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[packages/d1x.git] / d1x-fix.patch
1 --- d1x/main/gameseg.h.orig     Sun Jun 25 10:34:29 2000
2 +++ d1x/main/gameseg.h  Sun Jun  2 01:25:12 2002
3 @@ -170,7 +170,7 @@
4  segmasks get_seg_masks(vms_vector *checkp,int segnum,fix rad, char *calling_file, int calling_linenum);
5  
6  //this macro returns true if the segnum for an object is correct
7 -#define check_obj_seg(obj) (get_seg_masks(&(obj)->pos,(obj)->segnum,0).centermask == 0)
8 +#define check_obj_seg(obj) (get_seg_masks(&(obj)->pos,(obj)->segnum,0,__FILE__,__LINE__).centermask == 0)
9  
10  //Tries to find a segment for a point, in the following way:
11  // 1. Check the given segment
12 --- d1x/main/gamesave.c.orig    Thu Sep  2 15:50:13 1999
13 +++ d1x/main/gamesave.c Sun Jun  2 01:30:58 2002
14 @@ -302,6 +302,7 @@
15  #include "inferno.h"
16  #ifdef EDITOR
17  #include "editor/editor.h"
18 +#include "strutil.h"
19  #endif
20  #include "error.h"
21  #include "object.h"
22 --- d1x/editor/med.c.orig       Tue Jun 15 00:03:43 1999
23 +++ d1x/editor/med.c    Sun Jun  2 01:33:50 2002
24 @@ -765,7 +765,7 @@
25  
26  int DosShell()
27  {
28 -       int ok, w, h;
29 +       int w, h;
30         grs_bitmap * save_bitmap;
31  
32         // Save the current graphics state.
33 --- d1x/editor/autosave.c.orig  Tue Jun 15 00:02:47 1999
34 +++ d1x/editor/autosave.c       Sun Jun  2 01:35:05 2002
35 @@ -130,6 +130,7 @@
36  #include "mono.h"
37  #include "u_mem.h"
38  #include "ui.h"
39 +#include "strutil.h"
40  
41  #define AUTOSAVE_PERIOD 5                      // Number of minutes for timed autosave
42  
43 --- d1x/editor/eobject.c.orig   Tue Jun 15 00:03:00 1999
44 +++ d1x/editor/eobject.c        Sun Jun  2 01:36:22 2002
45 @@ -569,7 +569,7 @@
46         int segnum;
47  
48         for (segnum=0;segnum <= Highest_segment_index; segnum++) {
49 -               segmasks        result = get_seg_masks(&obj->pos,segnum,0);
50 +               segmasks        result = get_seg_masks(&obj->pos,segnum,0,__FILE__,__LINE__);
51                 if (result.centermask == 0) {
52                         int     fate;
53                         fvi_info        hit_info;
54 @@ -604,7 +604,7 @@
55  //     Return 0 if object is in expected segment, else return 1
56  int verify_object_seg(object *objp, vms_vector *newpos)
57  {
58 -       segmasks        result = get_seg_masks(newpos, objp->segnum, objp->size);
59 +       segmasks        result = get_seg_masks(newpos, objp->segnum, objp->size, __FILE__, __LINE__);
60  
61         if (result.facemask == 0)
62                 return 0;
63 @@ -974,7 +974,7 @@
64  {
65         object  *objp = &Objects[objnum];
66  
67 -       segmasks        result = get_seg_masks(newpos, objp->segnum, objp->size);
68 +       segmasks        result = get_seg_masks(newpos, objp->segnum, objp->size, __FILE__, __LINE__);
69  
70         if (result.facemask == 0) {
71                 //mprintf((0, "Object #%i moved from (%7.3f %7.3f %7.3f) to (%7.3f %7.3f %7.3f)\n", objnum, f2fl(objp->pos.x), f2fl(objp->pos.y), f2fl(objp->pos.z), f2fl(newpos->x), f2fl(newpos->y), f2fl(newpos->z)));
72 --- d1x/editor/kgame.c.orig     Tue Jun 15 00:03:24 1999
73 +++ d1x/editor/kgame.c  Sun Jun  2 01:37:10 2002
74 @@ -177,7 +177,7 @@
75                         Perm_player_segnum = -1;
76  
77                 if (Perm_player_segnum!=-1) {
78 -                       if (get_seg_masks(&Perm_player_position,Perm_player_segnum,0).centermask==0) {
79 +                       if (get_seg_masks(&Perm_player_position,Perm_player_segnum,0,__FILE__,__LINE__).centermask==0) {
80                                 ConsoleObject->pos = Perm_player_position;
81                                 obj_relink(ConsoleObject-Objects,Perm_player_segnum);
82                                 ConsoleObject->orient = Perm_player_orient;
83 --- d1x/editor/segment.c.orig   Thu Sep  2 15:37:06 1999
84 +++ d1x/editor/segment.c        Sun Jun  2 01:38:12 2002
85 @@ -2223,7 +2223,7 @@
86  
87         for (i=0;i<=Highest_segment_index; i++) {
88                 if (i != segnum) {
89 -                       masks = get_seg_masks(&segcenter, i, 0);
90 +                       masks = get_seg_masks(&segcenter, i, 0, __FILE__, __LINE__);
91                         if (masks.centermask == 0) {
92                                 mprintf((0, "Segment %i center is contained in segment %i\n", segnum, i));
93                                 continue;
94 @@ -2234,7 +2234,7 @@
95  
96                                 vm_vec_sub(&pdel, &Vertices[Segments[segnum].verts[v]], &segcenter);
97                                 vm_vec_scale_add(&presult, &segcenter, &pdel, (F1_0*15)/16);
98 -                               masks = get_seg_masks(&presult, i, 0);
99 +                               masks = get_seg_masks(&presult, i, 0, __FILE__, __LINE__);
100                                 if (masks.centermask == 0) {
101                                         mprintf((0, "Segment %i near vertex %i is contained in segment %i\n", segnum, v, i));
102                                         break;
103 --- d1x/editor/func.c.orig      Tue Jun 15 00:03:05 1999
104 +++ d1x/editor/func.c   Sun Jun  2 01:39:06 2002
105 @@ -40,6 +40,7 @@
106  #include <string.h>
107  
108  #include "func.h"
109 +#include "strutil.h"
110  
111  #define MAX_PARAMS 10
112  
113 --- d1x/ui/mouse.c.orig Tue Jun 15 00:14:39 1999
114 +++ d1x/ui/mouse.c      Sun Jun  2 01:41:23 2002
115 @@ -55,7 +55,7 @@
116  
117  #include <stdlib.h>
118  #ifdef __SDL__
119 -#include "SDL.h"
120 +#include <SDL/SDL.h>
121  #endif
122  
123  #include "u_mem.h"
124 @@ -168,7 +168,7 @@
125  {   
126          int buttons,w,h;
127  #ifdef __LINUX__
128 -       Uint16 new_x, new_y;
129 +       int new_x, new_y;
130         buttons = SDL_GetMouseState(&new_x,&new_y);
131         Mouse.dx = new_x - Mouse.x;
132         Mouse.dy = new_y - Mouse.y;
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