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1 | Summary: "UFO: Alien Invasion" - squad-based tactical strategy game in the tradition of the old X-COM PC games | |
2 | Summary(pl.UTF-8): "UFO: Alien Invasion" - gra strategiczna utrzymana w tradycji starych gier X-COM z PC | |
3 | Name: ufoai | |
4 | Version: 2.3.1 | |
5 | Release: 6 | |
6 | License: GPL | |
7 | Group: X11/Applications/Games/Strategy | |
8 | Source0: http://downloads.sourceforge.net/ufoai/%{name}-%{version}-source.tar.bz2 | |
9 | # Source0-md5: 87b3e1bf3439dc6e5413936034f47d17 | |
10 | Source1: %{name}.desktop | |
11 | Patch0: %{name}-link.patch | |
12 | Patch1: %{name}-libpng15.patch | |
13 | URL: http://ufoai.sourceforge.net/ | |
14 | BuildRequires: OpenAL-devel | |
15 | BuildRequires: OpenGL-GLU-devel | |
16 | BuildRequires: SDL-devel | |
17 | BuildRequires: SDL_image-devel | |
18 | BuildRequires: SDL_mixer-devel | |
19 | BuildRequires: SDL_ttf-devel | |
20 | BuildRequires: curl-devel | |
21 | BuildRequires: gettext-devel | |
22 | BuildRequires: gtkglext-devel | |
23 | BuildRequires: gtksourceview2-devel | |
24 | BuildRequires: libjpeg-devel | |
25 | BuildRequires: libogg-devel | |
26 | BuildRequires: libpng-devel | |
27 | BuildRequires: libtheora-devel | |
28 | BuildRequires: libvorbis-devel | |
29 | BuildRequires: ncurses-devel | |
30 | BuildRequires: p7zip-standalone | |
31 | BuildRequires: pkgconfig | |
32 | BuildRequires: xvid-devel | |
33 | BuildRequires: zlib-devel | |
34 | Requires: ufoai-data = %{version} | |
35 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) | |
36 | ||
37 | %description | |
38 | It is the year 2084. You control a secret organisation charged with | |
39 | defending Earth from a brutal alien enemy. Build up your bases, | |
40 | prepare your team, and dive head-first into the fast and flowing | |
41 | turn-based combat. | |
42 | ||
43 | "UFO: Alien Invasion" is a squad-based tactical strategy game in the | |
44 | tradition of the old X-COM PC games, but with a twist. This game | |
45 | combines military realism with hard science-fiction and the weirdness | |
46 | of an alien invasion. The carefully constructed turn-based system | |
47 | gives you pin-point control of your squad while maintaining a sense of | |
48 | pace and danger. | |
49 | ||
50 | Over the long term you will need to conduct research into the alien | |
51 | threat to figure out their mysterious goals and use their powerful | |
52 | weapons for your own ends. You will produce unique items and use them | |
53 | in combat against your enemies. If you like, you can even use them | |
54 | against your friends with multiplayer functionality. | |
55 | ||
56 | "UFO: Alien Invasion". Endless hours of gameplay -- absolutely free. | |
57 | ||
58 | %description -l pl.UTF-8 | |
59 | Jest rok 2084. Kierujesz tajną organizacją, która ma obronić Ziemię | |
60 | przed brutalnymi wrogami. Buduj swoje bazy, przygotuj swój zespół i | |
61 | rzuć się w wir szybkiej turowej walki. | |
62 | ||
63 | "UFO: Alien Invasion" to oparta o oddziały gra strategiczna utrzymana | |
64 | w tradycji starych gier X-COM z PC, ale z pewnymi zmianami. Gra łączy | |
65 | realizm militarny z ciężkim science-fiction i dziwnością inwazji | |
