]> git.pld-linux.org Git - packages/SDL2_sound.git/commitdiff
- updated to 2.0.2 master auto/th/SDL2_sound-2.0.2-1
authorJakub Bogusz <qboosh@pld-linux.org>
Sat, 16 Dec 2023 17:36:42 +0000 (18:36 +0100)
committerJakub Bogusz <qboosh@pld-linux.org>
Sat, 16 Dec 2023 17:36:42 +0000 (18:36 +0100)
SDL2_sound.spec

index d5f71b8f19a30f23f91eae9e2f4ebad8337669af..97bbbdcf085bab84ce7e10db68dfb246e0e2bdbe 100644 (file)
@@ -2,17 +2,17 @@
 Summary:       An abstract soundfile decoder
 Summary(pl.UTF-8):     Abstrakcyjny dekoder plików dźwiękowych
 Name:          SDL2_sound
-Version:       2.0.1
+Version:       2.0.2
 Release:       1
 License:       Zlib
 Group:         Libraries
 #Source0Download: https://github.com/icculus/SDL_sound/releases
 Source0:       https://github.com/icculus/SDL_sound/archive/v%{version}/SDL_sound-%{version}.tar.gz
-# Source0-md5: 4917a87b45f7b940a68cd1b60881cabb
+# Source0-md5: 08405318c3b7bbeff2d6d5bc72fc160f
 Patch0:                SDL_sound-use-builtin-clz.patch
 URL:           http://www.icculus.org/SDL_sound/
 BuildRequires: SDL2-devel >= 2.0
-BuildRequires: cmake >= 2.8.12
+BuildRequires: cmake >= 3.0
 Requires:      SDL2 >= 2.0
 Obsoletes:     SDL_sound-play < 2
 BuildRoot:     %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
@@ -107,7 +107,7 @@ rm -rf $RPM_BUILD_ROOT
 
 %files
 %defattr(644,root,root,755)
-%doc LICENSE.txt docs/{CHANGELOG,CREDITS,README}.txt
+%doc LICENSE.txt README.md docs/{CHANGELOG,CREDITS}.txt
 %attr(755,root,root) %{_bindir}/playsound
 %attr(755,root,root) %{_libdir}/libSDL2_sound.so.*.*.*
 %attr(755,root,root) %ghost %{_libdir}/libSDL2_sound.so.2
@@ -116,6 +116,8 @@ rm -rf $RPM_BUILD_ROOT
 %defattr(644,root,root,755)
 %attr(755,root,root) %{_libdir}/libSDL2_sound.so
 %{_includedir}/SDL2/SDL_sound.h
+%{_pkgconfigdir}/SDL2_sound.pc
+%{_libdir}/cmake/SDL2_sound
 
 %files static
 %defattr(644,root,root,755)
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