1 diff -urN aa/atanks/src/player.cc atanks/src/player.cc
2 --- aa/atanks/src/player.cc 2004-02-05 00:05:14.000000000 +0100
3 +++ atanks/src/player.cc 2004-06-28 23:39:27.517259680 +0200
4 @@ -1009,12 +1009,12 @@
5 if (weapNum >= RIOT_CHARGE && weapNum <= RIOT_BLAST) {
6 // add points only within range and above ctank
7 if ( (cy > ctank->y - (radius / 2)) ||
8 - (abs (ctank->x - cx) > radius))
9 + (abs ((int)ctank->x - cx) > radius))
11 } else if (weapNum >= SML_ROLLER && weapNum <= DTH_ROLLER) {
12 // Only aim rollers above other tanks
13 if (cy > tankY + TANKHEIGHT &&
14 - abs (ctank->x - cx) > radius)
15 + abs ((int)ctank->x - cx) > radius)
17 } else if (weapNum >= SML_LAZER && weapNum <= LRG_LAZER) {
18 // Lazer can only be aimed above horizontal
20 if (itemNum >= ITEM_VENGEANCE && itemNum <= ITEM_FATAL_FURY) {
21 // add sqrt distances for each tank * potential damage
22 long int totalEffectiveDamage = calcTotalEffectiveDamage (itemNum);
23 - _targetMatrix[(int)ctank->x] += sqrt (abs (ctank->x - ltank->x)) * totalEffectiveDamage;
24 + _targetMatrix[(int)ctank->x] += sqrt (abs ((int)(ctank->x - ltank->x))) * totalEffectiveDamage;