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Commit | Line | Data |
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1cfc679f | 1 | # TODO: |
2 | # - make install should copy all game files not only docs and binaries | |
3 | # - dexterquad should search its files from %{_bindir} in %{_datadir}/%{name} | |
4 | # - dexterquad have some font problems :( | |
e3f050f6 | 5 | |
a748dbca | 6 | Summary: Dexter Quad - 2D top-down scrolling game |
07bc3b49 | 7 | Summary(pl.UTF-8): Dexter Quad - gra z pionowo przewijanym ekranem 2D |
e3f050f6 | 8 | Name: DexterQuad |
9 | Version: 0.1.6 | |
10 | Release: 0.1 | |
11 | License: GPL | |
12 | Group: X11/Applications/Games | |
a748dbca | 13 | Source0: http://gazer.daemonbsd.com.ar/juegos/dexterquad/files/%{name}-%{version}.tar.gz |
41b7d32f | 14 | # Source0-md5: 5f4538fedf809548438cab8da93b5c4a |
a748dbca | 15 | Source1: http://gazer.daemonbsd.com.ar/juegos/dexterquad/files/intro.mpg |
41b7d32f | 16 | # Source1-md5: d3663578b758a98e820cd01fe1ac16f0 |
a748dbca | 17 | Source2: http://gazer.daemonbsd.com.ar/juegos/dexterquad/files/level01.mp3 |
41b7d32f | 18 | # Source2-md5: 620ed4acc64b1ca29ece264a6749b9f5 |
e3f050f6 | 19 | Patch0: %{name}-make.patch |
3de58e68 | 20 | URL: http://gazer.daemonbsd.com.ar/juegos/dexterquad/ |
bb94a57d | 21 | BuildRequires: OpenGL-devel |
e3f050f6 | 22 | BuildRequires: SDL-devel >= 1.2.0 |
23 | BuildRequires: SDL_ttf-devel | |
24 | BuildRequires: SDL_image-devel >= 1.2.0 | |
25 | BuildRequires: SDL_mixer-devel >= 1.2.0 | |
e3f050f6 | 26 | BuildRequires: automake |
27 | BuildRequires: autoconf | |
28 | BuildRequires: libogg >= 1.0 | |
bb94a57d JB |
29 | BuildRequires: smpeg-devel |
30 | Requires: OpenGL | |
e3f050f6 | 31 | Requires: SDL >= 1.2.0 |
32 | Requires: SDL_image >= 1.2.0 | |
33 | Requires: SDL_mixer >= 1.2.0 | |
e3f050f6 | 34 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) |
35 | ||
36 | %define _noautoreqdep libGL.so.1 libGLU.so.1 | |
37 | ||
e3f050f6 | 38 | %description |
bb94a57d JB |
39 | DexterQuad is a 2D top-down scrolling game written in C++, using the |
40 | SDL library for cross-platform programming. | |
41 | ||
df843d38 | 42 | %description -l pl.UTF-8 |
bb94a57d | 43 | DexterQuad to dwuwymiarowa gra z pionowym przewijaniem ekranu, |
df843d38 JR |
44 | napisana w C++ przy użyciu biblioteki SDL w celu zapewnienia |
45 | wieloplatformowości. | |
e3f050f6 | 46 | |
47 | %prep | |
48 | %setup -q | |
49 | %patch0 -p1 | |
50 | ||
51 | %build | |
c5c1be93 | 52 | rm -f missing |
53 | %{__aclocal} | |
e3f050f6 | 54 | %{__autoconf} |
55 | %{__automake} | |
56 | %configure | |
57 | %{__make} | |
58 | ||
