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Commit | Line | Data |
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972f72c8 | 1 | |
bc24fd67 | 2 | # |
972f72c8 | 3 | # todo: |
4 | # patch for s#/usr/local#/usr# in povray.ini | |
697b1b4f | 5 | # (no)svga version |
972f72c8 | 6 | # |
7 | ||
bc24fd67 | 8 | # Conditional build: |
09c1e7ed JK |
9 | %bcond_without x # - without X11 subpackage |
10 | %bcond_without pvm # - without PVM support | |
11 | ||
697b1b4f | 12 | %define snap 20030110 |
520c1407 JR |
13 | Summary: Persistence of Vision Ray Tracer |
14 | Summary(pl): Persistence of Vision Ray Tracer | |
15 | Name: povray | |
2c916a3a | 16 | Version: 3.50c |
09c1e7ed | 17 | Release: 2 |
b1f11ee3 | 18 | License: distributable |
520c1407 | 19 | Group: Applications/Graphics |
697b1b4f AF |
20 | #Source0: ftp://ftp.povray.org/pub/povray/Official/Unix/povuni_s.tgz |
21 | # based on sources from CVS at http://pvmpov.sourceforge.net/ | |
22 | Source0: %{name}-%{version}-%{snap}.tar.gz | |
54dfd0e0 | 23 | # Source0-md5: 4dc3a74c6182e9f9cb2fc46187fe7e6b |
b7a98b2e | 24 | Patch0: %{name}-legal.patch |
09c1e7ed JK |
25 | Patch1: %{name}-amd64.patch |
26 | Patch2: %{name}-X-libs.patch | |
27 | Patch3: %{name}-lib64.patch | |
520c1407 | 28 | URL: http://www.povray.org/ |
09c1e7ed | 29 | %{!?with_x:BuildRequires:XFree86-devel} |
ec73f680 JB |
30 | BuildRequires: autoconf |
31 | BuildRequires: automake | |
b7a98b2e | 32 | BuildRequires: libjpeg-devel |
a37cc0c6 | 33 | BuildRequires: libpng-devel >= 1.0.8 |
b7a98b2e | 34 | BuildRequires: libstdc++-devel |
35 | BuildRequires: libtiff-devel | |
09c1e7ed | 36 | %{!?with_pvm:BuildRequires:pvm-devel >= 3.4.3-24 } |
ec73f680 | 37 | BuildRequires: zlib-devel |
9416b15a | 38 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) |
4d562464 | 39 | |
697b1b4f | 40 | %define _pvmarch %(/usr/bin/pvmgetarch) |
09c1e7ed | 41 | %define _pvmroot /usr/%{_lib}/pvm3 |
a37cc0c6 | 42 | |
4d562464 | 43 | %description |
4d562464 | 44 | The Persistence of Vision(tm) Ray-Tracer creates three-dimensional, |
2702972f | 45 | photo-realistic images using a rendering technique called ray-tracing. |
46 | It reads in a text file containing information describing the objects | |
47 | and lighting in a scene and generates an image of that scene from the | |
48 | view point of a camera also described in the text file. Ray-tracing is | |
49 | not a fast process by any means, but it produces very high quality | |
50 | images with realistic reflections, shading, perspective and other | |
51 | effects. | |
4d562464 | 52 | |
53 | %description -l pl | |
2702972f | 54 |