# TODO:
# - package dedicated server - doomded.x86, I couldn't get doom3 running so I
# wasn't interested anymore :)
+# - check if system libstdc++ and libgcc_s can be used
# - check license?
#
# Conditional build:
%bcond_with demo # package demo data
-
+#
Summary: Doom III - 3rd installment of the classic id 3D first-person shooter
Summary(pl): Doom III - trzecia czê¶æ klasyki FPP z id Software
Name: doom3
Source1: ftp://ftp.idsoftware.com/idstuff/doom3/linux/doom3-linux-%{version}-demo.x86.run
# NoSource1-md5: 81dcf8ead198f14844c554b25e07abbe
Source2: %{name}.desktop
+NoSource: 0
+NoSource: 1
URL: http://www.doom3.com/
ExclusiveArch: %{ix86}
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%define no_install_post_strip 1
%define _noautoprov libgcc_s.so.1 libstdc++.so.5
-%define _gamedir /usr/share/games/doom3
+%define _gamedir /usr/%{_lib}/games/doom3
%description
Doom III demo for Linux.
%install
rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT%{_gamedir}/{,demo,base} \
- $RPM_BUILD_ROOT{%{_pixmapsdir},%{_desktopdir},%{_bindir}}
+install -d $RPM_BUILD_ROOT%{_gamedir}/{demo,base} \
+ $RPM_BUILD_ROOT{%{_pixmapsdir},%{_desktopdir},%{_bindir}}
install gamex86.so $RPM_BUILD_ROOT%{_gamedir}
install libgcc_s.so.1 libstdc++.so.5 $RPM_BUILD_ROOT%{_gamedir}