2 Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library - Mingw32 cross version
3 Summary(pl): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skro¶na dla Mingw32
4 Name: crossmingw32-%{realname}
9 Source0: http://www.libsdl.org/cvs/SDL-1.2.tar.gz
10 # Source0-md5: a925e42b258eb25d0041bd88d5704e8f
11 Patch0: %{realname}-byteorder.patch
12 Patch1: %{realname}-fixlibs.patch
13 Patch2: %{realname}-amfix.patch
14 Patch3: %{realname}-lpthread.patch
15 Patch4: %{realname}-no_rpath_in_sdl-config.patch
16 URL: http://www.libsdl.org/
17 BuildRequires: autoconf
18 BuildRequires: automake
19 BuildRequires: crossmingw32-gcc
20 BuildRequires: crossmingw32-runtime
21 BuildRequires: crossmingw32-w32api
22 BuildRequires: crossmingw32-w32api-dx
23 BuildRequires: libtool >= 2:1.4d
24 BuildConflicts: crossmingw32-dx70
28 BuildRequires: perl-modules
29 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
31 %define no_install_post_strip 1
33 %define target i386-mingw32
34 %define target_platform i386-pc-mingw32
35 %define arch %{_prefix}/%{target}
36 %define gccarch %{_prefix}/lib/gcc-lib/%{target}
37 %define gcclib %{_prefix}/lib/gcc-lib/%{target}/%{version}
39 %define __cc %{target}-gcc
40 %define __cxx %{target}-g++
42 %ifarch alpha sparc sparc64 sparcv9
43 # alpha's -mieee and sparc's -mtune=* are not valid for target's gcc
48 SDL (Simple DirectMedia Layer) is a library that allows you portable,
49 low level access to a video framebuffer, audio output, mouse, and
50 keyboard. It can support both windowed and DGA modes of XFree86, and
51 it is designed to be portable - applications linked with SDL can also
52 be built on Win32 and BeOS.
55 SDL (Simple DirectMedia Layer) jest bibliotek± udostêpniaj±c±
56 przeno¶ny, niskopoziomowy dostêp do bufora ramki video, wyj¶cia audio,
57 myszy oraz klawiatury. Mo¿e obs³ugiwaæ zarówno okienkowy tryb XFree86
58 jak i DGA. Konstruuj±c j± miano na uwadze przeno¶no¶æ: aplikacje
59 konsolidowane z SDL mo¿na równie¿ budowaæ w systemach Win32 i BeOS.
62 Esse é o Simple DirectMedia Layer, uma API genérica que dá acesso de
63 baixo nível a áudio, teclado, mouse e vídeo em várias plataformas.
65 Essa biblioteca é usada por alguns jogos.
68 Summary: SDL - DLL library for Windows
69 Summary(pl): SDL - biblioteka DLL dla Windows
70 Group: Applications/Emulators
73 SDL - DLL library for Windows.
75 %description dll -l pl
76 SDL - biblioteka DLL dla Windows.
79 %setup -q -n %{realname}-1.2
87 CC=%{target}-gcc ; export CC
88 CXX=%{target}-g++ ; export CXX
89 LD=%{target}-ld ; export LD
90 AR=%{target}-ar ; export AR
91 AS=%{target}-as ; export AS
92 CROSS_COMPILE=1 ; export CROSS_COMPILE
93 CPPFLAGS="-I%{arch}/include" ; export CPPFLAGS
94 RANLIB=%{target}-ranlib ; export RANLIB
95 LDSHARED="%{target}-gcc -shared" ; export LDSHARED
96 TARGET="%{target}" ; export TARGET
109 --disable-stdio-redirect
113 cat sdl-config | sed -e 's@-I/usr/include/SDL@-I%{arch}/include/SDL@' \
114 -e 's@libdirs="-L/usr/lib"@libdirs="-L%{arch}/lib"@' > sdl.new
115 mv -f sdl.new sdl-config
118 %{target}-strip src/.libs/SDL.dll
119 %{target}-strip -g -R.comment -R.note src/.libs/*.a
123 rm -rf $RPM_BUILD_ROOT
124 install -d $RPM_BUILD_ROOT%{arch}/{bin,include/SDL,lib}
125 install -d $RPM_BUILD_ROOT%{_bindir}
126 install -d $RPM_BUILD_ROOT%{_datadir}/wine/windows/system
128 install include/*.h $RPM_BUILD_ROOT%{arch}/include/SDL
129 install sdl-config $RPM_BUILD_ROOT%{arch}/bin/sdl-config
130 install src/.libs/libSDL{,.dll}.a src/main/libSDLmain.a $RPM_BUILD_ROOT%{arch}/lib
131 install src/.libs/SDL.dll $RPM_BUILD_ROOT%{_datadir}/wine/windows/system/
133 ln -s %{arch}/bin/sdl-config $RPM_BUILD_ROOT%{_bindir}/%{target}-sdl-config
136 rm -rf $RPM_BUILD_ROOT
139 %defattr(644,root,root,755)
140 %attr(755,root,root) %{_bindir}/*
141 %attr(755,root,root) %{arch}/bin/*
146 %defattr(644,root,root,755)
147 %{_datadir}/wine/windows/system/*