5 # Straced order of file searching:
7 # Maelstrom Sprites.bin
10 # Maelstrom_Sprites.bin
14 # Maelstrom Sounds.bin
17 # Maelstrom_Sounds.bin
20 Summary: Rockin' asteroids game
21 Summary(pl): Gra, w której strzela siê do asteroidów
22 Summary(pt_BR): Maelstrom - um jogo tipo Asteroids muito bem-feito
26 License: GPL for code, artwork and sounds can be redistributed only with Maelstrom
27 Group: X11/Applications/Games
28 # Source0-md5: 8aab0e75ca52808fd6777535ebb1f1c4
29 Source0: http://www.devolution.com/~slouken/projects/Maelstrom/src/%{name}-%{version}.tar.gz
30 Source1: %{name}.desktop
31 Patch0: %{name}-cheaters.patch
32 Patch1: %{name}-dirs.patch
33 Patch2: %{name}-amfix.patch
34 Patch3: %{name}-sec.patch
35 URL: http://www.devolution.com/~slouken/projects/Maelstrom/
36 BuildRequires: SDL_net-devel
37 BuildRequires: autoconf
38 BuildRequires: automake
39 BuildRequires: libstdc++-devel
40 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
42 %define _gamedir %{_datadir}/Maelstrom
43 %define specflags_ia32 -fomit-frame-pointer
46 Maelstrom is a rockin' asteroids game ported from the Macintosh
47 Originally written by Andrew Welch of Ambrosia Software, and ported to
48 UNIX and then SDL by Sam Lantinga <slouken@devolution.com>.
51 Maelstrom jest kosmiczn± strzelank± sportowan± na Uniksy i SDL przez
52 Sama Lantinga <slouken@devolution.com>, oryginalnie napisan± na
53 Macintosha przez Andrew Welcha z Ambrosia Software.
56 O Maelstrom é um jogo de asteróides vagantes portado do Macintosh,
57 originalmente escrito por Andrew Welch da Ambrosia Software, e portado
58 para o UNIX e SDL por Sam Lantinga.
60 Sua nave está no temido círculo de asteróides "Maelstrom", e você tem
61 que sobreviver explodindo todos os asteróides e evitando outros
62 inimigos como estrelas Nova, turbilhões e naves e minas Shenobi.
64 Gráficos 3D muito legais e sons, com suporte a temas e jogos via rede.
68 # everlasting shield, more shots available, all-in-one equipment and
69 # reversed bonus in time function ;)
70 %{?with_cheaters:%patch0 -p1}
84 rm -rf $RPM_BUILD_ROOT
85 install -d $RPM_BUILD_ROOT{/var/games,%{_desktopdir}}
88 DESTDIR=$RPM_BUILD_ROOT
90 rm -f $RPM_BUILD_ROOT%{_gamedir}/Images/Makefile*
94 mv -f $RPM_BUILD_ROOT%{_gamedir}/Maelstrom-Scores $RPM_BUILD_ROOT/var/games
95 ln -sf /var/games/Maelstrom-Scores $RPM_BUILD_ROOT%{_gamedir}
97 # not needed (examples for internal Mac library)
98 # and playwave conflicts with SDL_mixer
99 rm -f $RPM_BUILD_ROOT%{_bindir}/{macres,playwave,snd2wav}
101 install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
104 rm -rf $RPM_BUILD_ROOT
107 %defattr(644,root,root,755)
108 %doc README* Changelog COPYING CREDITS Docs
109 %attr(2755,root,games) %{_bindir}/*
111 %attr(664,root,games) %config(noreplace) %verify(not md5 mtime size) /var/games/Maelstrom-Scores
112 %{_desktopdir}/*.desktop