1 --- xboing/Imakefile.marc Thu Oct 23 00:33:07 1997
2 +++ xboing/Imakefile Thu Oct 23 00:35:09 1997
4 XCOMM This is the directory where the highscore, level & sound data will be
5 XCOMM placed. Default will be the current directory.
8 + XBOING_DIR = /usr/lib/games/xboing
10 XCOMM These are some defines that must be set. Some may be overwritten in the
11 XCOMM machine arch section.
13 LEVEL_INSTALL_DIR = $(XBOING_DIR)/levels
14 SOUNDS_DIR = $(XBOING_DIR)/sounds
15 BACKUP_DIR = $(XBOING_DIR)/../backups
16 - HIGH_SCORE_FILE = $(XBOING_DIR)/.xboing.scr
17 - AUDIO_AVAILABLE = False
18 - AUDIO_SRC = audio/NOaudio.c
21 + HIGH_SCORE_FILE = /var/games/xboing.score
24 XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems
26 AUDIO_AVAILABLE = True
27 AUDIO_SRC = audio/HPaudio.c
31 #endif /* HPArchitecture */
33 #if defined(LinuxArchitecture) && defined(COMPILE_IN_AUDIO)