--- /dev/null
+diff --git a/configs/darwin b/configs/darwin
+index 77edf1a..f061500 100644
+--- a/configs/darwin
++++ b/configs/darwin
+@@ -6,6 +6,8 @@ CONFIG_NAME = darwin
+
+ INSTALL_DIR = /usr/X11
+
++X11_DIR = $(INSTALL_DIR)
++
+ # Compiler and flags
+ CC = gcc
+ CXX = gcc
+@@ -21,9 +23,9 @@ DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \
+ ARCH_FLAGS += $(RC_CFLAGS)
+
+ CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing \
+- -I$(INSTALL_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
++ -I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
+ CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing \
+- -I$(INSTALL_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
++ -I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
+
+ # Library names (actual file names)
+ GL_LIB_NAME = libGL.dylib
+@@ -39,12 +41,12 @@ GLUT_LIB_GLOB = libglut.*dylib
+ GLW_LIB_GLOB = libGLw.*dylib
+ OSMESA_LIB_GLOB = libOSMesa.*dylib
+
+-GL_LIB_DEPS = -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 -lXext -lm -lpthread
++GL_LIB_DEPS = -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXext -lm -lpthread
+ OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
+ GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
+-GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 -lXmu -lXi -lXext
+-GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 -lXt
+-APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm
++GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXmu -lXi -lXext
++GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXt
++APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm
+
+ # omit glw lib for now:
+ SRC_DIRS = glx/x11 mesa glu glut/glx
+diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c
+index 08d52ae..aea117e 100644
+--- a/src/glx/x11/indirect.c
++++ b/src/glx/x11/indirect.c
+@@ -5198,9 +5198,13 @@ glDeleteTexturesEXT(GLsizei n, const GLuint * textures)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_DeleteTextures(GET_DISPATCH(), (n, textures));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
+@@ -5266,9 +5270,13 @@ glGenTexturesEXT(GLsizei n, GLuint * textures)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GenTextures(GET_DISPATCH(), (n, textures));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+@@ -5328,9 +5336,13 @@ glIsTextureEXT(GLuint texture)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ return CALL_IsTexture(GET_DISPATCH(), (texture));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+@@ -5641,9 +5653,13 @@ glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetColorTable(GET_DISPATCH(), (target, format, type, table));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ const __GLXattribute *const state = gc->client_state_private;
+ Display *const dpy = gc->currentDpy;
+@@ -5714,10 +5730,14 @@ glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetColorTableParameterfv(GET_DISPATCH(),
+ (target, pname, params));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+@@ -5784,10 +5804,14 @@ glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetColorTableParameteriv(GET_DISPATCH(),
+ (target, pname, params));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+@@ -6107,10 +6131,14 @@ gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type,
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetConvolutionFilter(GET_DISPATCH(),
+ (target, format, type, image));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ const __GLXattribute *const state = gc->client_state_private;
+ Display *const dpy = gc->currentDpy;
+@@ -6182,10 +6210,14 @@ gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetConvolutionParameterfv(GET_DISPATCH(),
+ (target, pname, params));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+@@ -6252,10 +6284,14 @@ gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetConvolutionParameteriv(GET_DISPATCH(),
+ (target, pname, params));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+@@ -6329,10 +6365,14 @@ gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format,
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetHistogram(GET_DISPATCH(),
+ (target, reset, format, type, values));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ const __GLXattribute *const state = gc->client_state_private;
+ Display *const dpy = gc->currentDpy;
+@@ -6403,9 +6443,13 @@ gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetHistogramParameterfv(GET_DISPATCH(), (target, pname, params));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+@@ -6471,9 +6515,13 @@ gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetHistogramParameteriv(GET_DISPATCH(), (target, pname, params));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+@@ -6543,9 +6591,13 @@ gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format,
