc0_format_table[sf->base.format].rt);
++ OUT_RING (chan, (mt->layout_3d << 16) |
++ mt->level[sf->base.u.tex.level].tile_mode);
++ OUT_RING (chan, sf->depth);
++ OUT_RING (chan, mt->layer_stride >> 2);
++
++ nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
++ NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ }
++
++ if (fb->zsbuf) {
++ struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture);
++ struct nvc0_surface *sf = nvc0_surface(fb->zsbuf);
++ struct nouveau_bo *bo = mt->base.bo;
++ int unk = mt->base.base.target == PIPE_TEXTURE_2D;
++ uint32_t offset = sf->offset;
++
++ BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
++ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ OUT_RING (chan, nvc0_format_table[fb->zsbuf->format].rt);
++ OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
++ OUT_RING (chan, mt->layer_stride >> 2);
++ BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
++ OUT_RING (chan, sf->width);
++ OUT_RING (chan, sf->height);
++ OUT_RING (chan, (unk << 16) | sf->depth);
++
++ nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
++ NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
++ } else {
++ BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
++ OUT_RING (chan, 0);
++ }
++
++#ifndef NVC0_SCISSORS_CLIPPING
++ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
++ OUT_RING (chan, fb->width << 16);
++ OUT_RING (chan, fb->height << 16);
++#endif
++}
++
++static void
++nvc0_validate_blend_colour(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++
++ BEGIN_RING(chan, RING_3D(BLEND_COLOR(0)), 4);
++ OUT_RINGf (chan, nvc0->blend_colour.color[0]);
++ OUT_RINGf (chan, nvc0->blend_colour.color[1]);
++ OUT_RINGf (chan, nvc0->blend_colour.color[2]);
++ OUT_RINGf (chan, nvc0->blend_colour.color[3]);
++}
++
++static void
++nvc0_validate_stencil_ref(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++
++ BEGIN_RING(chan, RING_3D(STENCIL_FRONT_FUNC_REF), 1);
++ OUT_RING (chan, nvc0->stencil_ref.ref_value[0]);
++ BEGIN_RING(chan, RING_3D(STENCIL_BACK_FUNC_REF), 1);
++ OUT_RING (chan, nvc0->stencil_ref.ref_value[1]);
++}
++
++static void
++nvc0_validate_stipple(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ unsigned i;
++
++ BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
++ for (i = 0; i < 32; ++i)
++ OUT_RING(chan, util_bswap32(nvc0->stipple.stipple[i]));
++}
++
++static void
++nvc0_validate_scissor(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct pipe_scissor_state *s = &nvc0->scissor;
++#ifdef NVC0_SCISSORS_CLIPPING
++ struct pipe_viewport_state *vp = &nvc0->viewport;
++ int minx, maxx, miny, maxy;
++
++ if (!(nvc0->dirty &
++ (NVC0_NEW_SCISSOR | NVC0_NEW_VIEWPORT | NVC0_NEW_FRAMEBUFFER)) &&
++ nvc0->state.scissor == nvc0->rast->pipe.scissor)
++ return;
++ nvc0->state.scissor = nvc0->rast->pipe.scissor;
++
++ if (nvc0->state.scissor) {
++ minx = s->minx;
++ maxx = s->maxx;
++ miny = s->miny;
++ maxy = s->maxy;
++ } else {
++ minx = 0;
++ maxx = nvc0->framebuffer.width;
++ miny = 0;
++ maxy = nvc0->framebuffer.height;
++ }
++
++ minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0])));
++ maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0])));
++ miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1])));
++ maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1])));
++
++ BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
++ OUT_RING (chan, (maxx << 16) | minx);
++ OUT_RING (chan, (maxy << 16) | miny);
++ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
++ OUT_RING (chan, ((maxx - minx) << 16) | minx);
++ OUT_RING (chan, ((maxy - miny) << 16) | miny);
++#else
++ BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
++ OUT_RING (chan, (s->maxx << 16) | s->minx);
++ OUT_RING (chan, (s->maxy << 16) | s->miny);
++#endif
++}
++
++static void
++nvc0_validate_viewport(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++
++ BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
++ OUT_RINGf (chan, nvc0->viewport.translate[0]);
++ OUT_RINGf (chan, nvc0->viewport.translate[1]);
++ OUT_RINGf (chan, nvc0->viewport.translate[2]);
++ BEGIN_RING(chan, RING_3D(VIEWPORT_SCALE_X(0)), 3);
++ OUT_RINGf (chan, nvc0->viewport.scale[0]);
++ OUT_RINGf (chan, nvc0->viewport.scale[1]);
++ OUT_RINGf (chan, nvc0->viewport.scale[2]);
++
++#ifdef NVC0_SCISSORS_CLIPPING
++ BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
++ OUT_RINGf (chan, nvc0->viewport.translate[2] - nvc0->viewport.scale[2]);
++ OUT_RINGf (chan, nvc0->viewport.translate[2] + nvc0->viewport.scale[2]);
++#endif
++}
++
++static void
++nvc0_validate_clip(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ uint32_t clip;
++
++ clip = nvc0->clip.depth_clamp ? 0x201a : 0x0002;
++#ifndef NVC0_SCISSORS_CLIPPING
++ clip |= 0x1080;
++#endif
++
++ BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
++ OUT_RING (chan, clip);
++
++ if (nvc0->clip.nr) {
++ struct nouveau_bo *bo = nvc0->screen->uniforms;
++
++ BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
++ OUT_RING (chan, 256);
++ OUT_RELOCh(chan, bo, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, bo, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ BEGIN_RING_1I(chan, RING_3D(CB_POS), nvc0->clip.nr * 4 + 1);
++ OUT_RING (chan, 0);
++ OUT_RINGp (chan, &nvc0->clip.ucp[0][0], nvc0->clip.nr * 4);
++
++ BEGIN_RING(chan, RING_3D(VP_CLIP_DISTANCE_ENABLE), 1);
++ OUT_RING (chan, (1 << nvc0->clip.nr) - 1);
++ } else {
++ IMMED_RING(chan, RING_3D(VP_CLIP_DISTANCE_ENABLE), 0);
++ }
++}
++
++static void
++nvc0_validate_blend(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++
++ WAIT_RING(chan, nvc0->blend->size);
++ OUT_RINGp(chan, nvc0->blend->state, nvc0->blend->size);
++}
++
++static void
++nvc0_validate_zsa(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++
++ WAIT_RING(chan, nvc0->zsa->size);
++ OUT_RINGp(chan, nvc0->zsa->state, nvc0->zsa->size);
++}
++
++static void
++nvc0_validate_rasterizer(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++
++ WAIT_RING(chan, nvc0->rast->size);
++ OUT_RINGp(chan, nvc0->rast->state, nvc0->rast->size);
++}
++
++static void
++nvc0_constbufs_validate(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nouveau_bo *bo;
++ unsigned s;
++
++ for (s = 0; s < 5; ++s) {
++ struct nvc0_resource *res;
++ int i;
++
++ while (nvc0->constbuf_dirty[s]) {
++ unsigned base = 0;
++ unsigned offset = 0, words = 0;
++ boolean rebind = TRUE;
++
++ i = ffs(nvc0->constbuf_dirty[s]) - 1;
++ nvc0->constbuf_dirty[s] &= ~(1 << i);
++
++ res = nvc0_resource(nvc0->constbuf[s][i]);
++ if (!res) {
++ BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
++ OUT_RING (chan, (i << 4) | 0);
++ if (i == 0)
++ nvc0->state.uniform_buffer_bound[s] = 0;
++ continue;
++ }
++
++ if (!nvc0_resource_mapped_by_gpu(&res->base)) {
++ if (i == 0) {
++ base = s << 16;
++ bo = nvc0->screen->uniforms;
++
++ if (nvc0->state.uniform_buffer_bound[s] >= res->base.width0)
++ rebind = FALSE;
++ else
++ nvc0->state.uniform_buffer_bound[s] =
++ align(res->base.width0, 0x100);
++ } else {
++ bo = res->bo;
++ }
++#if 0
++ nvc0_m2mf_push_linear(nvc0, bo, NOUVEAU_BO_VRAM,
++ base, res->base.width0, res->data);
++ BEGIN_RING(chan, RING_3D_(0x021c), 1);
++ OUT_RING (chan, 0x1111);
++#else
++ words = res->base.width0 / 4;
++#endif
++ } else {
++ bo = res->bo;
++ if (i == 0)
++ nvc0->state.uniform_buffer_bound[s] = 0;
++ }
++
++ if (bo != nvc0->screen->uniforms)
++ nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_CONSTANT, res,
++ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++
++ if (rebind) {
++ BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
++ OUT_RING (chan, align(res->base.width0, 0x100));
++ OUT_RELOCh(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
++ OUT_RING (chan, (i << 4) | 1);
++ }
++
++ while (words) {
++ unsigned nr = AVAIL_RING(chan);
++
++ if (nr < 16) {
++ FIRE_RING(chan);
++ continue;
++ }
++ nr = MIN2(MIN2(nr - 6, words), NV04_PFIFO_MAX_PACKET_LEN - 1);
++
++ BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
++ OUT_RING (chan, align(res->base.width0, 0x100));
++ OUT_RELOCh(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ BEGIN_RING_1I(chan, RING_3D(CB_POS), nr + 1);
++ OUT_RING (chan, offset);
++ OUT_RINGp (chan, &res->data[offset], nr);
++
++ offset += nr * 4;
++ words -= nr;
++ }
++ }
++ }
++}
++
++static struct state_validate {
++ void (*func)(struct nvc0_context *);
++ uint32_t states;
++} validate_list[] = {
++ { nvc0_validate_fb, NVC0_NEW_FRAMEBUFFER },
++ { nvc0_validate_blend, NVC0_NEW_BLEND },
++ { nvc0_validate_zsa, NVC0_NEW_ZSA },
++ { nvc0_validate_rasterizer, NVC0_NEW_RASTERIZER },
++ { nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR },
++ { nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF },
++ { nvc0_validate_stipple, NVC0_NEW_STIPPLE },
++#ifdef NVC0_SCISSORS_CLIPPING
++ { nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_VIEWPORT |
++ NVC0_NEW_RASTERIZER |
++ NVC0_NEW_FRAMEBUFFER },
++#else
++ { nvc0_validate_scissor, NVC0_NEW_SCISSOR },
++#endif
++ { nvc0_validate_viewport, NVC0_NEW_VIEWPORT },
++ { nvc0_validate_clip, NVC0_NEW_CLIP },
++ { nvc0_vertprog_validate, NVC0_NEW_VERTPROG },
++ { nvc0_tctlprog_validate, NVC0_NEW_TCTLPROG },
++ { nvc0_tevlprog_validate, NVC0_NEW_TEVLPROG },
++ { nvc0_gmtyprog_validate, NVC0_NEW_GMTYPROG },
++ { nvc0_fragprog_validate, NVC0_NEW_FRAGPROG },
++ { nvc0_constbufs_validate, NVC0_NEW_CONSTBUF },
++ { nvc0_validate_textures, NVC0_NEW_TEXTURES },
++ { nvc0_validate_samplers, NVC0_NEW_SAMPLERS },
++ { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS }
++};
++#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
++
++boolean
++nvc0_state_validate(struct nvc0_context *nvc0)
++{
++ unsigned i;
++#if 0
++ if (nvc0->screen->cur_ctx != nvc0) /* FIXME: not everything is valid */
++ nvc0->dirty = 0xffffffff;
++#endif
++ nvc0->screen->cur_ctx = nvc0;
++
++ if (nvc0->dirty) {
++ for (i = 0; i < validate_list_len; ++i) {
++ struct state_validate *validate = &validate_list[i];
++
++ if (nvc0->dirty & validate->states)
++ validate->func(nvc0);
++ }
++ nvc0->dirty = 0;
++ }
++
++ nvc0_bufctx_emit_relocs(nvc0);
++
++ return TRUE;
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_stateobj.h b/src/gallium/drivers/nvc0/nvc0_stateobj.h
+new file mode 100644
+index 0000000..6c8028a
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_stateobj.h
+@@ -0,0 +1,82 @@
++
++#ifndef __NVC0_STATEOBJ_H__
++#define __NVC0_STATEOBJ_H__
++
++#include "pipe/p_state.h"
++
++#define NVC0_SCISSORS_CLIPPING
++
++#define SB_BEGIN_3D(so, m, s) \
++ (so)->state[(so)->size++] = \
++ (0x2 << 28) | ((s) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)
++
++#define SB_IMMED_3D(so, m, d) \
++ (so)->state[(so)->size++] = \
++ (0x8 << 28) | ((d) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)
++
++#define SB_DATA(so, u) (so)->state[(so)->size++] = (u)
++
++struct nvc0_blend_stateobj {
++ struct pipe_blend_state pipe;
++ int size;
++ uint32_t state[72];
++};
++
++struct nvc0_tsc_entry {
++ int id;
++ uint32_t tsc[8];
++};
++
++static INLINE struct nvc0_tsc_entry *
++nvc0_tsc_entry(void *hwcso)
++{
++ return (struct nvc0_tsc_entry *)hwcso;
++}
++
++struct nvc0_tic_entry {
++ struct pipe_sampler_view pipe;
++ int id;
++ uint32_t tic[8];
++};
++
++static INLINE struct nvc0_tic_entry *
++nvc0_tic_entry(struct pipe_sampler_view *view)
++{
++ return (struct nvc0_tic_entry *)view;
++}
++
++struct nvc0_rasterizer_stateobj {
++ struct pipe_rasterizer_state pipe;
++ int size;
++ uint32_t state[36];
++};
++
++struct nvc0_zsa_stateobj {
++ struct pipe_depth_stencil_alpha_state pipe;
++ int size;
++ uint32_t state[29];
++};
++
++struct nvc0_vertex_element {
++ struct pipe_vertex_element pipe;
++ uint32_t state;
++};
++
++struct nvc0_vertex_stateobj {
++ struct translate *translate;
++ unsigned num_elements;
++ uint32_t instance_elts;
++ uint32_t instance_bufs;
++ unsigned vtx_size;
++ unsigned vtx_per_packet_max;
++ struct nvc0_vertex_element element[1];
++};
++
++/* will have to lookup index -> location qualifier from nvc0_program */
++struct nvc0_tfb_state {
++ uint8_t varying_count[4];
++ uint32_t stride[4];
++ uint8_t varying_indices[1];
++};
++
++#endif
+diff --git a/src/gallium/drivers/nvc0/nvc0_surface.c b/src/gallium/drivers/nvc0/nvc0_surface.c
+new file mode 100644
+index 0000000..cc0a656
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_surface.c
+@@ -0,0 +1,377 @@
++/*
++ * Copyright 2008 Ben Skeggs
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include <stdint.h>
++
++#include "pipe/p_defines.h"
++
++#include "util/u_inlines.h"
++#include "util/u_pack_color.h"
++#include "util/u_format.h"
++
++#include "nvc0_context.h"
++#include "nvc0_resource.h"
++
++#include "nv50_defs.xml.h"
++
++/* return TRUE for formats that can be converted among each other by NVC0_2D */
++static INLINE boolean
++nvc0_2d_format_faithful(enum pipe_format format)
++{
++ switch (format) {
++ case PIPE_FORMAT_B8G8R8A8_UNORM:
++ case PIPE_FORMAT_B8G8R8X8_UNORM:
++ case PIPE_FORMAT_B8G8R8A8_SRGB:
++ case PIPE_FORMAT_B8G8R8X8_SRGB:
++ case PIPE_FORMAT_B5G6R5_UNORM:
++ case PIPE_FORMAT_B5G5R5A1_UNORM:
++ case PIPE_FORMAT_B10G10R10A2_UNORM:
++ case PIPE_FORMAT_R8_UNORM:
++ case PIPE_FORMAT_R32G32B32A32_FLOAT:
++ case PIPE_FORMAT_R32G32B32_FLOAT:
++ return TRUE;
++ default:
++ return FALSE;
++ }
++}
++
++static INLINE uint8_t
++nvc0_2d_format(enum pipe_format format)
++{
++ uint8_t id = nvc0_format_table[format].rt;
++
++ /* Hardware values for color formats range from 0xc0 to 0xff,
++ * but the 2D engine doesn't support all of them.
++ */
++ if ((id >= 0xc0) && (0xff0843e080608409ULL & (1ULL << (id - 0xc0))))
++ return id;
++
++ switch (util_format_get_blocksize(format)) {
++ case 1:
++ return NV50_SURFACE_FORMAT_R8_UNORM;
++ case 2:
++ return NV50_SURFACE_FORMAT_R16_UNORM;
++ case 4:
++ return NV50_SURFACE_FORMAT_A8R8G8B8_UNORM;
++ default:
++ return 0;
++ }
++}
++
++static int
++nvc0_2d_texture_set(struct nouveau_channel *chan, int dst,
++ struct nvc0_miptree *mt, unsigned level, unsigned layer)
++{
++ struct nouveau_bo *bo = mt->base.bo;
++ uint32_t width, height, depth;
++ uint32_t format;
++ uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT;
++ uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD);
++ uint32_t offset = mt->level[level].offset;
++
++ format = nvc0_2d_format(mt->base.base.format);
++ if (!format) {
++ NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
++ util_format_name(mt->base.base.format));
++ return 1;
++ }
++
++ width = u_minify(mt->base.base.width0, level);
++ height = u_minify(mt->base.base.height0, level);
++
++ offset = mt->level[level].offset;
++ if (!mt->layout_3d) {
++ offset += mt->layer_stride * layer;
++ depth = 1;
++ layer = 0;
++ } else {
++ depth = u_minify(mt->base.base.depth0, level);
++ }
++
++ if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) {
++ BEGIN_RING(chan, RING_2D_(mthd), 2);
++ OUT_RING (chan, format);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5);
++ OUT_RING (chan, mt->level[level].pitch);
++ OUT_RING (chan, width);
++ OUT_RING (chan, height);
++ OUT_RELOCh(chan, bo, offset, flags);
++ OUT_RELOCl(chan, bo, offset, flags);
++ } else {
++ BEGIN_RING(chan, RING_2D_(mthd), 5);
++ OUT_RING (chan, format);
++ OUT_RING (chan, 0);
++ OUT_RING (chan, mt->level[level].tile_mode);
++ OUT_RING (chan, depth);
++ OUT_RING (chan, layer);
++ BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4);
++ OUT_RING (chan, width);
++ OUT_RING (chan, height);
++ OUT_RELOCh(chan, bo, offset, flags);
++ OUT_RELOCl(chan, bo, offset, flags);
++ }
++
++#if 0
++ if (dst) {
++ BEGIN_RING(chan, RING_2D_(NVC0_2D_CLIP_X), 4);
++ OUT_RING (chan, 0);
++ OUT_RING (chan, 0);
++ OUT_RING (chan, width);
++ OUT_RING (chan, height);
++ }
++#endif
++ return 0;
++}
++
++static int
++nvc0_2d_texture_do_copy(struct nouveau_channel *chan,
++ struct nvc0_miptree *dst, unsigned dst_level,
++ unsigned dx, unsigned dy, unsigned dz,
++ struct nvc0_miptree *src, unsigned src_level,
++ unsigned sx, unsigned sy, unsigned sz,
++ unsigned w, unsigned h)
++{
++ int ret;
++
++ ret = MARK_RING(chan, 2 * 16 + 32, 4);
++ if (ret)
++ return ret;
++
++ ret = nvc0_2d_texture_set(chan, 1, dst, dst_level, dz);
++ if (ret)
++ return ret;
++
++ ret = nvc0_2d_texture_set(chan, 0, src, src_level, sz);
++ if (ret)
++ return ret;
++
++ /* 0/1 = CENTER/CORNER, 10/00 = POINT/BILINEAR */
++ BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4);
++ OUT_RING (chan, dx);
++ OUT_RING (chan, dy);
++ OUT_RING (chan, w);
++ OUT_RING (chan, h);
++ BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4);
++ OUT_RING (chan, 0);
++ OUT_RING (chan, 1);
++ OUT_RING (chan, 0);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4);
++ OUT_RING (chan, 0);
++ OUT_RING (chan, sx);
++ OUT_RING (chan, 0);
++ OUT_RING (chan, sy);
++
++ return 0;
++}
++
++static void
++nvc0_resource_copy_region(struct pipe_context *pipe,
++ struct pipe_resource *dst, unsigned dst_level,
++ unsigned dstx, unsigned dsty, unsigned dstz,
++ struct pipe_resource *src, unsigned src_level,
++ const struct pipe_box *src_box)
++{
++ struct nvc0_screen *screen = nvc0_context(pipe)->screen;
++ int ret;
++ unsigned dst_layer = dstz, src_layer = src_box->z;
++
++ assert((src->format == dst->format) ||
++ (nvc0_2d_format_faithful(src->format) &&
++ nvc0_2d_format_faithful(dst->format)));
++
++ for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
++ ret = nvc0_2d_texture_do_copy(screen->base.channel,
++ nvc0_miptree(dst), dst_level,
++ dstx, dsty, dst_layer,
++ nvc0_miptree(src), src_level,
++ src_box->x, src_box->y, src_layer,
++ src_box->width, src_box->height);
++ if (ret)
++ return;
++ }
++}
++
++static void
++nvc0_clear_render_target(struct pipe_context *pipe,
++ struct pipe_surface *dst,
++ const float *rgba,
++ unsigned dstx, unsigned dsty,
++ unsigned width, unsigned height)
++{
++ struct nvc0_context *nv50 = nvc0_context(pipe);
++ struct nvc0_screen *screen = nv50->screen;
++ struct nouveau_channel *chan = screen->base.channel;
++ struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
++ struct nvc0_surface *sf = nvc0_surface(dst);
++ struct nouveau_bo *bo = mt->base.bo;
++
++ BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
++ OUT_RINGf (chan, rgba[0]);
++ OUT_RINGf (chan, rgba[1]);
++ OUT_RINGf (chan, rgba[2]);
++ OUT_RINGf (chan, rgba[3]);
++
++ if (MARK_RING(chan, 18, 2))
++ return;
++
++ BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 8);
++ OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
++ OUT_RING (chan, sf->width);
++ OUT_RING (chan, sf->height);
++ OUT_RING (chan, nvc0_format_table[dst->format].rt);
++ OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
++ OUT_RING (chan, 1);
++ OUT_RING (chan, 0);
++
++ /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
++
++ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
++ OUT_RING (chan, (width << 16) | dstx);
++ OUT_RING (chan, (height << 16) | dsty);
++
++ BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
++ OUT_RING (chan, 0x3c);
++
++ nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
++}
++
++static void
++nvc0_clear_depth_stencil(struct pipe_context *pipe,
++ struct pipe_surface *dst,
++ unsigned clear_flags,
++ double depth,
++ unsigned stencil,
++ unsigned dstx, unsigned dsty,
++ unsigned width, unsigned height)
++{
++ struct nvc0_context *nv50 = nvc0_context(pipe);
++ struct nvc0_screen *screen = nv50->screen;
++ struct nouveau_channel *chan = screen->base.channel;
++ struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
++ struct nvc0_surface *sf = nvc0_surface(dst);
++ struct nouveau_bo *bo = mt->base.bo;
++ uint32_t mode = 0;
++
++ if (clear_flags & PIPE_CLEAR_DEPTH) {
++ BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
++ OUT_RINGf (chan, depth);
++ mode |= NVC0_3D_CLEAR_BUFFERS_Z;
++ }
++
++ if (clear_flags & PIPE_CLEAR_STENCIL) {
++ BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
++ OUT_RING (chan, stencil & 0xff);
++ mode |= NVC0_3D_CLEAR_BUFFERS_S;
++ }
++
++ if (MARK_RING(chan, 17, 2))
++ return;
++
++ BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
++ OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
++ OUT_RING (chan, nvc0_format_table[dst->format].rt);
++ OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
++ OUT_RING (chan, 0);
++ BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
++ OUT_RING (chan, sf->width);
++ OUT_RING (chan, sf->height);
++ OUT_RING (chan, (1 << 16) | 1);
++
++ BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
++ OUT_RING (chan, (width << 16) | dstx);
++ OUT_RING (chan, (height << 16) | dsty);
++
++ BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
++ OUT_RING (chan, mode);
++
++ nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
++}
++
++void
++nvc0_clear(struct pipe_context *pipe, unsigned buffers,
++ const float *rgba, double depth, unsigned stencil)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
++ unsigned i;
++ const unsigned dirty = nvc0->dirty;
++ uint32_t mode = 0;
++
++ /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
