+Summary: 3D billard simulation using OpenGL
+Summary(pl.UTF-8): Symulacja bilarda używająca OpenGL
Name: BillardGL
-Summary: 3d billard simulation using OpenGL
-Summary(pl): Symulacja bilarda u¿ywaj±ca OpenGL
-Version: 1.70
-Release: 0.1
-Group: X11/Applications/Games
+Version: 1.75
+Release: 3
License: GPL
-URL: http://www.billardgl.de
-Vendor: University of Freiburg / Germany
-Source0: http://wesley.informatik.uni-freiburg.de/~nopper/BillardGL/download/%{name}-%{version}.tar.gz
-BuildRoot: %{tmpdir}/%{name}-%{version}-build-root-%(id -u -n)
-
-%define _x11bindir %{_prefix}/X11R6/bin
-%define _x11share %{_prefix}/X11R6/share
+Group: X11/Applications/Games
+Source0: http://billardgl.sourceforge.net/download/%{name}-%{version}.tar.gz
+# Source0-md5: 46f2cf99e1a2b2aa4707d3500e43be47
+Source1: %{name}.desktop
+Source2: %{name}.xpm
+Patch0: %{name}-starting-resolution.patch
+Patch1: %{name}-depracted.patch
+Patch2: %{name}-config_buffer_overflows.patch
+URL: http://www.tobias-nopper.de/BillardGL/
+BuildRequires: OpenGL-glut-devel
+BuildRequires: rpmbuild(macros) >= 1.167
+BuildRequires: sed >= 4.0
+BuildRequires: xorg-lib-libXi-devel
+BuildRequires: xorg-lib-libXmu-devel
+BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%description
-3d billard simulation using OpenGL
+3D billard simulation using OpenGL.
-Stefan Disch, Tobias Nopper, Martina Welte
-
-University of Freiburg / Germany Department of computer-sience
-
-%description -l pl
-Trójwymiarowa symulacja bilarda u¿ywaj±ca OpenGL.
+%description -l pl.UTF-8
+Trójwymiarowa symulacja bilarda używająca OpenGL.
%prep
-%setup -q
+%setup -q
+%patch0 -p1
+%patch1 -p1
+%patch2 -p1
-%build
-cd src
-sed -e "s:/usr/share/:/usr/X11R6/share/:" Namen.h > Namen
-mv -f Namen Namen.h
-%{__make}
+sed -i -e "s:-L/usr/X11R6/lib::" src/Makefile
+sed -i -e "s:/usr/share/:%{_datadir}/:" src/Namen.h
-gzip -9nf README
+%build
+%{__make} -C src \
+ CXX="%{__cxx}" \
+ CXXFLAGS="%{rpmcxxflags} -Wall -W %{!?debug:-DNO_DEBUG}" \
+ LINK="%{__cxx}" \
+ LFLAGS="%{rpmldflags}"
%install
rm -rf $RPM_BUILD_ROOT
+install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir},%{_datadir}/%{name}/lang,%{_datadir}/%{name}/Texturen/{1,2,4,8}}
-install -d $RPM_BUILD_ROOT{%{_x11bindir},%{_x11share},%{_x11share}/BillardGL,%{_prefix}/share/doc/%{name}-%{version}}
-install -d $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/{1,2,4,8}
cd src
-install BillardGL $RPM_BUILD_ROOT%{_x11bindir}
-install *.gz $RPM_BUILD_ROOT%{_prefix}/share/doc/%{name}-%{version}
-install *.lang $RPM_BUILD_ROOT%{_x11share}/%{name}
-
-for i in Texturen/1/*; do
- install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/1
-done
-
-for i in Texturen/2/*; do
- install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/2
-done
-
-for i in Texturen/4/*; do
- install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/4
-done
-
-for i in Texturen/8/*; do
- install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/8
+install BillardGL $RPM_BUILD_ROOT%{_bindir}
+install lang/*.lang $RPM_BUILD_ROOT%{_datadir}/%{name}/lang
+install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
+install %{SOURCE2} $RPM_BUILD_ROOT%{_pixmapsdir}
+
+for j in 1 2 4 8 ; do
+ for i in Texturen/$j/*; do
+ install $i $RPM_BUILD_ROOT%{_datadir}/%{name}/Texturen/$j
+ done
done
+%clean
+rm -rf $RPM_BUILD_ROOT
%files
%defattr(644,root,root,755)
-#%doc src/*.gz
-%attr(755,root,root) %{_x11bindir}/BillardGL
-%dir %{_x11share}/%{name}/*
-%{_x11share}/%{name}/Texturen/1/*
-%{_x11share}/%{name}/Texturen/2/*
-%{_x11share}/%{name}/Texturen/4/*
-%{_x11share}/%{name}/Texturen/8/*
-%{_prefix}/share/doc/*
-
-
-%clean
-rm -rf $RPM_BUILD_ROOT
+%doc src/README
+%attr(755,root,root) %{_bindir}/BillardGL
+%{_datadir}/%{name}
+%{_desktopdir}/*.desktop
+%{_pixmapsdir}/*.xpm