1 Summary: A 3D version of the classic DOS game Scorched Earth
2 Summary(pl.UTF-8): Wersja 3D klasycznej DOS-owej gry Scorched Earth
7 Group: X11/Applications/Games
8 Source0: http://downloads.sourceforge.net/scorched3d/Scorched3D-%{version}-src.tar.gz
9 # Source0-md5: 9c3043282a9e7451468ff325bef3b04c
10 Source1: %{name}.desktop
11 Patch0: %{name}-types.patch
12 Patch1: %{name}-openal.patch
13 Patch2: %{name}-libpng15.patch
14 Patch3: %{name}-gcc47.patch
15 Patch4: wxWidgets3.patch
16 URL: http://www.scorched3d.co.uk/
17 BuildRequires: ImageMagick-coder-png
18 BuildRequires: OpenAL-devel >= 0.0.8
19 BuildRequires: OpenGL-GLU-devel
20 BuildRequires: SDL-devel >= 1.2.5
21 BuildRequires: SDL_net-devel
22 BuildRequires: autoconf
23 BuildRequires: automake
24 BuildRequires: expat-devel
25 BuildRequires: fftw3-single-devel >= 3.0
26 BuildRequires: freealut-devel
27 BuildRequires: freetype-devel >= 2.1.0
28 BuildRequires: libjpeg-devel
29 BuildRequires: libogg-devel
30 BuildRequires: libpng-devel
31 BuildRequires: libvorbis-devel
32 BuildRequires: pkgconfig
33 BuildRequires: rpmbuild(macros) >= 1.533
34 BuildRequires: sed >= 4.0
35 BuildRequires: wxGTK2-devel >= 2.6.0
36 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
38 %define _noautoreqdep libGL.so.1 libGLU.so.1
41 Scorched3D is a cross-platform 3D remake of the popular 2D artillery
42 game Scorched Earth. Scorched3D can be played against the computer,
43 other players, and remotely across the Internet or LAN.
45 %description -l pl.UTF-8
46 Scorched 3D to wieloplatformowe, trójwymiarowe odtworzenie popularnej
47 dwuwymiarowej gry artyleryjnej Scorched Earth. W Scorched3D można grać
48 przeciwko komputerowi, innym graczom oraz zdalnie poprzez Internet lub
54 rm -rf scorched-dep-osx scorched
55 %undos src/common/porting/windows.h src/common/image/ImagePngFactory.cpp
67 --datadir=%{_datadir}/%{name} \
68 --with-wx-config=wx-gtk2-ansi-config
73 rm -rf $RPM_BUILD_ROOT
74 install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir}}
77 DESTDIR=$RPM_BUILD_ROOT \
78 datadir=%{_datadir}/%{name}
80 %{__rm} $RPM_BUILD_ROOT%{_datadir}/%{name}/documentation/*.txt
82 install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
83 convert $RPM_BUILD_DIR/%{name}-%{version}/data/images/tank2.bmp $RPM_BUILD_ROOT%{_pixmapsdir}/scorched3d.png
86 rm -rf $RPM_BUILD_ROOT
89 %defattr(644,root,root,755)
90 %doc documentation/*.txt
91 %attr(755,root,root) %{_bindir}/scorched3d
92 %attr(755,root,root) %{_bindir}/scorched3dc
93 %attr(755,root,root) %{_bindir}/scorched3ds
94 %dir %{_datadir}/%{name}
95 %{_datadir}/%{name}/data
96 %{_datadir}/%{name}/documentation
97 %{_pixmapsdir}/scorched3d.png
98 %{_desktopdir}/scorched3d.desktop