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Commit | Line | Data |
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1 | # | |
2 | # TODO: - use arch dependend compilers | |
3 | # - check licenses | |
4 | # - try to make it runnable by non-privileged users (sth wrong with boost?) | |
5 | # - fix problem with font finding | |
6 | # | |
7 | %define svn_ver r10803 | |
8 | Summary: Free, Open-Source, cross-platform RTS game of ancient warfare | |
9 | Name: 0ad | |
10 | Version: %{svn_ver} | |
11 | Release: 0.alpha.1 | |
12 | License: GPL v2+ | |
13 | Group: X11/Applications/Games | |
14 | Source0: http://releases.wildfiregames.com/%{name}-%{version}-alpha-unix-build.tar.xz | |
15 | # Source0-md5: 92ac750c433a8aea4db602019b27a274 | |
16 | URL: http://wildfiregames.com/0ad/ | |
17 | BuildRequires: DevIL-devel | |
18 | BuildRequires: OpenAL-devel | |
19 | BuildRequires: OpenGL-devel | |
20 | BuildRequires: SDL-devel | |
21 | BuildRequires: boost-devel | |
22 | BuildRequires: cmake | |
23 | BuildRequires: curl-devel | |
24 | BuildRequires: enet-devel >= 1.2.0 | |
25 | BuildRequires: fam-devel | |
26 | BuildRequires: libogg-devel | |
27 | BuildRequires: libpng-devel | |
28 | BuildRequires: libvorbis-devel | |
29 | BuildRequires: libxml2-devel | |
30 | BuildRequires: nasm | |
31 | BuildRequires: nvidia-texture-tools-devel | |
32 | BuildRequires: perl-base | |
33 | BuildRequires: pkgconfig | |
34 | BuildRequires: python | |
35 | BuildRequires: python-modules | |
36 | BuildRequires: sed >= 4.0 | |
37 | BuildRequires: wxGTK2-unicode-gl-devel | |
38 | BuildRequires: zip | |
39 | BuildRequires: zlib-devel | |
40 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) | |
41 | ||
42 | %description | |
43 | 0 A.D. (pronounced "zero ey-dee") is a free, open-source, | |
44 | cross-platform real-time strategy (RTS) game of ancient warfare. In | |
45 | short, it is a historically-based war/economy game that allows players | |
46 | to relive or rewrite the history of Western civilizations, focusing on | |
47 | the years between 500 B.C. and 500 A.D. The project is highly | |
48 | ambitious, involving state-of-the-art 3D graphics, detailed artwork, | |
49 | sound, and a flexible and powerful custom-built game engine. | |
50 | ||
51 | %prep | |
52 | %setup -q -n %{name}-%{version}-alpha | |
53 | ||
54 | # force link with libboost_*.so not libboost_*-mt.so | |
55 | %{__sed} -i 's,-mt,,g' build/premake/extern_libs4.lua | |
56 | ||
57 | # use wx-gtk2-unicode-config instead of wx-config | |
58 | %{__sed} -i 's,wx-config,wx-gtk2-unicode-config,' build/premake/extern_libs4.lua | |
59 | ||
60 | %build | |
61 | export CFLAGS="%{rpmcflags}" | |
62 | export CPPFLAGS="%{rpmcxxflags}" | |
63 | cd build/workspaces | |
64 | ./update-workspaces.sh \ | |
65 | --with-system-enet \ | |
66 | --with-system-nvtt \ | |
67 | --with-system-mozjs185 | |
68 | # --verbose \ | |
69 | # --bindir %{_bindir} \ | |
70 | # --datadir %{_datadir}/%{name} \ | |
71 | # --libdir %{_libdir}/%{name} | |
72 | ||
73 | cd gcc | |
74 | %{__make} \ | |
75 | CONFIG=Release | |
76 | ||
77 | %install | |
78 | rm -rf $RPM_BUILD_ROOT | |
79 | install -d $RPM_BUILD_ROOT{%{_bindir},%{_libdir}/%{name},%{_desktopdir},%{_pixmapsdir}} | |
80 | ||
81 | # binaries | |
82 | cp -a build/resources/0ad.sh $RPM_BUILD_ROOT%{_bindir}/0ad | |
83 | cp -a binaries/system/pyrogenesis $RPM_BUILD_ROOT%{_bindir} | |
84 | ||
85 | # libraries | |
86 | cp -a binaries/system/*.so $RPM_BUILD_ROOT%{_libdir}/%{name} | |
87 | cp -a binaries/system/*release.so.*.* $RPM_BUILD_ROOT%{_libdir}/%{name} | |
88 | ||
89 | # menu icon | |
90 | cp -a build/resources/0ad.desktop $RPM_BUILD_ROOT%{_desktopdir} | |
91 | cp -a build/resources/0ad.png $RPM_BUILD_ROOT%{_pixmapsdir} | |
92 | ||
93 | %clean | |
94 | rm -rf $RPM_BUILD_ROOT | |
95 | ||
96 | %files | |
97 | %defattr(644,root,root,755) | |
98 | %doc README.txt | |
99 | %attr(755,root,root) %{_bindir}/0ad | |
100 | %attr(755,root,root) %{_bindir}/pyrogenesis | |
101 | %dir %{_libdir}/0ad | |
102 | %{_libdir}/0ad/*.so | |
103 | %{_libdir}/0ad/*.so.*.* | |
104 | %{_desktopdir}/0ad.desktop | |
105 | %{_pixmapsdir}/0ad.png |