++ nvc0->dirty &= NVC0_NEW_FRAMEBUFFER;
++ if (!nvc0_state_validate(nvc0))
++ return;
++
++ if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
++ BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
++ OUT_RINGf (chan, rgba[0]);
++ OUT_RINGf (chan, rgba[1]);
++ OUT_RINGf (chan, rgba[2]);
++ OUT_RINGf (chan, rgba[3]);
++ mode =
++ NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
++ NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
++ }
++
++ if (buffers & PIPE_CLEAR_DEPTH) {
++ BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
++ OUT_RING (chan, fui(depth));
++ mode |= NVC0_3D_CLEAR_BUFFERS_Z;
++ }
++
++ if (buffers & PIPE_CLEAR_STENCIL) {
++ BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
++ OUT_RING (chan, stencil & 0xff);
++ mode |= NVC0_3D_CLEAR_BUFFERS_S;
++ }
++
++ BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
++ OUT_RING (chan, mode);
++
++ for (i = 1; i < fb->nr_cbufs; i++) {
++ BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
++ OUT_RING (chan, (i << 6) | 0x3c);
++ }
++
++ nvc0->dirty = dirty & ~NVC0_NEW_FRAMEBUFFER;
++}
++
++void
++nvc0_init_surface_functions(struct nvc0_context *nvc0)
++{
++ nvc0->pipe.resource_copy_region = nvc0_resource_copy_region;
++ nvc0->pipe.clear_render_target = nvc0_clear_render_target;
++ nvc0->pipe.clear_depth_stencil = nvc0_clear_depth_stencil;
++}
++
++
+diff --git a/src/gallium/drivers/nvc0/nvc0_tex.c b/src/gallium/drivers/nvc0/nvc0_tex.c
+new file mode 100644
+index 0000000..b219f82
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_tex.c
+@@ -0,0 +1,277 @@
++/*
++ * Copyright 2008 Ben Skeggs
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "nvc0_context.h"
++#include "nvc0_resource.h"
++#include "nv50_texture.xml.h"
++
++#include "util/u_format.h"
++
++static INLINE uint32_t
++nv50_tic_swizzle(uint32_t tc, unsigned swz)
++{
++ switch (swz) {
++ case PIPE_SWIZZLE_RED:
++ return (tc & NV50_TIC_0_MAPR__MASK) >> NV50_TIC_0_MAPR__SHIFT;
++ case PIPE_SWIZZLE_GREEN:
++ return (tc & NV50_TIC_0_MAPG__MASK) >> NV50_TIC_0_MAPG__SHIFT;
++ case PIPE_SWIZZLE_BLUE:
++ return (tc & NV50_TIC_0_MAPB__MASK) >> NV50_TIC_0_MAPB__SHIFT;
++ case PIPE_SWIZZLE_ALPHA:
++ return (tc & NV50_TIC_0_MAPA__MASK) >> NV50_TIC_0_MAPA__SHIFT;
++ case PIPE_SWIZZLE_ONE:
++ return NV50_TIC_MAP_ONE;
++ case PIPE_SWIZZLE_ZERO:
++ default:
++ return NV50_TIC_MAP_ZERO;
++ }
++}
++
++struct pipe_sampler_view *
++nvc0_create_sampler_view(struct pipe_context *pipe,
++ struct pipe_resource *texture,
++ const struct pipe_sampler_view *templ)
++{
++ const struct util_format_description *desc;
++ uint32_t *tic;
++ uint32_t swz[4];
++ uint32_t depth;
++ struct nvc0_tic_entry *view;
++ struct nvc0_miptree *mt = nvc0_miptree(texture);
++
++ view = MALLOC_STRUCT(nvc0_tic_entry);
++ if (!view)
++ return NULL;
++
++ view->pipe = *templ;
++ view->pipe.reference.count = 1;
++ view->pipe.texture = NULL;
++ view->pipe.context = pipe;
++
++ view->id = -1;
++
++ pipe_resource_reference(&view->pipe.texture, texture);
++
++ tic = &view->tic[0];
++
++ desc = util_format_description(mt->base.base.format);
++
++ /* TIC[0] */
++
++ tic[0] = nvc0_format_table[view->pipe.format].tic;
++
++ swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r);
++ swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g);
++ swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b);
++ swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a);
++ tic[0] = (tic[0] & ~NV50_TIC_0_SWIZZLE__MASK) |
++ (swz[0] << NV50_TIC_0_MAPR__SHIFT) |
++ (swz[1] << NV50_TIC_0_MAPG__SHIFT) |
++ (swz[2] << NV50_TIC_0_MAPB__SHIFT) |
++ (swz[3] << NV50_TIC_0_MAPA__SHIFT);
++
++ /* tic[1] = mt->base.bo->offset; */
++ tic[2] = /* mt->base.bo->offset >> 32 */ 0;
++
++ tic[2] |= 0x10001000 | /* NV50_TIC_2_NO_BORDER */ 0x40000000;
++
++ if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
++ tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
++
++ if (mt->base.base.target != PIPE_TEXTURE_RECT)
++ tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
++
++ tic[2] |=
++ ((mt->base.bo->tile_mode & 0x0f0) << (22 - 4)) |
++ ((mt->base.bo->tile_mode & 0xf00) << (25 - 8));
++
++ depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
++
++ switch (mt->base.base.target) {
++ case PIPE_TEXTURE_1D:
++ tic[2] |= NV50_TIC_2_TARGET_1D;
++ break;
++ case PIPE_TEXTURE_2D:
++ tic[2] |= NV50_TIC_2_TARGET_2D;
++ break;
++ case PIPE_TEXTURE_RECT:
++ tic[2] |= NV50_TIC_2_TARGET_RECT;
++ break;
++ case PIPE_TEXTURE_3D:
++ tic[2] |= NV50_TIC_2_TARGET_3D;
++ break;
++ case PIPE_TEXTURE_CUBE:
++ depth /= 6;
++ if (depth > 1)
++ tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY;
++ else
++ tic[2] |= NV50_TIC_2_TARGET_CUBE;
++ break;
++ case PIPE_TEXTURE_1D_ARRAY:
++ tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY;
++ break;
++ case PIPE_TEXTURE_2D_ARRAY:
++ tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
++ break;
++ case PIPE_BUFFER:
++ tic[2] |= NV50_TIC_2_TARGET_BUFFER | /* NV50_TIC_2_LINEAR */ (1 << 18);
++ default:
++ NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target);
++ return FALSE;
++ }
++
++ if (mt->base.base.target == PIPE_BUFFER)
++ tic[3] = mt->base.base.width0;
++ else
++ tic[3] = 0x00300000;
++
++ tic[4] = (1 << 31) | mt->base.base.width0;
++
++ tic[5] = mt->base.base.height0 & 0xffff;
++ tic[5] |= depth << 16;
++ tic[5] |= mt->base.base.last_level << 28;
++
++ tic[6] = 0x03000000;
++
++ tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
++
++ return &view->pipe;
++}
++
++static boolean
++nvc0_validate_tic(struct nvc0_context *nvc0, int s)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nouveau_bo *txc = nvc0->screen->txc;
++ unsigned i;
++ boolean need_flush = FALSE;
++
++ for (i = 0; i < nvc0->num_textures[s]; ++i) {
++ struct nvc0_tic_entry *tic = nvc0_tic_entry(nvc0->textures[s][i]);
++ struct nvc0_resource *res;
++
++ if (!tic) {
++ BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
++ OUT_RING (chan, (i << 1) | 0);
++ continue;
++ }
++ res = &nvc0_miptree(tic->pipe.texture)->base;
++
++ if (tic->id < 0) {
++ tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
++
++ MARK_RING (chan, 9 + 8, 4);
++ BEGIN_RING(chan, RING_MF(OFFSET_OUT_HIGH), 2);
++ OUT_RELOCh(chan, txc, tic->id * 32, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, txc, tic->id * 32, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
++ BEGIN_RING(chan, RING_MF(LINE_LENGTH_IN), 2);
++ OUT_RING (chan, 32);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_MF(EXEC), 1);
++ OUT_RING (chan, 0x100111);
++ BEGIN_RING_NI(chan, RING_MF(DATA), 8);
++ OUT_RING (chan, tic->tic[0]);
++ OUT_RELOCl(chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++ OUT_RELOC (chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
++ NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
++ OUT_RINGp (chan, &tic->tic[3], 5);
++
++ need_flush = TRUE;
++ }
++ nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
++
++ nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_TEXTURES, res,
++ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
++
++ BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
++ OUT_RING (chan, (tic->id << 9) | (i << 1) | 1);
++ }
++ for (; i < nvc0->state.num_textures[s]; ++i) {
++ BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
++ OUT_RING (chan, (i << 1) | 0);
++ }
++ nvc0->state.num_textures[s] = nvc0->num_textures[s];
++
++ return need_flush;
++}
++
++void nvc0_validate_textures(struct nvc0_context *nvc0)
++{
++ boolean need_flush;
++
++ need_flush = nvc0_validate_tic(nvc0, 0);
++ need_flush |= nvc0_validate_tic(nvc0, 4);
++
++ if (need_flush) {
++ BEGIN_RING(nvc0->screen->base.channel, RING_3D(TIC_FLUSH), 1);
++ OUT_RING (nvc0->screen->base.channel, 0);
++ }
++}
++
++static boolean
++nvc0_validate_tsc(struct nvc0_context *nvc0, int s)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ unsigned i;
++ boolean need_flush = FALSE;
++
++ for (i = 0; i < nvc0->num_samplers[s]; ++i) {
++ struct nvc0_tsc_entry *tsc = nvc0_tsc_entry(nvc0->samplers[s][i]);
++
++ if (!tsc) {
++ BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1);
++ OUT_RING (chan, (i << 4) | 0);
++ continue;
++ }
++ if (tsc->id < 0) {
++ tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc);
++
++ nvc0_m2mf_push_linear(nvc0, nvc0->screen->txc, NOUVEAU_BO_VRAM,
++ 65536 + tsc->id * 32, 32, tsc->tsc);
++ need_flush = TRUE;
++ }
++ nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
++
++ BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1);
++ OUT_RING (chan, (tsc->id << 12) | (i << 4) | 1);
++ }
++ for (; i < nvc0->state.num_samplers[s]; ++i) {
++ BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1);
++ OUT_RING (chan, (i << 4) | 0);
++ }
++ nvc0->state.num_samplers[s] = nvc0->num_samplers[s];
++
++ return need_flush;
++}
++
++void nvc0_validate_samplers(struct nvc0_context *nvc0)
++{
++ boolean need_flush;
++
++ need_flush = nvc0_validate_tsc(nvc0, 0);
++ need_flush |= nvc0_validate_tsc(nvc0, 4);
++
++ if (need_flush) {
++ BEGIN_RING(nvc0->screen->base.channel, RING_3D(TSC_FLUSH), 1);
++ OUT_RING (nvc0->screen->base.channel, 0);
++ }
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_tgsi_to_nc.c b/src/gallium/drivers/nvc0/nvc0_tgsi_to_nc.c
+new file mode 100644
+index 0000000..950bee2
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_tgsi_to_nc.c
+@@ -0,0 +1,2018 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include <unistd.h>
++
++#define NOUVEAU_DEBUG 1
++
++#include "pipe/p_shader_tokens.h"
++#include "tgsi/tgsi_parse.h"
++#include "tgsi/tgsi_util.h"
++#include "tgsi/tgsi_dump.h"
++#include "util/u_dynarray.h"
++
++#include "nvc0_pc.h"
++#include "nvc0_program.h"
++
++/* Arbitrary internal limits. */
++#define BLD_MAX_TEMPS 64
++#define BLD_MAX_ADDRS 4
++#define BLD_MAX_PREDS 4
++#define BLD_MAX_IMMDS 128
++#define BLD_MAX_OUTPS PIPE_MAX_SHADER_OUTPUTS
++
++#define BLD_MAX_COND_NESTING 8
++#define BLD_MAX_LOOP_NESTING 4
++#define BLD_MAX_CALL_NESTING 2
++
++/* This structure represents a TGSI register. */
++struct bld_register {
++ struct nv_value *current;
++ /* collect all SSA values assigned to it */
++ struct util_dynarray vals;
++ /* 1 bit per loop level, indicates if used/defd, reset when loop ends */
++ uint16_t loop_use;
++ uint16_t loop_def;
++};
++
++static INLINE struct nv_value **
++bld_register_access(struct bld_register *reg, unsigned i)
++{
++ return util_dynarray_element(®->vals, struct nv_value *, i);
++}
++
++static INLINE void
++bld_register_add_val(struct bld_register *reg, struct nv_value *val)
++{
++ util_dynarray_append(®->vals, struct nv_value *, val);
++}
++
++static INLINE boolean
++bld_register_del_val(struct bld_register *reg, struct nv_value *val)
++{
++ unsigned i;
++
++ for (i = reg->vals.size / sizeof(struct nv_value *); i > 0; --i)
++ if (*bld_register_access(reg, i - 1) == val)
++ break;
++ if (!i)
++ return FALSE;
++
++ if (i != reg->vals.size / sizeof(struct nv_value *))
++ *bld_register_access(reg, i - 1) = util_dynarray_pop(®->vals,
++ struct nv_value *);
++ else
++ reg->vals.size -= sizeof(struct nv_value *);
++
++ return TRUE;
++}
++
++struct bld_context {
++ struct nvc0_translation_info *ti;
++
++ struct nv_pc *pc;
++ struct nv_basic_block *b;
++
++ struct tgsi_parse_context parse[BLD_MAX_CALL_NESTING];
++ int call_lvl;
++
++ struct nv_basic_block *cond_bb[BLD_MAX_COND_NESTING];
++ struct nv_basic_block *join_bb[BLD_MAX_COND_NESTING];
++ struct nv_basic_block *else_bb[BLD_MAX_COND_NESTING];
++ int cond_lvl;
++ struct nv_basic_block *loop_bb[BLD_MAX_LOOP_NESTING];
++ struct nv_basic_block *brkt_bb[BLD_MAX_LOOP_NESTING];
++ int loop_lvl;
++
++ ubyte out_kind; /* CFG_EDGE_FORWARD, or FAKE in case of BREAK/CONT */
++
++ struct bld_register tvs[BLD_MAX_TEMPS][4]; /* TGSI_FILE_TEMPORARY */
++ struct bld_register avs[BLD_MAX_ADDRS][4]; /* TGSI_FILE_ADDRESS */
++ struct bld_register pvs[BLD_MAX_PREDS][4]; /* TGSI_FILE_PREDICATE */
++ struct bld_register ovs[BLD_MAX_OUTPS][4]; /* TGSI_FILE_OUTPUT, FP only */
++
++ uint32_t outputs_written[(PIPE_MAX_SHADER_OUTPUTS + 7) / 8];
++ int hpos_index;
++
++ struct nv_value *zero;
++ struct nv_value *frag_coord[4];
++
++ /* wipe on new BB */
++ struct nv_value *saved_sysvals[4];
++ struct nv_value *saved_addr[4][2];
++ struct nv_value *saved_inputs[PIPE_MAX_SHADER_INPUTS][4];
++ struct nv_value *saved_immd[BLD_MAX_IMMDS];
++ uint num_immds;
++};
++
++static INLINE ubyte
++bld_register_file(struct bld_context *bld, struct bld_register *reg)
++{
++ if (reg < &bld->avs[0][0]) return NV_FILE_GPR;
++ else
++ if (reg < &bld->pvs[0][0]) return NV_FILE_GPR;
++ else
++ if (reg < &bld->ovs[0][0]) return NV_FILE_PRED;
++ else
++ return NV_FILE_MEM_V;
++}
++
++static INLINE struct nv_value *
++bld_fetch(struct bld_context *bld, struct bld_register *regs, int i, int c)
++{
++ regs[i * 4 + c].loop_use |= 1 << bld->loop_lvl;
++ return regs[i * 4 + c].current;
++}
++
++static struct nv_value *
++bld_loop_phi(struct bld_context *, struct bld_register *, struct nv_value *);
++
++/* If a variable is defined in a loop without prior use, we don't need
++ * a phi in the loop header to account for backwards flow.
++ *
++ * However, if this variable is then also used outside the loop, we do
++ * need a phi after all. But we must not use this phi's def inside the
++ * loop, so we can eliminate the phi if it is unused later.
++ */
++static INLINE void
++bld_store(struct bld_context *bld,
++ struct bld_register *regs, int i, int c, struct nv_value *val)
++{
++ const uint16_t m = 1 << bld->loop_lvl;
++ struct bld_register *reg = ®s[i * 4 + c];
++
++ if (bld->loop_lvl && !(m & (reg->loop_def | reg->loop_use)))
++ bld_loop_phi(bld, reg, val);
++
++ reg->current = val;
++ bld_register_add_val(reg, reg->current);
++
++ reg->loop_def |= 1 << bld->loop_lvl;
++}
++
++#define FETCH_TEMP(i, c) bld_fetch(bld, &bld->tvs[0][0], i, c)
++#define STORE_TEMP(i, c, v) bld_store(bld, &bld->tvs[0][0], i, c, (v))
++#define FETCH_ADDR(i, c) bld_fetch(bld, &bld->avs[0][0], i, c)
++#define STORE_ADDR(i, c, v) bld_store(bld, &bld->avs[0][0], i, c, (v))
++#define FETCH_PRED(i, c) bld_fetch(bld, &bld->pvs[0][0], i, c)
++#define STORE_PRED(i, c, v) bld_store(bld, &bld->pvs[0][0], i, c, (v))
++#define STORE_OUTP(i, c, v) \
++ do { \
++ bld_store(bld, &bld->ovs[0][0], i, c, (v)); \
++ bld->outputs_written[(i) / 8] |= 1 << (((i) * 4 + (c)) % 32); \
++ } while (0)
++
++static INLINE void
++bld_clear_def_use(struct bld_register *regs, int n, int lvl)
++{
++ int i;
++ const uint16_t mask = ~(1 << lvl);
++
++ for (i = 0; i < n * 4; ++i) {
++ regs[i].loop_def &= mask;
++ regs[i].loop_use &= mask;
++ }
++}
++
++static INLINE void
++bld_warn_uninitialized(struct bld_context *bld, int kind,
++ struct bld_register *reg, struct nv_basic_block *b)
++{
++#ifdef NOUVEAU_DEBUG
++ long i = (reg - &bld->tvs[0][0]) / 4;
++ long c = (reg - &bld->tvs[0][0]) & 3;
++
++ if (c == 3)
++ c = -1;
++ debug_printf("WARNING: TEMP[%li].%c %s used uninitialized in BB:%i\n",
++ i, (int)('x' + c), kind ? "may be" : "is", b->id);
++#endif
++}
++
++static INLINE struct nv_value *
++bld_def(struct nv_instruction *i, int c, struct nv_value *value)
++{
++ i->def[c] = value;
++ value->insn = i;
++ return value;
++}
++
++static INLINE struct nv_value *
++find_by_bb(struct bld_register *reg, struct nv_basic_block *b)
++{
++ int i;
++
++ if (reg->current && reg->current->insn->bb == b)
++ return reg->current;
++
++ for (i = 0; i < reg->vals.size / sizeof(struct nv_value *); ++i)
++ if ((*bld_register_access(reg, i))->insn->bb == b)
++ return *bld_register_access(reg, i);
++ return NULL;
++}
++
++/* Fetch value from register that was defined in the specified BB,
++ * or search for first definitions in all of its predecessors.
++ */
++static void
++fetch_by_bb(struct bld_register *reg,
++ struct nv_value **vals, int *n,
++ struct nv_basic_block *b)
++{
++ int i;
++ struct nv_value *val;
++
++ assert(*n < 16); /* MAX_COND_NESTING */
++
++ val = find_by_bb(reg, b);
++ if (val) {
++ for (i = 0; i < *n; ++i)
++ if (vals[i] == val)
++ return;
++ vals[(*n)++] = val;
++ return;
++ }
++ for (i = 0; i < b->num_in; ++i)
++ if (!IS_WALL_EDGE(b->in_kind[i]))
++ fetch_by_bb(reg, vals, n, b->in[i]);
++}
++
++static INLINE struct nv_value *
++bld_load_imm_u32(struct bld_context *bld, uint32_t u);
++
++static INLINE struct nv_value *
++bld_undef(struct bld_context *bld, ubyte file)
++{
++ struct nv_instruction *nvi = new_instruction(bld->pc, NV_OP_UNDEF);
++
++ return bld_def(nvi, 0, new_value(bld->pc, file, 4));
++}
++
++static struct nv_value *
++bld_phi(struct bld_context *bld, struct nv_basic_block *b,
++ struct bld_register *reg)
++{
++ struct nv_basic_block *in;
++ struct nv_value *vals[16] = { NULL };
++ struct nv_value *val;
++ struct nv_instruction *phi;
++ int i, j, n;
++
++ do {
++ i = n = 0;
++ fetch_by_bb(reg, vals, &n, b);
++
++ if (!n) {
++ bld_warn_uninitialized(bld, 0, reg, b);
++ return NULL;
++ }
++
++ if (n == 1) {
++ if (nvc0_bblock_dominated_by(b, vals[0]->insn->bb))
++ break;
++
++ bld_warn_uninitialized(bld, 1, reg, b);
++
++ /* back-tracking to insert missing value of other path */
++ in = b;
++ while (in->in[0]) {
++ if (in->num_in == 1) {
++ in = in->in[0];
++ } else {
++ if (!nvc0_bblock_reachable_by(in->in[0], vals[0]->insn->bb, b))
++ in = in->in[0];
++ else
++ if (!nvc0_bblock_reachable_by(in->in[1], vals[0]->insn->bb, b))
++ in = in->in[1];
++ else
++ in = in->in[0];
++ }
++ }
++ bld->pc->current_block = in;
++
++ /* should make this a no-op */
++ bld_register_add_val(reg, bld_undef(bld, vals[0]->reg.file));
++ continue;
++ }
++
++ for (i = 0; i < n; ++i) {
++ /* if value dominates b, continue to the redefinitions */
++ if (nvc0_bblock_dominated_by(b, vals[i]->insn->bb))
++ continue;
++
++ /* if value dominates any in-block, b should be the dom frontier */
++ for (j = 0; j < b->num_in; ++j)
++ if (nvc0_bblock_dominated_by(b->in[j], vals[i]->insn->bb))
++ break;
++ /* otherwise, find the dominance frontier and put the phi there */
++ if (j == b->num_in) {
++ in = nvc0_bblock_dom_frontier(vals[i]->insn->bb);
++ val = bld_phi(bld, in, reg);
++ bld_register_add_val(reg, val);
++ break;
++ }
++ }
++ } while(i < n);
++
++ bld->pc->current_block = b;
++
++ if (n == 1)
++ return vals[0];
++
++ phi = new_instruction(bld->pc, NV_OP_PHI);
++
++ bld_def(phi, 0, new_value(bld->pc, vals[0]->reg.file, vals[0]->reg.size));
++ for (i = 0; i < n; ++i)
++ nv_reference(bld->pc, phi, i, vals[i]);
++
++ return phi->def[0];
++}
++
++/* Insert a phi function in the loop header.
++ * For nested loops, we need to insert phi functions in all the outer
++ * loop headers if they don't have one yet.
++ *
++ * @def: redefinition from inside loop, or NULL if to be replaced later
++ */
++static struct nv_value *
++bld_loop_phi(struct bld_context *bld, struct bld_register *reg,
++ struct nv_value *def)
++{
++ struct nv_instruction *phi;
++ struct nv_basic_block *bb = bld->pc->current_block;
++ struct nv_value *val = NULL;
++
++ if (bld->loop_lvl > 1) {
++ --bld->loop_lvl;
++ if (!((reg->loop_def | reg->loop_use) & (1 << bld->loop_lvl)))
++ val = bld_loop_phi(bld, reg, NULL);
++ ++bld->loop_lvl;
++ }
++
++ if (!val)
++ val = bld_phi(bld, bld->pc->current_block, reg); /* old definition */
++ if (!val) {
++ bld->pc->current_block = bld->loop_bb[bld->loop_lvl - 1]->in[0];
++ val = bld_undef(bld, bld_register_file(bld, reg));
++ }
++
++ bld->pc->current_block = bld->loop_bb[bld->loop_lvl - 1];
++
++ phi = new_instruction(bld->pc, NV_OP_PHI);
++
++ bld_def(phi, 0, new_value_like(bld->pc, val));
++ if (!def)
++ def = phi->def[0];
++
++ bld_register_add_val(reg, phi->def[0]);
++
++ phi->target = (struct nv_basic_block *)reg; /* cheat */
++
++ nv_reference(bld->pc, phi, 0, val);
++ nv_reference(bld->pc, phi, 1, def);
++
++ bld->pc->current_block = bb;
++
++ return phi->def[0];
++}
++
++static INLINE struct nv_value *
++bld_fetch_global(struct bld_context *bld, struct bld_register *reg)
++{
++ const uint16_t m = 1 << bld->loop_lvl;
++ const uint16_t use = reg->loop_use;
++
++ reg->loop_use |= m;
++
++ /* If neither used nor def'd inside the loop, build a phi in foresight,
++ * so we don't have to replace stuff later on, which requires tracking.
++ */
++ if (bld->loop_lvl && !((use | reg->loop_def) & m))
++ return bld_loop_phi(bld, reg, NULL);
++
++ return bld_phi(bld, bld->pc->current_block, reg);
++}
++
++static INLINE struct nv_value *
++bld_imm_u32(struct bld_context *bld, uint32_t u)
++{
++ int i;
++ unsigned n = bld->num_immds;
++
++ for (i = 0; i < n; ++i)
++ if (bld->saved_immd[i]->reg.imm.u32 == u)
++ return bld->saved_immd[i];
++
++ assert(n < BLD_MAX_IMMDS);
++ bld->num_immds++;
++
++ bld->saved_immd[n] = new_value(bld->pc, NV_FILE_IMM, 4);
++ bld->saved_immd[n]->reg.imm.u32 = u;
++ return bld->saved_immd[n];
++}
++
++static void
++bld_replace_value(struct nv_pc *, struct nv_basic_block *, struct nv_value *,
++ struct nv_value *);
++
++/* Replace the source of the phi in the loop header by the last assignment,
++ * or eliminate the phi function if there is no assignment inside the loop.