66 | wroga. Uważnie skonstruowany system turowy daje kontrolę nad oddziałem | |
67 | zachowując poczucie kroku i niebezpieczeństwa. | |
68 | ||
69 | W ciągu długiego czasu gracz musi prowadzić badania narażając się | |
70 | wrogom, aby odkryć ich tajemnicze cele i użyć ich potężnych broni dla | |
71 | własnych potrzeb. Gracz wytworzy unikalne przedmioty i wykorzysta je w | |
72 | walce przeciwko swoim wrogom. Można także używać ich przeciwko | |
73 | przyjaciołom w przypadku gry dla wielu graczy. | |
74 | ||
75 | "UFO: Alien Invasion" to niekończące się godziny gry całkowicie za | |
76 | darmo. | |
77 | ||
78 | %prep | |
79 | %setup -q -n %{name}-%{version}-source | |
80 | %patch0 -p1 | |
81 | %patch1 -p1 | |
82 | ||
83 | # needed to build properly | |
84 | mkdir base | |
85 | ||
86 | %build | |
87 | CFLAGS="%{rpmcflags} -I/usr/include/ncurses" | |
88 | %configure \ | |
89 | --with-curses | |
90 | %{__make} \ | |
91 | RADIANT_LIBS="-ltinfo" | |
92 | %{__make} lang | |
93 | ||
94 | %install | |
95 | rm -rf $RPM_BUILD_ROOT | |
96 | ||
97 | install -d $RPM_BUILD_ROOT{%{_bindir},%{_libdir}/%{name}/base,%{_datadir}/%{name}/base/i18n,%{_pixmapsdir},%{_desktopdir}} | |
98 | install base/game.so $RPM_BUILD_ROOT%{_libdir}/%{name}/base/game.so | |
99 | install ufo $RPM_BUILD_ROOT%{_libdir}/%{name}/ufoai | |
100 | install ufoded $RPM_BUILD_ROOT%{_libdir}/%{name}/ufoaided | |
101 | install ufo2map $RPM_BUILD_ROOT%{_bindir}/ufoai2map | |
102 | cp -a base/i18n $RPM_BUILD_ROOT%{_datadir}/%{name}/base | |
103 | ||
104 | cat > ufoai << 'EOF' | |
105 | #!/bin/sh | |
106 | cd %{_libdir}/%{name} | |
107 | exec ./ufoai | |
108 | EOF | |
109 | cat > ufoaided << 'EOF' | |
110 | #!/bin/sh | |
111 | cd %{_libdir}/%{name} | |
112 | exec ./ufoaided | |
113 | EOF | |
114 | ||
115 | install ufoai $RPM_BUILD_ROOT%{_bindir}/ufoai | |
116 | install ufoaided $RPM_BUILD_ROOT%{_bindir}/ufoaided | |
117 | ||
118 | ln -s %{_datadir}/%{name}/base/i18n $RPM_BUILD_ROOT%{_libdir}/%{name}/base/i18n | |
119 | for i in base maps materials media models music pics shaders snd ufos; do | |
120 | ln -s %{_datadir}/%{name}/base/0$i.pk3 $RPM_BUILD_ROOT%{_libdir}/%{name}/base/0$i.pk3 | |
121 | done | |
122 | ||
123 | # install icon and desktop file | |
124 | install debian/ufoai.xpm $RPM_BUILD_ROOT%{_pixmapsdir}/%{name}.xpm | |
125 | install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}/%{name}.desktop | |
126 | ||
127 | %clean | |
128 | rm -rf $RPM_BUILD_ROOT | |
129 | ||
130 | %files | |
131 | %defattr(644,root,root,755) | |
132 | %attr(755,root,root) %{_bindir}/ufoai | |
133 | %attr(755,root,root) %{_bindir}/ufoaided | |
134 | %attr(755,root,root) %{_bindir}/ufoai2map | |
135 | %dir %{_libdir}/%{name} | |
136 | %attr(755,root,root) %{_libdir}/%{name}/ufoai | |
137 | %attr(755,root,root) %{_libdir}/%{name}/ufoaided | |
138 | %dir %{_libdir}/%{name}/base | |
139 | %attr(755,root,root) %{_libdir}/%{name}/base/game.so | |
140 | %attr(755,root,root) %{_libdir}/%{name}/base/i18n | |
141 | %attr(755,root,root) %{_libdir}/%{name}/base/0*.pk3 | |
142 | %dir %{_datadir}/%{name} | |
143 | %dir %{_datadir}/%{name}/base | |
144 | %{_datadir}/%{name}/base/i18n | |
145 | %{_pixmapsdir}/%{name}.xpm | |
146 | %{_desktopdir}/%{name}.desktop |