2 # TODO: - use arch dependend compilers
4 # - try to make it runnable by non-privileged users (sth wrong with boost?)
5 # - fix problem with font finding
8 Summary: Free, Open-Source, cross-platform RTS game of ancient warfare
13 Group: X11/Applications/Games
14 Source0: http://releases.wildfiregames.com/%{name}-%{version}-alpha-unix-build.tar.xz
15 # Source0-md5: 92ac750c433a8aea4db602019b27a274
16 URL: http://wildfiregames.com/0ad/
17 BuildRequires: DevIL-devel
18 BuildRequires: OpenAL-devel
19 BuildRequires: OpenGL-devel
20 BuildRequires: SDL-devel
21 BuildRequires: boost-devel
23 BuildRequires: curl-devel
24 BuildRequires: enet-devel >= 1.2.0
25 BuildRequires: fam-devel
26 BuildRequires: libogg-devel
27 BuildRequires: libpng-devel
28 BuildRequires: libvorbis-devel
29 BuildRequires: libxml2-devel
31 BuildRequires: nvidia-texture-tools-devel
32 BuildRequires: perl-base
33 BuildRequires: pkgconfig
35 BuildRequires: python-modules
36 BuildRequires: sed >= 4.0
37 BuildRequires: wxGTK2-unicode-gl-devel
39 BuildRequires: zlib-devel
40 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
43 0 A.D. (pronounced "zero ey-dee") is a free, open-source,
44 cross-platform real-time strategy (RTS) game of ancient warfare. In
45 short, it is a historically-based war/economy game that allows players
46 to relive or rewrite the history of Western civilizations, focusing on
47 the years between 500 B.C. and 500 A.D. The project is highly
48 ambitious, involving state-of-the-art 3D graphics, detailed artwork,
49 sound, and a flexible and powerful custom-built game engine.
52 %setup -q -n %{name}-%{version}-alpha
54 # force link with libboost_*.so not libboost_*-mt.so
55 %{__sed} -i 's,-mt,,g' build/premake/extern_libs4.lua
57 # use wx-gtk2-unicode-config instead of wx-config
58 %{__sed} -i 's,wx-config,wx-gtk2-unicode-config,' build/premake/extern_libs4.lua
61 export CFLAGS="%{rpmcflags}"
62 export CPPFLAGS="%{rpmcxxflags}"
64 ./update-workspaces.sh \
67 --with-system-mozjs185
69 # --bindir %{_bindir} \
70 # --datadir %{_datadir}/%{name} \
71 # --libdir %{_libdir}/%{name}
78 rm -rf $RPM_BUILD_ROOT
79 install -d $RPM_BUILD_ROOT{%{_bindir},%{_libdir}/%{name},%{_desktopdir},%{_pixmapsdir}}
82 cp -a build/resources/0ad.sh $RPM_BUILD_ROOT%{_bindir}/0ad
83 cp -a binaries/system/pyrogenesis $RPM_BUILD_ROOT%{_bindir}
86 cp -a binaries/system/*.so $RPM_BUILD_ROOT%{_libdir}/%{name}
87 cp -a binaries/system/*release.so.*.* $RPM_BUILD_ROOT%{_libdir}/%{name}
90 cp -a build/resources/0ad.desktop $RPM_BUILD_ROOT%{_desktopdir}
91 cp -a build/resources/0ad.png $RPM_BUILD_ROOT%{_pixmapsdir}
94 rm -rf $RPM_BUILD_ROOT
97 %defattr(644,root,root,755)
99 %attr(755,root,root) %{_bindir}/0ad
100 %attr(755,root,root) %{_bindir}/pyrogenesis
103 %{_libdir}/0ad/*.so.*.*
104 %{_desktopdir}/0ad.desktop
105 %{_pixmapsdir}/0ad.png