Summary(pl.UTF-8): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skrośna dla MinGW32
Name: crossmingw32-%{realname}
Version: 1.2.15
-Release: 2
+Release: 3
License: LGPL v2.1+
Group: Libraries
Source0: http://www.libsdl.org/release/%{realname}-%{version}.tar.gz
BuildRequires: autoconf >= 2.59-9
BuildRequires: automake
BuildRequires: crossmingw32-gcc
+BuildRequires: crossmingw32-gcc-c++
BuildRequires: crossmingw32-runtime
BuildRequires: crossmingw32-w32api
BuildRequires: crossmingw32-w32api-dx
# arch-specific flags (like alpha's -mieee) are not valid for i386 gcc
%define optflags -O2
%endif
-# -z options are invalid for mingw linker
+# -z options are invalid for mingw linker, most of -f options are Linux-specific
%define filterout_ld -Wl,-z,.*
+%define filterout_c -f[-a-z0-9=]*
+%define filterout_cxx -f[-a-z0-9=]*
%description
SDL (Simple DirectMedia Layer) is a library that allows you portable,
DESTDIR=$RPM_BUILD_ROOT
install -d $RPM_BUILD_ROOT{%{_dlldir},%{_sysprefix}/bin}
-mv -f $RPM_BUILD_ROOT%{_prefix}/bin/*.dll $RPM_BUILD_ROOT%{_dlldir}
+%{__mv} $RPM_BUILD_ROOT%{_prefix}/bin/*.dll $RPM_BUILD_ROOT%{_dlldir}
ln -s %{_bindir}/sdl-config $RPM_BUILD_ROOT%{_sysprefix}/bin/%{target}-sdl-config
%if 0%{!?debug:1}
%{target}-strip -g -R.comment -R.note $RPM_BUILD_ROOT%{_libdir}/*.a
%endif
-rm -rf $RPM_BUILD_ROOT%{_datadir}/{aclocal,man}
+%{__rm} -r $RPM_BUILD_ROOT%{_datadir}/{aclocal,man}
%clean
rm -rf $RPM_BUILD_ROOT
%{_libdir}/libSDL.dll.a
%{_libdir}/libSDL.la
%{_libdir}/libSDLmain.a
+%{_libdir}/libSDLmain.la
%{_includedir}/SDL
%{_pkgconfigdir}/sdl.pc