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SPECS updated Mon 29 Apr 22:05:02 CEST 2024
[SPECS.git] / mysdl.spec
1 Summary:        MySDL library
2 Summary(pl.UTF-8):      Biblioteka MySDL
3 Name:           mysdl
4 Version:        1.0.1
5 Release:        1
6 License:        GPL
7 Group:          Libraries
8 Source0:        http://source.musgit.com/files/%{name}_%{version}.tar.bz2
9 # Source0-md5:  57338c671b01df9636cba1466f05be73
10 URL:            http://source.musgit.com/
11 BuildRequires:  OpenAL-devel
12 BuildRequires:  OpenGL-GLU-devel
13 BuildRequires:  SDL_image-devel
14 BuildRequires:  expat-devel
15 BuildRequires:  libvorbis-devel
16 BuildRequires:  scons
17 BuildRequires:  sed >= 4.0
18 BuildRoot:      %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
19
20 %description
21 MySDL is a gaming framework and library based on SDL, OpenGL, OpenAL
22 and a few more open source libraries.
23
24 %description -l pl.UTF-8
25 MySDL to szkielet i biblioteka dla gier oparta na bibliotekach SDL,
26 OpenGL, OpenAL i kilku innych o otwartych źródłach.
27
28 %prep
29 %setup -q -n %{name}_%{version}
30
31 %build
32 sed -i "s/CXXFLAGS=\['-march=pentium'\]/CXXFLAGS=Split(ARGUMENTS.get('CXXFLAGS',''))/" SConstruct
33 sed -i 's/-O3//' SConstruct
34 %{__scons} \
35         %{!?debug:dist=1} \
36         CXXFLAGS="%{rpmcflags}"
37
38 %install
39 rm -rf $RPM_BUILD_ROOT
40 install -d $RPM_BUILD_ROOT{%{_includedir},%{_libdir}}
41
42 cp -r dist/linux/include/* $RPM_BUILD_ROOT%{_includedir}
43 cp dist/linux/lib/* $RPM_BUILD_ROOT%{_libdir}
44
45 %clean
46 rm -rf $RPM_BUILD_ROOT
47
48 %files
49 %defattr(644,root,root,755)
50 %{_libdir}/*.a
51 %{_includedir}/*
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