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1 Summary:        8 Kingdoms is a 3D turn-based fantasy strategic game
2 Summary(hu.UTF-8):      8 Kingdoms egy 3D-s körökre osztott stratégiai játék
3 Name:           8Kingdoms
4 Version:        1.1.0
5 Release:        0.1
6 License:        GPL v3
7 Group:          X11/Applications/Games
8 # http://heanet.dl.sourceforge.net/sourceforge/kralovstvi/8Kingdoms-1.1.0.tar.gz
9 Source0:        http://dl.sourceforge.net/kralovstvi/%{name}-%{version}.tar.gz
10 # Source0-md5:  8409daf3d44e294dcfb50b85e87a3fa1
11 # Patch0:               %{name}-%{version}.patch
12 URL:            http://kralovstvi.sourceforge.net/index.php
13 BuildRequires:  OpenGL-GLU-devel
14 BuildRequires:  SDL-devel
15 BuildRequires:  SDL_mixer-devel
16 BuildRequires:  expat-devel
17 BuildRequires:  sed > 4.0
18 BuildRequires:  tcl-devel
19 BuildRoot:      %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
20
21 %description
22 8 Kingdoms is a 3D turn-based fantasy strategic game in which players
23 become kings, build their empires and conquer enemy kingdoms.
24
25 %description -l hu.UTF-8
26 8 Kingdoms egy 3D-s körökre osztott stratégiai játék, amelyben a
27 játékosok királyokká válnak, felépítik a hatalmukat és meghóditják az
28 ellenséges birodalmakat.
29
30 %prep
31 %setup -q
32 # %patch0 -p1
33 %{__sed} -i "s,games,share," configure.in
34
35 %build
36 %{__libtoolize}
37 %{__aclocal}
38 %{__autoconf}
39 %{__autoheader}
40 %{__automake}
41 %configure \
42         --datarootdir=%{_datadir}/%{name} \
43         CPPFLAGS="-include limits.h -include string.h"
44 %{__sed} -i "s@pkgdatadir =.*@pkgdatadir = %{_datadir}/%{name}@" Makefile
45
46 %{__make}
47
48 %install
49 rm -rf $RPM_BUILD_ROOT
50
51 %{__make} install \
52         DESTDIR=$RPM_BUILD_ROOT
53
54 %clean
55 rm -rf $RPM_BUILD_ROOT
56
57 %files
58 %defattr(644,root,root,755)
59 %doc AUTHORS ChangeLog NEWS README
60 %attr(755,root,root) %{_bindir}/%{name}
61
62 %dir %{_datadir}/8Kingdoms/
63 %dir %{_datadir}/8Kingdoms/res/
64 %dir %{_datadir}/8Kingdoms/res/xml
65 %dir %{_datadir}/8Kingdoms/res/xml/languages
66 %dir %{_datadir}/8Kingdoms/res/xml/maps
67 %dir %{_datadir}/8Kingdoms/res/xml/units
68 %dir %{_datadir}/8Kingdoms/res/xml/scripts
69 %dir %{_datadir}/8Kingdoms/res/xml/scripts/ai
70 %dir %{_datadir}/8Kingdoms/res/xml/terrains
71 %dir %{_datadir}/8Kingdoms/res/xml/symbols
72 %dir %{_datadir}/8Kingdoms/res/xml/buildings
73 %dir %{_datadir}/8Kingdoms/res/xml/bonuses
74 %dir %{_datadir}/8Kingdoms/res/model
75 %dir %{_datadir}/8Kingdoms/res/model/units
76 %dir %{_datadir}/8Kingdoms/res/model/units/elf
77 %dir %{_datadir}/8Kingdoms/res/model/units/light_cavalry
78 %dir %{_datadir}/8Kingdoms/res/model/units/mage
79 %dir %{_datadir}/8Kingdoms/res/model/units/heavy_infantry
80 %dir %{_datadir}/8Kingdoms/res/model/units/dwarf
81 %dir %{_datadir}/8Kingdoms/res/model/units/spearman
82 %dir %{_datadir}/8Kingdoms/res/model/units/sappers
83 %dir %{_datadir}/8Kingdoms/res/model/units/archer_cavalry
84 %dir %{_datadir}/8Kingdoms/res/model/units/light_infantry
85 %dir %{_datadir}/8Kingdoms/res/model/units/archer
86 %dir %{_datadir}/8Kingdoms/res/model/units/catapult
87 %dir %{_datadir}/8Kingdoms/res/model/units/heavy_cavalry
88 %dir %{_datadir}/8Kingdoms/res/model/units/builder
89 %dir %{_datadir}/8Kingdoms/res/model/terrain
90 %dir %{_datadir}/8Kingdoms/res/model/buildings
91 %dir %{_datadir}/8Kingdoms/res/bitmap
92 %dir %{_datadir}/8Kingdoms/res/bitmap/units
93 %dir %{_datadir}/8Kingdoms/res/bitmap/effects
94 %dir %{_datadir}/8Kingdoms/res/bitmap/terrain
95 %dir %{_datadir}/8Kingdoms/res/bitmap/buildings
96 %dir %{_datadir}/8Kingdoms/res/sounds
97
98 %{_datadir}/8Kingdoms/res//*
99 %{_datadir}/8Kingdoms/res/xml/*
100 %{_datadir}/8Kingdoms/res/xml/languages/*
101 %{_datadir}/8Kingdoms/res/xml/maps/*
102 %{_datadir}/8Kingdoms/res/xml/units/*
103 %{_datadir}/8Kingdoms/res/xml/scripts/*
104 %{_datadir}/8Kingdoms/res/xml/scripts/ai/*
105 %{_datadir}/8Kingdoms/res/xml/terrains/*
106 %{_datadir}/8Kingdoms/res/xml/symbols/*
107 %{_datadir}/8Kingdoms/res/xml/buildings/*
108 %{_datadir}/8Kingdoms/res/xml/bonuses/*
109 %{_datadir}/8Kingdoms/res/model/*
110 %{_datadir}/8Kingdoms/res/model/units/*
111 %{_datadir}/8Kingdoms/res/model/units/elf/*
112 %{_datadir}/8Kingdoms/res/model/units/light_cavalry/*
113 %{_datadir}/8Kingdoms/res/model/units/mage/*
114 %{_datadir}/8Kingdoms/res/model/units/heavy_infantry/*
115 %{_datadir}/8Kingdoms/res/model/units/dwarf/*
116 %{_datadir}/8Kingdoms/res/model/units/spearman/*
117 %{_datadir}/8Kingdoms/res/model/units/sappers/*
118 %{_datadir}/8Kingdoms/res/model/units/archer_cavalry/*
119 %{_datadir}/8Kingdoms/res/model/units/light_infantry/*
120 %{_datadir}/8Kingdoms/res/model/units/archer/*
121 %{_datadir}/8Kingdoms/res/model/units/catapult/*
122 %{_datadir}/8Kingdoms/res/model/units/heavy_cavalry/*
123 %{_datadir}/8Kingdoms/res/model/units/builder/*
124 %{_datadir}/8Kingdoms/res/model/terrain/*
125 %{_datadir}/8Kingdoms/res/model/buildings/*
126 %{_datadir}/8Kingdoms/res/bitmap/*
127 %{_datadir}/8Kingdoms/res/bitmap/units/*
128 %{_datadir}/8Kingdoms/res/bitmap/effects/*
129 %{_datadir}/8Kingdoms/res/bitmap/terrain/*
130 %{_datadir}/8Kingdoms/res/bitmap/buildings/*
131 %{_datadir}/8Kingdoms/res/sounds/*
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