Changed files:
Maelstrom-sdl_rect.patch -> 1.1
Maelstrom.spec -> 1.25
--- /dev/null
+--- Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp.orig 2009-07-12 22:02:17.000000000 +0200
++++ Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp 2009-07-12 22:06:29.334128859 +0200
+@@ -848,8 +848,8 @@
+ for ( i=0; i<dirtymaplen; ++i ) {
+ if ( dirtymap[i] != NULL ) {
+ dirtymap[i] = (SDL_Rect *)(
+- ((int)dirtymap[i]-(int)updatelist) +
+- (int)newlist
++ ((long)dirtymap[i]-(long)updatelist) +
++ (long)newlist
+ );
+ }
+ }
Summary(pt_BR.UTF-8): Maelstrom - um jogo tipo Asteroids muito bem-feito
Name: Maelstrom
Version: 3.0.6
-Release: 6
+Release: 7
License: GPL for code, artwork and sounds can be redistributed only with Maelstrom
Group: X11/Applications/Games
Source0: http://www.devolution.com/~slouken/projects/Maelstrom/src/%{name}-%{version}.tar.gz
Patch1: %{name}-dirs.patch
Patch2: %{name}-amfix.patch
Patch3: %{name}-sec.patch
+Patch4: %{name}-sdl_rect.patch
URL: http://www.devolution.com/~slouken/projects/Maelstrom/
BuildRequires: SDL_net-devel
BuildRequires: autoconf
%patch1 -p1
%patch2 -p1
%patch3 -p1
+%patch4 -p1
%build
%{__aclocal}