++ *
++ * Redundancy situation 1 - (used) but (not redefined) value:
++ * %3 = phi %0, %3 = %3 is used
++ * %3 = phi %0, %4 = is new definition
++ *
++ * Redundancy situation 2 - (not used) but (redefined) value:
++ * %3 = phi %0, %2 = %2 is used, %3 could be used outside, deleted by DCE
++ */
++static void
++bld_loop_end(struct bld_context *bld, struct nv_basic_block *bb)
++{
++ struct nv_basic_block *save = bld->pc->current_block;
++ struct nv_instruction *phi, *next;
++ struct nv_value *val;
++ struct bld_register *reg;
++ int i, s, n;
++
++ for (phi = bb->phi; phi && phi->opcode == NV_OP_PHI; phi = next) {
++ next = phi->next;
++
++ reg = (struct bld_register *)phi->target;
++ phi->target = NULL;
++
++ for (s = 1, n = 0; n < bb->num_in; ++n) {
++ if (bb->in_kind[n] != CFG_EDGE_BACK)
++ continue;
++
++ assert(s < 4);
++ bld->pc->current_block = bb->in[n];
++ val = bld_fetch_global(bld, reg);
++
++ for (i = 0; i < 4; ++i)
++ if (phi->src[i] && phi->src[i]->value == val)
++ break;
++ if (i == 4)
++ nv_reference(bld->pc, phi, s++, val);
++ }
++ bld->pc->current_block = save;
++
++ if (phi->src[0]->value == phi->def[0] ||
++ phi->src[0]->value == phi->src[1]->value)
++ s = 1;
++ else
++ if (phi->src[1]->value == phi->def[0])
++ s = 0;
++ else
++ continue;
++
++ if (s >= 0) {
++ /* eliminate the phi */
++ bld_register_del_val(reg, phi->def[0]);
++
++ ++bld->pc->pass_seq;
++ bld_replace_value(bld->pc, bb, phi->def[0], phi->src[s]->value);
++
++ nvc0_insn_delete(phi);
++ }
++ }
++}
++
++static INLINE struct nv_value *
++bld_imm_f32(struct bld_context *bld, float f)
++{
++ return bld_imm_u32(bld, fui(f));
++}
++
++static struct nv_value *
++bld_insn_1(struct bld_context *bld, uint opcode, struct nv_value *src0)
++{
++ struct nv_instruction *insn = new_instruction(bld->pc, opcode);
++
++ nv_reference(bld->pc, insn, 0, src0);
++
++ return bld_def(insn, 0, new_value(bld->pc, NV_FILE_GPR, src0->reg.size));
++}
++
++static struct nv_value *
++bld_insn_2(struct bld_context *bld, uint opcode,
++ struct nv_value *src0, struct nv_value *src1)
++{
++ struct nv_instruction *insn = new_instruction(bld->pc, opcode);
++
++ nv_reference(bld->pc, insn, 0, src0);
++ nv_reference(bld->pc, insn, 1, src1);
++
++ return bld_def(insn, 0, new_value(bld->pc, NV_FILE_GPR, src0->reg.size));
++}
++
++static struct nv_value *
++bld_insn_3(struct bld_context *bld, uint opcode,
++ struct nv_value *src0, struct nv_value *src1,
++ struct nv_value *src2)
++{
++ struct nv_instruction *insn = new_instruction(bld->pc, opcode);
++
++ nv_reference(bld->pc, insn, 0, src0);
++ nv_reference(bld->pc, insn, 1, src1);
++ nv_reference(bld->pc, insn, 2, src2);
++
++ return bld_def(insn, 0, new_value(bld->pc, NV_FILE_GPR, src0->reg.size));
++}
++
++static INLINE void
++bld_src_predicate(struct bld_context *bld,
++ struct nv_instruction *nvi, int s, struct nv_value *val)
++{
++ nvi->predicate = s;
++ nv_reference(bld->pc, nvi, s, val);
++}
++
++static INLINE void
++bld_src_pointer(struct bld_context *bld,
++ struct nv_instruction *nvi, int s, struct nv_value *val)
++{
++ nvi->indirect = s;
++ nv_reference(bld->pc, nvi, s, val);
++}
++
++static void
++bld_lmem_store(struct bld_context *bld, struct nv_value *ptr, int ofst,
++ struct nv_value *val)
++{
++ struct nv_instruction *insn = new_instruction(bld->pc, NV_OP_ST);
++ struct nv_value *loc;
++
++ loc = new_value(bld->pc, NV_FILE_MEM_L, nv_type_sizeof(NV_TYPE_U32));
++
++ loc->reg.id = ofst * 4;
++
++ nv_reference(bld->pc, insn, 0, loc);
++ nv_reference(bld->pc, insn, 1, ptr);
++ nv_reference(bld->pc, insn, 2, val);
++}
++
++static struct nv_value *
++bld_lmem_load(struct bld_context *bld, struct nv_value *ptr, int ofst)
++{
++ struct nv_value *loc, *val;
++
++ loc = new_value(bld->pc, NV_FILE_MEM_L, nv_type_sizeof(NV_TYPE_U32));
++
++ loc->reg.address = ofst * 4;
++
++ val = bld_insn_2(bld, NV_OP_LD, loc, ptr);
++
++ return val;
++}
++
++static struct nv_value *
++bld_pow(struct bld_context *bld, struct nv_value *x, struct nv_value *e)
++{
++ struct nv_value *val;
++
++ val = bld_insn_1(bld, NV_OP_LG2, x);
++ val = bld_insn_2(bld, NV_OP_MUL_F32, e, val);
++
++ val = bld_insn_1(bld, NV_OP_PREEX2, val);
++ val = bld_insn_1(bld, NV_OP_EX2, val);
++
++ return val;
++}
++
++static INLINE struct nv_value *
++bld_load_imm_f32(struct bld_context *bld, float f)
++{
++ if (f == 0.0f)
++ return bld->zero;
++ return bld_insn_1(bld, NV_OP_MOV, bld_imm_f32(bld, f));
++}
++
++static INLINE struct nv_value *
++bld_load_imm_u32(struct bld_context *bld, uint32_t u)
++{
++ if (u == 0)
++ return bld->zero;
++ return bld_insn_1(bld, NV_OP_MOV, bld_imm_u32(bld, u));
++}
++
++static INLINE struct nv_value *
++bld_setp(struct bld_context *bld, uint op, uint8_t cc,
++ struct nv_value *src0, struct nv_value *src1)
++{
++ struct nv_value *val = bld_insn_2(bld, op, src0, src1);
++
++ val->reg.file = NV_FILE_PRED;
++ val->reg.size = 1;
++ val->insn->set_cond = cc & 0xf;
++ return val;
++}
++
++static INLINE struct nv_value *
++bld_cvt(struct bld_context *bld, uint8_t dt, uint8_t st, struct nv_value *src)
++{
++ struct nv_value *val = bld_insn_1(bld, NV_OP_CVT, src);
++ val->insn->ext.cvt.d = dt;
++ val->insn->ext.cvt.s = st;
++ return val;
++}
++
++static void
++bld_kil(struct bld_context *bld, struct nv_value *src)
++{
++ struct nv_instruction *nvi;
++
++ src = bld_setp(bld, NV_OP_SET_F32, NV_CC_LT, src, bld->zero);
++
++ nvi = new_instruction(bld->pc, NV_OP_KIL);
++ nvi->fixed = 1;
++
++ bld_src_predicate(bld, nvi, 0, src);
++}
++
++static void
++bld_flow(struct bld_context *bld, uint opcode,
++ struct nv_value *src, struct nv_basic_block *target,
++ boolean reconverge)
++{
++ struct nv_instruction *nvi;
++
++ if (reconverge)
++ new_instruction(bld->pc, NV_OP_JOINAT)->fixed = 1;
++
++ nvi = new_instruction(bld->pc, opcode);
++ nvi->target = target;
++ nvi->terminator = 1;
++ if (src)
++ bld_src_predicate(bld, nvi, 0, src);
++}
++
++static ubyte
++translate_setcc(unsigned opcode)
++{
++ switch (opcode) {
++ case TGSI_OPCODE_SLT: return NV_CC_LT;
++ case TGSI_OPCODE_SGE: return NV_CC_GE;
++ case TGSI_OPCODE_SEQ: return NV_CC_EQ;
++ case TGSI_OPCODE_SGT: return NV_CC_GT;
++ case TGSI_OPCODE_SLE: return NV_CC_LE;
++ case TGSI_OPCODE_SNE: return NV_CC_NE | NV_CC_U;
++ case TGSI_OPCODE_STR: return NV_CC_TR;
++ case TGSI_OPCODE_SFL: return NV_CC_FL;
++
++ case TGSI_OPCODE_ISLT: return NV_CC_LT;
++ case TGSI_OPCODE_ISGE: return NV_CC_GE;
++ case TGSI_OPCODE_USEQ: return NV_CC_EQ;
++ case TGSI_OPCODE_USGE: return NV_CC_GE;
++ case TGSI_OPCODE_USLT: return NV_CC_LT;
++ case TGSI_OPCODE_USNE: return NV_CC_NE;
++ default:
++ assert(0);
++ return NV_CC_FL;
++ }
++}
++
++static uint
++translate_opcode(uint opcode)
++{
++ switch (opcode) {
++ case TGSI_OPCODE_ABS: return NV_OP_ABS_F32;
++ case TGSI_OPCODE_ADD: return NV_OP_ADD_F32;
++ case TGSI_OPCODE_SUB: return NV_OP_SUB_F32;
++ case TGSI_OPCODE_UADD: return NV_OP_ADD_B32;
++ case TGSI_OPCODE_AND: return NV_OP_AND;
++ case TGSI_OPCODE_EX2: return NV_OP_EX2;
++ case TGSI_OPCODE_CEIL: return NV_OP_CEIL;
++ case TGSI_OPCODE_FLR: return NV_OP_FLOOR;
++ case TGSI_OPCODE_TRUNC: return NV_OP_TRUNC;
++ case TGSI_OPCODE_COS: return NV_OP_COS;
++ case TGSI_OPCODE_SIN: return NV_OP_SIN;
++ case TGSI_OPCODE_DDX: return NV_OP_DFDX;
++ case TGSI_OPCODE_DDY: return NV_OP_DFDY;
++ case TGSI_OPCODE_F2I:
++ case TGSI_OPCODE_F2U:
++ case TGSI_OPCODE_I2F:
++ case TGSI_OPCODE_U2F: return NV_OP_CVT;
++ case TGSI_OPCODE_INEG: return NV_OP_NEG_S32;
++ case TGSI_OPCODE_LG2: return NV_OP_LG2;
++ case TGSI_OPCODE_ISHR: return NV_OP_SAR;
++ case TGSI_OPCODE_USHR: return NV_OP_SHR;
++ case TGSI_OPCODE_MAD: return NV_OP_MAD_F32;
++ case TGSI_OPCODE_MAX: return NV_OP_MAX_F32;
++ case TGSI_OPCODE_IMAX: return NV_OP_MAX_S32;
++ case TGSI_OPCODE_UMAX: return NV_OP_MAX_U32;
++ case TGSI_OPCODE_MIN: return NV_OP_MIN_F32;
++ case TGSI_OPCODE_IMIN: return NV_OP_MIN_S32;
++ case TGSI_OPCODE_UMIN: return NV_OP_MIN_U32;
++ case TGSI_OPCODE_MUL: return NV_OP_MUL_F32;
++ case TGSI_OPCODE_UMUL: return NV_OP_MUL_B32;
++ case TGSI_OPCODE_OR: return NV_OP_OR;
++ case TGSI_OPCODE_RCP: return NV_OP_RCP;
++ case TGSI_OPCODE_RSQ: return NV_OP_RSQ;
++ case TGSI_OPCODE_SAD: return NV_OP_SAD;
++ case TGSI_OPCODE_SHL: return NV_OP_SHL;
++ case TGSI_OPCODE_SLT:
++ case TGSI_OPCODE_SGE:
++ case TGSI_OPCODE_SEQ:
++ case TGSI_OPCODE_SGT:
++ case TGSI_OPCODE_SLE:
++ case TGSI_OPCODE_SNE: return NV_OP_FSET_F32;
++ case TGSI_OPCODE_ISLT:
++ case TGSI_OPCODE_ISGE: return NV_OP_SET_S32;
++ case TGSI_OPCODE_USEQ:
++ case TGSI_OPCODE_USGE:
++ case TGSI_OPCODE_USLT:
++ case TGSI_OPCODE_USNE: return NV_OP_SET_U32;
++ case TGSI_OPCODE_TEX: return NV_OP_TEX;
++ case TGSI_OPCODE_TXP: return NV_OP_TEX;
++ case TGSI_OPCODE_TXB: return NV_OP_TXB;
++ case TGSI_OPCODE_TXL: return NV_OP_TXL;
++ case TGSI_OPCODE_XOR: return NV_OP_XOR;
++ default:
++ return NV_OP_NOP;
++ }
++}
++
++#if 0
++static ubyte
++infer_src_type(unsigned opcode)
++{
++ switch (opcode) {
++ case TGSI_OPCODE_MOV:
++ case TGSI_OPCODE_AND:
++ case TGSI_OPCODE_OR:
++ case TGSI_OPCODE_XOR:
++ case TGSI_OPCODE_SAD:
++ case TGSI_OPCODE_U2F:
++ case TGSI_OPCODE_UADD:
++ case TGSI_OPCODE_UDIV:
++ case TGSI_OPCODE_UMOD:
++ case TGSI_OPCODE_UMAD:
++ case TGSI_OPCODE_UMUL:
++ case TGSI_OPCODE_UMAX:
++ case TGSI_OPCODE_UMIN:
++ case TGSI_OPCODE_USEQ:
++ case TGSI_OPCODE_USGE:
++ case TGSI_OPCODE_USLT:
++ case TGSI_OPCODE_USNE:
++ case TGSI_OPCODE_USHR:
++ return NV_TYPE_U32;
++ case TGSI_OPCODE_I2F:
++ case TGSI_OPCODE_IDIV:
++ case TGSI_OPCODE_IMAX:
++ case TGSI_OPCODE_IMIN:
++ case TGSI_OPCODE_INEG:
++ case TGSI_OPCODE_ISGE:
++ case TGSI_OPCODE_ISHR:
++ case TGSI_OPCODE_ISLT:
++ return NV_TYPE_S32;
++ default:
++ return NV_TYPE_F32;
++ }
++}
++
++static ubyte
++infer_dst_type(unsigned opcode)
++{
++ switch (opcode) {
++ case TGSI_OPCODE_MOV:
++ case TGSI_OPCODE_F2U:
++ case TGSI_OPCODE_AND:
++ case TGSI_OPCODE_OR:
++ case TGSI_OPCODE_XOR:
++ case TGSI_OPCODE_SAD:
++ case TGSI_OPCODE_UADD:
++ case TGSI_OPCODE_UDIV:
++ case TGSI_OPCODE_UMOD:
++ case TGSI_OPCODE_UMAD:
++ case TGSI_OPCODE_UMUL:
++ case TGSI_OPCODE_UMAX:
++ case TGSI_OPCODE_UMIN:
++ case TGSI_OPCODE_USEQ:
++ case TGSI_OPCODE_USGE:
++ case TGSI_OPCODE_USLT:
++ case TGSI_OPCODE_USNE:
++ case TGSI_OPCODE_USHR:
++ return NV_TYPE_U32;
++ case TGSI_OPCODE_F2I:
++ case TGSI_OPCODE_IDIV:
++ case TGSI_OPCODE_IMAX:
++ case TGSI_OPCODE_IMIN:
++ case TGSI_OPCODE_INEG:
++ case TGSI_OPCODE_ISGE:
++ case TGSI_OPCODE_ISHR:
++ case TGSI_OPCODE_ISLT:
++ return NV_TYPE_S32;
++ default:
++ return NV_TYPE_F32;
++ }
++}
++#endif
++
++static void
++emit_store(struct bld_context *bld, const struct tgsi_full_instruction *inst,
++ unsigned chan, struct nv_value *res)
++{
++ const struct tgsi_full_dst_register *reg = &inst->Dst[0];
++ struct nv_instruction *nvi;
++ struct nv_value *mem;
++ struct nv_value *ptr = NULL;
++ int idx;
++
++ idx = reg->Register.Index;
++ assert(chan < 4);
++
++ if (reg->Register.Indirect)
++ ptr = FETCH_ADDR(reg->Indirect.Index,
++ tgsi_util_get_src_register_swizzle(®->Indirect, 0));
++
++ switch (inst->Instruction.Saturate) {
++ case TGSI_SAT_NONE:
++ break;
++ case TGSI_SAT_ZERO_ONE:
++ res = bld_insn_1(bld, NV_OP_SAT, res);
++ break;
++ case TGSI_SAT_MINUS_PLUS_ONE:
++ res = bld_insn_2(bld, NV_OP_MAX_F32, res, bld_load_imm_f32(bld, -1.0f));
++ res = bld_insn_2(bld, NV_OP_MIN_F32, res, bld_load_imm_f32(bld, 1.0f));
++ break;
++ }
++
++ switch (reg->Register.File) {
++ case TGSI_FILE_OUTPUT:
++ if (!res->insn)
++ res = bld_insn_1(bld, NV_OP_MOV, res);
++
++ if (bld->pc->is_fragprog) {
++ assert(!ptr);
++ STORE_OUTP(idx, chan, res);
++ } else {
++ nvi = new_instruction(bld->pc, NV_OP_EXPORT);
++ mem = new_value(bld->pc, bld->ti->output_file, res->reg.size);
++ nv_reference(bld->pc, nvi, 0, mem);
++ nv_reference(bld->pc, nvi, 1, res);
++ if (!ptr)
++ mem->reg.address = bld->ti->output_loc[idx][chan];
++ else
++ mem->reg.address = 0x80 + idx * 16 + chan * 4;
++ nvi->fixed = 1;
++ }
++ break;
++ case TGSI_FILE_TEMPORARY:
++ assert(idx < BLD_MAX_TEMPS);
++ if (!res->insn)
++ res = bld_insn_1(bld, NV_OP_MOV, res);
++
++ assert(res->reg.file == NV_FILE_GPR);
++ assert(res->insn->bb = bld->pc->current_block);
++
++ if (bld->ti->require_stores)
++ bld_lmem_store(bld, ptr, idx * 4 + chan, res);
++ else
++ STORE_TEMP(idx, chan, res);
++ break;
++ case TGSI_FILE_ADDRESS:
++ assert(idx < BLD_MAX_ADDRS);
++ STORE_ADDR(idx, chan, res);
++ break;
++ }
++}
++
++static INLINE uint32_t
++bld_is_output_written(struct bld_context *bld, int i, int c)
++{
++ if (c < 0)
++ return bld->outputs_written[i / 8] & (0xf << ((i * 4) % 32));
++ return bld->outputs_written[i / 8] & (1 << ((i * 4 + c) % 32));
++}
++
++static void
++bld_append_vp_ucp(struct bld_context *bld)
++{
++ struct nv_value *res[6];
++ struct nv_value *ucp, *vtx, *out;
++ struct nv_instruction *insn;
++ int i, c;
++
++ assert(bld->ti->prog->vp.num_ucps <= 6);
++
++ for (c = 0; c < 4; ++c) {
++ vtx = bld_fetch_global(bld, &bld->ovs[bld->hpos_index][c]);
++
++ for (i = 0; i < bld->ti->prog->vp.num_ucps; ++i) {
++ ucp = new_value(bld->pc, NV_FILE_MEM_C(15), 4);
++ ucp->reg.address = i * 16 + c * 4;
++
++ if (c == 0)
++ res[i] = bld_insn_2(bld, NV_OP_MUL_F32, vtx, ucp);
++ else
++ res[i] = bld_insn_3(bld, NV_OP_MAD_F32, vtx, ucp, res[i]);
++ }
++ }
++
++ for (i = 0; i < bld->ti->prog->vp.num_ucps; ++i) {
++ (out = new_value(bld->pc, NV_FILE_MEM_V, 4))->reg.address = 0x2c0 + i * 4;
++ (insn = new_instruction(bld->pc, NV_OP_EXPORT))->fixed = 1;
++ nv_reference(bld->pc, insn, 0, out);
++ nv_reference(bld->pc, insn, 1, res[i]);
++ }
++}
++
++static void
++bld_export_fp_outputs(struct bld_context *bld)
++{
++ struct nv_value *vals[4];
++ struct nv_instruction *nvi;
++ int i, c, n;
++
++ for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; ++i) {
++ if (!bld_is_output_written(bld, i, -1))
++ continue;
++ for (n = 0, c = 0; c < 4; ++c) {
++ if (!bld_is_output_written(bld, i, c))
++ continue;
++ vals[n] = bld_fetch_global(bld, &bld->ovs[i][c]);
++ assert(vals[n]);
++ vals[n] = bld_insn_1(bld, NV_OP_MOV, vals[n]);
++ vals[n++]->reg.id = bld->ti->output_loc[i][c];
++ }
++ assert(n);
++
++ (nvi = new_instruction(bld->pc, NV_OP_EXPORT))->fixed = 1;
++ for (c = 0; c < n; ++c)
++ nv_reference(bld->pc, nvi, c, vals[c]);
++ }
++}
++
++static void
++bld_new_block(struct bld_context *bld, struct nv_basic_block *b)
++{
++ int i, c;
++
++ bld->pc->current_block = b;
++
++ for (i = 0; i < 4; ++i)
++ bld->saved_addr[i][0] = NULL;
++ for (i = 0; i < PIPE_MAX_SHADER_INPUTS; ++i)
++ for (c = 0; c < 4; ++c)
++ bld->saved_inputs[i][c] = NULL;
++
++ bld->out_kind = CFG_EDGE_FORWARD;
++}
++
++static struct nv_value *
++bld_get_saved_input(struct bld_context *bld, unsigned i, unsigned c)
++{
++ if (bld->saved_inputs[i][c])
++ return bld->saved_inputs[i][c];
++ return NULL;
++}
++
++static struct nv_value *
++bld_interp(struct bld_context *bld, unsigned mode, struct nv_value *val)
++{
++ unsigned cent = mode & NVC0_INTERP_CENTROID;
++
++ mode &= ~NVC0_INTERP_CENTROID;
++
++ if (val->reg.address == 0x3fc) {
++ /* gl_FrontFacing: 0/~0 to -1.0/+1.0 */
++ val = bld_insn_1(bld, NV_OP_LINTERP, val);
++ val->insn->flat = 1;
++ val = bld_insn_2(bld, NV_OP_SHL, val, bld_imm_u32(bld, 31));
++ val = bld_insn_2(bld, NV_OP_XOR, val, bld_imm_f32(bld, -1.0f));
++ return val;
++ } else
++ if (mode == NVC0_INTERP_PERSPECTIVE) {
++ val = bld_insn_2(bld, NV_OP_PINTERP, val, bld->frag_coord[3]);
++ } else {
++ val = bld_insn_1(bld, NV_OP_LINTERP, val);
++ }
++
++ val->insn->flat = mode == NVC0_INTERP_FLAT ? 1 : 0;
++ val->insn->centroid = cent ? 1 : 0;
++ return val;
++}
++
++static struct nv_value *
++emit_fetch(struct bld_context *bld, const struct tgsi_full_instruction *insn,
++ const unsigned s, const unsigned chan)
++{
++ const struct tgsi_full_src_register *src = &insn->Src[s];
++ struct nv_value *res = NULL;
++ struct nv_value *ptr = NULL;
++ int idx, ind_idx, dim_idx;
++ unsigned swz, ind_swz, sgn;
++
++ idx = src->Register.Index;
++ swz = tgsi_util_get_full_src_register_swizzle(src, chan);
++
++ if (src->Register.Indirect) {
++ ind_idx = src->Indirect.Index;
++ ind_swz = tgsi_util_get_src_register_swizzle(&src->Indirect, 0);
++
++ ptr = FETCH_ADDR(ind_idx, ind_swz);
++ }
++
++ if (src->Register.Dimension)
++ dim_idx = src->Dimension.Index;
++ else
++ dim_idx = 0;
++
++ switch (src->Register.File) {
++ case TGSI_FILE_CONSTANT:
++ assert(dim_idx < 14);
++ res = new_value(bld->pc, NV_FILE_MEM_C(dim_idx), 4);
++ res->reg.address = idx * 16 + swz * 4;
++ res = bld_insn_1(bld, NV_OP_LD, res);
++ if (ptr)
++ bld_src_pointer(bld, res->insn, 1, ptr);
++ break;
++ case TGSI_FILE_IMMEDIATE: /* XXX: type for MOV TEMP[0], -IMM[0] */
++ assert(idx < bld->ti->immd32_nr);
++ res = bld_load_imm_u32(bld, bld->ti->immd32[idx * 4 + swz]);
++ break;
++ case TGSI_FILE_INPUT:
++ assert(!src->Register.Dimension);
++ if (!ptr) {
++ res = bld_get_saved_input(bld, idx, swz);
++ if (res)
++ return res;
++ }
++ res = new_value(bld->pc, bld->ti->input_file, 4);
++ if (ptr)
++ res->reg.address = 0x80 + idx * 16 + swz * 4;
++ else
++ res->reg.address = bld->ti->input_loc[idx][swz];
++
++ if (bld->pc->is_fragprog)
++ res = bld_interp(bld, bld->ti->interp_mode[idx], res);
++ else
++ res = bld_insn_1(bld, NV_OP_VFETCH, res);
++
++ if (ptr)
++ bld_src_pointer(bld, res->insn, res->insn->src[1] ? 2 : 1, ptr);
++ else
++ bld->saved_inputs[idx][swz] = res;
++ break;
++ case TGSI_FILE_TEMPORARY:
++ if (bld->ti->require_stores)
++ res = bld_lmem_load(bld, ptr, idx * 4 + swz);
++ else
++ res = bld_fetch_global(bld, &bld->tvs[idx][swz]);
++ break;
++ case TGSI_FILE_ADDRESS:
++ res = bld_fetch_global(bld, &bld->avs[idx][swz]);
++ break;
++ case TGSI_FILE_PREDICATE:
++ res = bld_fetch_global(bld, &bld->pvs[idx][swz]);
++ break;
++ case TGSI_FILE_SYSTEM_VALUE:
++ assert(bld->ti->sysval_loc[idx] < 0xf00); /* >= would mean special reg */
++ res = new_value(bld->pc,
++ bld->pc->is_fragprog ? NV_FILE_MEM_V : NV_FILE_MEM_A, 4);
++ res->reg.address = bld->ti->sysval_loc[idx];
++
++ if (res->reg.file == NV_FILE_MEM_A)
++ res = bld_insn_1(bld, NV_OP_VFETCH, res);
++ else
++ res = bld_interp(bld, NVC0_INTERP_FLAT, res);
++
++ /* mesa doesn't do real integers yet :-(and in GL this should be S32) */
++ res = bld_cvt(bld, NV_TYPE_F32, NV_TYPE_U32, res);
++ break;
++ default:
++ NOUVEAU_ERR("illegal/unhandled src reg file: %d\n", src->Register.File);
++ abort();
++ break;
++ }
++ if (!res)
++ return bld_undef(bld, NV_FILE_GPR);
++
++ sgn = tgsi_util_get_full_src_register_sign_mode(src, chan);
++
++ switch (sgn) {
++ case TGSI_UTIL_SIGN_KEEP:
++ break;
++ case TGSI_UTIL_SIGN_CLEAR:
++ res = bld_insn_1(bld, NV_OP_ABS_F32, res);
++ break;
++ case TGSI_UTIL_SIGN_TOGGLE:
++ res = bld_insn_1(bld, NV_OP_NEG_F32, res);
++ break;
++ case TGSI_UTIL_SIGN_SET:
++ res = bld_insn_1(bld, NV_OP_ABS_F32, res);
++ res = bld_insn_1(bld, NV_OP_NEG_F32, res);
++ break;
++ default:
++ NOUVEAU_ERR("illegal/unhandled src reg sign mode\n");
++ abort();
++ break;
++ }
++
++ return res;
++}
++
++static void
++bld_lit(struct bld_context *bld, struct nv_value *dst0[4],
++ const struct tgsi_full_instruction *insn)
++{
++ struct nv_value *val0 = NULL;
++ unsigned mask = insn->Dst[0].Register.WriteMask;
++
++ if (mask & ((1 << 0) | (1 << 3)))
++ dst0[3] = dst0[0] = bld_load_imm_f32(bld, 1.0f);
++
++ if (mask & (3 << 1)) {
++ val0 = bld_insn_2(bld, NV_OP_MAX, emit_fetch(bld, insn, 0, 0), bld->zero);
++ if (mask & (1 << 1))
++ dst0[1] = val0;
++ }
++
++ if (mask & (1 << 2)) {
++ struct nv_value *val1, *val3, *src1, *src3, *pred;
++ struct nv_value *pos128 = bld_load_imm_f32(bld, 127.999999f);
++ struct nv_value *neg128 = bld_load_imm_f32(bld, -127.999999f);
++
++ src1 = emit_fetch(bld, insn, 0, 1);
++ src3 = emit_fetch(bld, insn, 0, 3);
++
++ pred = bld_setp(bld, NV_OP_SET_F32, NV_CC_LE, val0, bld->zero);
++
++ val1 = bld_insn_2(bld, NV_OP_MAX_F32, src1, bld->zero);
++ val3 = bld_insn_2(bld, NV_OP_MAX_F32, src3, neg128);
++ val3 = bld_insn_2(bld, NV_OP_MIN_F32, val3, pos128);
++ val3 = bld_pow(bld, val1, val3);
++
++ dst0[2] = bld_insn_1(bld, NV_OP_MOV, bld->zero);
++ bld_src_predicate(bld, dst0[2]->insn, 1, pred);
++
++ dst0[2] = bld_insn_2(bld, NV_OP_SELECT, val3, dst0[2]);
++ }
++}
++
++static INLINE void
++describe_texture_target(unsigned target, int *dim,
++ int *array, int *cube, int *shadow)
++{
++ *array = *cube = *shadow = 0;
++
++ switch (target) {
++ case TGSI_TEXTURE_1D:
++ *dim = 1;
++ break;
++ case TGSI_TEXTURE_SHADOW1D:
++ *dim = *shadow = 1;
++ break;
++ case TGSI_TEXTURE_UNKNOWN:
++ case TGSI_TEXTURE_2D:
++ case TGSI_TEXTURE_RECT:
++ *dim = 2;
++ break;
++ case TGSI_TEXTURE_SHADOW2D:
++ case TGSI_TEXTURE_SHADOWRECT:
++ *dim = 2;
++ *shadow = 1;
++ break;
++ case TGSI_TEXTURE_3D:
++ *dim = 3;
++ break;
++ case TGSI_TEXTURE_CUBE:
++ *dim = 2;
++ *cube = 1;
++ break;
++ /*
++ case TGSI_TEXTURE_CUBE_ARRAY:
++ *dim = 2;
++ *cube = *array = 1;
++ break;
++ case TGSI_TEXTURE_1D_ARRAY:
++ *dim = *array = 1;
++ break;
++ case TGSI_TEXTURE_2D_ARRAY:
++ *dim = 2;
++ *array = 1;
++ break;
++ case TGSI_TEXTURE_SHADOW1D_ARRAY:
++ *dim = *array = *shadow = 1;
++ break;
++ case TGSI_TEXTURE_SHADOW2D_ARRAY:
++ *dim = 2;
++ *array = *shadow = 1;
++ break;
++ case TGSI_TEXTURE_CUBE_ARRAY:
++ *dim = 2;
++ *array = *cube = 1;
++ break;
++ */
++ default:
++ assert(0);
++ break;
++ }
++}
++
++static struct nv_value *
++bld_clone(struct bld_context *bld, struct nv_instruction *nvi)
++{
++ struct nv_instruction *dupi = new_instruction(bld->pc, nvi->opcode);
++ struct nv_instruction *next, *prev;
++ int c;
++
++ next = dupi->next;
++ prev = dupi->prev;
++
++ *dupi = *nvi;
++
++ dupi->next = next;
++ dupi->prev = prev;
++
++ for (c = 0; c < 5 && nvi->def[c]; ++c)
++ bld_def(dupi, c, new_value_like(bld->pc, nvi->def[c]));
++
++ for (c = 0; c < 6 && nvi->src[c]; ++c) {
++ dupi->src[c] = NULL;
++ nv_reference(bld->pc, dupi, c, nvi->src[c]->value);
++ }
++
++ return dupi->def[0];
++}
++
++/* NOTE: proj(t0) = (t0 / w) / (tc3 / w) = tc0 / tc2 handled by optimizer */
++static void
++load_proj_tex_coords(struct bld_context *bld,
++ struct nv_value *t[4], int dim, int shadow,
++ const struct tgsi_full_instruction *insn)
++{
++ int c;
++ unsigned mask = (1 << dim) - 1;
++
++ if (shadow)
++ mask |= 4; /* depth comparison value */
++
++ t[3] = emit_fetch(bld, insn, 0, 3);
++ if (t[3]->insn->opcode == NV_OP_PINTERP) {
++ t[3] = bld_clone(bld, t[3]->insn);
++ t[3]->insn->opcode = NV_OP_LINTERP;
++ nv_reference(bld->pc, t[3]->insn, 1, NULL);
++ }
++ t[3] = bld_insn_1(bld, NV_OP_RCP, t[3]);
++
++ for (c = 0; c < 4; ++c) {
++ if (!(mask & (1 << c)))
++ continue;
++ t[c] = emit_fetch(bld, insn, 0, c);
++
++ if (t[c]->insn->opcode != NV_OP_PINTERP)
++ continue;
++ mask &= ~(1 << c);
++
++ t[c] = bld_clone(bld, t[c]->insn);
++ nv_reference(bld->pc, t[c]->insn, 1, t[3]);
++ }
++ if (mask == 0)
++ return;
++
++ t[3] = emit_fetch(bld, insn, 0, 3);
++ t[3] = bld_insn_1(bld, NV_OP_RCP, t[3]);
++
++ for (c = 0; c < 4; ++c)
++ if (mask & (1 << c))
++ t[c] = bld_insn_2(bld, NV_OP_MUL_F32, t[c], t[3]);
++}
++
++/* For a quad of threads / top left, top right, bottom left, bottom right
++ * pixels, do a different operation, and take src0 from a specific thread.
