]> git.pld-linux.org Git - packages/SDL2.git/commitdiff
up to 2.24.1 auto/th/SDL2-2.24.1-1
authorJan Palus <atler@pld-linux.org>
Wed, 5 Oct 2022 08:22:57 +0000 (10:22 +0200)
committerJan Palus <atler@pld-linux.org>
Wed, 5 Oct 2022 08:22:57 +0000 (10:22 +0200)
SDL2.spec
cmake-target.patch [deleted file]

index c2d3ba796654ed65b47fe5570365f096ba82e3d6..e2d71a675a46b02d3f301d373e1d976833cf8af7 100644 (file)
--- a/SDL2.spec
+++ b/SDL2.spec
@@ -60,14 +60,13 @@ Summary:    SDL (Simple DirectMedia Layer) - Game/Multimedia Library
 Summary(pl.UTF-8):     SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów
 Summary(zh_CN.UTF-8):  SDL (Simple DirectMedia Layer) Generic APIs - 游戏/多媒体库
 Name:          SDL2
-Version:       2.24.0
-Release:       2
+Version:       2.24.1
+Release:       1
 License:       Zlib (BSD-like)
 Group:         Libraries
 Source0:       http://www.libsdl.org/release/%{name}-%{version}.tar.gz
-# Source0-md5: cf539ffe9e0dd6f943ac9de75fd2e56e
+# Source0-md5: 10bad2a286f155565edc611f41345de1
 Patch0:                %{name}-config.patch
-Patch1:                cmake-target.patch
 URL:           http://www.libsdl.org/
 %{?with_kms:BuildRequires:     Mesa-libgbm-devel >= 11.1.0}
 %{?with_directfb:BuildRequires:        DirectFB-devel >= 1.0.0}
@@ -213,7 +212,6 @@ SDL - przykładowe programy.
 %prep
 %setup -q
 %patch0 -p1
-%patch1 -p1
 
 %build
 %{__libtoolize}
diff --git a/cmake-target.patch b/cmake-target.patch
deleted file mode 100644 (file)
index f611318..0000000
+++ /dev/null
@@ -1,109 +0,0 @@
-From 945b611b268032bc11ef27812b2ce197f639e1e2 Mon Sep 17 00:00:00 2001
-From: Anonymous Maarten <anonymous.maarten@gmail.com>
-Date: Wed, 24 Aug 2022 04:12:58 +0200
-Subject: [PATCH 1/2] cmake: create SDL2::SDL2main target in Apple framework
- official release
-
----
- Xcode/SDL/pkg-support/resources/CMake/sdl2-config.cmake | 5 ++++-
- 1 file changed, 4 insertions(+), 1 deletion(-)
-
-diff --git a/Xcode/SDL/pkg-support/resources/CMake/sdl2-config.cmake b/Xcode/SDL/pkg-support/resources/CMake/sdl2-config.cmake
-index cc5cc4a8a57..ca6bb3e9230 100644
---- a/Xcode/SDL/pkg-support/resources/CMake/sdl2-config.cmake
-+++ b/Xcode/SDL/pkg-support/resources/CMake/sdl2-config.cmake
-@@ -58,7 +58,10 @@ if(NOT TARGET SDL2::SDL2)
-             COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
-             INTERFACE_SDL2_SHARED "ON"
-     )
-+    set(SDL2_SDL2_FOUND TRUE)
- endif()
--set(SDL2_SDL2_FOUND)
-+
-+add_library(SDL2::SDL2main INTERFACE IMPORTED)
-+set(SDL2_SDL2main_FOUND TRUE)
- check_required_components(SDL2)
-
-From d2f4748d9753398c703dc0db10891136ab71621a Mon Sep 17 00:00:00 2001
-From: Anonymous Maarten <anonymous.maarten@gmail.com>
-Date: Wed, 24 Aug 2022 04:14:52 +0200
-Subject: [PATCH 2/2] cmake: always create SDL2::SDL2main target in autotools'
- cmake config script
-
----
- sdl2-config.cmake.in | 57 ++++++++++++++++++++++----------------------
