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authorJakub Bogusz2003-09-01 12:48:26 (GMT)
committercvs2git2012-06-24 12:13:13 (GMT)
commit6ca2ff5b43401dabb5867ef4483161b648b69d45 (patch)
tree7bdb1a0501de0acce7172d0bad6a0861bc7944e9
parent633d14a5d305b9118bb5e60485e204a801b2619b (diff)
downloadBMRT-6ca2ff5b43401dabb5867ef4483161b648b69d45.zip
BMRT-6ca2ff5b43401dabb5867ef4483161b648b69d45.tar.gz
- updated compat-libstdc++ dependency, don't use attr(-,)
Changed files: BMRT.spec -> 1.15
-rw-r--r--BMRT.spec18
1 files changed, 10 insertions, 8 deletions
diff --git a/BMRT.spec b/BMRT.spec
index 179e199..b00e161 100644
--- a/BMRT.spec
+++ b/BMRT.spec
@@ -9,10 +9,9 @@ Source0: %{name}%{version}h.linux-glibc2.tar.gz
# Source0-md5: dfbe508d03b352a01949679809cd3e06
URL: http://www.bmrt.org/
ExclusiveArch: %{ix86}
-Requires: libstdc++-compat
+Requires: compat-libstdc++-2.9
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
-
%description
BMRT is a ray tracer that has been used in the production of several
feature films, including A Bug's Life, Stuart Little, The Cell, Hollow
@@ -25,7 +24,7 @@ input scene files and shaders are largely compatible with our
commercial renderer, Entropy, as well as those of PhotoRealistic
RenderMan.
-No longer available. Use Aqsis (http://aqsis.sf.net) instead.
+No longer available. Use Aqsis (http://aqsis.sf.net/) instead.
%description -l pl
BMRT jest ray tracerem, który został użyty przy produkcji niektórych
@@ -40,7 +39,7 @@ samej firmy o nazwie Entropy, a także z programem PhotoRealistic
RenderMan.
BMRT nie jest już dostępny. Zamiast niego można używać Aqsis
-(http://aqsis.sf.net).
+(http://aqsis.sf.net/).
%prep
%setup -q -n %{name}%{version}
@@ -54,7 +53,6 @@ install lib/* $RPM_BUILD_ROOT%{_libdir}
install include/* $RPM_BUILD_ROOT%{_includedir}
install shaders/*.sl $RPM_BUILD_ROOT%{_datadir}/%{name}/shaders
install shaders/*.slc $RPM_BUILD_ROOT%{_datadir}/%{name}/shaders
-install -m 755 shaders/*.linux.slc $RPM_BUILD_ROOT%{_datadir}/%{name}/shaders
install shaders/*.h $RPM_BUILD_ROOT%{_datadir}/%{name}/shaders
%clean
@@ -67,7 +65,11 @@ rm -rf $RPM_BUILD_ROOT
%defattr(644,root,root,755)
%doc doc/html/* License doc/*.pdf
%attr(755,root,root) %{_bindir}/*
-%{_includedir}/*.h
-%attr(-,root,root) %{_datadir}/%{name}/shaders/*
-%{_libdir}/*.a
%attr(755,root,root) %{_libdir}/*.so
+%dir %{_datadir}/%{name}
+%dir %{_datadir}/%{name}/shaders
+%{_datadir}/%{name}/shaders/*.sl
+%{_datadir}/%{name}/shaders/*[!x].slc
+%attr(755,root,root) %{_datadir}/%{name}/shaders/*.linux.slc
+%{_libdir}/*.a
+%{_includedir}/*.h