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1 #
2 # Conditional build:
3 # _with_cheaters
4 #
5 Summary:        Rockin' asteroids game
6 Summary(pl):    Gra, w której strzelasz do asteroidów
7 Name:           Maelstrom
8 Version:        3.0.6
9 Release:        2
10 License:        GPL for code, artwork and sounds can be redistributed only with Maelstrom
11 Group:          X11/Applications/Games
12 Source0:        http://www.devolution.com/~slouken/Maelstrom/src/%{name}-%{version}.tar.gz
13 # Source0-md5:  8aab0e75ca52808fd6777535ebb1f1c4
14 Source1:        %{name}.desktop
15 Patch0:         %{name}-cheaters.patch
16 Patch1:         %{name}-dirs.patch
17 Patch2:         %{name}-amfix.patch
18 Patch3:         %{name}-sec.patch
19 URL:            http://www.devolution.com/~slouken/Maelstrom/
20 BuildRequires:  SDL_net-devel
21 BuildRequires:  autoconf
22 BuildRequires:  automake
23 BuildRequires:  libstdc++-devel
24 BuildRoot:      %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
25
26 %define         _gamedir        %{_datadir}/Maelstrom
27
28 %description
29 Maelstrom is a rockin' asteroids game ported from the Macintosh
30 Originally written by Andrew Welch of Ambrosia Software, and ported
31 to UNIX and then SDL by Sam Lantinga <slouken@devolution.com>.
32
33 %description -l pl
34 Maelstrom jest kosmiczn± strzelank± sportowan± na UNIXy i SDL przez
35 Sama Lantinga <slouken@devolution.com>, oryginalnie napisan± na
36 Macintosha przez Andrew Welcha z Ambrosia Software.
37
38 %prep
39 %setup  -q
40 # everlasting shield, more shots available, all-in-one equipment and
41 # reversed bonus in time function ;)
42 %{?_with_cheaters:%patch0 -p1}
43 %patch1 -p1
44 %patch2 -p1
45 %patch3 -p1
46
47 %build
48 rm -f missing
49 %{__aclocal}
50 %{__autoconf}
51 %{__automake}
52 %configure
53
54 %{__make}
55
56 %install
57 rm -rf $RPM_BUILD_ROOT
58 install -d $RPM_BUILD_ROOT{/var/games,%{_applnkdir}/Games/Arcade}
59
60 %{__make} install \
61         DESTDIR=$RPM_BUILD_ROOT
62
63 #mv $RPM_BUILD_ROOT%{_prefix}/bin $RPM_BUILD_ROOT%{_prefix}/X11R6
64 rm -f $RPM_BUILD_ROOT%{_gamedir}/Images/Makefile*
65 rm -f Docs/Makefile*
66
67 # /usr is read-only
68 mv -f $RPM_BUILD_ROOT%{_gamedir}/Maelstrom-Scores $RPM_BUILD_ROOT/var/games
69 ln -sf /var/games/Maelstrom-Scores $RPM_BUILD_ROOT%{_gamedir}
70
71 # not needed (examples for internal Mac library)
72 # and playwave conflicts with SDL_mixer
73 rm -f $RPM_BUILD_ROOT%{_bindir}/{macres,playwave,snd2wav}
74
75 install %{SOURCE1} $RPM_BUILD_ROOT%{_applnkdir}/Games/Arcade
76
77 %clean
78 rm -rf $RPM_BUILD_ROOT
79
80 %files
81 %defattr(644,root,root,755)
82 %doc README* Changelog COPYING CREDITS Docs
83 %attr(755,root,root) %{_bindir}/*
84 %{_gamedir}
85 %attr(666,root,root) %config(noreplace) %verify(not md5 size mtime) /var/games/Maelstrom-Scores
86 %{_applnkdir}/Games/Arcade/*
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