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[packages/Maelstrom.git] / Maelstrom-cheaters.patch
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JB
1diff -urN Maelstrom-3.0.5/Maelstrom.h Maelstrom-3.0.5-cheat/Maelstrom.h
2--- Maelstrom-3.0.5/Maelstrom.h Fri Nov 19 05:52:52 1999
3+++ Maelstrom-3.0.5-cheat/Maelstrom.h Sat Jun 1 13:25:09 2002
4@@ -17,7 +17,7 @@
5 /* Time in 60'th of second between frames */
6 #define FRAME_DELAY 2
7
8-#define MAX_SPRITES 100
9+#define MAX_SPRITES 200
10 #define MAX_SPRITE_FRAMES 60
11 #define MAX_STARS 30
12 #define SHIP_FRAMES 48
13@@ -31,7 +31,7 @@
14
15 #define NO_PHASE_CHANGE -1 /* Sprite doesn't change phase */
16
17-#define MAX_SHOTS 18
18+#define MAX_SHOTS 54
19 #define SHOT_SIZE 4
20 #define SHOT_SCALE_FACTOR 4
21
22diff -urN Maelstrom-3.0.5/netlogic/objects.h Maelstrom-3.0.5-cheat/netlogic/objects.h
23--- Maelstrom-3.0.5/netlogic/objects.h Sun Sep 24 19:55:39 2000
24+++ Maelstrom-3.0.5-cheat/netlogic/objects.h Sat Jun 1 13:30:33 2002
25@@ -19,21 +19,41 @@
26 case 0:
27 /* -- They got machine guns! */
28 ship->SetSpecial(MACHINE_GUNS);
29+ ship->SetSpecial(AIR_BRAKES);
30+ ship->SetSpecial(LUCKY_IRISH);
31+ ship->SetSpecial(TRIPLE_FIRE);
32+ ship->SetSpecial(LONG_RANGE);
33 break;
34 case 1:
35 /* -- They got Air brakes */
36+ ship->SetSpecial(MACHINE_GUNS);
37 ship->SetSpecial(AIR_BRAKES);
38+ ship->SetSpecial(LUCKY_IRISH);
39+ ship->SetSpecial(TRIPLE_FIRE);
40+ ship->SetSpecial(LONG_RANGE);
41 break;
42 case 2:
43 /* -- They might get Lucky */
44+ ship->SetSpecial(MACHINE_GUNS);
45+ ship->SetSpecial(AIR_BRAKES);
46 ship->SetSpecial(LUCKY_IRISH);
47+ ship->SetSpecial(TRIPLE_FIRE);
48+ ship->SetSpecial(LONG_RANGE);
49 break;
50 case 3:
51 /* -- They triple fire */
52+ ship->SetSpecial(MACHINE_GUNS);
53+ ship->SetSpecial(AIR_BRAKES);
54+ ship->SetSpecial(LUCKY_IRISH);
55 ship->SetSpecial(TRIPLE_FIRE);
56+ ship->SetSpecial(LONG_RANGE);
57 break;
58 case 4:
59 /* -- They got long range */
60+ ship->SetSpecial(MACHINE_GUNS);
61+ ship->SetSpecial(AIR_BRAKES);
62+ ship->SetSpecial(LUCKY_IRISH);
63+ ship->SetSpecial(TRIPLE_FIRE);
64 ship->SetSpecial(LONG_RANGE);
65 break;
66 case 5:
67diff -urN Maelstrom-3.0.5/netlogic/player.cpp Maelstrom-3.0.5-cheat/netlogic/player.cpp
68--- Maelstrom-3.0.5/netlogic/player.cpp Sun Sep 24 19:55:39 2000
69+++ Maelstrom-3.0.5-cheat/netlogic/player.cpp Sat Jun 1 13:31:05 2002
70@@ -350,7 +350,7 @@
71
72 /* Decrement the Bonus and NoThrust time */
73 if ( Bonus && CutBonus-- == 0 ) {
74- Bonus -= 10;
75+ Bonus += 10;
76 CutBonus = BONUS_DELAY;
77 }
78 if ( NoThrust )
79@@ -430,7 +430,7 @@
80 /* Check the shields */
81 if ( AutoShield ) {
82 WasShielded = 1;
83- --AutoShield;
84+ AutoShield;
85 } else if ( ShieldOn ) {
86 if ( ShieldLevel > 0 ) {
87 if ( ! WasShielded ) {
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