++ */
++#define QOP_ADD 0
++#define QOP_SUBR 1
++#define QOP_SUB 2
++#define QOP_MOV1 3
++
++#define QOP(a, b, c, d) \
++ ((QOP_##a << 0) | (QOP_##b << 2) | (QOP_##c << 4) | (QOP_##d << 6))
++
++static INLINE struct nv_value *
++bld_quadop(struct bld_context *bld, ubyte qop, struct nv_value *src0, int lane,
++ struct nv_value *src1, boolean wp)
++{
++ struct nv_value *val = bld_insn_2(bld, NV_OP_QUADOP, src0, src1);
++ val->insn->lanes = lane;
++ val->insn->quadop = qop;
++ if (wp) {
++ assert(!"quadop predicate write");
++ }
++ return val;
++}
++
++/* order of TGSI operands: x y z layer shadow lod/bias */
++/* order of native operands: layer x y z | lod/bias shadow */
++static struct nv_instruction *
++emit_tex(struct bld_context *bld, uint opcode, int tic, int tsc,
++ struct nv_value *dst[4], struct nv_value *arg[4],
++ int dim, int array, int cube, int shadow)
++{
++ struct nv_value *src[4];
++ struct nv_instruction *nvi, *bnd;
++ int c;
++ int s = 0;
++ boolean lodbias = opcode == NV_OP_TXB || opcode == NV_OP_TXL;
++
++ if (array)
++ arg[dim] = bld_cvt(bld, NV_TYPE_U32, NV_TYPE_F32, arg[dim]);
++
++ /* ensure that all inputs reside in a GPR */
++ for (c = 0; c < dim + array + cube + shadow; ++c)
++ (src[c] = bld_insn_1(bld, NV_OP_MOV, arg[c]))->insn->fixed = 1;
++
++ /* bind { layer x y z } and { lod/bias shadow } to adjacent regs */
++
++ bnd = new_instruction(bld->pc, NV_OP_BIND);
++ if (array) {
++ src[s] = new_value(bld->pc, NV_FILE_GPR, 4);
++ bld_def(bnd, s, src[s]);
++ nv_reference(bld->pc, bnd, s++, arg[dim + cube]);
++ }
++ for (c = 0; c < dim + cube; ++c, ++s) {
++ src[s] = bld_def(bnd, s, new_value(bld->pc, NV_FILE_GPR, 4));
++ nv_reference(bld->pc, bnd, s, arg[c]);
++ }
++
++ if (shadow || lodbias) {
++ bnd = new_instruction(bld->pc, NV_OP_BIND);
++
++ if (lodbias) {
++ src[s] = new_value(bld->pc, NV_FILE_GPR, 4);
++ bld_def(bnd, 0, src[s++]);
++ nv_reference(bld->pc, bnd, 0, arg[dim + cube + array + shadow]);
++ }
++ if (shadow) {
++ src[s] = new_value(bld->pc, NV_FILE_GPR, 4);
++ bld_def(bnd, lodbias, src[s++]);
++ nv_reference(bld->pc, bnd, lodbias, arg[dim + cube + array]);
++ }
++ }
++
++ nvi = new_instruction(bld->pc, opcode);
++ for (c = 0; c < 4; ++c)
++ dst[c] = bld_def(nvi, c, new_value(bld->pc, NV_FILE_GPR, 4));
++ for (c = 0; c < s; ++c)
++ nv_reference(bld->pc, nvi, c, src[c]);
++
++ nvi->ext.tex.t = tic;
++ nvi->ext.tex.s = tsc;
++ nvi->tex_mask = 0xf;
++ nvi->tex_cube = cube;
++ nvi->tex_dim = dim;
++ nvi->tex_cube = cube;
++ nvi->tex_shadow = shadow;
++ nvi->tex_live = 0;
++
++ return nvi;
++}
++
++/*
++static boolean
++bld_is_constant(struct nv_value *val)
++{
++ if (val->reg.file == NV_FILE_IMM)
++ return TRUE;
++ return val->insn && nvCG_find_constant(val->insn->src[0]);
++}
++*/
++
++static void
++bld_tex(struct bld_context *bld, struct nv_value *dst0[4],
++ const struct tgsi_full_instruction *insn)
++{
++ struct nv_value *t[4], *s[3];
++ uint opcode = translate_opcode(insn->Instruction.Opcode);
++ int c, dim, array, cube, shadow;
++ const int lodbias = opcode == NV_OP_TXB || opcode == NV_OP_TXL;
++ const int tic = insn->Src[1].Register.Index;
++ const int tsc = tic;
++
++ describe_texture_target(insn->Texture.Texture, &dim, &array, &cube, &shadow);
++
++ assert(dim + array + shadow + lodbias <= 5);
++
++ if (!cube && insn->Instruction.Opcode == TGSI_OPCODE_TXP)
++ load_proj_tex_coords(bld, t, dim, shadow, insn);
++ else {
++ for (c = 0; c < dim + cube + array; ++c)
++ t[c] = emit_fetch(bld, insn, 0, c);
++ if (shadow)
++ t[c] = emit_fetch(bld, insn, 0, MAX2(c, 2));
++ }
++
++ if (cube) {
++ for (c = 0; c < 3; ++c)
++ s[c] = bld_insn_1(bld, NV_OP_ABS_F32, t[c]);
++
++ s[0] = bld_insn_2(bld, NV_OP_MAX_F32, s[0], s[1]);
++ s[0] = bld_insn_2(bld, NV_OP_MAX_F32, s[0], s[2]);
++ s[0] = bld_insn_1(bld, NV_OP_RCP, s[0]);
++
++ for (c = 0; c < 3; ++c)
++ t[c] = bld_insn_2(bld, NV_OP_MUL_F32, t[c], s[0]);
++ }
++
++ if (lodbias)
++ t[dim + cube + array + shadow] = emit_fetch(bld, insn, 0, 3);
++
++ emit_tex(bld, opcode, tic, tsc, dst0, t, dim, array, cube, shadow);
++}
++
++static INLINE struct nv_value *
++bld_dot(struct bld_context *bld, const struct tgsi_full_instruction *insn,
++ int n)
++{
++ struct nv_value *dotp, *src0, *src1;
++ int c;
++
++ src0 = emit_fetch(bld, insn, 0, 0);
++ src1 = emit_fetch(bld, insn, 1, 0);
++ dotp = bld_insn_2(bld, NV_OP_MUL_F32, src0, src1);
++
++ for (c = 1; c < n; ++c) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ src1 = emit_fetch(bld, insn, 1, c);
++ dotp = bld_insn_3(bld, NV_OP_MAD_F32, src0, src1, dotp);
++ }
++ return dotp;
++}
++
++#define FOR_EACH_DST0_ENABLED_CHANNEL(chan, inst) \
++ for (chan = 0; chan < 4; ++chan) \
++ if ((inst)->Dst[0].Register.WriteMask & (1 << chan))
++
++static void
++bld_instruction(struct bld_context *bld,
++ const struct tgsi_full_instruction *insn)
++{
++ struct nv_value *src0;
++ struct nv_value *src1;
++ struct nv_value *src2;
++ struct nv_value *dst0[4] = { NULL };
++ struct nv_value *temp;
++ int c;
++ uint opcode = translate_opcode(insn->Instruction.Opcode);
++ uint8_t mask = insn->Dst[0].Register.WriteMask;
++
++#ifdef NOUVEAU_DEBUG
++ debug_printf("bld_instruction:"); tgsi_dump_instruction(insn, 1);
++#endif
++
++ switch (insn->Instruction.Opcode) {
++ case TGSI_OPCODE_ADD:
++ case TGSI_OPCODE_MAX:
++ case TGSI_OPCODE_MIN:
++ case TGSI_OPCODE_MUL:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ src1 = emit_fetch(bld, insn, 1, c);
++ dst0[c] = bld_insn_2(bld, opcode, src0, src1);
++ }
++ break;
++ case TGSI_OPCODE_ARL:
++ src1 = bld_imm_u32(bld, 4);
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ src0 = bld_insn_1(bld, NV_OP_FLOOR, src0);
++ src0->insn->ext.cvt.d = NV_TYPE_S32;
++ src0->insn->ext.cvt.s = NV_TYPE_F32;
++ dst0[c] = bld_insn_2(bld, NV_OP_SHL, src0, src1);
++ }
++ break;
++ case TGSI_OPCODE_CMP:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ src0 = bld_setp(bld, NV_OP_SET_F32, NV_CC_LT, src0, bld->zero);
++ src1 = emit_fetch(bld, insn, 1, c);
++ src2 = emit_fetch(bld, insn, 2, c);
++ dst0[c] = bld_insn_3(bld, NV_OP_SELP, src1, src2, src0);
++ }
++ break;
++ case TGSI_OPCODE_COS:
++ case TGSI_OPCODE_SIN:
++ src0 = emit_fetch(bld, insn, 0, 0);
++ temp = bld_insn_1(bld, NV_OP_PRESIN, src0);
++ if (insn->Dst[0].Register.WriteMask & 7)
++ temp = bld_insn_1(bld, opcode, temp);
++ for (c = 0; c < 3; ++c)
++ if (insn->Dst[0].Register.WriteMask & (1 << c))
++ dst0[c] = temp;
++ if (!(insn->Dst[0].Register.WriteMask & (1 << 3)))
++ break;
++ src0 = emit_fetch(bld, insn, 0, 3);
++ temp = bld_insn_1(bld, NV_OP_PRESIN, src0);
++ dst0[3] = bld_insn_1(bld, opcode, temp);
++ break;
++ case TGSI_OPCODE_DP2:
++ temp = bld_dot(bld, insn, 2);
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn)
++ dst0[c] = temp;
++ break;
++ case TGSI_OPCODE_DP3:
++ temp = bld_dot(bld, insn, 3);
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn)
++ dst0[c] = temp;
++ break;
++ case TGSI_OPCODE_DP4:
++ temp = bld_dot(bld, insn, 4);
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn)
++ dst0[c] = temp;
++ break;
++ case TGSI_OPCODE_DPH:
++ src0 = bld_dot(bld, insn, 3);
++ src1 = emit_fetch(bld, insn, 1, 3);
++ temp = bld_insn_2(bld, NV_OP_ADD_F32, src0, src1);
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn)
++ dst0[c] = temp;
++ break;
++ case TGSI_OPCODE_DST:
++ if (insn->Dst[0].Register.WriteMask & 1)
++ dst0[0] = bld_imm_f32(bld, 1.0f);
++ if (insn->Dst[0].Register.WriteMask & 2) {
++ src0 = emit_fetch(bld, insn, 0, 1);
++ src1 = emit_fetch(bld, insn, 1, 1);
++ dst0[1] = bld_insn_2(bld, NV_OP_MUL_F32, src0, src1);
++ }
++ if (insn->Dst[0].Register.WriteMask & 4)
++ dst0[2] = emit_fetch(bld, insn, 0, 2);
++ if (insn->Dst[0].Register.WriteMask & 8)
++ dst0[3] = emit_fetch(bld, insn, 1, 3);
++ break;
++ case TGSI_OPCODE_EXP:
++ src0 = emit_fetch(bld, insn, 0, 0);
++ temp = bld_insn_1(bld, NV_OP_FLOOR, src0);
++
++ if (insn->Dst[0].Register.WriteMask & 2)
++ dst0[1] = bld_insn_2(bld, NV_OP_SUB_F32, src0, temp);
++ if (insn->Dst[0].Register.WriteMask & 1) {
++ temp = bld_insn_1(bld, NV_OP_PREEX2, temp);
++ dst0[0] = bld_insn_1(bld, NV_OP_EX2, temp);
++ }
++ if (insn->Dst[0].Register.WriteMask & 4) {
++ temp = bld_insn_1(bld, NV_OP_PREEX2, src0);
++ dst0[2] = bld_insn_1(bld, NV_OP_EX2, temp);
++ }
++ if (insn->Dst[0].Register.WriteMask & 8)
++ dst0[3] = bld_imm_f32(bld, 1.0f);
++ break;
++ case TGSI_OPCODE_EX2:
++ src0 = emit_fetch(bld, insn, 0, 0);
++ temp = bld_insn_1(bld, NV_OP_PREEX2, src0);
++ temp = bld_insn_1(bld, NV_OP_EX2, temp);
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn)
++ dst0[c] = temp;
++ break;
++ case TGSI_OPCODE_FRC:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ dst0[c] = bld_insn_1(bld, NV_OP_FLOOR, src0);
++ dst0[c] = bld_insn_2(bld, NV_OP_SUB_F32, src0, dst0[c]);
++ }
++ break;
++ case TGSI_OPCODE_KIL:
++ for (c = 0; c < 4; ++c)
++ bld_kil(bld, emit_fetch(bld, insn, 0, c));
++ break;
++ case TGSI_OPCODE_KILP:
++ (new_instruction(bld->pc, NV_OP_KIL))->fixed = 1;
++ break;
++ case TGSI_OPCODE_IF:
++ {
++ struct nv_basic_block *b = new_basic_block(bld->pc);
++
++ assert(bld->cond_lvl < BLD_MAX_COND_NESTING);
++
++ nvc0_bblock_attach(bld->pc->current_block, b, CFG_EDGE_FORWARD);
++
++ bld->join_bb[bld->cond_lvl] = bld->pc->current_block;
++ bld->cond_bb[bld->cond_lvl] = bld->pc->current_block;
++
++ src1 = bld_setp(bld, NV_OP_SET_U32, NV_CC_EQ,
++ emit_fetch(bld, insn, 0, 0), bld->zero);
++
++ bld_flow(bld, NV_OP_BRA, src1, NULL, (bld->cond_lvl == 0));
++
++ ++bld->cond_lvl;
++ bld_new_block(bld, b);
++ }
++ break;
++ case TGSI_OPCODE_ELSE:
++ {
++ struct nv_basic_block *b = new_basic_block(bld->pc);
++
++ --bld->cond_lvl;
++ nvc0_bblock_attach(bld->join_bb[bld->cond_lvl], b, CFG_EDGE_FORWARD);
++
++ bld->cond_bb[bld->cond_lvl]->exit->target = b;
++ bld->cond_bb[bld->cond_lvl] = bld->pc->current_block;
++
++ new_instruction(bld->pc, NV_OP_BRA)->terminator = 1;
++
++ ++bld->cond_lvl;
++ bld_new_block(bld, b);
++ }
++ break;
++ case TGSI_OPCODE_ENDIF:
++ {
++ struct nv_basic_block *b = new_basic_block(bld->pc);
++
++ --bld->cond_lvl;
++ nvc0_bblock_attach(bld->pc->current_block, b, bld->out_kind);
++ nvc0_bblock_attach(bld->cond_bb[bld->cond_lvl], b, CFG_EDGE_FORWARD);
++
++ bld->cond_bb[bld->cond_lvl]->exit->target = b;
++
++ bld_new_block(bld, b);
++
++ if (!bld->cond_lvl && bld->join_bb[bld->cond_lvl]) {
++ bld->join_bb[bld->cond_lvl]->exit->prev->target = b;
++ new_instruction(bld->pc, NV_OP_JOIN)->join = 1;
++ }
++ }
++ break;
++ case TGSI_OPCODE_BGNLOOP:
++ {
++ struct nv_basic_block *bl = new_basic_block(bld->pc);
++ struct nv_basic_block *bb = new_basic_block(bld->pc);
++
++ assert(bld->loop_lvl < BLD_MAX_LOOP_NESTING);
++
++ bld->loop_bb[bld->loop_lvl] = bl;
++ bld->brkt_bb[bld->loop_lvl] = bb;
++
++ nvc0_bblock_attach(bld->pc->current_block, bl, CFG_EDGE_LOOP_ENTER);
++
++ bld_new_block(bld, bld->loop_bb[bld->loop_lvl++]);
++
++ if (bld->loop_lvl == bld->pc->loop_nesting_bound)
++ bld->pc->loop_nesting_bound++;
++
++ bld_clear_def_use(&bld->tvs[0][0], BLD_MAX_TEMPS, bld->loop_lvl);
++ bld_clear_def_use(&bld->avs[0][0], BLD_MAX_ADDRS, bld->loop_lvl);
++ bld_clear_def_use(&bld->pvs[0][0], BLD_MAX_PREDS, bld->loop_lvl);
++ }
++ break;
++ case TGSI_OPCODE_BRK:
++ {
++ struct nv_basic_block *bb = bld->brkt_bb[bld->loop_lvl - 1];
++
++ bld_flow(bld, NV_OP_BRA, NULL, bb, FALSE);
++
++ if (bld->out_kind == CFG_EDGE_FORWARD) /* else we already had BRK/CONT */
++ nvc0_bblock_attach(bld->pc->current_block, bb, CFG_EDGE_LOOP_LEAVE);
++
++ bld->out_kind = CFG_EDGE_FAKE;
++ }
++ break;
++ case TGSI_OPCODE_CONT:
++ {
++ struct nv_basic_block *bb = bld->loop_bb[bld->loop_lvl - 1];
++
++ bld_flow(bld, NV_OP_BRA, NULL, bb, FALSE);
++
++ nvc0_bblock_attach(bld->pc->current_block, bb, CFG_EDGE_BACK);
++
++ if ((bb = bld->join_bb[bld->cond_lvl - 1])) {
++ bld->join_bb[bld->cond_lvl - 1] = NULL;
++ nvc0_insn_delete(bb->exit->prev);
++ }
++ bld->out_kind = CFG_EDGE_FAKE;
++ }
++ break;
++ case TGSI_OPCODE_ENDLOOP:
++ {
++ struct nv_basic_block *bb = bld->loop_bb[bld->loop_lvl - 1];
++
++ bld_flow(bld, NV_OP_BRA, NULL, bb, FALSE);
++
++ nvc0_bblock_attach(bld->pc->current_block, bb, CFG_EDGE_BACK);
++
++ bld_loop_end(bld, bb); /* replace loop-side operand of the phis */
++
++ bld_new_block(bld, bld->brkt_bb[--bld->loop_lvl]);
++ }
++ break;
++ case TGSI_OPCODE_ABS:
++ case TGSI_OPCODE_CEIL:
++ case TGSI_OPCODE_FLR:
++ case TGSI_OPCODE_TRUNC:
++ case TGSI_OPCODE_DDX:
++ case TGSI_OPCODE_DDY:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ dst0[c] = bld_insn_1(bld, opcode, src0);
++ }
++ break;
++ case TGSI_OPCODE_LIT:
++ bld_lit(bld, dst0, insn);
++ break;
++ case TGSI_OPCODE_LRP:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ src1 = emit_fetch(bld, insn, 1, c);
++ src2 = emit_fetch(bld, insn, 2, c);
++ dst0[c] = bld_insn_2(bld, NV_OP_SUB_F32, src1, src2);
++ dst0[c] = bld_insn_3(bld, NV_OP_MAD_F32, dst0[c], src0, src2);
++ }
++ break;
++ case TGSI_OPCODE_MOV:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn)
++ dst0[c] = emit_fetch(bld, insn, 0, c);
++ break;
++ case TGSI_OPCODE_MAD:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ src1 = emit_fetch(bld, insn, 1, c);
++ src2 = emit_fetch(bld, insn, 2, c);
++ dst0[c] = bld_insn_3(bld, opcode, src0, src1, src2);
++ }
++ break;
++ case TGSI_OPCODE_POW:
++ src0 = emit_fetch(bld, insn, 0, 0);
++ src1 = emit_fetch(bld, insn, 1, 0);
++ temp = bld_pow(bld, src0, src1);
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn)
++ dst0[c] = temp;
++ break;
++ case TGSI_OPCODE_LOG:
++ src0 = emit_fetch(bld, insn, 0, 0);
++ src0 = bld_insn_1(bld, NV_OP_ABS_F32, src0);
++ temp = bld_insn_1(bld, NV_OP_LG2, src0);
++ dst0[2] = temp;
++ if (insn->Dst[0].Register.WriteMask & 3) {
++ temp = bld_insn_1(bld, NV_OP_FLOOR, temp);
++ dst0[0] = temp;
++ }
++ if (insn->Dst[0].Register.WriteMask & 2) {
++ temp = bld_insn_1(bld, NV_OP_PREEX2, temp);
++ temp = bld_insn_1(bld, NV_OP_EX2, temp);
++ temp = bld_insn_1(bld, NV_OP_RCP, temp);
++ dst0[1] = bld_insn_2(bld, NV_OP_MUL_F32, src0, temp);
++ }
++ if (insn->Dst[0].Register.WriteMask & 8)
++ dst0[3] = bld_imm_f32(bld, 1.0f);
++ break;
++ case TGSI_OPCODE_RCP:
++ case TGSI_OPCODE_LG2:
++ src0 = emit_fetch(bld, insn, 0, 0);
++ temp = bld_insn_1(bld, opcode, src0);
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn)
++ dst0[c] = temp;
++ break;
++ case TGSI_OPCODE_RSQ:
++ src0 = emit_fetch(bld, insn, 0, 0);
++ temp = bld_insn_1(bld, NV_OP_ABS_F32, src0);
++ temp = bld_insn_1(bld, NV_OP_RSQ, temp);
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn)
++ dst0[c] = temp;
++ break;
++ case TGSI_OPCODE_SLT:
++ case TGSI_OPCODE_SGE:
++ case TGSI_OPCODE_SEQ:
++ case TGSI_OPCODE_SGT:
++ case TGSI_OPCODE_SLE:
++ case TGSI_OPCODE_SNE:
++ case TGSI_OPCODE_ISLT:
++ case TGSI_OPCODE_ISGE:
++ case TGSI_OPCODE_USEQ:
++ case TGSI_OPCODE_USGE:
++ case TGSI_OPCODE_USLT:
++ case TGSI_OPCODE_USNE:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ src1 = emit_fetch(bld, insn, 1, c);
++ dst0[c] = bld_insn_2(bld, opcode, src0, src1);
++ dst0[c]->insn->set_cond = translate_setcc(insn->Instruction.Opcode);
++ }
++ break;
++ case TGSI_OPCODE_SCS:
++ if (insn->Dst[0].Register.WriteMask & 0x3) {
++ src0 = emit_fetch(bld, insn, 0, 0);
++ temp = bld_insn_1(bld, NV_OP_PRESIN, src0);
++ if (insn->Dst[0].Register.WriteMask & 0x1)
++ dst0[0] = bld_insn_1(bld, NV_OP_COS, temp);
++ if (insn->Dst[0].Register.WriteMask & 0x2)
++ dst0[1] = bld_insn_1(bld, NV_OP_SIN, temp);
++ }
++ if (insn->Dst[0].Register.WriteMask & 0x4)
++ dst0[2] = bld_imm_f32(bld, 0.0f);
++ if (insn->Dst[0].Register.WriteMask & 0x8)
++ dst0[3] = bld_imm_f32(bld, 1.0f);
++ break;
++ case TGSI_OPCODE_SSG:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) { /* XXX: set lt, set gt, sub */
++ src0 = emit_fetch(bld, insn, 0, c);
++ src1 = bld_setp(bld, NV_OP_SET_F32, NV_CC_EQ, src0, bld->zero);
++ temp = bld_insn_2(bld, NV_OP_AND, src0, bld_imm_u32(bld, 0x80000000));
++ temp = bld_insn_2(bld, NV_OP_OR, temp, bld_imm_f32(bld, 1.0f));
++ dst0[c] = bld_insn_1(bld, NV_OP_MOV, temp);
++ bld_src_predicate(bld, dst0[c]->insn, 1, src1);
++ }
++ break;
++ case TGSI_OPCODE_SUB:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ src0 = emit_fetch(bld, insn, 0, c);
++ src1 = emit_fetch(bld, insn, 1, c);
++ dst0[c] = bld_insn_2(bld, NV_OP_SUB_F32, src0, src1);
++ }
++ break;
++ case TGSI_OPCODE_TEX:
++ case TGSI_OPCODE_TXB:
++ case TGSI_OPCODE_TXL:
++ case TGSI_OPCODE_TXP:
++ bld_tex(bld, dst0, insn);
++ break;
++ case TGSI_OPCODE_XPD:
++ FOR_EACH_DST0_ENABLED_CHANNEL(c, insn) {
++ if (c == 3) {
++ dst0[3] = bld_imm_f32(bld, 1.0f);
++ break;
++ }
++ src0 = emit_fetch(bld, insn, 1, (c + 1) % 3);
++ src1 = emit_fetch(bld, insn, 0, (c + 2) % 3);
++ dst0[c] = bld_insn_2(bld, NV_OP_MUL_F32, src0, src1);
++
++ src0 = emit_fetch(bld, insn, 0, (c + 1) % 3);
++ src1 = emit_fetch(bld, insn, 1, (c + 2) % 3);
++ dst0[c] = bld_insn_3(bld, NV_OP_MAD_F32, src0, src1, dst0[c]);
++
++ dst0[c]->insn->src[2]->mod ^= NV_MOD_NEG;
++ }
++ break;
++ case TGSI_OPCODE_RET:
++ (new_instruction(bld->pc, NV_OP_RET))->fixed = 1;
++ break;
++ case TGSI_OPCODE_END:
++ /* VP outputs are exported in-place as scalars, optimization later */
++ if (bld->pc->is_fragprog)
++ bld_export_fp_outputs(bld);
++ if (bld->ti->append_ucp)
++ bld_append_vp_ucp(bld);
++ return;
++ default:
++ NOUVEAU_ERR("unhandled opcode %u\n", insn->Instruction.Opcode);
++ abort();
++ return;
++ }
++
++ if (insn->Dst[0].Register.File == TGSI_FILE_OUTPUT &&
++ !bld->pc->is_fragprog) {
++ struct nv_instruction *mi = NULL;
++ uint size;
++
++ if (bld->ti->append_ucp) {
++ if (bld->ti->output_loc[insn->Dst[0].Register.Index][0] == 0x70) {
++ bld->hpos_index = insn->Dst[0].Register.Index;
++ for (c = 0; c < 4; ++c)
++ if (mask & (1 << c))
++ STORE_OUTP(insn->Dst[0].Register.Index, c, dst0[c]);
++ }
++ }
++
++ for (c = 0; c < 4; ++c)
++ if ((mask & (1 << c)) &&
++ ((dst0[c]->reg.file == NV_FILE_IMM) ||
++ (dst0[c]->reg.id == 63 && dst0[c]->reg.file == NV_FILE_GPR)))
++ dst0[c] = bld_insn_1(bld, NV_OP_MOV, dst0[c]);
++
++ c = 0;
++ if ((mask & 0x3) == 0x3) {
++ mask &= ~0x3;
++ size = 8;
++ mi = bld_insn_2(bld, NV_OP_BIND, dst0[0], dst0[1])->insn;
++ }
++ if ((mask & 0xc) == 0xc) {
++ mask &= ~0xc;
++ if (mi) {
++ size = 16;
++ nv_reference(bld->pc, mi, 2, dst0[2]);
++ nv_reference(bld->pc, mi, 3, dst0[3]);
++ } else {
++ c = 2;
++ size = 8;
++ mi = bld_insn_2(bld, NV_OP_BIND, dst0[2], dst0[3])->insn;
++ }
++ } else
++ if (mi && (mask & 0x4)) {
++ size = 12;
++ mask &= ~0x4;
++ nv_reference(bld->pc, mi, 2, dst0[2]);
++ }
++
++ if (mi) {
++ struct nv_instruction *ex = new_instruction(bld->pc, NV_OP_EXPORT);
++ int s;
++
++ nv_reference(bld->pc, ex, 0, new_value(bld->pc, NV_FILE_MEM_V, 4));
++ nv_reference(bld->pc, ex, 1, mi->def[0]);
++
++ for (s = 1; s < size / 4; ++s) {
++ bld_def(mi, s, new_value(bld->pc, NV_FILE_GPR, 4));
++ nv_reference(bld->pc, ex, s + 1, mi->def[s]);
++ }
++
++ ex->fixed = 1;
++ ex->src[0]->value->reg.size = size;
++ ex->src[0]->value->reg.address =
++ bld->ti->output_loc[insn->Dst[0].Register.Index][c];
++ }
++ }
++
++ for (c = 0; c < 4; ++c)
++ if (mask & (1 << c))
++ emit_store(bld, insn, c, dst0[c]);
++}
++
++static INLINE void
++bld_free_registers(struct bld_register *base, int n)
++{
++ int i, c;
++
++ for (i = 0; i < n; ++i)
++ for (c = 0; c < 4; ++c)
++ util_dynarray_fini(&base[i * 4 + c].vals);
++}
++
++int
++nvc0_tgsi_to_nc(struct nv_pc *pc, struct nvc0_translation_info *ti)
++{
++ struct bld_context *bld = CALLOC_STRUCT(bld_context);
++ unsigned ip;
++
++ pc->root[0] = pc->current_block = new_basic_block(pc);
++
++ bld->pc = pc;
++ bld->ti = ti;
++
++ pc->loop_nesting_bound = 1;
++
++ bld->zero = new_value(pc, NV_FILE_GPR, 4);
++ bld->zero->reg.id = 63;
++
++ if (pc->is_fragprog) {
++ struct nv_value *mem = new_value(pc, NV_FILE_MEM_V, 4);
++ mem->reg.address = 0x7c;
++
++ bld->frag_coord[3] = bld_insn_1(bld, NV_OP_LINTERP, mem);
++ bld->frag_coord[3] = bld_insn_1(bld, NV_OP_RCP, bld->frag_coord[3]);
++ }
++
++ for (ip = 0; ip < ti->num_insns; ++ip)
++ bld_instruction(bld, &ti->insns[ip]);
++
++ bld_free_registers(&bld->tvs[0][0], BLD_MAX_TEMPS);
++ bld_free_registers(&bld->avs[0][0], BLD_MAX_ADDRS);
++ bld_free_registers(&bld->pvs[0][0], BLD_MAX_PREDS);
++ bld_free_registers(&bld->ovs[0][0], PIPE_MAX_SHADER_OUTPUTS);
++
++ FREE(bld);
++ return 0;
++}
++
++/* If a variable is assigned in a loop, replace all references to the value
++ * from outside the loop with a phi value.