- 1 file changed, 29 insertions(+), 28 deletions(-)
-
-diff --git a/sdl2-config.cmake.in b/sdl2-config.cmake.in
-index 75bd8d1edf0..2457586e6fb 100644
---- a/sdl2-config.cmake.in
-+++ b/sdl2-config.cmake.in
-@@ -62,38 +62,39 @@ string(REGEX REPLACE ";-L" ";" _sdl2_static_private_libdirs "${_sdl2_static_priv
- if(_sdl2_libraries MATCHES ".*SDL2main.*")
-   list(INSERT SDL2_LIBRARIES 0 SDL2::SDL2main)
-   list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
--  set(_sdl2main_library ${SDL2_LIBDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2main${CMAKE_STATIC_LIBRARY_SUFFIX})
--  if(EXISTS "${_sdl2main_library}")
--    set(SDL2MAIN_LIBRARY SDL2::SDL2main)
--    if(NOT TARGET SDL2::SDL2main)
--      add_library(SDL2::SDL2main STATIC IMPORTED)
--      set_target_properties(SDL2::SDL2main
--        PROPERTIES
--          IMPORTED_LOCATION "${_sdl2main_library}"
--      )
--      if(WIN32)
--        # INTERFACE_LINK_OPTIONS needs CMake 3.13
--        cmake_minimum_required(VERSION 3.13)
--        # Mark WinMain/WinMain@16 as undefined, such that it will be withheld by the linker.
--        if(CMAKE_SIZEOF_VOID_P EQUAL 4)
--          set_target_properties(SDL2::SDL2main
--            PROPERTIES
--              INTERFACE_LINK_OPTIONS "-Wl,--undefined=_WinMain@16"
--          )
--        else()
--          set_target_properties(SDL2::SDL2main
--            PROPERTIES
--              INTERFACE_LINK_OPTIONS "-Wl,--undefined=WinMain"
--          )
--        endif()
-+endif()
-+
-+set(_sdl2main_library ${SDL2_LIBDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2main${CMAKE_STATIC_LIBRARY_SUFFIX})
-+if(EXISTS "${_sdl2main_library}")
-+  set(SDL2MAIN_LIBRARY SDL2::SDL2main)
-+  if(NOT TARGET SDL2::SDL2main)
-+    add_library(SDL2::SDL2main STATIC IMPORTED)
-+    set_target_properties(SDL2::SDL2main
-+      PROPERTIES
-+        IMPORTED_LOCATION "${_sdl2main_library}"
-+    )
-+    if(WIN32)
-+      # INTERFACE_LINK_OPTIONS needs CMake 3.13
-+      cmake_minimum_required(VERSION 3.13)
-+      # Mark WinMain/WinMain@16 as undefined, such that it will be withheld by the linker.
-+      if(CMAKE_SIZEOF_VOID_P EQUAL 4)
-+        set_target_properties(SDL2::SDL2main
-+          PROPERTIES
-+            INTERFACE_LINK_OPTIONS "-Wl,--undefined=_WinMain@16"
-+        )
-+      else()
-+        set_target_properties(SDL2::SDL2main
-+          PROPERTIES
-+            INTERFACE_LINK_OPTIONS "-Wl,--undefined=WinMain"
-+        )
-       endif()
-     endif()
--    set(SDL2_SDL2main_FOUND TRUE)
--  else()
--    set(SDL2_SDL2main_FOUND FALSE)
-   endif()
--  unset(_sdl2main_library)
-+  set(SDL2_SDL2main_FOUND TRUE)
-+else()
-+  set(SDL2_SDL2main_FOUND FALSE)
- endif()
-+unset(_sdl2main_library)
- # Remove SDL2 since this is the "central" library
- # Remove SDL2main since this will be provided by SDL2::SDL2main (if available)
This page took 0.636113 seconds and 4 git commands to generate.