2 #TODO: make install should copy all game files not only docs and binaries
3 #TODO2: dexterquad should search its files from %{_bindir} in %{_datadir}/%{name}
4 #TODO3: dexterquad have some font problems :(
6 Summary: Dexter Quad - 2D top-down scrolling game
7 Summary(pl): Dexter Quad - gra z pionowo przewijanym ekranem 2D
12 Group: X11/Applications/Games
13 Source0: http://gazer.daemonbsd.com.ar/files/dexter/%{name}-%{version}.tar.gz
14 Source1: http://gazer.daemonbsd.com.ar/files/dexter/intro.mpg
15 Source2: http://gazer.daemonbsd.com.ar/files/dexter/level01.mp3
16 Patch0: %{name}-make.patch
17 URL: http://gazer.daemonbsd.com.ar/dexter.shtml
18 BuildRequires: OpenGL-devel
19 BuildRequires: SDL-devel >= 1.2.0
20 BuildRequires: SDL_ttf-devel
21 BuildRequires: SDL_image-devel >= 1.2.0
22 BuildRequires: SDL_mixer-devel >= 1.2.0
23 BuildRequires: automake
24 BuildRequires: autoconf
25 BuildRequires: libogg >= 1.0
26 BuildRequires: smpeg-devel
28 Requires: SDL >= 1.2.0
29 Requires: SDL_image >= 1.2.0
30 Requires: SDL_mixer >= 1.2.0
31 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
33 %define _noautoreqdep libGL.so.1 libGLU.so.1
35 %define _prefix /usr/X11R6
38 DexterQuad is a 2D top-down scrolling game written in C++, using the
39 SDL library for cross-platform programming.
42 DexterQuad to dwuwymiarowa gra z pionowym przewijaniem ekranu,
43 napisana w C++ przy u¿yciu biblioteki SDL w celu zapewnienia
58 rm -rf $RPM_BUILD_ROOT
60 install -d $RPM_BUILD_ROOT/%{_bindir}
61 install -d $RPM_BUILD_ROOT/%{_datadir}/%{name}
63 cp src/dexterquad $RPM_BUILD_ROOT/%{_datadir}/%{name}
65 cp -r src/Comunes $RPM_BUILD_ROOT/%{_datadir}/%{name}
66 cp -r src/Enemigos $RPM_BUILD_ROOT/%{_datadir}/%{name}
67 cp -r src/Estructuras $RPM_BUILD_ROOT/%{_datadir}/%{name}
68 cp -r src/Forms $RPM_BUILD_ROOT/%{_datadir}/%{name}
69 cp -r src/Idioma $RPM_BUILD_ROOT/%{_datadir}/%{name}
70 cp -r src/Mapas $RPM_BUILD_ROOT/%{_datadir}/%{name}
71 cp -r src/Menu $RPM_BUILD_ROOT/%{_datadir}/%{name}
72 cp -r src/Naves $RPM_BUILD_ROOT/%{_datadir}/%{name}
73 cp -r src/fonts $RPM_BUILD_ROOT/%{_datadir}/%{name}
74 cp -r src/pilotos $RPM_BUILD_ROOT/%{_datadir}/%{name}
75 cp -r src/sound $RPM_BUILD_ROOT/%{_datadir}/%{name}
76 cp -r src/video $RPM_BUILD_ROOT/%{_datadir}/%{name}
78 cp %{SOURCE1} $RPM_BUILD_ROOT/%{_datadir}/%{name}/video
79 cp %{SOURCE2} $RPM_BUILD_ROOT/%{_datadir}/%{name}/sound/music
81 cat > $RPM_BUILD_ROOT/%{_bindir}/dexterquad <<EOF
83 cd %{_datadir}/%{name}
88 rm -rf $RPM_BUILD_ROOT
91 %defattr(644,root,root,755)
92 %doc COPYING ChangeLog README TODO
94 %attr(755,root,root) %{_bindir}/dexterquad
95 %dir %{_datadir}/%{name}
96 # isn't it arch-dependent library??? if so - it cannot be in %{_datadir}!!!
97 %attr(755,root,root) %{_datadir}/%{name}/dexterquad
98 # can't the following be simplified?
99 %dir %{_datadir}/%{name}/Comunes
100 %{_datadir}/%{name}/Comunes/*
101 %dir %{_datadir}/%{name}/Enemigos
102 %{_datadir}/%{name}/Enemigos/*
103 %dir %{_datadir}/%{name}/Forms
104 %{_datadir}/%{name}/Forms/*
105 %dir %{_datadir}/%{name}/Idioma
106 %{_datadir}/%{name}/Idioma/*
107 %dir %{_datadir}/%{name}/Menu
108 %{_datadir}/%{name}/Menu/*
109 %dir %{_datadir}/%{name}/fonts
110 %{_datadir}/%{name}/fonts/*
111 %dir %{_datadir}/%{name}/pilotos
112 %{_datadir}/%{name}/pilotos/*
113 %dir %{_datadir}/%{name}/video
114 %{_datadir}/%{name}/video/*
115 %dir %{_datadir}/%{name}/Estructuras
116 %dir %{_datadir}/%{name}/Estructuras/STorreta
117 %{_datadir}/%{name}/Estructuras/STorreta/*
118 %dir %{_datadir}/%{name}/Estructuras/Torreta
119 %{_datadir}/%{name}/Estructuras/Torreta/*
120 %dir %{_datadir}/%{name}/Mapas
121 %dir %{_datadir}/%{name}/Mapas/Nivel01
122 %{_datadir}/%{name}/Mapas/Nivel01/*
123 %dir %{_datadir}/%{name}/Naves
124 %dir %{_datadir}/%{name}/Naves/Caza
125 %{_datadir}/%{name}/Naves/Caza/*
126 %dir %{_datadir}/%{name}/Naves/Ferny
127 %{_datadir}/%{name}/Naves/Ferny/*
128 %dir %{_datadir}/%{name}/Naves/Jorge
129 %{_datadir}/%{name}/Naves/Jorge/*
130 %dir %{_datadir}/%{name}/Naves/Sagar
131 %{_datadir}/%{name}/Naves/Sagar/*
132 %dir %{_datadir}/%{name}/sound
133 %dir %{_datadir}/%{name}/sound/efectos
134 %{_datadir}/%{name}/sound/efectos/*
135 %dir %{_datadir}/%{name}/sound/music
136 %{_datadir}/%{name}/sound/music/*