++ */
++static void
++bld_replace_value(struct nv_pc *pc, struct nv_basic_block *b,
++ struct nv_value *old_val,
++ struct nv_value *new_val)
++{
++ struct nv_instruction *nvi;
++
++ for (nvi = b->phi ? b->phi : b->entry; nvi; nvi = nvi->next) {
++ int s;
++ for (s = 0; s < 6 && nvi->src[s]; ++s)
++ if (nvi->src[s]->value == old_val)
++ nv_reference(pc, nvi, s, new_val);
++ }
++
++ b->pass_seq = pc->pass_seq;
++
++ if (b->out[0] && b->out[0]->pass_seq < pc->pass_seq)
++ bld_replace_value(pc, b->out[0], old_val, new_val);
++
++ if (b->out[1] && b->out[1]->pass_seq < pc->pass_seq)
++ bld_replace_value(pc, b->out[1], old_val, new_val);
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_transfer.c b/src/gallium/drivers/nvc0/nvc0_transfer.c
+new file mode 100644
+index 0000000..286b382
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_transfer.c
+@@ -0,0 +1,381 @@
++
++#include "util/u_format.h"
++
++#include "nvc0_context.h"
++#include "nvc0_transfer.h"
++
++#include "nv50_defs.xml.h"
++
++struct nvc0_transfer {
++ struct pipe_transfer base;
++ struct nvc0_m2mf_rect rect[2];
++ uint32_t nblocksx;
++ uint32_t nblocksy;
++};
++
++static void
++nvc0_m2mf_transfer_rect(struct pipe_screen *pscreen,
++ const struct nvc0_m2mf_rect *dst,
++ const struct nvc0_m2mf_rect *src,
++ uint32_t nblocksx, uint32_t nblocksy)
++{
++ struct nouveau_channel *chan = nouveau_screen(pscreen)->channel;
++ const int cpp = dst->cpp;
++ uint32_t src_ofst = src->base;
++ uint32_t dst_ofst = dst->base;
++ uint32_t height = nblocksy;
++ uint32_t sy = src->y;
++ uint32_t dy = dst->y;
++ uint32_t exec = (1 << 20);
++
++ assert(dst->cpp == src->cpp);
++
++ if (nouveau_bo_tile_layout(src->bo)) {
++ BEGIN_RING(chan, RING_MF(TILING_MODE_IN), 5);
++ OUT_RING (chan, src->tile_mode);
++ OUT_RING (chan, src->width * cpp);
++ OUT_RING (chan, src->height);
++ OUT_RING (chan, src->depth);
++ OUT_RING (chan, src->z);
++ } else {
++ src_ofst += src->y * src->pitch + src->x * cpp;
++
++ BEGIN_RING(chan, RING_MF(PITCH_IN), 1);
++ OUT_RING (chan, src->width * cpp);
++
++ exec |= NVC0_M2MF_EXEC_LINEAR_IN;
++ }
++
++ if (nouveau_bo_tile_layout(dst->bo)) {
++ BEGIN_RING(chan, RING_MF(TILING_MODE_OUT), 5);
++ OUT_RING (chan, dst->tile_mode);
++ OUT_RING (chan, dst->width * cpp);
++ OUT_RING (chan, dst->height);
++ OUT_RING (chan, dst->depth);
++ OUT_RING (chan, dst->z);
++ } else {
++ dst_ofst += dst->y * dst->pitch + dst->x * cpp;
++
++ BEGIN_RING(chan, RING_MF(PITCH_OUT), 1);
++ OUT_RING (chan, dst->width * cpp);
++
++ exec |= NVC0_M2MF_EXEC_LINEAR_OUT;
++ }
++
++ while (height) {
++ int line_count = height > 2047 ? 2047 : height;
++
++ MARK_RING (chan, 17, 4);
++
++ BEGIN_RING(chan, RING_MF(OFFSET_IN_HIGH), 2);
++ OUT_RELOCh(chan, src->bo, src_ofst, src->domain | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, src->bo, src_ofst, src->domain | NOUVEAU_BO_RD);
++
++ BEGIN_RING(chan, RING_MF(OFFSET_OUT_HIGH), 2);
++ OUT_RELOCh(chan, dst->bo, dst_ofst, dst->domain | NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, dst->bo, dst_ofst, dst->domain | NOUVEAU_BO_WR);
++
++ if (!(exec & NVC0_M2MF_EXEC_LINEAR_IN)) {
++ BEGIN_RING(chan, RING_MF(TILING_POSITION_IN_X), 2);
++ OUT_RING (chan, src->x * cpp);
++ OUT_RING (chan, sy);
++ } else {
++ src_ofst += line_count * src->pitch;
++ }
++ if (!(exec & NVC0_M2MF_EXEC_LINEAR_OUT)) {
++ BEGIN_RING(chan, RING_MF(TILING_POSITION_OUT_X), 2);
++ OUT_RING (chan, dst->x * cpp);
++ OUT_RING (chan, dy);
++ } else {
++ dst_ofst += line_count * dst->pitch;
++ }
++
++ BEGIN_RING(chan, RING_MF(LINE_LENGTH_IN), 2);
++ OUT_RING (chan, nblocksx * cpp);
++ OUT_RING (chan, line_count);
++ BEGIN_RING(chan, RING_MF(EXEC), 1);
++ OUT_RING (chan, exec);
++
++ height -= line_count;
++ sy += line_count;
++ dy += line_count;
++ }
++}
++
++void
++nvc0_m2mf_push_linear(struct nvc0_context *nvc0,
++ struct nouveau_bo *dst, unsigned domain, int offset,
++ unsigned size, void *data)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ uint32_t *src = (uint32_t *)data;
++ unsigned count = (size + 3) / 4;
++
++ MARK_RING (chan, 8, 2);
++
++ BEGIN_RING(chan, RING_MF(OFFSET_OUT_HIGH), 2);
++ OUT_RELOCh(chan, dst, offset, domain | NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, dst, offset, domain | NOUVEAU_BO_WR);
++ BEGIN_RING(chan, RING_MF(LINE_LENGTH_IN), 2);
++ OUT_RING (chan, size);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_MF(EXEC), 1);
++ OUT_RING (chan, 0x100111);
++
++ while (count) {
++ unsigned nr = AVAIL_RING(chan);
++
++ if (nr < 9) {
++ FIRE_RING(chan);
++ nouveau_bo_validate(chan, dst, NOUVEAU_BO_WR);
++ continue;
++ }
++ nr = MIN2(count, nr - 1);
++ nr = MIN2(nr, NV04_PFIFO_MAX_PACKET_LEN);
++
++ BEGIN_RING_NI(chan, RING_MF(DATA), nr);
++ OUT_RINGp (chan, src, nr);
++
++ src += nr;
++ count -= nr;
++ }
++}
++
++void
++nvc0_m2mf_copy_linear(struct nvc0_context *nvc0,
++ struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
++ struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
++ unsigned size)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++
++ while (size) {
++ unsigned bytes = MIN2(size, 1 << 17);
++
++ MARK_RING (chan, 11, 4);
++
++ BEGIN_RING(chan, RING_MF(OFFSET_OUT_HIGH), 2);
++ OUT_RELOCh(chan, dst, dstoff, dstdom | NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, dst, dstoff, dstdom | NOUVEAU_BO_WR);
++ BEGIN_RING(chan, RING_MF(OFFSET_IN_HIGH), 2);
++ OUT_RELOCh(chan, src, srcoff, srcdom | NOUVEAU_BO_RD);
++ OUT_RELOCl(chan, src, srcoff, srcdom | NOUVEAU_BO_RD);
++ BEGIN_RING(chan, RING_MF(LINE_LENGTH_IN), 2);
++ OUT_RING (chan, bytes);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_MF(EXEC), 1);
++ OUT_RING (chan, (1 << NVC0_M2MF_EXEC_INC__SHIFT) |
++ NVC0_M2MF_EXEC_LINEAR_IN | NVC0_M2MF_EXEC_LINEAR_OUT);
++
++ srcoff += bytes;
++ dstoff += bytes;
++ size -= bytes;
++ }
++}
++
++static void
++nvc0_m2mf_push_rect(struct pipe_screen *pscreen,
++ const struct nvc0_m2mf_rect *dst,
++ const void *data,
++ unsigned nblocksx, unsigned nblocksy)
++{
++ struct nouveau_channel *chan;
++ const uint8_t *src = (const uint8_t *)data;
++ const int cpp = dst->cpp;
++ const int line_len = nblocksx * cpp;
++ int dy = dst->y;
++
++ assert(nouveau_bo_tile_layout(dst->bo));
++
++ BEGIN_RING(chan, RING_MF(TILING_MODE_OUT), 5);
++ OUT_RING (chan, dst->tile_mode);
++ OUT_RING (chan, dst->width * cpp);
++ OUT_RING (chan, dst->height);
++ OUT_RING (chan, dst->depth);
++ OUT_RING (chan, dst->z);
++
++ while (nblocksy) {
++ int line_count, words;
++ int size = MIN2(AVAIL_RING(chan), NV04_PFIFO_MAX_PACKET_LEN);
++
++ if (size < (12 + words)) {
++ FIRE_RING(chan);
++ continue;
++ }
++ line_count = (size * 4) / line_len;
++ words = (line_count * line_len + 3) / 4;
++
++ BEGIN_RING(chan, RING_MF(OFFSET_OUT_HIGH), 2);
++ OUT_RELOCh(chan, dst->bo, dst->base, dst->domain | NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, dst->bo, dst->base, dst->domain | NOUVEAU_BO_WR);
++
++ BEGIN_RING(chan, RING_MF(TILING_POSITION_OUT_X), 2);
++ OUT_RING (chan, dst->x * cpp);
++ OUT_RING (chan, dy);
++ BEGIN_RING(chan, RING_MF(LINE_LENGTH_IN), 2);
++ OUT_RING (chan, line_len);
++ OUT_RING (chan, line_count);
++ BEGIN_RING(chan, RING_MF(EXEC), 1);
++ OUT_RING (chan, (1 << NVC0_M2MF_EXEC_INC__SHIFT) |
++ NVC0_M2MF_EXEC_PUSH | NVC0_M2MF_EXEC_LINEAR_IN);
++
++ BEGIN_RING_NI(chan, RING_MF(DATA), words);
++ OUT_RINGp (chan, src, words);
++
++ dy += line_count;
++ src += line_len * line_count;
++ nblocksy -= line_count;
++ }
++}
++
++struct pipe_transfer *
++nvc0_miptree_transfer_new(struct pipe_context *pctx,
++ struct pipe_resource *res,
++ unsigned level,
++ unsigned usage,
++ const struct pipe_box *box)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pctx);
++ struct pipe_screen *pscreen = pctx->screen;
++ struct nouveau_device *dev = nvc0->screen->base.device;
++ struct nvc0_miptree *mt = nvc0_miptree(res);
++ struct nvc0_miptree_level *lvl = &mt->level[level];
++ struct nvc0_transfer *tx;
++ uint32_t size;
++ uint32_t w, h, d, z, layer;
++ int ret;
++
++ if (mt->layout_3d) {
++ z = box->z;
++ d = u_minify(res->depth0, level);
++ layer = 0;
++ } else {
++ z = 0;
++ d = 1;
++ layer = box->z;
++ }
++
++ tx = CALLOC_STRUCT(nvc0_transfer);
++ if (!tx)
++ return NULL;
++
++ pipe_resource_reference(&tx->base.resource, res);
++
++ tx->base.level = level;
++ tx->base.usage = usage;
++ tx->base.box = *box;
++
++ tx->nblocksx = util_format_get_nblocksx(res->format, box->width);
++ tx->nblocksy = util_format_get_nblocksy(res->format, box->height);
++
++ tx->base.stride = tx->nblocksx * util_format_get_blocksize(res->format);
++ tx->base.layer_stride = tx->nblocksy * tx->base.stride;
++
++ w = u_minify(res->width0, level);
++ h = u_minify(res->height0, level);
++
++ tx->rect[0].cpp = tx->rect[1].cpp = util_format_get_blocksize(res->format);
++
++ tx->rect[0].bo = mt->base.bo;
++ tx->rect[0].base = lvl->offset + layer * mt->layer_stride;
++ tx->rect[0].tile_mode = lvl->tile_mode;
++ tx->rect[0].x = util_format_get_nblocksx(res->format, box->x);
++ tx->rect[0].y = util_format_get_nblocksy(res->format, box->y);
++ tx->rect[0].z = z;
++ tx->rect[0].width = util_format_get_nblocksx(res->format, w);
++ tx->rect[0].height = util_format_get_nblocksy(res->format, h);
++ tx->rect[0].depth = d;
++ tx->rect[0].pitch = lvl->pitch;
++ tx->rect[0].domain = NOUVEAU_BO_VRAM;
++
++ size = tx->base.layer_stride;
++
++ ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
++ size * tx->base.box.depth, &tx->rect[1].bo);
++ if (ret) {
++ FREE(tx);
++ return NULL;
++ }
++
++ tx->rect[1].width = tx->nblocksx;
++ tx->rect[1].height = tx->nblocksy;
++ tx->rect[1].depth = 1;
++ tx->rect[1].pitch = tx->base.stride;
++ tx->rect[1].domain = NOUVEAU_BO_GART;
++
++ if (usage & PIPE_TRANSFER_READ) {
++ unsigned i;
++ for (i = 0; i < box->depth; ++i) {
++ nvc0_m2mf_transfer_rect(pscreen, &tx->rect[1], &tx->rect[0],
++ tx->nblocksx, tx->nblocksy);
++ if (mt->layout_3d)
++ tx->rect[0].z++;
++ else
++ tx->rect[0].base += mt->layer_stride;
++ tx->rect[1].base += size;
++ }
++ }
++ tx->rect[0].z = z;
++ tx->rect[1].base = 0;
++
++ return &tx->base;
++}
++
++void
++nvc0_miptree_transfer_del(struct pipe_context *pctx,
++ struct pipe_transfer *transfer)
++{
++ struct pipe_screen *pscreen = pctx->screen;
++ struct nvc0_transfer *tx = (struct nvc0_transfer *)transfer;
++ struct nvc0_miptree *mt = nvc0_miptree(tx->base.resource);
++ unsigned i;
++
++ if (tx->base.usage & PIPE_TRANSFER_WRITE) {
++ for (i = 0; i < tx->base.box.depth; ++i) {
++ nvc0_m2mf_transfer_rect(pscreen, &tx->rect[0], &tx->rect[1],
++ tx->nblocksx, tx->nblocksy);
++ if (mt->layout_3d)
++ tx->rect[0].z++;
++ else
++ tx->rect[0].base += mt->layer_stride;
++ tx->rect[1].base += tx->nblocksy * tx->base.stride;
++ }
++ }
++
++ nouveau_bo_ref(NULL, &tx->rect[1].bo);
++ pipe_resource_reference(&transfer->resource, NULL);
++
++ FREE(tx);
++}
++
++void *
++nvc0_miptree_transfer_map(struct pipe_context *pctx,
++ struct pipe_transfer *transfer)
++{
++ struct nvc0_transfer *tx = (struct nvc0_transfer *)transfer;
++ int ret;
++ unsigned flags = 0;
++
++ if (tx->rect[1].bo->map)
++ return tx->rect[1].bo->map;
++
++ if (transfer->usage & PIPE_TRANSFER_READ)
++ flags = NOUVEAU_BO_RD;
++ if (transfer->usage & PIPE_TRANSFER_WRITE)
++ flags |= NOUVEAU_BO_WR;
++
++ ret = nouveau_bo_map(tx->rect[1].bo, flags);
++ if (ret)
++ return NULL;
++ return tx->rect[1].bo->map;
++}
++
++void
++nvc0_miptree_transfer_unmap(struct pipe_context *pctx,
++ struct pipe_transfer *transfer)
++{
++ struct nvc0_transfer *tx = (struct nvc0_transfer *)transfer;
++
++ nouveau_bo_unmap(tx->rect[1].bo);
++}
++
+diff --git a/src/gallium/drivers/nvc0/nvc0_transfer.h b/src/gallium/drivers/nvc0/nvc0_transfer.h
+new file mode 100644
+index 0000000..222f72d
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_transfer.h
+@@ -0,0 +1,38 @@
++
++#ifndef __NVC0_TRANSFER_H__
++#define __NVC0_TRANSFER_H__
++
++#include "pipe/p_state.h"
++
++struct pipe_transfer *
++nvc0_miptree_transfer_new(struct pipe_context *pcontext,
++ struct pipe_resource *pt,
++ unsigned level,
++ unsigned usage,
++ const struct pipe_box *box);
++void
++nvc0_miptree_transfer_del(struct pipe_context *pcontext,
++ struct pipe_transfer *ptx);
++void *
++nvc0_miptree_transfer_map(struct pipe_context *pcontext,
++ struct pipe_transfer *ptx);
++void
++nvc0_miptree_transfer_unmap(struct pipe_context *pcontext,
++ struct pipe_transfer *ptx);
++
++struct nvc0_m2mf_rect {
++ struct nouveau_bo *bo;
++ uint32_t base;
++ unsigned domain;
++ uint32_t pitch;
++ uint32_t width;
++ uint32_t x;
++ uint32_t height;
++ uint32_t y;
++ uint16_t depth;
++ uint16_t z;
++ uint16_t tile_mode;
++ uint16_t cpp;
++};
++
++#endif
+diff --git a/src/gallium/drivers/nvc0/nvc0_vbo.c b/src/gallium/drivers/nvc0/nvc0_vbo.c
+new file mode 100644
+index 0000000..a51a887
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_vbo.c
+@@ -0,0 +1,671 @@
++/*
++ * Copyright 2010 Christoph Bumiller
++ *
++ * Permission is hereby granted, free of charge, to any person obtaining a
++ * copy of this software and associated documentation files (the "Software"),
++ * to deal in the Software without restriction, including without limitation
++ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
++ * and/or sell copies of the Software, and to permit persons to whom the
++ * Software is furnished to do so, subject to the following conditions:
++ *
++ * The above copyright notice and this permission notice shall be included in
++ * all copies or substantial portions of the Software.
++ *
++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
++ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
++ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
++ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++ * SOFTWARE.
