Summary: ClanBomber, the cool game that uses ClanLib.
Summary(pl): ClanBomber, super gierka wykorzystuj±ca ClanLib.
Name: clanbomber
-Version: 1.00
+Version: 1.01
Release: 1
Copyright: GPL
-Group: X11/Games
-Group(pl): X11/Gry
+Group: Games
+Group(pl): Gry
Source0: http://www.clanbomber.de/files/%{name}-%{version}.tar.gz
Source1: clanbomber.desktop
-Patch0: clanbomber-paths.patch
Patch1: clanbomber-CXXFLAGS.patch
Patch2: clanbomber-DESTDIR.patch
URL: http://www.clanbomber.de/
-Requires: ClanLib >= 0.2.2
-BuildRequires: ClanLib-devel >= 0.2.2
+Requires: ClanLib >= 0.4.3
+BuildRequires: ClanLib-devel >= 0.4.3
BuildRequires: Hermes-devel
-BuildRequires: XFree86-devel
-#BuildRequires: svgalib-devel
BuildRequires: libstdc++-devel
-BuildRequires: libpng-devel
BuildRequires: zlib-devel
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
-%define _prefix /usr/X11R6
-
%description
ClanBomber is very nice and playable Bomberman/Dynablaster clone.
It has multiplayer support (8 players), but not yet network support.
%prep
%setup -q
-%patch0 -p1
%patch1 -p1
-%patch2 -p1 -b .wiget
+%patch2 -p1
%build
aclocal
automake
autoconf
-CXXFLAGS="$RPM_OPT_FLAGS -fno-rtti -fno-implicit-templates"
+CXXFLAGS="$RPM_OPT_FLAGS -fno-implicit-templates" # note: RTTI is needed --- clanbomber uses exceptions!
LDFLAGS="-s"
export CXXFLAGS LDFLAGS
%configure