]> git.pld-linux.org Git - packages/BillardGL.git/blobdiff - BillardGL.spec
- I was wrong, glut 3.7 is enough
[packages/BillardGL.git] / BillardGL.spec
index 66e97904b1046e16b03fc69137f79a34cad9f3a6..0138ac4983ded243cab3cd67e1e8ea6c1451594e 100644 (file)
@@ -1,77 +1,70 @@
+Summary:       3D billard simulation using OpenGL
+Summary(pl.UTF-8):     Symulacja bilarda używająca OpenGL
 Name:          BillardGL
-Summary:       3d billard simulation using OpenGL
-Summary(pl):   Symulacja bilarda u¿ywaj±ca OpenGL
-Version:       1.70
-Release:       0.1
-Group:         X11/Applications/Games
+Version:       1.75
+Release:       3
 License:       GPL
-URL:           http://www.billardgl.de
-Vendor:                University of Freiburg / Germany
-Source0:       http://wesley.informatik.uni-freiburg.de/~nopper/BillardGL/download/%{name}-%{version}.tar.gz
-BuildRoot:     %{tmpdir}/%{name}-%{version}-build-root-%(id -u -n)
-
-%define        _x11bindir      %{_prefix}/X11R6/bin
-%define                _x11share       %{_prefix}/X11R6/share
+Group:         X11/Applications/Games
+Source0:       http://billardgl.sourceforge.net/download/%{name}-%{version}.tar.gz
+# Source0-md5: 46f2cf99e1a2b2aa4707d3500e43be47
+Source1:       %{name}.desktop
+Source2:       %{name}.xpm
+Patch0:                %{name}-starting-resolution.patch
+Patch1:                %{name}-depracted.patch
+Patch2:                %{name}-config_buffer_overflows.patch
+URL:           http://www.tobias-nopper.de/BillardGL/
+BuildRequires: OpenGL-glut-devel
+BuildRequires: rpmbuild(macros) >= 1.167
+BuildRequires: sed >= 4.0
+BuildRequires: xorg-lib-libXi-devel
+BuildRequires: xorg-lib-libXmu-devel
+BuildRoot:     %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
 
 %description
-3d billard simulation using OpenGL
+3D billard simulation using OpenGL.
 
-Stefan Disch, Tobias Nopper, Martina Welte
-
-University of Freiburg / Germany Department of computer-sience
-
-%description -l pl
-Trójwymiarowa symulacja bilarda u¿ywaj±ca OpenGL.
+%description -l pl.UTF-8
+Trójwymiarowa symulacja bilarda używająca OpenGL.
 
 %prep
-%setup -q 
+%setup -q
+%patch0 -p1
+%patch1 -p1
+%patch2 -p1
 
-%build
-cd src
-sed -e "s:/usr/share/:/usr/X11R6/share/:" Namen.h > Namen
-mv -f Namen Namen.h
-%{__make}
+sed -i -e "s:-L/usr/X11R6/lib::" src/Makefile
+sed -i -e "s:/usr/share/:%{_datadir}/:" src/Namen.h
 
-gzip -9nf README
+%build
+%{__make} -C src \
+       CXX="%{__cxx}" \
+       CXXFLAGS="%{rpmcxxflags} -Wall -W %{!?debug:-DNO_DEBUG}" \
+       LINK="%{__cxx}" \
+       LFLAGS="%{rpmldflags}"
 
 %install
 rm -rf $RPM_BUILD_ROOT
+install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir},%{_datadir}/%{name}/lang,%{_datadir}/%{name}/Texturen/{1,2,4,8}}
 
-install -d $RPM_BUILD_ROOT{%{_x11bindir},%{_x11share},%{_x11share}/BillardGL,%{_prefix}/share/doc/%{name}-%{version}}
-install -d $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/{1,2,4,8}
 cd src
-install BillardGL $RPM_BUILD_ROOT%{_x11bindir}
-install *.gz $RPM_BUILD_ROOT%{_prefix}/share/doc/%{name}-%{version}
-install *.lang $RPM_BUILD_ROOT%{_x11share}/%{name}
-
-for i in Texturen/1/*; do
-    install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/1
-done
-
-for i in Texturen/2/*; do
-    install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/2
-done
-
-for i in Texturen/4/*; do
-    install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/4
-done
-
-for i in Texturen/8/*; do
-    install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/8
+install BillardGL $RPM_BUILD_ROOT%{_bindir}
+install lang/*.lang $RPM_BUILD_ROOT%{_datadir}/%{name}/lang
+install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
+install %{SOURCE2} $RPM_BUILD_ROOT%{_pixmapsdir}
+
+for j in 1 2 4 8 ; do
+       for i in Texturen/$j/*; do
+               install $i $RPM_BUILD_ROOT%{_datadir}/%{name}/Texturen/$j
+       done
 done
 
+%clean
+rm -rf $RPM_BUILD_ROOT
 
 %files
 %defattr(644,root,root,755)
-#%doc src/*.gz
-%attr(755,root,root) %{_x11bindir}/BillardGL
-%dir %{_x11share}/%{name}/*
-%{_x11share}/%{name}/Texturen/1/*
-%{_x11share}/%{name}/Texturen/2/*
-%{_x11share}/%{name}/Texturen/4/*
-%{_x11share}/%{name}/Texturen/8/*
-%{_prefix}/share/doc/*
-
-
-%clean
-rm -rf $RPM_BUILD_ROOT
+%doc src/README
+%attr(755,root,root) %{_bindir}/BillardGL
+%{_datadir}/%{name}
+%{_desktopdir}/*.desktop
+%{_pixmapsdir}/*.xpm
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