++ */
++
++#include "pipe/p_context.h"
++#include "pipe/p_state.h"
++#include "util/u_inlines.h"
++#include "util/u_format.h"
++#include "translate/translate.h"
++
++#include "nvc0_context.h"
++#include "nvc0_resource.h"
++
++#include "nvc0_3d.xml.h"
++
++void
++nvc0_vertex_state_delete(struct pipe_context *pipe,
++ void *hwcso)
++{
++ struct nvc0_vertex_stateobj *so = hwcso;
++
++ if (so->translate)
++ so->translate->release(so->translate);
++ FREE(hwcso);
++}
++
++void *
++nvc0_vertex_state_create(struct pipe_context *pipe,
++ unsigned num_elements,
++ const struct pipe_vertex_element *elements)
++{
++ struct nvc0_vertex_stateobj *so;
++ struct translate_key transkey;
++ unsigned i;
++
++ assert(num_elements);
++
++ so = MALLOC(sizeof(*so) +
++ (num_elements - 1) * sizeof(struct nvc0_vertex_element));
++ if (!so)
++ return NULL;
++ so->num_elements = num_elements;
++ so->instance_elts = 0;
++ so->instance_bufs = 0;
++
++ transkey.nr_elements = 0;
++ transkey.output_stride = 0;
++
++ for (i = 0; i < num_elements; ++i) {
++ const struct pipe_vertex_element *ve = &elements[i];
++ const unsigned vbi = ve->vertex_buffer_index;
++ enum pipe_format fmt = ve->src_format;
++
++ so->element[i].pipe = elements[i];
++ so->element[i].state = nvc0_format_table[fmt].vtx;
++
++ if (!so->element[i].state) {
++ switch (util_format_get_nr_components(fmt)) {
++ case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
++ case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
++ case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
++ case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
++ default:
++ assert(0);
++ return NULL;
++ }
++ so->element[i].state = nvc0_format_table[fmt].vtx;
++ }
++ so->element[i].state |= i;
++
++ if (1) {
++ unsigned j = transkey.nr_elements++;
++
++ transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
++ transkey.element[j].input_format = ve->src_format;
++ transkey.element[j].input_buffer = vbi;
++ transkey.element[j].input_offset = ve->src_offset;
++ transkey.element[j].instance_divisor = ve->instance_divisor;
++
++ transkey.element[j].output_format = fmt;
++ transkey.element[j].output_offset = transkey.output_stride;
++ transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
++
++ if (unlikely(ve->instance_divisor)) {
++ so->instance_elts |= 1 << i;
++ so->instance_bufs |= 1 << vbi;
++ }
++ }
++ }
++
++ so->translate = translate_create(&transkey);
++ so->vtx_size = transkey.output_stride / 4;
++ so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
++
++ return so;
++}
++
++#define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
++ NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
++ NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
++
++#define VTX_ATTR(a, c, t, s) \
++ ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
++ (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
++ ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
++ ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
++
++static void
++nvc0_emit_vtxattr(struct nvc0_context *nvc0, struct pipe_vertex_buffer *vb,
++ struct pipe_vertex_element *ve, unsigned attr)
++{
++ const void *data;
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_resource *res = nvc0_resource(vb->buffer);
++ float v[4];
++ int i;
++ const unsigned nc = util_format_get_nr_components(ve->src_format);
++
++ data = nvc0_resource_map_offset(nvc0, res, vb->buffer_offset +
++ ve->src_offset, NOUVEAU_BO_RD);
++
++ util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
++
++ BEGIN_RING(chan, RING_3D(VTX_ATTR_DEFINE), nc + 1);
++ OUT_RING (chan, VTX_ATTR(attr, nc, FLOAT, 32));
++ for (i = 0; i < nc; ++i)
++ OUT_RINGf(chan, v[i]);
++}
++
++static INLINE void
++nvc0_vbuf_range(struct nvc0_context *nvc0, int vbi,
++ uint32_t *base, uint32_t *size)
++{
++ if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
++ /* TODO: use min and max instance divisor to get a proper range */
++ *base = 0;
++ *size = (nvc0->vtxbuf[vbi].max_index + 1) * nvc0->vtxbuf[vbi].stride;
++ } else {
++ assert(nvc0->vbo_max_index != ~0);
++ *base = nvc0->vbo_min_index * nvc0->vtxbuf[vbi].stride;
++ *size = (nvc0->vbo_max_index -
++ nvc0->vbo_min_index + 1) * nvc0->vtxbuf[vbi].stride;
++ }
++}
++
++static void
++nvc0_prevalidate_vbufs(struct nvc0_context *nvc0)
++{
++ struct pipe_vertex_buffer *vb;
++ struct nvc0_resource *buf;
++ int i;
++ uint32_t base, size;
++
++ nvc0->vbo_fifo = nvc0->vbo_user = 0;
++
++ for (i = 0; i < nvc0->num_vtxbufs; ++i) {
++ vb = &nvc0->vtxbuf[i];
++ if (!vb->stride)
++ continue;
++ buf = nvc0_resource(vb->buffer);
++
++ if (!nvc0_resource_mapped_by_gpu(vb->buffer)) {
++ if (nvc0->vbo_push_hint) {
++ nvc0->vbo_fifo = ~0;
++ continue;
++ } else {
++ if (buf->status & NVC0_BUFFER_STATUS_USER_MEMORY) {
++ nvc0->vbo_user |= 1 << i;
++ assert(vb->stride > vb->buffer_offset);
++ nvc0_vbuf_range(nvc0, i, &base, &size);
++ nvc0_user_buffer_upload(buf, base, size);
++ } else {
++ nvc0_buffer_migrate(nvc0, buf, NOUVEAU_BO_GART);
++ }
++ nvc0->vbo_dirty = TRUE;
++ }
++ }
++ nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_VERTEX, buf, NOUVEAU_BO_RD);
++ nvc0_buffer_adjust_score(nvc0, buf, 1);
++ }
++}
++
++static void
++nvc0_update_user_vbufs(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ uint32_t base, offset, size;
++ int i;
++ uint32_t written = 0;
++
++ for (i = 0; i < nvc0->vertex->num_elements; ++i) {
++ struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
++ const int b = ve->vertex_buffer_index;
++ struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
++ struct nvc0_resource *buf = nvc0_resource(vb->buffer);
++
++ if (!(nvc0->vbo_user & (1 << b)))
++ continue;
++
++ if (!vb->stride) {
++ nvc0_emit_vtxattr(nvc0, vb, ve, i);
++ continue;
++ }
++ nvc0_vbuf_range(nvc0, b, &base, &size);
++
++ if (!(written & (1 << b))) {
++ written |= 1 << b;
++ nvc0_user_buffer_upload(buf, base, size);
++ }
++ offset = vb->buffer_offset + ve->src_offset;
++
++ BEGIN_RING_1I(chan, RING_3D(VERTEX_ARRAY_SELECT), 5);
++ OUT_RING (chan, i);
++ OUT_RESRCh(chan, buf, size - 1, NOUVEAU_BO_RD);
++ OUT_RESRCl(chan, buf, size - 1, NOUVEAU_BO_RD);
++ OUT_RESRCh(chan, buf, offset, NOUVEAU_BO_RD);
++ OUT_RESRCl(chan, buf, offset, NOUVEAU_BO_RD);
++ }
++ nvc0->vbo_dirty = TRUE;
++}
++
++void
++nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
++ struct pipe_vertex_buffer *vb;
++ struct nvc0_vertex_element *ve;
++ unsigned i;
++
++ nvc0_prevalidate_vbufs(nvc0);
++
++ BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(0)), vertex->num_elements);
++ for (i = 0; i < vertex->num_elements; ++i) {
++ ve = &vertex->element[i];
++ vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index];
++
++ if (likely(vb->stride) || nvc0->vbo_fifo) {
++ OUT_RING(chan, ve->state);
++ } else {
++ OUT_RING(chan, ve->state | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST);
++ nvc0->vbo_fifo &= ~(1 << i);
++ }
++ }
++
++ for (i = 0; i < vertex->num_elements; ++i) {
++ struct nvc0_resource *res;
++ unsigned size, offset;
++
++ ve = &vertex->element[i];
++ vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index];
++
++ if (unlikely(ve->pipe.instance_divisor)) {
++ if (!(nvc0->state.instance_elts & (1 << i))) {
++ IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
++ }
++ BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
++ OUT_RING (chan, ve->pipe.instance_divisor);
++ } else
++ if (unlikely(nvc0->state.instance_elts & (1 << i))) {
++ IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 0);
++ }
++
++ res = nvc0_resource(vb->buffer);
++
++ if (nvc0->vbo_fifo || unlikely(vb->stride == 0)) {
++ if (!nvc0->vbo_fifo)
++ nvc0_emit_vtxattr(nvc0, vb, &ve->pipe, i);
++ BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
++ OUT_RING (chan, 0);
++ continue;
++ }
++
++ size = vb->buffer->width0;
++ offset = ve->pipe.src_offset + vb->buffer_offset;
++
++ BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
++ OUT_RING (chan, (1 << 12) | vb->stride);
++ BEGIN_RING_1I(chan, RING_3D(VERTEX_ARRAY_SELECT), 5);
++ OUT_RING (chan, i);
++ OUT_RESRCh(chan, res, size - 1, NOUVEAU_BO_RD);
++ OUT_RESRCl(chan, res, size - 1, NOUVEAU_BO_RD);
++ OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD);
++ OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD);
++ }
++ for (; i < nvc0->state.num_vtxelts; ++i) {
++ BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(i)), 1);
++ OUT_RING (chan, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
++ BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
++ OUT_RING (chan, 0);
++ }
++
++ nvc0->state.num_vtxelts = vertex->num_elements;
++ nvc0->state.instance_elts = vertex->instance_elts;
++}
++
++#define NVC0_PRIM_GL_CASE(n) \
++ case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
++
++static INLINE unsigned
++nvc0_prim_gl(unsigned prim)
++{
++ switch (prim) {
++ NVC0_PRIM_GL_CASE(POINTS);
++ NVC0_PRIM_GL_CASE(LINES);
++ NVC0_PRIM_GL_CASE(LINE_LOOP);
++ NVC0_PRIM_GL_CASE(LINE_STRIP);
++ NVC0_PRIM_GL_CASE(TRIANGLES);
++ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
++ NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
++ NVC0_PRIM_GL_CASE(QUADS);
++ NVC0_PRIM_GL_CASE(QUAD_STRIP);
++ NVC0_PRIM_GL_CASE(POLYGON);
++ NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
++ NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
++ NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
++ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
++ /*
++ NVC0_PRIM_GL_CASE(PATCHES); */
++ default:
++ return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
++ break;
++ }
++}
++
++static void
++nvc0_draw_vbo_flush_notify(struct nouveau_channel *chan)
++{
++ struct nvc0_context *nvc0 = chan->user_private;
++
++ nvc0_bufctx_emit_relocs(nvc0);
++}
++
++#if 0
++static struct nouveau_bo *
++nvc0_tfb_setup(struct nvc0_context *nvc0)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ struct nouveau_bo *tfb = NULL;
++ int ret, i;
++
++ ret = nouveau_bo_new(nvc0->screen->base.device,
++ NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, &tfb);
++ if (ret)
++ return NULL;
++
++ ret = nouveau_bo_map(tfb, NOUVEAU_BO_WR);
++ if (ret)
++ return NULL;
++ memset(tfb->map, 0xee, 8 * 4 * 3);
++ nouveau_bo_unmap(tfb);
++
++ BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(0)), 5);
++ OUT_RING (chan, 1);
++ OUT_RELOCh(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR);
++ OUT_RELOCl(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR);
++ OUT_RING (chan, tfb->size);
++ OUT_RING (chan, 0); /* TFB_PRIMITIVE_ID(0) */
++ BEGIN_RING(chan, RING_3D(TFB_UNK0700(0)), 3);
++ OUT_RING (chan, 0);
++ OUT_RING (chan, 8); /* TFB_VARYING_COUNT(0) */
++ OUT_RING (chan, 32); /* TFB_BUFFER_STRIDE(0) */
++ BEGIN_RING(chan, RING_3D(TFB_VARYING_LOCS(0)), 2);
++ OUT_RING (chan, 0x1f1e1d1c);
++ OUT_RING (chan, 0xa3a2a1a0);
++ for (i = 1; i < 4; ++i) {
++ BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(i)), 1);
++ OUT_RING (chan, 0);
++ }
++ BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D_(0x135c), 1);
++ OUT_RING (chan, 1);
++ BEGIN_RING(chan, RING_3D_(0x135c), 1);
++ OUT_RING (chan, 0);
++
++ return tfb;
++}
++#endif
++
++static void
++nvc0_draw_arrays(struct nvc0_context *nvc0,
++ unsigned mode, unsigned start, unsigned count,
++ unsigned instance_count)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ unsigned prim;
++
++ chan->flush_notify = nvc0_draw_vbo_flush_notify;
++ chan->user_private = nvc0;
++
++ prim = nvc0_prim_gl(mode);
++
++ while (instance_count--) {
++ BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
++ OUT_RING (chan, prim);
++ BEGIN_RING(chan, RING_3D(VERTEX_BUFFER_FIRST), 2);
++ OUT_RING (chan, start);
++ OUT_RING (chan, count);
++ IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0);
++
++ prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
++ }
++
++ chan->flush_notify = NULL;
++}
++
++static void
++nvc0_draw_elements_inline_u08(struct nouveau_channel *chan, uint8_t *map,
++ unsigned start, unsigned count)
++{
++ map += start;
++
++ if (count & 3) {
++ unsigned i;
++ BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U32), count & 3);
++ for (i = 0; i < (count & 3); ++i)
++ OUT_RING(chan, *map++);
++ count &= ~3;
++ }
++ while (count) {
++ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
++
++ BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U8), nr);
++ for (i = 0; i < nr; ++i) {
++ OUT_RING(chan,
++ (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
++ map += 4;
++ }
++ count -= nr * 4;
++ }
++}
++
++static void
++nvc0_draw_elements_inline_u16(struct nouveau_channel *chan, uint16_t *map,
++ unsigned start, unsigned count)
++{
++ map += start;
++
++ if (count & 1) {
++ count &= ~1;
++ BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1);
++ OUT_RING (chan, *map++);
++ }
++ while (count) {
++ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
++
++ BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr);
++ for (i = 0; i < nr; ++i) {
++ OUT_RING(chan, (map[1] << 16) | map[0]);
++ map += 2;
++ }
++ count -= nr * 2;
++ }
++}
++
++static void
++nvc0_draw_elements_inline_u32(struct nouveau_channel *chan, uint32_t *map,
++ unsigned start, unsigned count)
++{
++ map += start;
++
++ while (count) {
++ const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
++
++ BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U32), nr);
++ OUT_RINGp (chan, map, nr);
++
++ map += nr;
++ count -= nr;
++ }
++}
++
++static void
++nvc0_draw_elements_inline_u32_short(struct nouveau_channel *chan, uint32_t *map,
++ unsigned start, unsigned count)
++{
++ map += start;
++
++ if (count & 1) {
++ count--;
++ BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1);
++ OUT_RING (chan, *map++);
++ }
++ while (count) {
++ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
++
++ BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr);
++ for (i = 0; i < nr; ++i) {
++ OUT_RING(chan, (map[1] << 16) | map[0]);
++ map += 2;
++ }
++ count -= nr * 2;
++ }
++}
++
++static void
++nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten,
++ unsigned mode, unsigned start, unsigned count,
++ unsigned instance_count, int32_t index_bias)
++{
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++ void *data;
++ unsigned prim;
++ const unsigned index_size = nvc0->idxbuf.index_size;
++
++ chan->flush_notify = nvc0_draw_vbo_flush_notify;
++ chan->user_private = nvc0;
++
++ prim = nvc0_prim_gl(mode);
++
++ if (index_bias != nvc0->state.index_bias) {
++ BEGIN_RING(chan, RING_3D(VB_ELEMENT_BASE), 1);
++ OUT_RING (chan, index_bias);
++ nvc0->state.index_bias = index_bias;
++ }
++
++ if (nvc0_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) {
++ struct nvc0_resource *res = nvc0_resource(nvc0->idxbuf.buffer);
++ unsigned offset = nvc0->idxbuf.offset;
++ unsigned limit = nvc0->idxbuf.buffer->width0 - 1;
++
++ nvc0_buffer_adjust_score(nvc0, res, 1);
++
++ while (instance_count--) {
++ MARK_RING (chan, 11, 4);
++ BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
++ OUT_RING (chan, mode);
++ BEGIN_RING(chan, RING_3D(INDEX_ARRAY_START_HIGH), 7);
++ OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD);
++ OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD);
++ OUT_RESRCh(chan, res, limit, NOUVEAU_BO_RD);
++ OUT_RESRCl(chan, res, limit, NOUVEAU_BO_RD);
++ OUT_RING (chan, index_size >> 1);
++ OUT_RING (chan, start);
++ OUT_RING (chan, count);
++ IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0);
++
++ nvc0_resource_fence(res, NOUVEAU_BO_RD);
++
++ mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
++ }
++ } else {
++ data = nvc0_resource_map_offset(nvc0, nvc0_resource(nvc0->idxbuf.buffer),
++ nvc0->idxbuf.offset, NOUVEAU_BO_RD);
++ if (!data)
++ return;
++
++ while (instance_count--) {
++ BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
++ OUT_RING (chan, prim);
++ switch (index_size) {
++ case 1:
++ nvc0_draw_elements_inline_u08(chan, data, start, count);
++ break;
++ case 2:
++ nvc0_draw_elements_inline_u16(chan, data, start, count);
++ break;
++ case 4:
++ if (shorten)
++ nvc0_draw_elements_inline_u32_short(chan, data, start, count);
++ else
++ nvc0_draw_elements_inline_u32(chan, data, start, count);
++ break;
++ default:
++ assert(0);
++ return;
++ }
++ IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0);
++
++ prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
++ }
++ }
++
++ chan->flush_notify = NULL;
++}
++
++void
++nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
++{
++ struct nvc0_context *nvc0 = nvc0_context(pipe);
++ struct nouveau_channel *chan = nvc0->screen->base.channel;
++
++ /* For picking only a few vertices from a large user buffer, push is better,
++ * if index count is larger and we expect repeated vertices, suggest upload.
++ */
++ nvc0->vbo_push_hint = /* the 64 is heuristic */
++ !(info->indexed &&
++ ((info->max_index - info->min_index + 64) < info->count));
++
++ nvc0->vbo_min_index = info->min_index;
++ nvc0->vbo_max_index = info->max_index;
++
++ if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS)))
++ nvc0_update_user_vbufs(nvc0);
++
++ nvc0_state_validate(nvc0);
++
++ if (nvc0->vbo_fifo) {
++ nvc0_push_vbo(nvc0, info);
++ return;
++ }
++
++ if (nvc0->state.instance_base != info->start_instance) {
++ nvc0->state.instance_base = info->start_instance;
++ /* NOTE: this does not affect the shader input, should it ? */
++ BEGIN_RING(chan, RING_3D(VB_INSTANCE_BASE), 1);
++ OUT_RING (chan, info->start_instance);
++ }
++
++ if (nvc0->vbo_dirty) {
++ BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FLUSH), 1);
++ OUT_RING (chan, 0);
++ nvc0->vbo_dirty = FALSE;
++ }
++
++ if (!info->indexed) {
++ nvc0_draw_arrays(nvc0,
++ info->mode, info->start, info->count,
++ info->instance_count);
++ } else {
++ boolean shorten = info->max_index <= 65535;
++
++ assert(nvc0->idxbuf.buffer);
++
++ if (info->primitive_restart != nvc0->state.prim_restart) {
++ if (info->primitive_restart) {
++ BEGIN_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 2);
++ OUT_RING (chan, 1);
++ OUT_RING (chan, info->restart_index);
++
++ if (info->restart_index > 65535)
++ shorten = FALSE;
++ } else {
++ IMMED_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 0);
++ }
++ nvc0->state.prim_restart = info->primitive_restart;
++ } else
++ if (info->primitive_restart) {
++ BEGIN_RING(chan, RING_3D(PRIM_RESTART_INDEX), 1);
++ OUT_RING (chan, info->restart_index);
++
++ if (info->restart_index > 65535)
++ shorten = FALSE;
++ }
++
++ nvc0_draw_elements(nvc0, shorten,
++ info->mode, info->start, info->count,
++ info->instance_count, info->index_bias);
++ }
++}
+diff --git a/src/gallium/drivers/nvc0/nvc0_winsys.h b/src/gallium/drivers/nvc0/nvc0_winsys.h
+new file mode 100644
+index 0000000..1544fb7
+--- /dev/null
++++ b/src/gallium/drivers/nvc0/nvc0_winsys.h
+@@ -0,0 +1,120 @@
++
++#ifndef __NVC0_WINSYS_H__
++#define __NVC0_WINSYS_H__
++
++#include <stdint.h>
++#include <unistd.h>
++#include "pipe/p_defines.h"
++
++#include "nouveau/nouveau_bo.h"
++#include "nouveau/nouveau_channel.h"
++#include "nouveau/nouveau_grobj.h"
++#include "nouveau/nouveau_device.h"
++#include "nouveau/nouveau_resource.h"
++#include "nouveau/nouveau_pushbuf.h"
++#include "nouveau/nouveau_reloc.h"
++
++#include "nvc0_resource.h" /* OUT_RESRC */
++
++#ifndef NV04_PFIFO_MAX_PACKET_LEN
++#define NV04_PFIFO_MAX_PACKET_LEN 2047
++#endif
++
++#define NVC0_SUBCH_3D 1
++#define NVC0_SUBCH_2D 2
++#define NVC0_SUBCH_MF 3
++
++#define NVC0_MF_(n) NVC0_M2MF_##n
++
++#define RING_3D(n) ((NVC0_SUBCH_3D << 13) | (NVC0_3D_##n >> 2))
++#define RING_2D(n) ((NVC0_SUBCH_2D << 13) | (NVC0_2D_##n >> 2))
++#define RING_MF(n) ((NVC0_SUBCH_MF << 13) | (NVC0_MF_(n) >> 2))
++
++#define RING_3D_(m) ((NVC0_SUBCH_3D << 13) | ((m) >> 2))
++#define RING_2D_(m) ((NVC0_SUBCH_2D << 13) | ((m) >> 2))
++#define RING_MF_(m) ((NVC0_SUBCH_MF << 13) | ((m) >> 2))
++
++#define RING_GR(gr, m) (((gr)->subc << 13) | ((m) >> 2))
++
++int nouveau_pushbuf_flush(struct nouveau_channel *, unsigned min);
++
++static inline uint32_t
++nouveau_bo_tile_layout(struct nouveau_bo *bo)
++{
++ return bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK;
++}
++
++static INLINE void
++nouveau_bo_validate(struct nouveau_channel *chan,
++ struct nouveau_bo *bo, unsigned flags)
++{
++ nouveau_reloc_emit(chan, NULL, 0, NULL, bo, 0, 0, flags, 0, 0);
++}
++
++/* incremental methods */
++static INLINE void
++BEGIN_RING(struct nouveau_channel *chan, uint32_t mthd, unsigned size)
++{
++ WAIT_RING(chan, size + 1);
++ OUT_RING (chan, (0x2 << 28) | (size << 16) | mthd);
++}
++
++/* non-incremental */
++static INLINE void
++BEGIN_RING_NI(struct nouveau_channel *chan, uint32_t mthd, unsigned size)
++{
++ WAIT_RING(chan, size + 1);
++ OUT_RING (chan, (0x6 << 28) | (size << 16) | mthd);
++}
++
++/* increment-once */
++static INLINE void
++BEGIN_RING_1I(struct nouveau_channel *chan, uint32_t mthd, unsigned size)
++{
++ WAIT_RING(chan, size + 1);
++ OUT_RING (chan, (0xa << 28) | (size << 16) | mthd);
++}
++
++/* inline-data */
++static INLINE void
++IMMED_RING(struct nouveau_channel *chan, uint32_t mthd, unsigned data)
++{
++ WAIT_RING(chan, 1);
++ OUT_RING (chan, (0x8 << 28) | (data << 16) | mthd);
++}
++
++static INLINE int
++OUT_RESRCh(struct nouveau_channel *chan, struct nvc0_resource *res,
++ unsigned delta, unsigned flags)
++{
++ return OUT_RELOCh(chan, res->bo, res->offset + delta, res->domain | flags);
++}
++
++static INLINE int
++OUT_RESRCl(struct nouveau_channel *chan, struct nvc0_resource *res,
++ unsigned delta, unsigned flags)
++{
++ if (flags & NOUVEAU_BO_WR)
++ res->status |= NVC0_BUFFER_STATUS_DIRTY;
++ return OUT_RELOCl(chan, res->bo, res->offset + delta, res->domain | flags);
++}
++
++static INLINE void
++BIND_RING(struct nouveau_channel *chan, struct nouveau_grobj *gr, unsigned s)
++{
++ struct nouveau_subchannel *subc = &gr->channel->subc[s];
++
++ assert(s < 8);
++ if (subc->gr) {
++ assert(subc->gr->bound != NOUVEAU_GROBJ_BOUND_EXPLICIT);
++ subc->gr->bound = NOUVEAU_GROBJ_UNBOUND;
++ }
++ subc->gr = gr;
++ subc->gr->subc = s;
++ subc->gr->bound = NOUVEAU_GROBJ_BOUND_EXPLICIT;
++
++ BEGIN_RING(chan, RING_GR(gr, 0x0000), 1);
++ OUT_RING (chan, gr->grclass);
++}
++
++#endif
+diff --git a/src/gallium/drivers/nvfx/nv04_2d.c b/src/gallium/drivers/nvfx/nv04_2d.c
+index e0e65e7..e2fadd3 100644
+--- a/src/gallium/drivers/nvfx/nv04_2d.c
++++ b/src/gallium/drivers/nvfx/nv04_2d.c
+@@ -34,11 +34,11 @@
+ #include <stdio.h>
+ #include <stdint.h>
+ #include <nouveau/nouveau_device.h>
+-#include <nouveau/nouveau_pushbuf.h>
+ #include <nouveau/nouveau_channel.h>
+ #include <nouveau/nouveau_bo.h>
+ #include <nouveau/nouveau_notifier.h>
+ #include <nouveau/nouveau_grobj.h>
++#include <nouveau/nv04_pushbuf.h>
+ #include "nv04_2d.h"
+
+ #include "nouveau/nv_object.xml.h"
+diff --git a/src/gallium/drivers/nvfx/nv30_fragtex.c b/src/gallium/drivers/nvfx/nv30_fragtex.c
+index 951fb20..b609891 100644
+--- a/src/gallium/drivers/nvfx/nv30_fragtex.c
++++ b/src/gallium/drivers/nvfx/nv30_fragtex.c
+@@ -71,6 +71,7 @@ nv30_fragtex_set(struct nvfx_context *nvfx, int unit)
+ struct nvfx_sampler_view* sv = (struct nvfx_sampler_view*)nvfx->fragment_sampler_views[unit];
+ struct nouveau_bo *bo = ((struct nvfx_miptree *)sv->base.texture)->base.bo;
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ unsigned txf;
+ unsigned tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