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, values));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ const __GLXattribute *const state = gc->client_state_private;
+ Display *const dpy = gc->currentDpy;
+@@ -6614,9 +6666,13 @@ gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetMinmaxParameterfv(GET_DISPATCH(), (target, pname, params));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+@@ -6679,9 +6735,13 @@ gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params)
+ {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
++#ifdef GLX_DIRECT_RENDERING
+ if (gc->driContext) {
+ CALL_GetMinmaxParameteriv(GET_DISPATCH(), (target, pname, params));
+ } else {
++#else
++ {
++#endif
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
+index ac97bc1..cb837de 100644
+--- a/src/mesa/main/drawpix.c
++++ b/src/mesa/main/drawpix.c
+@@ -77,28 +77,30 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+- /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
+- GLint x = IROUND(ctx->Current.RasterPos[0]);
+- GLint y = IROUND(ctx->Current.RasterPos[1]);
+-
+- if (ctx->Unpack.BufferObj->Name) {
+- /* unpack from PBO */
+- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+- format, type, pixels)) {
+- _mesa_error(ctx, GL_INVALID_OPERATION,
+- "glDrawPixels(invalid PBO access)");
+- return;
++ if (width > 0 && height > 0) {
++ /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
++ GLint x = IROUND(ctx->Current.RasterPos[0]);
++ GLint y = IROUND(ctx->Current.RasterPos[1]);
++
++ if (ctx->Unpack.BufferObj->Name) {
++ /* unpack from PBO */
++ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
++ format, type, pixels)) {
++ _mesa_error(ctx, GL_INVALID_OPERATION,
++ "glDrawPixels(invalid PBO access)");
++ return;
++ }
++ if (ctx->Unpack.BufferObj->Pointer) {
++ /* buffer is mapped - that's an error */
++ _mesa_error(ctx, GL_INVALID_OPERATION,
++ "glDrawPixels(PBO is mapped)");
++ return;
++ }
+ }
+- if (ctx->Unpack.BufferObj->Pointer) {
+- /* buffer is mapped - that's an error */
+- _mesa_error(ctx, GL_INVALID_OPERATION,
+- "glDrawPixels(PBO is mapped)");
+- return;
+- }
+- }
+
+- ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
+- &ctx->Unpack, pixels);
++ ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
++ &ctx->Unpack, pixels);
++ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ /* Feedback the current raster pos info */
+@@ -159,10 +161,12 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+
+ if (ctx->RenderMode == GL_RENDER) {
+ /* Round to satisfy conformance tests (matches SGI's OpenGL) */
+- GLint destx = IROUND(ctx->Current.RasterPos[0]);
+- GLint desty = IROUND(ctx->Current.RasterPos[1]);
+- ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
+- type );
++ if (width > 0 && height > 0) {
++ GLint destx = IROUND(ctx->Current.RasterPos[0]);
++ GLint desty = IROUND(ctx->Current.RasterPos[1]);
++ ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
++ type );
++ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ FLUSH_CURRENT( ctx, 0 );
+diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
+index cc1b44d..4321b4c 100644
+--- a/src/mesa/main/ffvertex_prog.c
++++ b/src/mesa/main/ffvertex_prog.c
+@@ -1104,6 +1104,9 @@ static void build_lighting( struct tnl_program *p )
+
+ if (twoside) {
+ if (!p->state->material_shininess_is_zero) {
++ /* Note that we negate the back-face specular exponent here.
++ * The negation will be un-done later in the back-face code below.
++ */
+ struct ureg shininess = get_material(p, 1, STATE_SHININESS);
+ emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
+ negate(swizzle1(shininess,X)));
+@@ -1309,6 +1312,11 @@ static void build_lighting( struct tnl_program *p )
+ mask1 = 0;
+ }
+
++ /* For the back face we need to negate the X and Y component
++ * dot products. dots.Z has the negated back-face specular
++ * exponent. We swizzle that into the W position. This
++ * negation makes the back-face specular term positive again.
++ */
+ dots = negate(swizzle(dots,X,Y,W,Z));
+
+ if (!is_undef(att)) {
+@@ -1327,8 +1335,10 @@ static void build_lighting( struct tnl_program *p )
+
+ emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
+ emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
+- /* restore negate flag for next lighting */
+- dots = negate(dots);
++ /* restore dots to its original state for subsequent lights
++ * by negating and swizzling again.
