1 Summary: Vertex - polygon based modeller
2 Summary(pl.UTF-8): Vertex - modeler oparty o wielokąty
8 Source0: http://wolfsinger.com/~wolfpack/packages/%{name}-%{version}.tar.bz2
9 # Source0-md5: 6adc3b3f06d5d63b48002a62173f6fe5
10 URL: http://freecode.com/projects/vertex
11 BuildRequires: gtkglarea1-devel
12 BuildRequires: imlib-devel
13 BuildRequires: libstdc++-devel
14 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
17 Vertex is a polygon based modeller geared towards making highly
18 efficient 3D objects for games and other live-end requirements. It
19 uses the V3D object model format to maximize efficiency with OpenGL
22 %description -l pl.UTF-8
23 Vertex to modeler oparty o wielokąty, którego celem jest tworzenie
24 wydajnych obiektów 3D do gier i innych zastosowań. Używa formatu
25 modeli obiektów V3D, aby uzyskać największą wydajność renderowania z
36 CFLAGS="%{rpmcflags} -Wall -fomit-frame-pointer -ffast-math -DHAVE_IMLIB `gtk-config --cflags`" \
41 rm -rf $RPM_BUILD_ROOT
44 PREFIX=$RPM_BUILD_ROOT%{_prefix} \
45 MAN_DIR=$RPM_BUILD_ROOT%{_mandir}/man1 \
46 DATA_DIR=$RPM_BUILD_ROOT%{_datadir}/%{name} \
47 ICONS_DIR=$RPM_BUILD_ROOT%{_pixmapsdir}
50 rm -rf $RPM_BUILD_ROOT
53 %defattr(644,root,root,755)
55 %attr(755,root,root) %{_bindir}/vertex
57 %{_pixmapsdir}/vertex.xpm
58 %{_mandir}/man1/vertex.1*