59 | %install | |
60 | rm -rf $RPM_BUILD_ROOT | |
c5c1be93 | 61 | install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/%{name}} |
62 | ||
63 | cp src/dexterquad $RPM_BUILD_ROOT%{_datadir}/%{name} | |
c5c1be93 | 64 | cp -r src/Comunes $RPM_BUILD_ROOT%{_datadir}/%{name} |
65 | cp -r src/Enemigos $RPM_BUILD_ROOT%{_datadir}/%{name} | |
66 | cp -r src/Estructuras $RPM_BUILD_ROOT%{_datadir}/%{name} | |
67 | cp -r src/Forms $RPM_BUILD_ROOT%{_datadir}/%{name} | |
68 | cp -r src/Idioma $RPM_BUILD_ROOT%{_datadir}/%{name} | |
69 | cp -r src/Mapas $RPM_BUILD_ROOT%{_datadir}/%{name} | |
70 | cp -r src/Menu $RPM_BUILD_ROOT%{_datadir}/%{name} | |
71 | cp -r src/Naves $RPM_BUILD_ROOT%{_datadir}/%{name} | |
72 | cp -r src/fonts $RPM_BUILD_ROOT%{_datadir}/%{name} | |
73 | cp -r src/pilotos $RPM_BUILD_ROOT%{_datadir}/%{name} | |
74 | cp -r src/sound $RPM_BUILD_ROOT%{_datadir}/%{name} | |
75 | cp -r src/video $RPM_BUILD_ROOT%{_datadir}/%{name} | |
76 | ||
77 | cp %{SOURCE1} $RPM_BUILD_ROOT%{_datadir}/%{name}/video | |
78 | cp %{SOURCE2} $RPM_BUILD_ROOT%{_datadir}/%{name}/sound/music | |
e3f050f6 | 79 | |
78827811 | 80 | cat > $RPM_BUILD_ROOT%{_bindir}/dexterquad <<EOF |
e3f050f6 | 81 | #!/bin/sh |
82 | cd %{_datadir}/%{name} | |
83 | ./dexterquad \$@ | |
84 | EOF | |
85 | ||
86 | %clean | |
87 | rm -rf $RPM_BUILD_ROOT | |
88 | ||
89 | %files | |
90 | %defattr(644,root,root,755) | |
c5c1be93 | 91 | %doc ChangeLog README TODO |
bb94a57d | 92 | %attr(755,root,root) %{_bindir}/dexterquad |
e3f050f6 | 93 | %dir %{_datadir}/%{name} |
bb94a57d JB |
94 | # isn't it arch-dependent library??? if so - it cannot be in %{_datadir}!!! |
95 | %attr(755,root,root) %{_datadir}/%{name}/dexterquad | |
1cfc679f | 96 | %{_datadir}/%{name}/Comunes |
97 | %{_datadir}/%{name}/Enemigos | |
98 | %{_datadir}/%{name}/Forms | |
99 | %{_datadir}/%{name}/Idioma | |
100 | %{_datadir}/%{name}/Menu | |
101 | %{_datadir}/%{name}/fonts | |
102 | %{_datadir}/%{name}/pilotos | |
103 | %{_datadir}/%{name}/video | |
e3f050f6 | 104 | %dir %{_datadir}/%{name}/Estructuras |
1cfc679f | 105 | %{_datadir}/%{name}/Estructuras/STorreta |
106 | %{_datadir}/%{name}/Estructuras/Torreta | |
e3f050f6 | 107 | %dir %{_datadir}/%{name}/Mapas |
1cfc679f | 108 | %{_datadir}/%{name}/Mapas/Nivel01 |
e3f050f6 | 109 | %dir %{_datadir}/%{name}/Naves |
1cfc679f | 110 | %{_datadir}/%{name}/Naves/Caza |
111 | %{_datadir}/%{name}/Naves/Ferny | |
112 | %{_datadir}/%{name}/Naves/Jorge | |
113 | %{_datadir}/%{name}/Naves/Sagar | |
e3f050f6 | 114 | %dir %{_datadir}/%{name}/sound |
1cfc679f | 115 | %{_datadir}/%{name}/sound/efectos |
116 | %{_datadir}/%{name}/sound/music |