--- /dev/null
+--- frogatto-1.1.1/src/texture_frame_buffer.cpp.orig 2012-05-02 23:03:34.654597749 +0200
++++ frogatto-1.1.1/src/texture_frame_buffer.cpp 2012-05-02 23:05:23.709618026 +0200
+@@ -94,7 +94,7 @@
+
+ // check FBO status
+ GLenum status = EXT_CALL(glCheckFramebufferStatus)(EXT_MACRO(GL_FRAMEBUFFER));
+- ASSERT_EQ(status, EXT_MACRO(GL_FRAMEBUFFER_COMPLETE));
++// ASSERT_EQ(status, EXT_MACRO(GL_FRAMEBUFFER_COMPLETE));
+
+ // switch back to window-system-provided framebuffer
+ EXT_CALL(glBindFramebuffer)(EXT_MACRO(GL_FRAMEBUFFER), video_framebuffer_id);
Summary: An open-source "platformer" game
Name: frogatto
Version: 1.1.1
-Release: 6
+Release: 7
License: GPL v3+
Group: X11/Applications/Games
Source0: http://www.frogatto.com/files/%{name}-%{version}.tar.bz2
Patch0: %{name}-makefile.patch
Patch1: %{name}-assertion.patch
Patch2: %{name}-libpng15.patch
+Patch3: %{name}-no_fbo_assert.patch
URL: http://www.frogatto.com/
BuildRequires: OpenGL-GLU-devel
BuildRequires: OpenGL-devel
%patch0 -p1
%patch1 -p1
%patch2 -p1
+%patch3 -p1
# fix linking with our boost libs
%{__sed} -i 's,-mt,,g' Makefile