Changed files:
BillardGL.spec -> 1.14
%install
rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/%{name}/Texturen/{1,2,4,8}}
+install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/%{name}/lang,%{_datadir}/%{name}/Texturen/{1,2,4,8}}
cd src
install BillardGL $RPM_BUILD_ROOT%{_bindir}
-install lang/*.lang $RPM_BUILD_ROOT%{_datadir}/%{name}
+install lang/*.lang $RPM_BUILD_ROOT%{_datadir}/%{name}/lang
for j in 1 2 4 8 ; do
for i in Texturen/$j/*; do