+++ /dev/null
---- wobbly.c 2006-02-16 23:17:25.000000000 +0000
-+++ plugins/wobbly.c 2006-02-17 14:59:30.000000000 +0000
-@@ -1687,6 +1687,7 @@
-
- if (ww->wobbly)
- {
-+ damagePendingOnScreen (w->screen); //aa
- if (ww->wobbly & (WobblyInitial | WobblyVelocity))
- {
- model = ww->model;
-@@ -1958,6 +1959,7 @@
- }
- vertices -= 2;
- glTexCoordPointer (2, GL_FLOAT, stride, vertices);
-+ damagePendingOnScreen (w->screen); //aa
- }
-
- glDrawElements (GL_QUADS, w->vCount, GL_UNSIGNED_SHORT, w->indices);
-@@ -1965,7 +1967,7 @@
- else
- {
- WOBBLY_SCREEN (w->screen);
--
-+ damagePendingOnScreen (w->screen); //aa
- UNWRAP (ws, w->screen, drawWindowGeometry);
- (*w->screen->drawWindowGeometry) (w);
- WRAP (ws, w->screen, drawWindowGeometry, wobblyDrawWindowGeometry);
-@@ -1985,6 +1987,7 @@
-
- if (ww->wobbly)
- {
-+ damagePendingOnScreen (w->screen); //aa
- if (mask & PAINT_WINDOW_SOLID_MASK)
- return FALSE;
-
-@@ -2021,6 +2024,7 @@
-
- if (ww->model)
- {
-+ damagePendingOnScreen (w->screen); //aa
- modelInitObjects (ww->model,
- WIN_X (w), WIN_Y (w), WIN_W (w), WIN_H (w));
-
-@@ -2047,6 +2051,7 @@
-
- if (ww->grabbed && ww->model)
- modelUpdateSnapping (w, ww->model);
-+ damagePendingOnScreen (w->screen); //aa
- }
- }
- }
-@@ -2067,12 +2072,13 @@
-
- if (ww->grabbed && ww->model)
- {
-+ damagePendingOnScreen (w->screen); //aa
- if (modelDisableSnapping (w, ww->model))
- {
- ww->wobbly |= WobblyInitial;
- ws->wobblyWindows |= ww->wobbly;
-
-- damagePendingOnScreen (w->screen);
-+ damagePendingOnScreen (w->screen);
- }
- }
- }
-@@ -2150,6 +2156,7 @@
- region.extents.x2 = ww->model->bottomRight.x + 0.5f;
- region.extents.y2 = ww->model->bottomRight.y + 0.5f;
-
-+ damagePendingOnScreen (w->screen); //aa
- damageScreenRegion (w->screen, ®ion);
-
- return TRUE;
-@@ -2217,10 +2224,11 @@
- WIN_X (w), WIN_Y (w),
- WIN_W (w), WIN_H (w));
-
-- /*
-+ /*
- ww->wobbly |= WobblyInitial;
- ws->wobblyWindows |= ww->wobbly;
-- */
-+ */
-+ damagePendingOnScreen (w->screen); //aa
- }
-
- if (ww->model->scale.x != 1.0f || ww->model->scale.y != 1.0f)
-@@ -2260,6 +2268,7 @@
-
- if (ww->model)
- {
-+ damagePendingOnScreen (w->screen); //aa
- if (ww->grabbed)
- {
- ww->model->anchorObject->position.x += dx;
-@@ -2367,6 +2376,7 @@
- ww->wobbly |= WobblyInitial;
- ws->wobblyWindows |= ww->wobbly;
-
-+
- damagePendingOnScreen (w->screen);
- }
-
-@@ -2392,6 +2402,7 @@
- if (ws->wobblyWindows)
- mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_MASK;
-
-+ damagePendingOnScreen (ws); //aa
- UNWRAP (ws, s, paintScreen);
- status = (*s->paintScreen) (s, sAttrib, region, mask);
- WRAP (ws, s, paintScreen, wobblyPaintScreen);
-@@ -2461,6 +2472,7 @@
- ws->focusEffect = WobblyEffectNone;
-
- wobblyScreenInitOptions (ws, s->display->display);
-+ damagePendingOnScreen (ws); //aa
-
- WRAP (ws, s, preparePaintScreen, wobblyPreparePaintScreen);
- WRAP (ws, s, donePaintScreen, wobblyDonePaintScreen);
-@@ -2487,6 +2499,7 @@
- WOBBLY_SCREEN (s);
-
- freeWindowPrivateIndex (s, ws->windowPrivateIndex);
-+ damagePendingOnScreen (ws); //aa
-
- free (ws->opt[WOBBLY_SCREEN_OPTION_MAP_EFFECT].value.s);
- free (ws->opt[WOBBLY_SCREEN_OPTION_FOCUS_EFFECT].value.s);
-@@ -2533,9 +2546,10 @@
- CompWindow *w)
- {
- WOBBLY_WINDOW (w);
--
-+
- if (ww->model)
- {
-+ damagePendingOnScreen (w->screen); //aa
- free (ww->model->objects);
- free (ww->model);
- }