2 # - make install should copy all game files not only docs and binaries
3 # - dexterquad should search its files from %{_bindir} in %{_datadir}/%{name}
4 # - dexterquad have some font problems :(
6 Summary: Dexter Quad - 2D top-down scrolling game
7 Summary(pl.UTF-8): Dexter Quad - gra z pionowo przewijanym ekranem 2D
12 Group: X11/Applications/Games
13 Source0: http://gazer.daemonbsd.com.ar/juegos/dexterquad/files/%{name}-%{version}.tar.gz
14 # Source0-md5: 5f4538fedf809548438cab8da93b5c4a
15 Source1: http://gazer.daemonbsd.com.ar/juegos/dexterquad/files/intro.mpg
16 # Source1-md5: d3663578b758a98e820cd01fe1ac16f0
17 Source2: http://gazer.daemonbsd.com.ar/juegos/dexterquad/files/level01.mp3
18 # Source2-md5: 620ed4acc64b1ca29ece264a6749b9f5
19 Patch0: %{name}-make.patch
20 URL: http://gazer.daemonbsd.com.ar/juegos/dexterquad/
21 BuildRequires: OpenGL-devel
22 BuildRequires: SDL-devel >= 1.2.0
23 BuildRequires: SDL_ttf-devel
24 BuildRequires: SDL_image-devel >= 1.2.0
25 BuildRequires: SDL_mixer-devel >= 1.2.0
26 BuildRequires: automake
27 BuildRequires: autoconf
28 BuildRequires: libogg >= 1.0
29 BuildRequires: smpeg-devel
31 Requires: SDL >= 1.2.0
32 Requires: SDL_image >= 1.2.0
33 Requires: SDL_mixer >= 1.2.0
34 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
36 %define _noautoreqdep libGL.so.1 libGLU.so.1
39 DexterQuad is a 2D top-down scrolling game written in C++, using the
40 SDL library for cross-platform programming.
42 %description -l pl.UTF-8
43 DexterQuad to dwuwymiarowa gra z pionowym przewijaniem ekranu,
44 napisana w C++ przy użyciu biblioteki SDL w celu zapewnienia
60 rm -rf $RPM_BUILD_ROOT
61 install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/%{name}}
63 cp src/dexterquad $RPM_BUILD_ROOT%{_datadir}/%{name}
64 cp -r src/Comunes $RPM_BUILD_ROOT%{_datadir}/%{name}
65 cp -r src/Enemigos $RPM_BUILD_ROOT%{_datadir}/%{name}
66 cp -r src/Estructuras $RPM_BUILD_ROOT%{_datadir}/%{name}
67 cp -r src/Forms $RPM_BUILD_ROOT%{_datadir}/%{name}
68 cp -r src/Idioma $RPM_BUILD_ROOT%{_datadir}/%{name}
69 cp -r src/Mapas $RPM_BUILD_ROOT%{_datadir}/%{name}
70 cp -r src/Menu $RPM_BUILD_ROOT%{_datadir}/%{name}
71 cp -r src/Naves $RPM_BUILD_ROOT%{_datadir}/%{name}
72 cp -r src/fonts $RPM_BUILD_ROOT%{_datadir}/%{name}
73 cp -r src/pilotos $RPM_BUILD_ROOT%{_datadir}/%{name}
74 cp -r src/sound $RPM_BUILD_ROOT%{_datadir}/%{name}
75 cp -r src/video $RPM_BUILD_ROOT%{_datadir}/%{name}
77 cp %{SOURCE1} $RPM_BUILD_ROOT%{_datadir}/%{name}/video
78 cp %{SOURCE2} $RPM_BUILD_ROOT%{_datadir}/%{name}/sound/music
80 cat > $RPM_BUILD_ROOT%{_bindir}/dexterquad <<EOF
82 cd %{_datadir}/%{name}
87 rm -rf $RPM_BUILD_ROOT
90 %defattr(644,root,root,755)
91 %doc ChangeLog README TODO
92 %attr(755,root,root) %{_bindir}/dexterquad
93 %dir %{_datadir}/%{name}
94 # isn't it arch-dependent library??? if so - it cannot be in %{_datadir}!!!
95 %attr(755,root,root) %{_datadir}/%{name}/dexterquad
96 %{_datadir}/%{name}/Comunes
97 %{_datadir}/%{name}/Enemigos
98 %{_datadir}/%{name}/Forms
99 %{_datadir}/%{name}/Idioma
100 %{_datadir}/%{name}/Menu
101 %{_datadir}/%{name}/fonts
102 %{_datadir}/%{name}/pilotos
103 %{_datadir}/%{name}/video
104 %dir %{_datadir}/%{name}/Estructuras
105 %{_datadir}/%{name}/Estructuras/STorreta
106 %{_datadir}/%{name}/Estructuras/Torreta
107 %dir %{_datadir}/%{name}/Mapas
108 %{_datadir}/%{name}/Mapas/Nivel01
109 %dir %{_datadir}/%{name}/Naves
110 %{_datadir}/%{name}/Naves/Caza
111 %{_datadir}/%{name}/Naves/Ferny
112 %{_datadir}/%{name}/Naves/Jorge
113 %{_datadir}/%{name}/Naves/Sagar
114 %dir %{_datadir}/%{name}/sound
115 %{_datadir}/%{name}/sound/efectos
116 %{_datadir}/%{name}/sound/music