+ unsigned use_rect;
+@@ -102,7 +103,7 @@ nv30_fragtex_set(struct nvfx_context *nvfx, int unit)
+ txf = sv->u.nv30.fmt[ps->compare + (use_rect ? 2 : 0)];
+
+ MARK_RING(chan, 9, 2);
+- OUT_RING(chan, RING_3D(NV30_3D_TEX_OFFSET(unit), 8));
++ BEGIN_RING(chan, eng3d, NV30_3D_TEX_OFFSET(unit), 8);
+ OUT_RELOC(chan, bo, sv->offset, tex_flags | NOUVEAU_BO_LOW, 0, 0);
+ OUT_RELOC(chan, bo, txf,
+ tex_flags | NOUVEAU_BO_OR,
+diff --git a/src/gallium/drivers/nvfx/nv40_fragtex.c b/src/gallium/drivers/nvfx/nv40_fragtex.c
+index e8ab403..563183d 100644
+--- a/src/gallium/drivers/nvfx/nv40_fragtex.c
++++ b/src/gallium/drivers/nvfx/nv40_fragtex.c
+@@ -76,6 +76,7 @@ void
+ nv40_fragtex_set(struct nvfx_context *nvfx, int unit)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ struct nvfx_sampler_state *ps = nvfx->tex_sampler[unit];
+ struct nvfx_sampler_view* sv = (struct nvfx_sampler_view*)nvfx->fragment_sampler_views[unit];
+ struct nouveau_bo *bo = ((struct nvfx_miptree *)sv->base.texture)->base.bo;
+@@ -87,7 +88,7 @@ nv40_fragtex_set(struct nvfx_context *nvfx, int unit)
+ txf = sv->u.nv40.fmt[ps->compare] | ps->fmt;
+
+ MARK_RING(chan, 11, 2);
+- OUT_RING(chan, RING_3D(NV30_3D_TEX_OFFSET(unit), 8));
++ BEGIN_RING(chan, eng3d, NV30_3D_TEX_OFFSET(unit), 8);
+ OUT_RELOC(chan, bo, sv->offset, tex_flags | NOUVEAU_BO_LOW, 0, 0);
+ OUT_RELOC(chan, bo, txf, tex_flags | NOUVEAU_BO_OR,
+ NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
+@@ -97,7 +98,7 @@ nv40_fragtex_set(struct nvfx_context *nvfx, int unit)
+ OUT_RING(chan, ps->filt | sv->filt);
+ OUT_RING(chan, sv->npot_size);
+ OUT_RING(chan, ps->bcol);
+- OUT_RING(chan, RING_3D(NV40_3D_TEX_SIZE1(unit), 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_TEX_SIZE1(unit), 1);
+ OUT_RING(chan, sv->u.nv40.npot_size2);
+
+ nvfx->hw_txf[unit] = txf;
+diff --git a/src/gallium/drivers/nvfx/nvfx_context.c b/src/gallium/drivers/nvfx/nvfx_context.c
+index 95834d2..6c8934d 100644
+--- a/src/gallium/drivers/nvfx/nvfx_context.c
++++ b/src/gallium/drivers/nvfx/nvfx_context.c
+@@ -13,13 +13,13 @@ nvfx_flush(struct pipe_context *pipe, unsigned flags,
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct nvfx_screen *screen = nvfx->screen;
+ struct nouveau_channel *chan = screen->base.channel;
++ struct nouveau_grobj *eng3d = screen->eng3d;
+
+ /* XXX: we need to actually be intelligent here */
+ if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
+- WAIT_RING(chan, 4);
+- OUT_RING(chan, RING_3D(0x1fd8, 1));
++ BEGIN_RING(chan, eng3d, 0x1fd8, 1);
+ OUT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(0x1fd8, 1));
++ BEGIN_RING(chan, eng3d, 0x1fd8, 1);
+ OUT_RING(chan, 1);
+ }
+
+diff --git a/src/gallium/drivers/nvfx/nvfx_context.h b/src/gallium/drivers/nvfx/nvfx_context.h
+index 6ef2a69..2238aa1 100644
+--- a/src/gallium/drivers/nvfx/nvfx_context.h
++++ b/src/gallium/drivers/nvfx/nvfx_context.h
+@@ -339,30 +339,31 @@ extern void nvfx_init_vertprog_functions(struct nvfx_context *nvfx);
+ /* nvfx_push.c */
+ extern void nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
+
+-/* must WAIT_RING(chan, ncomp + 1) or equivalent beforehand! */
+-static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan, unsigned attrib, const float* v, unsigned ncomp)
++static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan,
++ struct nouveau_grobj *eng3d, unsigned attrib, const float* v,
++ unsigned ncomp)
+ {
+ switch (ncomp) {
+ case 4:
+- OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_4F_X(attrib), 4));
++ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_4F_X(attrib), 4);
+ OUT_RING(chan, fui(v[0]));
+ OUT_RING(chan, fui(v[1]));
+ OUT_RING(chan, fui(v[2]));
+ OUT_RING(chan, fui(v[3]));
+ break;
+ case 3:
+- OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_3F_X(attrib), 3));
++ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_3F_X(attrib), 3);
+ OUT_RING(chan, fui(v[0]));
+ OUT_RING(chan, fui(v[1]));
+ OUT_RING(chan, fui(v[2]));
+ break;
+ case 2:
+- OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_2F_X(attrib), 2));
++ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_2F_X(attrib), 2);
+ OUT_RING(chan, fui(v[0]));
+ OUT_RING(chan, fui(v[1]));
+ break;
+ case 1:
+- OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_1F(attrib), 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_1F(attrib), 1);
+ OUT_RING(chan, fui(v[0]));
+ break;
+ }
+diff --git a/src/gallium/drivers/nvfx/nvfx_draw.c b/src/gallium/drivers/nvfx/nvfx_draw.c
+index 61f888a..81f1ec4 100644
+--- a/src/gallium/drivers/nvfx/nvfx_draw.c
++++ b/src/gallium/drivers/nvfx/nvfx_draw.c
+@@ -28,10 +28,10 @@ nvfx_render_flush(struct draw_stage *stage, unsigned flags)
+ struct nvfx_render_stage *rs = nvfx_render_stage(stage);
+ struct nvfx_context *nvfx = rs->nvfx;
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+
+ if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) {
+- assert(AVAIL_RING(chan) >= 2);
+- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VERTEX_BEGIN_END, 1);
+ OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP);
+ rs->prim = NV30_3D_VERTEX_BEGIN_END_STOP;
+ }
+@@ -46,6 +46,7 @@ nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
+
+ struct nvfx_screen *screen = nvfx->screen;
+ struct nouveau_channel *chan = screen->base.channel;
++ struct nouveau_grobj *eng3d = screen->eng3d;
+ boolean no_elements = nvfx->vertprog->draw_no_elements;
+ unsigned num_attribs = nvfx->vertprog->draw_elements;
+
+@@ -63,7 +64,7 @@ nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
+ /* Switch primitive modes if necessary */
+ if (rs->prim != mode) {
+ if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) {
+- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VERTEX_BEGIN_END, 1);
+ OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP);
+ }
+
+@@ -74,23 +75,24 @@ nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
+ int i;
+ for(i = 0; i < 32; ++i)
+ {
+- OUT_RING(chan, RING_3D(0x1dac, 1));
++ BEGIN_RING(chan, eng3d, 0x1dac, 1);
+ OUT_RING(chan, 0);
+ }
+ }
+
+- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VERTEX_BEGIN_END, 1);
+ OUT_RING (chan, mode);
+ rs->prim = mode;
+ }
+
+- OUT_RING(chan, RING_3D_NI(NV30_3D_VERTEX_DATA, num_attribs * 4 * count));
+ if(no_elements) {
++ BEGIN_RING_NI(chan, eng3d, NV30_3D_VERTEX_DATA, 4);
+ OUT_RING(chan, 0);
+ OUT_RING(chan, 0);
+ OUT_RING(chan, 0);
+ OUT_RING(chan, 0);
+ } else {
++ BEGIN_RING_NI(chan, eng3d, NV30_3D_VERTEX_DATA, num_attribs * 4 * count);
+ for (unsigned i = 0; i < count; ++i)
+ {
+ struct vertex_header* v = prim->v[i];
+diff --git a/src/gallium/drivers/nvfx/nvfx_fragprog.c b/src/gallium/drivers/nvfx/nvfx_fragprog.c
+index 13e8bee..dbd7c77 100644
+--- a/src/gallium/drivers/nvfx/nvfx_fragprog.c
++++ b/src/gallium/drivers/nvfx/nvfx_fragprog.c
+@@ -1189,12 +1189,12 @@ out_err:
+ static inline void
+ nvfx_fp_memcpy(void* dst, const void* src, size_t len)
+ {
+-#ifndef WORDS_BIGENDIAN
++#ifndef PIPE_ARCH_BIG_ENDIAN
+ memcpy(dst, src, len);
+ #else
+ size_t i;
+ for(i = 0; i < len; i += 4) {
+- uint32_t v = (uint32_t*)((char*)src + i);
++ uint32_t v = *(uint32_t*)((char*)src + i);
+ *(uint32_t*)((char*)dst + i) = (v >> 16) | (v << 16);
+ }
+ #endif
+@@ -1233,6 +1233,7 @@ void
+ nvfx_fragprog_validate(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ struct nvfx_pipe_fragment_program *pfp = nvfx->fragprog;
+ struct nvfx_vertex_program* vp;
+
+@@ -1499,17 +1500,17 @@ update:
+ nvfx->hw_fragprog = fp;
+
+ MARK_RING(chan, 8, 1);
+- OUT_RING(chan, RING_3D(NV30_3D_FP_ACTIVE_PROGRAM, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_FP_ACTIVE_PROGRAM, 1);
+ OUT_RELOC(chan, fp->fpbo->bo, offset, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
+ NOUVEAU_BO_OR, NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
+- OUT_RING(chan, RING_3D(NV30_3D_FP_CONTROL, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_FP_CONTROL, 1);
+ OUT_RING(chan, fp->fp_control);
+ if(!nvfx->is_nv4x) {
+- OUT_RING(chan, RING_3D(NV30_3D_FP_REG_CONTROL, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_FP_REG_CONTROL, 1);
+ OUT_RING(chan, (1<<16)|0x4);
+- OUT_RING(chan, RING_3D(NV30_3D_TEX_UNITS_ENABLE, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_TEX_UNITS_ENABLE, 1);
+ OUT_RING(chan, fp->samplers);
+ }
+ }
+@@ -1518,8 +1519,7 @@ update:
+ unsigned pointsprite_control = fp->point_sprite_control | nvfx->rasterizer->pipe.point_quad_rasterization;
+ if(pointsprite_control != nvfx->hw_pointsprite_control)
+ {
+- WAIT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(NV30_3D_POINT_SPRITE, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_POINT_SPRITE, 1);
+ OUT_RING(chan, pointsprite_control);
+ nvfx->hw_pointsprite_control = pointsprite_control;
+ }
+diff --git a/src/gallium/drivers/nvfx/nvfx_fragtex.c b/src/gallium/drivers/nvfx/nvfx_fragtex.c
+index fd0aff6..1c4901d 100644
+--- a/src/gallium/drivers/nvfx/nvfx_fragtex.c
++++ b/src/gallium/drivers/nvfx/nvfx_fragtex.c
+@@ -177,6 +177,7 @@ void
+ nvfx_fragtex_validate(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ unsigned samplers, unit;
+
+ samplers = nvfx->dirty_samplers;
+@@ -197,9 +198,8 @@ nvfx_fragtex_validate(struct nvfx_context *nvfx)
+ else
+ nv40_fragtex_set(nvfx, unit);
+ } else {
+- WAIT_RING(chan, 2);
+ /* this is OK for nv40 too */
+- OUT_RING(chan, RING_3D(NV30_3D_TEX_ENABLE(unit), 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_TEX_ENABLE(unit), 1);
+ OUT_RING(chan, 0);
+ nvfx->hw_samplers &= ~(1 << unit);
+ }
+diff --git a/src/gallium/drivers/nvfx/nvfx_push.c b/src/gallium/drivers/nvfx/nvfx_push.c
+index ebf47e6..6391741 100644
+--- a/src/gallium/drivers/nvfx/nvfx_push.c
++++ b/src/gallium/drivers/nvfx/nvfx_push.c
+@@ -10,6 +10,7 @@
+
+ struct push_context {
+ struct nouveau_channel* chan;
++ struct nouveau_grobj *eng3d;
+
+ void *idxbuf;
+ int32_t idxbias;
+@@ -27,9 +28,10 @@ static void
+ emit_edgeflag(void *priv, boolean enabled)
+ {
+ struct push_context* ctx = priv;
++ struct nouveau_grobj *eng3d = ctx->eng3d;
+ struct nouveau_channel *chan = ctx->chan;
+
+- OUT_RING(chan, RING_3D(NV30_3D_EDGEFLAG, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_EDGEFLAG, 1);
+ OUT_RING(chan, enabled ? 1 : 0);
+ }
+
+@@ -37,6 +39,7 @@ static void
+ emit_vertices_lookup8(void *priv, unsigned start, unsigned count)
+ {
+ struct push_context *ctx = priv;
++ struct nouveau_grobj *eng3d = ctx->eng3d;
+ uint8_t* elts = (uint8_t*)ctx->idxbuf + start;
+
+ while(count)
+@@ -44,7 +47,7 @@ emit_vertices_lookup8(void *priv, unsigned start, unsigned count)
+ unsigned push = MIN2(count, ctx->max_vertices_per_packet);
+ unsigned length = push * ctx->vertex_length;
+
+- OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
++ BEGIN_RING_NI(ctx->chan, eng3d, NV30_3D_VERTEX_DATA, length);
+ ctx->translate->run_elts8(ctx->translate, elts, push, 0, ctx->chan->cur);
+ ctx->chan->cur += length;
+
+@@ -57,6 +60,7 @@ static void
+ emit_vertices_lookup16(void *priv, unsigned start, unsigned count)
+ {
+ struct push_context *ctx = priv;
++ struct nouveau_grobj *eng3d = ctx->eng3d;
+ uint16_t* elts = (uint16_t*)ctx->idxbuf + start;
+
+ while(count)
+@@ -64,7 +68,7 @@ emit_vertices_lookup16(void *priv, unsigned start, unsigned count)
+ unsigned push = MIN2(count, ctx->max_vertices_per_packet);
+ unsigned length = push * ctx->vertex_length;
+
+- OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
++ BEGIN_RING_NI(ctx->chan, eng3d, NV30_3D_VERTEX_DATA, length);
+ ctx->translate->run_elts16(ctx->translate, elts, push, 0, ctx->chan->cur);
+ ctx->chan->cur += length;
+
+@@ -77,6 +81,7 @@ static void
+ emit_vertices_lookup32(void *priv, unsigned start, unsigned count)
+ {
+ struct push_context *ctx = priv;
++ struct nouveau_grobj *eng3d = ctx->eng3d;
+ uint32_t* elts = (uint32_t*)ctx->idxbuf + start;
+
+ while(count)
+@@ -84,7 +89,7 @@ emit_vertices_lookup32(void *priv, unsigned start, unsigned count)
+ unsigned push = MIN2(count, ctx->max_vertices_per_packet);
+ unsigned length = push * ctx->vertex_length;
+
+- OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
++ BEGIN_RING_NI(ctx->chan, eng3d, NV30_3D_VERTEX_DATA, length);
+ ctx->translate->run_elts(ctx->translate, elts, push, 0, ctx->chan->cur);
+ ctx->chan->cur += length;
+
+@@ -97,13 +102,14 @@ static void
+ emit_vertices(void *priv, unsigned start, unsigned count)
+ {
+ struct push_context *ctx = priv;
++ struct nouveau_grobj *eng3d = ctx->eng3d;
+
+ while(count)
+ {
+ unsigned push = MIN2(count, ctx->max_vertices_per_packet);
+ unsigned length = push * ctx->vertex_length;
+
+- OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
++ BEGIN_RING_NI(ctx->chan, eng3d, NV30_3D_VERTEX_DATA, length);
+ ctx->translate->run(ctx->translate, start, push, 0, ctx->chan->cur);
+ ctx->chan->cur += length;
+
+@@ -116,10 +122,11 @@ static void
+ emit_ranges(void* priv, unsigned start, unsigned vc, unsigned reg)
+ {
+ struct push_context* ctx = priv;
++ struct nouveau_grobj *eng3d = ctx->eng3d;
+ struct nouveau_channel *chan = ctx->chan;
+ unsigned nr = (vc & 0xff);
+ if (nr) {
+- OUT_RING(chan, RING_3D(reg, 1));
++ BEGIN_RING(chan, eng3d, reg, 1);
+ OUT_RING (chan, ((nr - 1) << 24) | start);
+ start += nr;
+ }
+@@ -130,7 +137,7 @@ emit_ranges(void* priv, unsigned start, unsigned vc, unsigned reg)
+
+ nr -= push;
+
+- OUT_RING(chan, RING_3D_NI(reg, push));
++ BEGIN_RING_NI(chan, eng3d, reg, push);
+ while (push--) {
+ OUT_RING(chan, ((0x100 - 1) << 24) | start);
+ start += 0x100;
+@@ -154,12 +161,13 @@ static INLINE void
+ emit_elt8(void* priv, unsigned start, unsigned vc)
+ {
+ struct push_context* ctx = priv;
++ struct nouveau_grobj *eng3d = ctx->eng3d;
+ struct nouveau_channel *chan = ctx->chan;
+ uint8_t *elts = (uint8_t *)ctx->idxbuf + start;
+ int idxbias = ctx->idxbias;
+
+ if (vc & 1) {
+- OUT_RING(chan, RING_3D(NV30_3D_VB_ELEMENT_U32, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VB_ELEMENT_U32, 1);
+ OUT_RING (chan, elts[0]);
+ elts++; vc--;
+ }
+@@ -168,7 +176,7 @@ emit_elt8(void* priv, unsigned start, unsigned vc)
+ unsigned i;
+ unsigned push = MIN2(vc, 2047 * 2);
+
+- OUT_RING(chan, RING_3D_NI(NV30_3D_VB_ELEMENT_U16, push >> 1));
++ BEGIN_RING_NI(chan, eng3d, NV30_3D_VB_ELEMENT_U16, push >> 1);
+ for (i = 0; i < push; i+=2)
+ OUT_RING(chan, ((elts[i+1] + idxbias) << 16) | (elts[i] + idxbias));
+
+@@ -181,12 +189,13 @@ static INLINE void
+ emit_elt16(void* priv, unsigned start, unsigned vc)
+ {
+ struct push_context* ctx = priv;
++ struct nouveau_grobj *eng3d = ctx->eng3d;
+ struct nouveau_channel *chan = ctx->chan;
+ uint16_t *elts = (uint16_t *)ctx->idxbuf + start;
+ int idxbias = ctx->idxbias;
+
+ if (vc & 1) {
+- OUT_RING(chan, RING_3D(NV30_3D_VB_ELEMENT_U32, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VB_ELEMENT_U32, 1);
+ OUT_RING (chan, elts[0]);
+ elts++; vc--;
+ }
+@@ -195,7 +204,7 @@ emit_elt16(void* priv, unsigned start, unsigned vc)
+ unsigned i;
+ unsigned push = MIN2(vc, 2047 * 2);
+
+- OUT_RING(chan, RING_3D_NI(NV30_3D_VB_ELEMENT_U16, push >> 1));
++ BEGIN_RING_NI(chan, eng3d, NV30_3D_VB_ELEMENT_U16, push >> 1);
+ for (i = 0; i < push; i+=2)
+ OUT_RING(chan, ((elts[i+1] + idxbias) << 16) | (elts[i] + idxbias));
+
+@@ -208,6 +217,7 @@ static INLINE void
+ emit_elt32(void* priv, unsigned start, unsigned vc)
+ {
+ struct push_context* ctx = priv;
++ struct nouveau_grobj *eng3d = ctx->eng3d;
+ struct nouveau_channel *chan = ctx->chan;
+ uint32_t *elts = (uint32_t *)ctx->idxbuf + start;
+ int idxbias = ctx->idxbias;
+@@ -215,8 +225,7 @@ emit_elt32(void* priv, unsigned start, unsigned vc)
+ while (vc) {
+ unsigned push = MIN2(vc, 2047);
+
+- OUT_RING(chan, RING_3D_NI(NV30_3D_VB_ELEMENT_U32, push));
+- assert(AVAIL_RING(chan) >= push);
++ BEGIN_RING_NI(chan, eng3d, NV30_3D_VB_ELEMENT_U32, push);
+ if(idxbias)
+ {
+ for(unsigned i = 0; i < push; ++i)
+@@ -235,6 +244,7 @@ nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+ {
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ struct push_context ctx;
+ struct util_split_prim s;
+ unsigned instances_left = info->instance_count;
+@@ -251,6 +261,7 @@ nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+ + 4; /* potential edgeflag enable/disable */
+
+ ctx.chan = nvfx->screen->base.channel;
++ ctx.eng3d = nvfx->screen->eng3d;
+ ctx.translate = nvfx->vtxelt->translate;
+ ctx.idxbuf = NULL;
+ ctx.vertex_length = nvfx->vtxelt->vertex_length;
+@@ -333,8 +344,9 @@ nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+
+ nvfx->vtxelt->per_instance[i].base.fetch_rgba_float(v, per_instance[i].map, 0, 0);
+
+- WAIT_RING(chan, 5);
+- nvfx_emit_vtx_attr(chan, nvfx->vtxelt->per_instance[i].base.idx, v, nvfx->vtxelt->per_instance[i].base.ncomp);
++ nvfx_emit_vtx_attr(chan, eng3d,
++ nvfx->vtxelt->per_instance[i].base.idx, v,
++ nvfx->vtxelt->per_instance[i].base.ncomp);
+ }
+
+ /* per-instance loop */
+@@ -374,15 +386,18 @@ nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+ int i;
+ for(i = 0; i < 32; ++i)
+ {
+- OUT_RING(chan, RING_3D(0x1dac, 1));
++ BEGIN_RING(chan, eng3d,
++ 0x1dac, 1);
+ OUT_RING(chan, 0);
+ }
+ }
+
+- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
++ BEGIN_RING(chan, eng3d,
++ NV30_3D_VERTEX_BEGIN_END, 1);
+ OUT_RING(chan, hw_mode);
+ done = util_split_prim_next(&s, max_verts);
+- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
++ BEGIN_RING(chan, eng3d,
++ NV30_3D_VERTEX_BEGIN_END, 1);
+ OUT_RING(chan, 0);
+
+ if(done)
+@@ -406,8 +421,10 @@ nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+ per_instance[i].step = 0;
+
+ nvfx->vtxelt->per_instance[i].base.fetch_rgba_float(v, per_instance[i].map, 0, 0);
+- WAIT_RING(chan, 5);
+- nvfx_emit_vtx_attr(chan, nvfx->vtxelt->per_instance[i].base.idx, v, nvfx->vtxelt->per_instance[i].base.ncomp);
++ nvfx_emit_vtx_attr(chan, eng3d,
++ nvfx->vtxelt->per_instance[i].base.idx,
++ v,
++ nvfx->vtxelt->per_instance[i].base.ncomp);
+ }
+ }
+ }
+diff --git a/src/gallium/drivers/nvfx/nvfx_query.c b/src/gallium/drivers/nvfx/nvfx_query.c
+index 3935ffd..3cd6bf1 100644
+--- a/src/gallium/drivers/nvfx/nvfx_query.c
++++ b/src/gallium/drivers/nvfx/nvfx_query.c
+@@ -49,6 +49,7 @@ nvfx_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
+ struct nvfx_query *q = nvfx_query(pq);
+ struct nvfx_screen *screen = nvfx->screen;
+ struct nouveau_channel *chan = screen->base.channel;
++ struct nouveau_grobj *eng3d = screen->eng3d;
+ uint64_t tmp;
+
+ assert(!nvfx->query);
+@@ -72,10 +73,9 @@ nvfx_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
+
+ nouveau_notifier_reset(nvfx->screen->query, q->object->start);
+
+- WAIT_RING(chan, 4);
+- OUT_RING(chan, RING_3D(NV30_3D_QUERY_RESET, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_RESET, 1);
+ OUT_RING(chan, 1);
+- OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
+ OUT_RING(chan, 1);
+
+ q->ready = FALSE;
+@@ -88,15 +88,15 @@ nvfx_query_end(struct pipe_context *pipe, struct pipe_query *pq)
+ {
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ struct nvfx_query *q = nvfx_query(pq);
+
+ assert(nvfx->query == pq);
+
+- WAIT_RING(chan, 4);
+- OUT_RING(chan, RING_3D(NV30_3D_QUERY_GET, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_GET, 1);
+ OUT_RING (chan, (0x01 << NV30_3D_QUERY_GET_UNK24__SHIFT) |
+ ((q->object->start * 32) << NV30_3D_QUERY_GET_OFFSET__SHIFT));
+- OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
+ OUT_RING(chan, 0);
+ FIRE_RING(chan);
+
+diff --git a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c
+index 92e1d33..aa1e956 100644
+--- a/src/gallium/drivers/nvfx/nvfx_screen.c
++++ b/src/gallium/drivers/nvfx/nvfx_screen.c
+@@ -301,98 +301,100 @@ nvfx_screen_destroy(struct pipe_screen *pscreen)
+ static void nv30_screen_init(struct nvfx_screen *screen)
+ {
+ struct nouveau_channel *chan = screen->base.channel;
++ struct nouveau_grobj *eng3d = screen->eng3d;
+ int i;
+
+ /* TODO: perhaps we should do some of this on nv40 too? */
+ for (i=1; i<8; i++) {
+- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1);
+ OUT_RING(chan, 0);
+- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_VERT(i), 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1);
+ OUT_RING(chan, 0);
+ }
+
+- OUT_RING(chan, RING_3D(0x220, 1));
++ BEGIN_RING(chan, eng3d, 0x220, 1);
+ OUT_RING(chan, 1);
+
+- OUT_RING(chan, RING_3D(0x03b0, 1));
++ BEGIN_RING(chan, eng3d, 0x03b0, 1);
+ OUT_RING(chan, 0x00100000);
+- OUT_RING(chan, RING_3D(0x1454, 1));
++ BEGIN_RING(chan, eng3d, 0x1454, 1);
+ OUT_RING(chan, 0);
+- OUT_RING(chan, RING_3D(0x1d80, 1));
++ BEGIN_RING(chan, eng3d, 0x1d80, 1);
+ OUT_RING(chan, 3);
+- OUT_RING(chan, RING_3D(0x1450, 1));
++ BEGIN_RING(chan, eng3d, 0x1450, 1);
+ OUT_RING(chan, 0x00030004);
+
+ /* NEW */
+- OUT_RING(chan, RING_3D(0x1e98, 1));
++ BEGIN_RING(chan, eng3d, 0x1e98, 1);
+ OUT_RING(chan, 0);
+- OUT_RING(chan, RING_3D(0x17e0, 3));
++ BEGIN_RING(chan, eng3d, 0x17e0, 3);
+ OUT_RING(chan, fui(0.0));
+ OUT_RING(chan, fui(0.0));
+ OUT_RING(chan, fui(1.0));
+- OUT_RING(chan, RING_3D(0x1f80, 16));
++ BEGIN_RING(chan, eng3d, 0x1f80, 16);
+ for (i=0; i<16; i++) {
+ OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
+ }
+
+- OUT_RING(chan, RING_3D(0x120, 3));
++ BEGIN_RING(chan, eng3d, 0x120, 3);
+ OUT_RING(chan, 0);
+ OUT_RING(chan, 1);
+ OUT_RING(chan, 2);
+
+- OUT_RING(chan, RING_3D(0x1d88, 1));
++ BEGIN_RING(chan, eng3d, 0x1d88, 1);
+ OUT_RING(chan, 0x00001200);
+
+- OUT_RING(chan, RING_3D(NV30_3D_RC_ENABLE, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1);
+ OUT_RING(chan, 0);
+
+- OUT_RING(chan, RING_3D(NV30_3D_DEPTH_RANGE_NEAR, 2));
++ BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2);
+ OUT_RING(chan, fui(0.0));
+ OUT_RING(chan, fui(1.0));
+
+- OUT_RING(chan, RING_3D(NV30_3D_MULTISAMPLE_CONTROL, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1);
+ OUT_RING(chan, 0xffff0000);
+
+ /* enables use of vp rather than fixed-function somehow */
+- OUT_RING(chan, RING_3D(0x1e94, 1));
++ BEGIN_RING(chan, eng3d, 0x1e94, 1);
+ OUT_RING(chan, 0x13);
+ }
+
+ static void nv40_screen_init(struct nvfx_screen *screen)
+ {
+ struct nouveau_channel *chan = screen->base.channel;
++ struct nouveau_grobj *eng3d = screen->eng3d;
+
+- OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 2));
++ BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2);
+ OUT_RING(chan, screen->base.channel->vram->handle);
+ OUT_RING(chan, screen->base.channel->vram->handle);
+
+- OUT_RING(chan, RING_3D(0x1450, 1));
++ BEGIN_RING(chan, eng3d, 0x1450, 1);
+ OUT_RING(chan, 0x00000004);
+
+- OUT_RING(chan, RING_3D(0x1ea4, 3));
++ BEGIN_RING(chan, eng3d, 0x1ea4, 3);
+ OUT_RING(chan, 0x00000010);
+ OUT_RING(chan, 0x01000100);
+ OUT_RING(chan, 0xff800006);
+
+ /* vtxprog output routing */
+- OUT_RING(chan, RING_3D(0x1fc4, 1));
++ BEGIN_RING(chan, eng3d, 0x1fc4, 1);
+ OUT_RING(chan, 0x06144321);
+- OUT_RING(chan, RING_3D(0x1fc8, 2));
++ BEGIN_RING(chan, eng3d, 0x1fc8, 2);
+ OUT_RING(chan, 0xedcba987);
+ OUT_RING(chan, 0x0000006f);
+- OUT_RING(chan, RING_3D(0x1fd0, 1));
++ BEGIN_RING(chan, eng3d, 0x1fd0, 1);
+ OUT_RING(chan, 0x00171615);
+- OUT_RING(chan, RING_3D(0x1fd4, 1));
++ BEGIN_RING(chan, eng3d, 0x1fd4, 1);
+ OUT_RING(chan, 0x001b1a19);
+
+- OUT_RING(chan, RING_3D(0x1ef8, 1));
++ BEGIN_RING(chan, eng3d, 0x1ef8, 1);
+ OUT_RING(chan, 0x0020ffff);
+- OUT_RING(chan, RING_3D(0x1d64, 1));
++ BEGIN_RING(chan, eng3d, 0x1d64, 1);
+ OUT_RING(chan, 0x01d300d4);
+- OUT_RING(chan, RING_3D(0x1e94, 1));