++ */
++ dots = negate(swizzle(dots,X,Y,W,Z));
+
+ release_temp(p, ambient);
+ release_temp(p, diffuse);
+diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
+index 626806d..d17be37 100644
+--- a/src/mesa/main/glheader.h
++++ b/src/mesa/main/glheader.h
+@@ -145,7 +145,10 @@
+ #if defined(__linux__)
+ #include <byteswap.h>
+ #define CPU_TO_LE32( x ) bswap_32( x )
+-#else /*__linux__*/
++#elif defined(__APPLE__)
++#include <CoreFoundation/CFByteOrder.h>
++#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x )
++#else /*__linux__ __APPLE__*/
+ #include <sys/endian.h>
+ #define CPU_TO_LE32( x ) bswap32( x )
+ #endif /*__linux__*/
+diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
+index ce50224..4372f7b 100644
+--- a/src/mesa/main/light.c
++++ b/src/mesa/main/light.c
+@@ -209,7 +209,6 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
+ _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
+ }
+ TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
+- NORMALIZE_3FV(temp);
+ params = temp;
+ break;
+ case GL_SPOT_EXPONENT:
+@@ -1137,12 +1136,18 @@ compute_light_positions( GLcontext *ctx )
+ }
+
+ if (light->_Flags & LIGHT_SPOT) {
++ /* Note: we normalize the spot direction now */
++
+ if (ctx->_NeedEyeCoords) {
+ COPY_3V( light->_NormDirection, light->EyeDirection );
++ NORMALIZE_3FV( light->_NormDirection );
+ }
+ else {
++ GLfloat spotDir[3];
++ COPY_3V(spotDir, light->EyeDirection);
++ NORMALIZE_3FV(spotDir);
+ TRANSFORM_NORMAL( light->_NormDirection,
+- light->EyeDirection,
++ spotDir,
+ ctx->ModelviewMatrixStack.Top->m);
+ }
+
+diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
+index dfdd297..2326776 100644
+--- a/src/mesa/main/readpix.c
++++ b/src/mesa/main/readpix.c
+@@ -170,6 +170,9 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
+ return;
+ }
+
++ if (width == 0 || height == 0)
++ return; /* nothing to do */
++
+ if (ctx->Pack.BufferObj->Name) {
+ if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
+ format, type, pixels)) {
+diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
+index be4fc1d..e89bc5f 100644
+--- a/src/mesa/main/texparam.c
++++ b/src/mesa/main/texparam.c
+@@ -139,8 +139,11 @@ flush(GLcontext *ctx, struct gl_texture_object *texObj)
+ }
+
+
+-/** Set an integer-valued texture parameter */
+-static void
++/**
++ * Set an integer-valued texture parameter
++ * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
++ */
++static GLboolean
+ set_tex_parameteri(GLcontext *ctx,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLint *params)
+@@ -148,13 +151,13 @@ set_tex_parameteri(GLcontext *ctx,
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ if (texObj->MinFilter == params[0])
+- return;
++ return GL_FALSE;
+ switch (params[0]) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ flush(ctx, texObj);
+ texObj->MinFilter = params[0];
+- return;
++ return GL_TRUE;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+@@ -162,77 +165,80 @@ set_tex_parameteri(GLcontext *ctx,
+ if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
+ flush(ctx, texObj);
+ texObj->MinFilter = params[0];
+- return;
++ return GL_TRUE;
+ }
+ /* fall-through */
+ default:
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (texObj->MagFilter == params[0])
+- return;
++ return GL_FALSE;
+ switch (params[0]) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ flush(ctx, texObj);
+ texObj->MagFilter = params[0];
+- return;
++ return GL_TRUE;
+ default:
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_S:
+ if (texObj->WrapS == params[0])
+- return;
++ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx, texObj);
+ texObj->WrapS = params[0];
++ return GL_TRUE;
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_T:
+ if (texObj->WrapT == params[0])
+- return;
++ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx, texObj);
+ texObj->WrapT = params[0];
++ return GL_TRUE;
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_R:
+ if (texObj->WrapR == params[0])
+- return;
++ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx, texObj);
+ texObj->WrapR = params[0];
++ return GL_TRUE;
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (texObj->BaseLevel == params[0])
