1 Summary: Rockin' asteroids game
2 Summary(pl): Gra, w której strzelasz do asteroidów
6 License: GPL for code, artwork and sounds can be redistributed only with Maelstrom
7 Group: X11/Application/Games
8 Source0: http://www.devolution.com/~slouken/Maelstrom/src/%{name}-%{version}.tar.gz
9 Source1: http://mops.uci.agh.edu.pl/~gotar/%{name}.desktop
10 Patch0: http://mops.uci.agh.edu.pl/~gotar/%{name}-cheaters.patch
11 URL: http://www.devolution.com/~slouken/Maelstrom/
12 BuildRequires: SDL-devel
13 BuildRequires: SDL_net-devel
14 #BuildRequires: autoconf
15 #BuildRequires: automake
16 BuildRequires: libstdc++-devel
17 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
20 Maelstrom is a rockin' asteroids game ported from the Macintosh
21 Originally written by Andrew Welch of Ambrosia Software, and ported
22 to UNIX and then SDL by Sam Lantinga <slouken@devolution.com>.
25 Maelstrom jest kosmiczn± strzelank± sportowan± na UNIXy i SDL przez
26 Sama Lantinga <slouken@devolution.com>, oryginalnie napisan± na
27 Macintosha przez Andrew Welcha z Ambrosia Software.
31 # everlasting shield, more shots available, all-in-one equipment and
32 # reversed bonus in time function ;)
36 # make install forgets to install binaries
44 rm -rf $RPM_BUILD_ROOT
45 install -d $RPM_BUILD_ROOT{%{_prefix}/X11R6,%{_applnkdir}/Games/Arcade}
47 %{__make} install prefix=$RPM_BUILD_ROOT%{_prefix} DESTDIR=$RPM_BUILD_ROOT
48 mv $RPM_BUILD_ROOT%{_prefix}/bin $RPM_BUILD_ROOT%{_prefix}/X11R6
49 rm -f $RPM_BUILD_ROOT%{_prefix}/games/Maelstrom/Images/Makefile*
52 install %{SOURCE1} $RPM_BUILD_ROOT%{_applnkdir}/Games/Arcade
55 rm -rf $RPM_BUILD_ROOT
58 %defattr(644,root,root,755)
59 %doc README* Changelog COPYING CREDITS Docs
60 %attr(755,root,root) %{_prefix}/X11R6/bin/*
61 %{_prefix}/games/Maelstrom/Images
62 %{_prefix}/games/Maelstrom/Maelstrom_*
63 %{_prefix}/games/Maelstrom/icon.*
64 %attr(666,root,root) %config(noreplace) %verify(not md5 size mtime) %{_prefix}/games/Maelstrom/Maelstrom-Scores
65 %{_applnkdir}/Games/Arcade/*