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Commit | Line | Data |
---|---|---|
d3952926 JB |
1 | diff -urN Maelstrom-3.0.5/Maelstrom.h Maelstrom-3.0.5-cheat/Maelstrom.h |
2 | --- Maelstrom-3.0.5/Maelstrom.h Fri Nov 19 05:52:52 1999 | |
3 | +++ Maelstrom-3.0.5-cheat/Maelstrom.h Sat Jun 1 13:25:09 2002 | |
4 | @@ -17,7 +17,7 @@ | |
5 | /* Time in 60'th of second between frames */ | |
6 | #define FRAME_DELAY 2 | |
7 | ||
8 | -#define MAX_SPRITES 100 | |
9 | +#define MAX_SPRITES 200 | |
10 | #define MAX_SPRITE_FRAMES 60 | |
11 | #define MAX_STARS 30 | |
12 | #define SHIP_FRAMES 48 | |
13 | @@ -31,7 +31,7 @@ | |
14 | ||
15 | #define NO_PHASE_CHANGE -1 /* Sprite doesn't change phase */ | |
16 | ||
17 | -#define MAX_SHOTS 18 | |
18 | +#define MAX_SHOTS 54 | |
19 | #define SHOT_SIZE 4 | |
20 | #define SHOT_SCALE_FACTOR 4 | |
21 | ||
22 | diff -urN Maelstrom-3.0.5/netlogic/objects.h Maelstrom-3.0.5-cheat/netlogic/objects.h | |
23 | --- Maelstrom-3.0.5/netlogic/objects.h Sun Sep 24 19:55:39 2000 | |
24 | +++ Maelstrom-3.0.5-cheat/netlogic/objects.h Sat Jun 1 13:30:33 2002 | |
25 | @@ -19,21 +19,41 @@ | |
26 | case 0: | |
27 | /* -- They got machine guns! */ | |
28 | ship->SetSpecial(MACHINE_GUNS); | |
29 | + ship->SetSpecial(AIR_BRAKES); | |
30 | + ship->SetSpecial(LUCKY_IRISH); | |
31 | + ship->SetSpecial(TRIPLE_FIRE); | |
32 | + ship->SetSpecial(LONG_RANGE); | |
33 | break; | |
34 | case 1: | |
35 | /* -- They got Air brakes */ | |
36 | + ship->SetSpecial(MACHINE_GUNS); | |
37 | ship->SetSpecial(AIR_BRAKES); | |
38 | + ship->SetSpecial(LUCKY_IRISH); | |
39 | + ship->SetSpecial(TRIPLE_FIRE); | |
40 | + ship->SetSpecial(LONG_RANGE); | |
41 | break; | |
42 | case 2: | |
43 | /* -- They might get Lucky */ | |
44 | + ship->SetSpecial(MACHINE_GUNS); | |
45 | + ship->SetSpecial(AIR_BRAKES); | |
46 | ship->SetSpecial(LUCKY_IRISH); | |
47 | + ship->SetSpecial(TRIPLE_FIRE); | |
48 | + ship->SetSpecial(LONG_RANGE); | |
49 | break; | |
50 | case 3: | |
51 | /* -- They triple fire */ | |
52 | + ship->SetSpecial(MACHINE_GUNS); | |
53 | + ship->SetSpecial(AIR_BRAKES); | |
54 | + ship->SetSpecial(LUCKY_IRISH); | |
55 | ship->SetSpecial(TRIPLE_FIRE); | |
56 | + ship->SetSpecial(LONG_RANGE); | |
57 | break; | |
58 | case 4: | |
59 | /* -- They got long range */ | |
60 | + ship->SetSpecial(MACHINE_GUNS); | |
61 | + ship->SetSpecial(AIR_BRAKES); | |
62 | + ship->SetSpecial(LUCKY_IRISH); | |
63 | + ship->SetSpecial(TRIPLE_FIRE); | |
64 | ship->SetSpecial(LONG_RANGE); | |
65 | break; | |
66 | case 5: | |
67 | diff -urN Maelstrom-3.0.5/netlogic/player.cpp Maelstrom-3.0.5-cheat/netlogic/player.cpp | |
68 | --- Maelstrom-3.0.5/netlogic/player.cpp Sun Sep 24 19:55:39 2000 | |
69 | +++ Maelstrom-3.0.5-cheat/netlogic/player.cpp Sat Jun 1 13:31:05 2002 | |
70 | @@ -350,7 +350,7 @@ | |
71 | ||
72 | /* Decrement the Bonus and NoThrust time */ | |
73 | if ( Bonus && CutBonus-- == 0 ) { | |
74 | - Bonus -= 10; | |
75 | + Bonus += 10; | |
76 | CutBonus = BONUS_DELAY; | |
77 | } | |
78 | if ( NoThrust ) | |
79 | @@ -430,7 +430,7 @@ | |
80 | /* Check the shields */ | |
81 | if ( AutoShield ) { | |
82 | WasShielded = 1; | |
83 | - --AutoShield; | |
84 | + AutoShield; | |
85 | } else if ( ShieldOn ) { | |
86 | if ( ShieldLevel > 0 ) { | |
87 | if ( ! WasShielded ) { |