--- /dev/null
+From df493a7da7251eb5ea33b62a65580d09b440dd74 Mon Sep 17 00:00:00 2001
+From: cmitu <31816814+cmitu@users.noreply.github.com>
+Date: Wed, 2 Sep 2020 04:27:00 +0100
+Subject: [PATCH] add OpenGL shaders versioning for GLSL compatibility
+
+The GL context initialization in 'GLVideoDriver' requests OpenGL (ES) 2.0 from SDL2,
+but SDL2 doesn't guarantee the context returned will have the same version [1].
+
+To avoid any compatibility issues with a superior GLSL version, add the GLSL version to the shader code,
+depending on the GL context requested (non-ES vs. ES).
+ * when expecting an OpenGL 2.0 context, set version to 110
+ * when expecting an OpenGL ES 2.0 context, set version to 100
+
+[1] - https://wiki.libsdl.org/SDL_GLattr#OpenGL
+---
+ gemrb/plugins/SDLVideo/GLSLProgram.cpp | 10 ++++++++--
+ gemrb/plugins/SDLVideo/SDL20GLVideo.cpp | 8 +++++---
+ 2 files changed, 13 insertions(+), 5 deletions(-)
+
+diff --git a/gemrb/plugins/SDLVideo/GLSLProgram.cpp b/gemrb/plugins/SDLVideo/GLSLProgram.cpp
+index 1d5ec51633..34f141002b 100644
+--- a/gemrb/plugins/SDLVideo/GLSLProgram.cpp
++++ b/gemrb/plugins/SDLVideo/GLSLProgram.cpp
+@@ -102,10 +102,16 @@ GLSLProgram* GLSLProgram::CreateFromFiles(std::string vertexSourceFileName, std:
+ return GLSLProgram::Create(vertexContent, fragmentContent);
+ }
+
+-GLuint GLSLProgram::buildShader(GLenum type, std::string source)
++GLuint GLSLProgram::buildShader(GLenum type, const std::string source)
+ {
++ std::string shader_source = source;
++#ifdef USE_GL
++ shader_source.insert(0, "#version 110\n");
++#else
++ shader_source.insert(0, "#version 100\n");
++#endif
+ GLuint id = glCreateShader(type);
+- const char* src = source.c_str();
++ const char* src = shader_source.c_str();
+ glShaderSource(id, 1, &src, 0);
+ glCompileShader(id);
+ GLint result = GL_FALSE;
+diff --git a/gemrb/plugins/SDLVideo/SDL20GLVideo.cpp b/gemrb/plugins/SDLVideo/SDL20GLVideo.cpp
+index b28738317e..62eb361238 100644
+--- a/gemrb/plugins/SDLVideo/SDL20GLVideo.cpp
++++ b/gemrb/plugins/SDLVideo/SDL20GLVideo.cpp
+@@ -66,23 +66,25 @@ int GLVideoDriver::CreateDisplay(int w, int h, int bpp, bool fs, const char* tit
+ window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, winFlags);
+ if (window == NULL)
+ {
+- Log(ERROR, "SDL 2 GL Driver", "couldnt create window:%s", SDL_GetError());
++ Log(ERROR, "SDL 2 GL Driver", "Unable to create window:%s", SDL_GetError());
+ return GEM_ERROR;
+ }
+
+ context = SDL_GL_CreateContext(window);
+ if (context == NULL)
+ {
+- Log(ERROR, "SDL 2 GL Driver", "couldnt create GL context:%s", SDL_GetError());
++ Log(ERROR, "SDL 2 GL Driver", "Unable to create GL context:%s", SDL_GetError());
+ return GEM_ERROR;
+ }
+ SDL_GL_MakeCurrent(window, context);
++ Log(MESSAGE, "SDL 2 GL Driver", "OpenGL version: %s, renderer: %s, vendor: %s", glGetString(GL_VERSION), glGetString(GL_RENDERER), glGetString(GL_VENDOR));
++ Log(MESSAGE, "SDL 2 GL Driver", " GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
+
+ renderer = SDL_CreateRenderer(window, -1, 0);
+
+ if (renderer == NULL)
+ {
+- Log(ERROR, "SDL 2 GL Driver", "couldnt create renderer:%s", SDL_GetError());
++ Log(ERROR, "SDL 2 GL Driver", "Unable to create renderer:%s", SDL_GetError());
+ return GEM_ERROR;
+ }
+ SDL_RenderSetLogicalSize(renderer, width, height);