+- return;
++ return GL_FALSE;
+ if (params[0] < 0 ||
+ (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)");
+- return;
++ return GL_FALSE;
+ }
+ flush(ctx, texObj);
+ texObj->BaseLevel = params[0];
+- return;
++ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (texObj->MaxLevel == params[0])
+- return;
++ return GL_FALSE;
+ if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(param)");
+- return;
++ return GL_FALSE;
+ }
+ flush(ctx, texObj);
+ texObj->MaxLevel = params[0];
+- return;
++ return GL_TRUE;
+
+ case GL_TEXTURE_COMPARE_SGIX:
+ if (ctx->Extensions.SGIX_shadow) {
+@@ -243,7 +249,7 @@ set_tex_parameteri(GLcontext *ctx,
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_COMPARE_SGIX)");
+ }
+- return;
++ return GL_TRUE;
+
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ if (ctx->Extensions.SGIX_shadow &&
+@@ -256,20 +262,22 @@ set_tex_parameteri(GLcontext *ctx,
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(GL_TEXTURE_COMPARE_OPERATOR_SGIX)");
+ }
+- return;
++ return GL_TRUE;
+
+ case GL_GENERATE_MIPMAP_SGIS:
+ if (ctx->Extensions.SGIS_generate_mipmap) {
+ if (texObj->GenerateMipmap != params[0]) {
+ flush(ctx, texObj);
+ texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
++ return GL_TRUE;
+ }
++ return GL_FALSE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_GENERATE_MIPMAP_SGIS)");
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow &&
+@@ -278,24 +286,26 @@ set_tex_parameteri(GLcontext *ctx,
+ if (texObj->CompareMode != params[0]) {
+ flush(ctx, texObj);
+ texObj->CompareMode = params[0];
++ return GL_TRUE;
+ }
++ return GL_FALSE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(GL_TEXTURE_COMPARE_MODE_ARB)");
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ if (texObj->CompareFunc == params[0])
+- return;
++ return GL_FALSE;
+ switch (params[0]) {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ flush(ctx, texObj);
+ texObj->CompareFunc = params[0];
+- return;
++ return GL_TRUE;
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_LESS:
+@@ -305,7 +315,7 @@ set_tex_parameteri(GLcontext *ctx,
+ if (ctx->Extensions.EXT_shadow_funcs) {
+ flush(ctx, texObj);
+ texObj->CompareFunc = params[0];
+- return;
++ return GL_TRUE;
+ }
+ /* fall-through */
+ default:
+@@ -316,7 +326,7 @@ set_tex_parameteri(GLcontext *ctx,
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)");
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture &&
+@@ -326,13 +336,14 @@ set_tex_parameteri(GLcontext *ctx,
+ if (texObj->DepthMode != params[0]) {
+ flush(ctx, texObj);
+ texObj->DepthMode = params[0];
++ return GL_TRUE;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(GL_DEPTH_TEXTURE_MODE_ARB)");
+ }
+- return;
++ return GL_FALSE;
+
+ #ifdef FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+@@ -340,17 +351,21 @@ set_tex_parameteri(GLcontext *ctx,
+ texObj->CropRect[1] = params[1];
+ texObj->CropRect[2] = params[2];
+ texObj->CropRect[3] = params[3];
+- break;
++ return GL_TRUE;
+ #endif
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ }
++ return GL_FALSE;
+ }
+
+
+-/** Set a float-valued texture parameter */
+-static void
++/**
++ * Set a float-valued texture parameter
++ * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
++ */
++static GLboolean
+ set_tex_parameterf(GLcontext *ctx,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLfloat *params)
+@@ -358,54 +373,56 @@ set_tex_parameterf(GLcontext *ctx,
+ switch (pname) {
+ case GL_TEXTURE_MIN_LOD:
+ if (texObj->MinLod == params[0])
+- return;
++ return GL_FALSE;
+ flush(ctx, texObj);
+ texObj->MinLod = params[0];
+- return;
++ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_LOD:
+ if (texObj->MaxLod == params[0])
+- return;
++ return GL_FALSE;
+ flush(ctx, texObj);
+ texObj->MaxLod = params[0];
+- return;
++ return GL_TRUE;
+
+ case GL_TEXTURE_PRIORITY:
+ flush(ctx, texObj);
+ texObj->Priority = CLAMP(params[0], 0.0F, 1.0F);
+- return;
++ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ if (texObj->MaxAnisotropy == params[0])
+- return;
++ return GL_FALSE;
+ if (params[0] < 1.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+- return;
