1 diff -aurN gnome-games-2.7.3.orig/configure.in gnome-games-2.7.3/configure.in
2 --- gnome-games-2.7.3.orig/configure.in 2004-06-07 11:33:25.000000000 +0200
3 +++ gnome-games-2.7.3/configure.in 2004-06-07 20:19:21.127695408 +0200
5 AC_SUBST(GNOME_GAMES_CFLAGS)
6 AC_SUBST(GNOME_GAMES_LIBS)
8 +GNOME_GAMES_CXXFLAGS="$GNOME_GAMES_CFLAGS -I\$(top_srcdir)/libgames-support $WARN_CXXFLAGS"
9 GNOME_GAMES_CFLAGS="$GNOME_GAMES_CFLAGS -I\$(top_srcdir)/libgames-support $WARN_CFLAGS"
10 GNOME_GAMES_LIBS="$GNOME_GAMES_LIBS \$(top_builddir)/libgames-support/libgames-support.la"
12 ## Use a separate set of flags for C++ (so we can exclude -std=gnu89 for
13 ## example, it doesn't make sense under C++).
14 -GNOME_GAMES_CXXFLAGS="-Werror $GNOME_GAMES_CFLAGS"
15 +GNOME_GAMES_CXXFLAGS="$GNOME_GAMES_CXXFLAGS -Werror"
16 AC_SUBST(GNOME_GAMES_CXXFLAGS)
18 ## This should make sure that developers using gcc 3.x will write something