Summary: A 3D version of the classic DOS game Scorched Earth
-Summary(pl): Wersja 3D klasycznej DOS-owej gry Scorched Earth
+Summary(pl.UTF-8): Wersja 3D klasycznej DOS-owej gry Scorched Earth
Name: scorched3d
-Version: 39.1
-%define _ver 39.1
-Release: 1
-License: GPL
+Version: 43.2a
+Release: 2
+License: GPL v2+
Group: X11/Applications/Games
-Source0: http://dl.sourceforge.net/scorched3d/Scorched3D-%{_ver}-src.tar.gz
-# Source0-md5: b5d4600ff77e8e1ba2848ef400ae76eb
+Source0: http://downloads.sourceforge.net/scorched3d/Scorched3D-%{version}-src.tar.gz
+# Source0-md5: 876de173218fd83a2b0a30255ba694fa
Source1: %{name}.desktop
+Patch0: %{name}-types.patch
+Patch1: %{name}-openal.patch
URL: http://www.scorched3d.co.uk/
BuildRequires: ImageMagick-coder-png
BuildRequires: OpenAL-devel >= 0.0.8
-BuildRequires: OpenGL-devel
-BuildRequires: SDL_mixer-devel
-BuildRequires: SDL_net-devel
+BuildRequires: OpenGL-GLU-devel
BuildRequires: SDL-devel >= 1.2.5
+BuildRequires: SDL_net-devel
+BuildRequires: autoconf
BuildRequires: automake
+BuildRequires: expat-devel
+BuildRequires: fftw3-single-devel >= 3.0
+BuildRequires: freealut-devel
BuildRequires: freetype-devel >= 2.1.0
+BuildRequires: libjpeg-devel
+BuildRequires: libogg-devel
+BuildRequires: libpng-devel
+BuildRequires: libvorbis-devel
+BuildRequires: pkgconfig
+BuildRequires: rpmbuild(macros) >= 1.533
+BuildRequires: sed >= 4.0
BuildRequires: wxGTK2-devel >= 2.6.0
-Requires: OpenGL
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%define _noautoreqdep libGL.so.1 libGLU.so.1
%description
-Scorched 3D is a game based loosely on the classic DOS game Scorched
-Earth "The Mother Of All Games".
+Scorched3D is a cross-platform 3D remake of the popular 2D artillery
+game Scorched Earth. Scorched3D can be played against the computer,
+other players, and remotely across the Internet or LAN.
-%description -l pl
-Scorched 3D jest gr± bazuj±c± na klasycznej DOS-owej grze Scorched
-Earth.
+%description -l pl.UTF-8
+Scorched 3D to wieloplatformowe, trójwymiarowe odtworzenie popularnej
+dwuwymiarowej gry artyleryjnej Scorched Earth. W Scorched3D można grać
+przeciwko komputerowi, innym graczom oraz zdalnie poprzez Internet lub
+LAN.
%prep
%setup -q -n scorched
+%undos src/common/porting/windows.h
+%patch0 -p1
+%patch1 -p1
%build
-cp -f /usr/share/automake/config.sub .
-CXXFLAGS="-L/usr/X11R6/%{_lib} %{rpmcflags}"
+%{__aclocal}
+%{__autoconf}
+%{__automake}
%configure \
--datadir=%{_datadir}/%{name} \
- --with-wx-config=wx-gtk2-ansi-config
+ --with-wx-config=wx-gtk2-ansi-config
%{__make}
DESTDIR=$RPM_BUILD_ROOT \
datadir=%{_datadir}/%{name}
-rm -f $RPM_BUILD_ROOT%{_datadir}/%{name}/documentation/*.txt
+%{__rm} $RPM_BUILD_ROOT%{_datadir}/%{name}/documentation/*.txt
install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
-convert $RPM_BUILD_DIR/scorched/data/windows/tank2.bmp $RPM_BUILD_ROOT%{_pixmapsdir}/scorched3d.png
+convert $RPM_BUILD_DIR/scorched/data/images/tank2.bmp $RPM_BUILD_ROOT%{_pixmapsdir}/scorched3d.png
%clean
rm -rf $RPM_BUILD_ROOT
%files
%defattr(644,root,root,755)
%doc documentation/*.txt
-%attr(755,root,root) %{_bindir}/%{name}
+%attr(755,root,root) %{_bindir}/scorched3d
+%attr(755,root,root) %{_bindir}/scorched3dc
+%attr(755,root,root) %{_bindir}/scorched3ds
%dir %{_datadir}/%{name}
%{_datadir}/%{name}/data
%{_datadir}/%{name}/documentation
-%{_pixmapsdir}/*
-%{_desktopdir}/*
+%{_pixmapsdir}/scorched3d.png
+%{_desktopdir}/scorched3d.desktop