++ return GL_FALSE;
+ }
+ flush(ctx, texObj);
+ /* clamp to max, that's what NVIDIA does */
+ texObj->MaxAnisotropy = MIN2(params[0],
+ ctx->Const.MaxTextureMaxAnisotropy);
++ return GL_TRUE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.SGIX_shadow_ambient) {
+ if (texObj->ShadowAmbient != params[0]) {
+ flush(ctx, texObj);
+ texObj->ShadowAmbient = CLAMP(params[0], 0.0F, 1.0F);
++ return GL_TRUE;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_SHADOW_AMBIENT_SGIX)");
+ }
+- return;
++ return GL_FALSE;
+
+ case GL_TEXTURE_LOD_BIAS:
+ /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
+@@ -413,7 +430,9 @@ set_tex_parameterf(GLcontext *ctx,
+ if (texObj->LodBias != params[0]) {
+ flush(ctx, texObj);
+ texObj->LodBias = params[0];
++ return GL_TRUE;
+ }
++ return GL_FALSE;
+ }
+ break;
+
+@@ -427,17 +446,19 @@ set_tex_parameterf(GLcontext *ctx,
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[GCOMP], params[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[BCOMP], params[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[ACOMP], params[3]);
+- return;
++ return GL_TRUE;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ }
++ return GL_FALSE;
+ }
+
+
+ void GLAPIENTRY
+ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+ {
++ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+@@ -463,15 +484,15 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+ {
+ /* convert float param to int */
+ GLint p = (GLint) param;
+- set_tex_parameteri(ctx, texObj, pname, &p);
++ need_update = set_tex_parameteri(ctx, texObj, pname, &p);
+ }
+- return;
++ break;
+ default:
+ /* this will generate an error if pname is illegal */
+- set_tex_parameterf(ctx, texObj, pname, ¶m);
++ need_update = set_tex_parameterf(ctx, texObj, pname, ¶m);
+ }
+
+- if (ctx->Driver.TexParameter && ctx->ErrorValue == GL_NO_ERROR) {
++ if (ctx->Driver.TexParameter && need_update) {
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, ¶m);
+ }
+ }
+@@ -480,6 +501,7 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+ void GLAPIENTRY
+ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+ {
++ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+@@ -505,7 +527,7 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+ {
+ /* convert float param to int */
+ GLint p = (GLint) params[0];
+- set_tex_parameteri(ctx, texObj, pname, &p);
++ need_update = set_tex_parameteri(ctx, texObj, pname, &p);
+ }
+ break;
+
+@@ -518,17 +540,17 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+ iparams[1] = (GLint) params[1];
+ iparams[2] = (GLint) params[2];
+ iparams[3] = (GLint) params[3];
+- set_tex_parameteri(ctx, target, iparams);
++ need_update = set_tex_parameteri(ctx, target, iparams);
+ }
+ break;
+ #endif
+
+ default:
+ /* this will generate an error if pname is illegal */
+- set_tex_parameterf(ctx, texObj, pname, params);
++ need_update = set_tex_parameterf(ctx, texObj, pname, params);
+ }
+
+- if (ctx->Driver.TexParameter && ctx->ErrorValue == GL_NO_ERROR) {
++ if (ctx->Driver.TexParameter && need_update) {
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, params);
+ }
+ }
+@@ -537,6 +559,7 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+ void GLAPIENTRY
+ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
+ {
++ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+@@ -555,15 +578,15 @@ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
+ {
+ GLfloat fparam = (GLfloat) param;
+ /* convert int param to float */
+- set_tex_parameterf(ctx, texObj, pname, &fparam);
++ need_update = set_tex_parameterf(ctx, texObj, pname, &fparam);
+ }
+ break;
+ default:
+ /* this will generate an error if pname is illegal */
+- set_tex_parameteri(ctx, texObj, pname, ¶m);
++ need_update = set_tex_parameteri(ctx, texObj, pname, ¶m);
+ }
+
+- if (ctx->Driver.TexParameter && ctx->ErrorValue == GL_NO_ERROR) {
++ if (ctx->Driver.TexParameter && need_update) {
+ GLfloat fparam = (GLfloat) param;
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam);
+ }
+@@ -573,6 +596,7 @@ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
+ void GLAPIENTRY
+ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+ {
++ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+@@ -590,7 +614,7 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+ fparams[1] = INT_TO_FLOAT(params[1]);
+ fparams[2] = INT_TO_FLOAT(params[2]);
+ fparams[3] = INT_TO_FLOAT(params[3]);
+- set_tex_parameterf(ctx, texObj, pname, fparams);
++ need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
+ }
+ break;
+ case GL_TEXTURE_MIN_LOD:
+@@ -602,15 +626,15 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+ {
+ /* convert int param to float */
+ GLfloat fparam = (GLfloat) params[0];
+- set_tex_parameterf(ctx, texObj, pname, &fparam);
++ need_update = set_tex_parameterf(ctx, texObj, pname, &fparam);
+ }
+ break;
+ default:
+ /* this will generate an error if pname is illegal */
+- set_tex_parameteri(ctx, texObj, pname, params);
++ need_update = set_tex_parameteri(ctx, texObj, pname, params);
+ }
+
+- if (ctx->Driver.TexParameter && ctx->ErrorValue == GL_NO_ERROR) {
++ if (ctx->Driver.TexParameter && need_update) {
+ GLfloat fparams[4];
+ fparams[0] = INT_TO_FLOAT(params[0]);
+ if (pname == GL_TEXTURE_BORDER_COLOR ||
+diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
+index a93733c..6a79cf4 100644
+--- a/src/mesa/shader/prog_execute.c
++++ b/src/mesa/shader/prog_execute.c
+@@ -1577,8 +1577,8 @@ _mesa_execute_program(GLcontext * ctx,
+ case OPCODE_TXB: /* GL_ARB_fragment_program only */
+ /* Texel lookup with LOD bias */
+ {
+- const struct gl_texture_unit *texUnit
+- = &ctx->Texture.Unit[inst->TexSrcUnit];
++ const GLuint unit = machine->Samplers[inst->TexSrcUnit];
++ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLfloat texcoord[4], color[4], lodBias;
+
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
+index c0f4c79..5a67394 100644
+--- a/src/mesa/shader/slang/slang_builtin.c
++++ b/src/mesa/shader/slang/slang_builtin.c
+@@ -457,28 +457,36 @@ emit_statevars(const char *name, int array_len,
+ tokens[0] = STATE_TEXENV_COLOR;
+ }
+ else if (strcmp(name, "gl_EyePlaneS") == 0) {
+- tokens[0] = STATE_TEXGEN_EYE_S;
++ tokens[0] = STATE_TEXGEN;
++ tokens[2] = STATE_TEXGEN_EYE_S;
+ }
+ else if (strcmp(name, "gl_EyePlaneT") == 0) {
+- tokens[0] = STATE_TEXGEN_EYE_T;
++ tokens[0] = STATE_TEXGEN;
++ tokens[2] = STATE_TEXGEN_EYE_T;
+ }
+ else if (strcmp(name, "gl_EyePlaneR") == 0) {
+- tokens[0] = STATE_TEXGEN_EYE_R;
++ tokens[0] = STATE_TEXGEN;
++ tokens[2] = STATE_TEXGEN_EYE_R;
+ }
+ else if (strcmp(name, "gl_EyePlaneQ") == 0) {
+- tokens[0] = STATE_TEXGEN_EYE_Q;
++ tokens[0] = STATE_TEXGEN;
++ tokens[2] = STATE_TEXGEN_EYE_Q;
+ }
+ else if (strcmp(name, "gl_ObjectPlaneS") == 0) {
+- tokens[0] = STATE_TEXGEN_OBJECT_S;
++ tokens[0] = STATE_TEXGEN;
++ tokens[2] = STATE_TEXGEN_OBJECT_S;
+ }
+ else if (strcmp(name, "gl_ObjectPlaneT") == 0) {
+- tokens[0] = STATE_TEXGEN_OBJECT_T;
++ tokens[0] = STATE_TEXGEN;
++ tokens[2] = STATE_TEXGEN_OBJECT_T;
+ }
+ else if (strcmp(name, "gl_ObjectPlaneR") == 0) {
+- tokens[0] = STATE_TEXGEN_OBJECT_R;
++ tokens[0] = STATE_TEXGEN;
++ tokens[2] = STATE_TEXGEN_OBJECT_R;
+ }
+ else if (strcmp(name, "gl_ObjectPlaneQ") == 0) {
+- tokens[0] = STATE_TEXGEN_OBJECT_Q;
++ tokens[0] = STATE_TEXGEN;
++ tokens[2] = STATE_TEXGEN_OBJECT_Q;
+ }
+ else {
+ return -1; /* invalid array name */
+diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
+index e36c1a4..f07014f 100644
+--- a/src/mesa/swrast/s_span.c
++++ b/src/mesa/swrast/s_span.c
+@@ -1399,11 +1399,17 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
+ }
+
+ /*
+- * Write to renderbuffers
++ * Write to renderbuffers.
++ * Depending on glDrawBuffer() state and the which color outputs are
++ * written by the fragment shader, we may either replicate one color to
++ * all renderbuffers or write a different color to each renderbuffer.
++ * multiFragOutputs=TRUE for the later case.
+ */
+ {
+ const GLuint numBuffers = fb->_NumColorDrawBuffers;
+- const GLboolean multiFragOutputs = numBuffers > 1;
++ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
++ const GLboolean multiFragOutputs =
++ (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0));
+ GLuint buf;
+
+ for (buf = 0; buf < numBuffers; buf++) {