++ BEGIN_RING(chan, eng3d, 0x1e94, 1);
+ OUT_RING(chan, 0x00000001);
+
+- OUT_RING(chan, RING_3D(NV40_3D_MIPMAP_ROUNDING, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1);
+ OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
+ }
+
+@@ -571,25 +573,25 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
+
+ /* Static eng3d initialisation */
+ /* note that we just started using the channel, so we must have space in the pushbuffer */
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_NOTIFY, 1));
++ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1);
+ OUT_RING(chan, screen->sync->handle);
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_TEXTURE0, 2));
++ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2);
+ OUT_RING(chan, chan->vram->handle);
+ OUT_RING(chan, chan->gart->handle);
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
++ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1);
+ OUT_RING(chan, chan->vram->handle);
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 2));
++ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2);
+ OUT_RING(chan, chan->vram->handle);
+ OUT_RING(chan, chan->vram->handle);
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_VTXBUF0, 2));
++ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2);
+ OUT_RING(chan, chan->vram->handle);
+ OUT_RING(chan, chan->gart->handle);
+
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_FENCE, 2));
++ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2);
+ OUT_RING(chan, 0);
+ OUT_RING(chan, screen->query->handle);
+
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_UNK1AC, 2));
++ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2);
+ OUT_RING(chan, chan->vram->handle);
+ OUT_RING(chan, chan->vram->handle);
+
+diff --git a/src/gallium/drivers/nvfx/nvfx_state.c b/src/gallium/drivers/nvfx/nvfx_state.c
+index 5461903..f3dcb20 100644
+--- a/src/gallium/drivers/nvfx/nvfx_state.c
++++ b/src/gallium/drivers/nvfx/nvfx_state.c
+@@ -304,7 +304,7 @@ nvfx_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ {
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+
+- nvfx->constbuf[shader] = buf;
++ pipe_resource_reference(&nvfx->constbuf[shader], buf);
+ nvfx->constbuf_nr[shader] = buf ? (buf->width0 / (4 * sizeof(float))) : 0;
+
+ if (shader == PIPE_SHADER_VERTEX) {
+diff --git a/src/gallium/drivers/nvfx/nvfx_state_emit.c b/src/gallium/drivers/nvfx/nvfx_state_emit.c
+index 501fdd4..40ae4f5 100644
+--- a/src/gallium/drivers/nvfx/nvfx_state_emit.c
++++ b/src/gallium/drivers/nvfx/nvfx_state_emit.c
+@@ -7,11 +7,11 @@ void
+ nvfx_state_viewport_validate(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ struct pipe_viewport_state *vpt = &nvfx->viewport;
+
+- WAIT_RING(chan, 11);
+ if(nvfx->render_mode == HW) {
+- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
++ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_TRANSLATE_X, 8);
+ OUT_RINGf(chan, vpt->translate[0]);
+ OUT_RINGf(chan, vpt->translate[1]);
+ OUT_RINGf(chan, vpt->translate[2]);
+@@ -20,10 +20,10 @@ nvfx_state_viewport_validate(struct nvfx_context *nvfx)
+ OUT_RINGf(chan, vpt->scale[1]);
+ OUT_RINGf(chan, vpt->scale[2]);
+ OUT_RINGf(chan, vpt->scale[3]);
+- OUT_RING(chan, RING_3D(0x1d78, 1));
++ BEGIN_RING(chan, eng3d, 0x1d78, 1);
+ OUT_RING(chan, 1);
+ } else {
+- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
++ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_TRANSLATE_X, 8);
+ OUT_RINGf(chan, 0.0f);
+ OUT_RINGf(chan, 0.0f);
+ OUT_RINGf(chan, 0.0f);
+@@ -32,7 +32,7 @@ nvfx_state_viewport_validate(struct nvfx_context *nvfx)
+ OUT_RINGf(chan, 1.0f);
+ OUT_RINGf(chan, 1.0f);
+ OUT_RINGf(chan, 1.0f);
+- OUT_RING(chan, RING_3D(0x1d78, 1));
++ BEGIN_RING(chan, eng3d, 0x1d78, 1);
+ OUT_RING(chan, nvfx->is_nv4x ? 0x110 : 1);
+ }
+ }
+@@ -41,6 +41,7 @@ void
+ nvfx_state_scissor_validate(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe;
+ struct pipe_scissor_state *s = &nvfx->scissor;
+
+@@ -48,8 +49,7 @@ nvfx_state_scissor_validate(struct nvfx_context *nvfx)
+ return;
+ nvfx->state.scissor_enabled = rast->scissor;
+
+- WAIT_RING(chan, 3);
+- OUT_RING(chan, RING_3D(NV30_3D_SCISSOR_HORIZ, 2));
++ BEGIN_RING(chan, eng3d, NV30_3D_SCISSOR_HORIZ, 2);
+ if (nvfx->state.scissor_enabled) {
+ OUT_RING(chan, ((s->maxx - s->minx) << 16) | s->minx);
+ OUT_RING(chan, ((s->maxy - s->miny) << 16) | s->miny);
+@@ -63,12 +63,12 @@ void
+ nvfx_state_sr_validate(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
+
+- WAIT_RING(chan, 4);
+- OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(0), 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_STENCIL_FUNC_REF(0), 1);
+ OUT_RING(chan, sr->ref_value[0]);
+- OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(1), 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_STENCIL_FUNC_REF(1), 1);
+ OUT_RING(chan, sr->ref_value[1]);
+ }
+
+@@ -76,10 +76,10 @@ void
+ nvfx_state_blend_colour_validate(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ struct pipe_blend_color *bcol = &nvfx->blend_colour;
+
+- WAIT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(NV30_3D_BLEND_COLOR, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_BLEND_COLOR, 1);
+ OUT_RING(chan, ((float_to_ubyte(bcol->color[3]) << 24) |
+ (float_to_ubyte(bcol->color[0]) << 16) |
+ (float_to_ubyte(bcol->color[1]) << 8) |
+@@ -90,9 +90,9 @@ void
+ nvfx_state_stipple_validate(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+
+- WAIT_RING(chan, 33);
+- OUT_RING(chan, RING_3D(NV30_3D_POLYGON_STIPPLE_PATTERN(0), 32));
++ BEGIN_RING(chan, eng3d, NV30_3D_POLYGON_STIPPLE_PATTERN(0), 32);
+ OUT_RINGp(chan, nvfx->stipple, 32);
+ }
+
+@@ -100,12 +100,12 @@ static void
+ nvfx_coord_conventions_validate(struct nvfx_context* nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ unsigned value = nvfx->hw_fragprog->coord_conventions;
+ if(value & NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED)
+ value |= nvfx->framebuffer.height << NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT;
+
+- WAIT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(NV30_3D_COORD_CONVENTIONS, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_COORD_CONVENTIONS, 1);
+ OUT_RING(chan, value);
+ }
+
+@@ -113,6 +113,7 @@ static void
+ nvfx_ucp_validate(struct nvfx_context* nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ unsigned enables[7] =
+ {
+ 0,
+@@ -126,17 +127,15 @@ nvfx_ucp_validate(struct nvfx_context* nvfx)
+
+ if(!nvfx->use_vp_clipping)
+ {
+- WAIT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_CLIP_PLANES_ENABLE, 1);
+ OUT_RING(chan, 0);
+
+- WAIT_RING(chan, 6 * 4 + 1);
+- OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANE(0, 0), nvfx->clip.nr * 4));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_CLIP_PLANE(0, 0),
++ nvfx->clip.nr * 4);
+ OUT_RINGp(chan, &nvfx->clip.ucp[0][0], nvfx->clip.nr * 4);
+ }
+
+- WAIT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_CLIP_PLANES_ENABLE, 1);
+ OUT_RING(chan, enables[nvfx->clip.nr]);
+ }
+
+@@ -144,38 +143,37 @@ static void
+ nvfx_vertprog_ucp_validate(struct nvfx_context* nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ unsigned i;
+ struct nvfx_vertex_program* vp = nvfx->hw_vertprog;
+ if(nvfx->clip.nr != vp->clip_nr)
+ {
+ unsigned idx;
+- WAIT_RING(chan, 14);
+
+ /* remove last instruction bit */
+ if(vp->clip_nr >= 0)
+ {
+ idx = vp->nr_insns - 7 + vp->clip_nr;
+- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_FROM_ID, 1);
+ OUT_RING(chan, vp->exec->start + idx);
+- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_INST(0), 4);
+ OUT_RINGp (chan, vp->insns[idx].data, 4);
+ }
+
+ /* set last instruction bit */
+ idx = vp->nr_insns - 7 + nvfx->clip.nr;
+- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_FROM_ID, 1);
+ OUT_RING(chan, vp->exec->start + idx);
+- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_INST(0), 4);
+ OUT_RINGp(chan, vp->insns[idx].data, 3);
+ OUT_RING(chan, vp->insns[idx].data[3] | 1);
+ vp->clip_nr = nvfx->clip.nr;
+ }
+
+ // TODO: only do this for the ones changed
+- WAIT_RING(chan, 6 * 6);
+ for(i = 0; i < nvfx->clip.nr; ++i)
+ {
+- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_CONST_ID, 5);
+ OUT_RING(chan, vp->data->start + i);
+ OUT_RINGp (chan, nvfx->clip.ucp[i], 4);
+ }
+@@ -185,6 +183,7 @@ static boolean
+ nvfx_state_validate_common(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ unsigned dirty;
+ unsigned still_dirty = 0;
+ int new_fb_mode = -1; /* 1 = all swizzled, 0 = make all linear */
+@@ -287,8 +286,7 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
+
+ if(vp_output != nvfx->hw_vp_output)
+ {
+- WAIT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(NV40_3D_VP_RESULT_EN, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_VP_RESULT_EN, 1);
+ OUT_RING(chan, vp_output);
+ nvfx->hw_vp_output = vp_output;
+ }
+@@ -320,8 +318,7 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
+
+ if(dirty & NVFX_NEW_ZSA || (new_fb_mode >= 0))
+ {
+- WAIT_RING(chan, 3);
+- OUT_RING(chan, RING_3D(NV30_3D_DEPTH_WRITE_ENABLE, 2));
++ BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_WRITE_ENABLE, 2);
+ OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.writemask);
+ OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
+ }
+@@ -334,10 +331,9 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
+ // TODO: what about nv30?
+ if(nvfx->is_nv4x)
+ {
+- WAIT_RING(chan, 4);
+- OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_TEX_CACHE_CTL, 1);
+ OUT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_TEX_CACHE_CTL, 1);
+ OUT_RING(chan, 1);
+ }
+ }
+diff --git a/src/gallium/drivers/nvfx/nvfx_state_fb.c b/src/gallium/drivers/nvfx/nvfx_state_fb.c
+index 816bb89..f9fed94 100644
+--- a/src/gallium/drivers/nvfx/nvfx_state_fb.c
++++ b/src/gallium/drivers/nvfx/nvfx_state_fb.c
+@@ -96,6 +96,7 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
+ {
+ struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ uint32_t rt_enable, rt_format;
+ int i;
+ unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
+@@ -204,11 +205,11 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
+
+ //printf("rendering to bo %p [%i] at offset %i with pitch %i\n", rt0->bo, rt0->bo->handle, rt0->offset, pitch);
+
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_DMA_COLOR0, 1);
+ OUT_RELOC(chan, rt0->bo, 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+- OUT_RING(chan, RING_3D(NV30_3D_COLOR0_PITCH, 2));
++ BEGIN_RING(chan, eng3d, NV30_3D_COLOR0_PITCH, 2);
+ OUT_RING(chan, pitch);
+ OUT_RELOC(chan, rt0->bo,
+ rt0->offset, rt_flags | NOUVEAU_BO_LOW,
+@@ -216,11 +217,11 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
+ }
+
+ if (rt_enable & NV30_3D_RT_ENABLE_COLOR1) {
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_DMA_COLOR1, 1);
+ OUT_RELOC(chan, nvfx->hw_rt[1].bo, 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+- OUT_RING(chan, RING_3D(NV30_3D_COLOR1_OFFSET, 2));
++ BEGIN_RING(chan, eng3d, NV30_3D_COLOR1_OFFSET, 2);
+ OUT_RELOC(chan, nvfx->hw_rt[1].bo,
+ nvfx->hw_rt[1].offset, rt_flags | NOUVEAU_BO_LOW,
+ 0, 0);
+@@ -230,68 +231,68 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
+ if(nvfx->is_nv4x)
+ {
+ if (rt_enable & NV40_3D_RT_ENABLE_COLOR2) {
+- OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 1);
+ OUT_RELOC(chan, nvfx->hw_rt[2].bo, 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+- OUT_RING(chan, RING_3D(NV40_3D_COLOR2_OFFSET, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_COLOR2_OFFSET, 1);
+ OUT_RELOC(chan, nvfx->hw_rt[2].bo,
+ nvfx->hw_rt[2].offset, rt_flags | NOUVEAU_BO_LOW,
+ 0, 0);
+- OUT_RING(chan, RING_3D(NV40_3D_COLOR2_PITCH, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_COLOR2_PITCH, 1);
+ OUT_RING(chan, nvfx->hw_rt[2].pitch);
+ }
+
+ if (rt_enable & NV40_3D_RT_ENABLE_COLOR3) {
+- OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR3, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR3, 1);
+ OUT_RELOC(chan, nvfx->hw_rt[3].bo, 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+- OUT_RING(chan, RING_3D(NV40_3D_COLOR3_OFFSET, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_COLOR3_OFFSET, 1);
+ OUT_RELOC(chan, nvfx->hw_rt[3].bo,
+ nvfx->hw_rt[3].offset, rt_flags | NOUVEAU_BO_LOW,
+ 0, 0);
+- OUT_RING(chan, RING_3D(NV40_3D_COLOR3_PITCH, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_COLOR3_PITCH, 1);
+ OUT_RING(chan, nvfx->hw_rt[3].pitch);
+ }
+ }
+
+ if (fb->zsbuf) {
+- OUT_RING(chan, RING_3D(NV30_3D_DMA_ZETA, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_DMA_ZETA, 1);
+ OUT_RELOC(chan, nvfx->hw_zeta.bo, 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+- OUT_RING(chan, RING_3D(NV30_3D_ZETA_OFFSET, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_ZETA_OFFSET, 1);
+ /* TODO: reverse engineer LMA */
+ OUT_RELOC(chan, nvfx->hw_zeta.bo,
+ nvfx->hw_zeta.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0);
+ if(nvfx->is_nv4x) {
+- OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_ZETA_PITCH, 1);
+ OUT_RING(chan, nvfx->hw_zeta.pitch);
+ }
+ }
+ else if(nvfx->is_nv4x) {
+- OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_ZETA_PITCH, 1);
+ OUT_RING(chan, 64);
+ }
+
+- OUT_RING(chan, RING_3D(NV30_3D_RT_ENABLE, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_RT_ENABLE, 1);
+ OUT_RING(chan, rt_enable);
+- OUT_RING(chan, RING_3D(NV30_3D_RT_HORIZ, 3));
++ BEGIN_RING(chan, eng3d, NV30_3D_RT_HORIZ, 3);
+ OUT_RING(chan, (w << 16) | 0);
+ OUT_RING(chan, (h << 16) | 0);
+ OUT_RING(chan, rt_format);
+- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_HORIZ, 2));
++ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_HORIZ, 2);
+ OUT_RING(chan, (w << 16) | 0);
+ OUT_RING(chan, (h << 16) | 0);
+- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(0), 2));
++ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(0), 2);
+ OUT_RING(chan, ((w - 1) << 16) | 0);
+ OUT_RING(chan, ((h - 1) << 16) | 0);
+
+ if(!nvfx->is_nv4x) {
+ /* Wonder why this is needed, context should all be set to zero on init */
+ /* TODO: we can most likely remove this, after putting it in context init */
+- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TX_ORIGIN, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_TX_ORIGIN, 1);
+ OUT_RING(chan, 0);
+ }
+ nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
+diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c
+index 6fd6c47..be31853 100644
+--- a/src/gallium/drivers/nvfx/nvfx_surface.c
++++ b/src/gallium/drivers/nvfx/nvfx_surface.c
+@@ -168,8 +168,8 @@ nvfx_get_blitter(struct pipe_context* pipe, int copy)
+ if(nvfx->query && !nvfx->blitters_in_use)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+- WAIT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
++ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
+ OUT_RING(chan, 0);
+ }
+
+@@ -209,8 +209,8 @@ nvfx_put_blitter(struct pipe_context* pipe, struct blitter_context* blitter)
+ if(nvfx->query && !nvfx->blitters_in_use)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+- WAIT_RING(chan, 2);
+- OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
++ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
+ OUT_RING(chan, 1);
+ }
+ }
+diff --git a/src/gallium/drivers/nvfx/nvfx_vbo.c b/src/gallium/drivers/nvfx/nvfx_vbo.c
+index 597664e..01dacb4 100644
+--- a/src/gallium/drivers/nvfx/nvfx_vbo.c
++++ b/src/gallium/drivers/nvfx/nvfx_vbo.c
+@@ -9,8 +9,7 @@
+ #include "nvfx_resource.h"
+
+ #include "nouveau/nouveau_channel.h"
+-
+-#include "nouveau/nouveau_pushbuf.h"
++#include "nouveau/nv04_pushbuf.h"
+
+ static inline unsigned
+ util_guess_unique_indices_count(unsigned mode, unsigned indices)
+@@ -247,6 +246,7 @@ boolean
+ nvfx_vbo_validate(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ int i;
+ int elements = MAX2(nvfx->vtxelt->num_elements, nvfx->hw_vtxelt_nr);
+ unsigned vb_flags = nvfx->screen->vertex_buffer_reloc_flags | NOUVEAU_BO_RD;
+@@ -262,11 +262,11 @@ nvfx_vbo_validate(struct nvfx_context *nvfx)
+ struct nvfx_buffer* buffer = nvfx_buffer(vb->buffer);
+ float v[4];
+ ve->fetch_rgba_float(v, buffer->data + vb->buffer_offset + ve->src_offset, 0, 0);
+- nvfx_emit_vtx_attr(chan, ve->idx, v, ve->ncomp);
++ nvfx_emit_vtx_attr(chan, eng3d, ve->idx, v, ve->ncomp);
+ }
+
+
+- OUT_RING(chan, RING_3D(NV30_3D_VTXFMT(0), elements));
++ BEGIN_RING(chan, eng3d, NV30_3D_VTXFMT(0), elements);
+ if(nvfx->use_vertex_buffers)
+ {
+ unsigned idx = 0;
+@@ -297,12 +297,12 @@ nvfx_vbo_validate(struct nvfx_context *nvfx)
+ unsigned i;
+ /* seems to be some kind of cache flushing */
+ for(i = 0; i < 3; ++i) {
+- OUT_RING(chan, RING_3D(0x1718, 1));
++ BEGIN_RING(chan, eng3d, 0x1718, 1);
+ OUT_RING(chan, 0);
+ }
+ }
+
+- OUT_RING(chan, RING_3D(NV30_3D_VTXBUF(0), elements));
++ BEGIN_RING(chan, eng3d, NV30_3D_VTXBUF(0), elements);
+ if(nvfx->use_vertex_buffers)
+ {
+ unsigned idx = 0;
+@@ -330,7 +330,7 @@ nvfx_vbo_validate(struct nvfx_context *nvfx)
+ OUT_RING(chan, 0);
+ }
+
+- OUT_RING(chan, RING_3D(0x1710, 1));
++ BEGIN_RING(chan, eng3d, 0x1710, 1);
+ OUT_RING(chan, 0);
+
+ nvfx->hw_vtxelt_nr = nvfx->vtxelt->num_elements;
+@@ -342,15 +342,14 @@ void
+ nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
++ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ unsigned num_outputs = nvfx->vertprog->draw_elements;
+ int elements = MAX2(num_outputs, nvfx->hw_vtxelt_nr);
+
+ if (!elements)
+ return;
+
+- WAIT_RING(chan, (1 + 6 + 1 + 2) + elements * 2);
+-
+- OUT_RING(chan, RING_3D(NV30_3D_VTXFMT(0), elements));
++ BEGIN_RING(chan, eng3d, NV30_3D_VTXFMT(0), elements);
+ for(unsigned i = 0; i < num_outputs; ++i)
+ OUT_RING(chan, (4 << NV30_3D_VTXFMT_SIZE__SHIFT) | NV30_3D_VTXFMT_TYPE_V32_FLOAT);
+ for(unsigned i = num_outputs; i < elements; ++i)
+@@ -360,16 +359,16 @@ nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx)
+ unsigned i;
+ /* seems to be some kind of cache flushing */
+ for(i = 0; i < 3; ++i) {
+- OUT_RING(chan, RING_3D(0x1718, 1));
++ BEGIN_RING(chan, eng3d, 0x1718, 1);
+ OUT_RING(chan, 0);
+ }
+ }
+
+- OUT_RING(chan, RING_3D(NV30_3D_VTXBUF(0), elements));
++ BEGIN_RING(chan, eng3d, NV30_3D_VTXBUF(0), elements);
+ for (unsigned i = 0; i < elements; i++)
+ OUT_RING(chan, 0);
+
+- OUT_RING(chan, RING_3D(0x1710, 1));
++ BEGIN_RING(chan, eng3d, 0x1710, 1);
+ OUT_RING(chan, 0);
+
+ nvfx->hw_vtxelt_nr = num_outputs;
+@@ -592,18 +591,10 @@ nvfx_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+ {
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+
+- for(unsigned i = 0; i < count; ++i)
+- {
+- pipe_resource_reference(&nvfx->vtxbuf[i].buffer, vb[i].buffer);
+- nvfx->vtxbuf[i].buffer_offset = vb[i].buffer_offset;
+- nvfx->vtxbuf[i].max_index = vb[i].max_index;
+- nvfx->vtxbuf[i].stride = vb[i].stride;
+- }
+-
+- for(unsigned i = count; i < nvfx->vtxbuf_nr; ++i)
+- pipe_resource_reference(&nvfx->vtxbuf[i].buffer, 0);
++ util_copy_vertex_buffers(nvfx->vtxbuf,
++ &nvfx->vtxbuf_nr,
++ vb, count);
+
+- nvfx->vtxbuf_nr = count;
+ nvfx->use_vertex_buffers = -1;
+ nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
+ }
+diff --git a/src/gallium/drivers/nvfx/nvfx_vertprog.c b/src/gallium/drivers/nvfx/nvfx_vertprog.c
+index e543fda..a11941f 100644
+--- a/src/gallium/drivers/nvfx/nvfx_vertprog.c
++++ b/src/gallium/drivers/nvfx/nvfx_vertprog.c
+@@ -1182,6 +1182,7 @@ nvfx_vertprog_validate(struct nvfx_context *nvfx)
+ {
+ struct nvfx_screen *screen = nvfx->screen;
+ struct nouveau_channel *chan = screen->base.channel;
++ struct nouveau_grobj *eng3d = screen->eng3d;
+ struct nvfx_pipe_vertex_program *pvp = nvfx->vertprog;
+ struct nvfx_vertex_program* vp;
+ struct pipe_resource *constbuf;
+@@ -1341,7 +1342,6 @@ nvfx_vertprog_validate(struct nvfx_context *nvfx)
+ }
+ */
+
+- WAIT_RING(chan, 6 * vp->nr_consts);
+ for (i = nvfx->use_vp_clipping ? 6 : 0; i < vp->nr_consts; i++) {
+ struct nvfx_vertex_program_data *vpd = &vp->consts[i];
+
+@@ -1356,7 +1356,7 @@ nvfx_vertprog_validate(struct nvfx_context *nvfx)
+
+ //printf("upload into %i + %i: %f %f %f %f\n", vp->data->start, i, vpd->value[0], vpd->value[1], vpd->value[2], vpd->value[3]);
+
+- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_CONST_ID, 5);
+ OUT_RING(chan, i + vp->data->start);
+ OUT_RINGp(chan, (uint32_t *)vpd->value, 4);
+ }
+@@ -1364,11 +1364,10 @@ nvfx_vertprog_validate(struct nvfx_context *nvfx)
+
+ /* Upload vtxprog */
+ if (upload_code) {
+- WAIT_RING(chan, 2 + 5 * vp->nr_insns);
+- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_FROM_ID, 1);
+ OUT_RING(chan, vp->exec->start);
+ for (i = 0; i < vp->nr_insns; i++) {
+- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_INST(0), 4);
+ //printf("%08x %08x %08x %08x\n", vp->insns[i].data[0], vp->insns[i].data[1], vp->insns[i].data[2], vp->insns[i].data[3]);
+ OUT_RINGp(chan, vp->insns[i].data, 4);
+ }
+@@ -1377,11 +1376,10 @@ nvfx_vertprog_validate(struct nvfx_context *nvfx)
+
+ if(nvfx->dirty & (NVFX_NEW_VERTPROG))
+ {
+- WAIT_RING(chan, 6);
+- OUT_RING(chan, RING_3D(NV30_3D_VP_START_FROM_ID, 1));
++ BEGIN_RING(chan, eng3d, NV30_3D_VP_START_FROM_ID, 1);
+ OUT_RING(chan, vp->exec->start);
+ if(nvfx->is_nv4x) {
+- OUT_RING(chan, RING_3D(NV40_3D_VP_ATTRIB_EN, 1));
++ BEGIN_RING(chan, eng3d, NV40_3D_VP_ATTRIB_EN, 1);
+ OUT_RING(chan, vp->ir);
+ }
+ }
+diff --git a/src/gallium/targets/dri-nouveau/Makefile b/src/gallium/targets/dri-nouveau/Makefile
+index 2f64f31..eb1ee85 100644
+--- a/src/gallium/targets/dri-nouveau/Makefile
++++ b/src/gallium/targets/dri-nouveau/Makefile
+@@ -10,6 +10,7 @@ PIPE_DRIVERS = \
+ $(TOP)/src/gallium/drivers/rbug/librbug.a \
+ $(TOP)/src/gallium/drivers/nvfx/libnvfx.a \
+ $(TOP)/src/gallium/drivers/nv50/libnv50.a \
++ $(TOP)/src/gallium/drivers/nvc0/libnvc0.a \
+ $(TOP)/src/gallium/drivers/nouveau/libnouveau.a
+
+ C_SOURCES = \
+diff --git a/src/gallium/targets/xorg-nouveau/Makefile b/src/gallium/targets/xorg-nouveau/Makefile
+index 2fcd9ff..5a2cdb1 100644
+--- a/src/gallium/targets/xorg-nouveau/Makefile
++++ b/src/gallium/targets/xorg-nouveau/Makefile
+@@ -15,6 +15,7 @@ DRIVER_PIPES = \
+ $(TOP)/src/gallium/winsys/nouveau/drm/libnouveaudrm.a \
+ $(TOP)/src/gallium/drivers/nvfx/libnvfx.a \
+ $(TOP)/src/gallium/drivers/nv50/libnv50.a \
++ $(TOP)/src/gallium/drivers/nvc0/libnvc0.a \
+ $(TOP)/src/gallium/drivers/nouveau/libnouveau.a \
+ $(TOP)/src/gallium/drivers/trace/libtrace.a \
+ $(TOP)/src/gallium/drivers/rbug/librbug.a
+diff --git a/src/gallium/winsys/nouveau/drm/nouveau_drm_winsys.c b/src/gallium/winsys/nouveau/drm/nouveau_drm_winsys.c
+index d4bf124..648d6c8 100644
+--- a/src/gallium/winsys/nouveau/drm/nouveau_drm_winsys.c
++++ b/src/gallium/winsys/nouveau/drm/nouveau_drm_winsys.c
+@@ -50,6 +50,9 @@ nouveau_drm_screen_create(int fd)
+ case 0xa0:
+ init = nv50_screen_create;
+ break;
++ case 0xc0:
++ init = nvc0_screen_create;
++ break;
+ default:
+ debug_printf("%s: unknown chipset nv%02x\n", __func__,
+ dev->chipset);
+diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+index 2480b1e..988208f 100644
+--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
++++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+@@ -113,8 +113,10 @@ nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti,
+ if (access & GL_MAP_WRITE_BIT)
+ flags |= NOUVEAU_BO_WR;
+
+- ret = nouveau_bo_map(s->bo, flags);
+- assert(!ret);
++ if (!s->bo->map) {
++ ret = nouveau_bo_map(s->bo, flags);
++ assert(!ret);
++ }
+
+ ti->Data = s->bo->map + y * s->pitch + x * s->cpp;
+ }
+--
+1.7.3.4
+