]> git.pld-linux.org Git - packages/scorched3d.git/blobdiff - scorched3d.spec
- release 2
[packages/scorched3d.git] / scorched3d.spec
index 46e948903ad1a8f9f996599ecf2b58f403882568..5c7327b8cd7023e89a402b70488fb9159251bd23 100644 (file)
@@ -1,12 +1,12 @@
 Summary:       A 3D version of the classic DOS game Scorched Earth
 Summary(pl.UTF-8):     Wersja 3D klasycznej DOS-owej gry Scorched Earth
 Name:          scorched3d
-Version:       42.1
-Release:       5
+Version:       43.2a
+Release:       2
 License:       GPL v2+
 Group:         X11/Applications/Games
-Source0:       http://dl.sourceforge.net/scorched3d/Scorched3D-%{version}-src.tar.gz
-# Source0-md5: e24867615568ef541a291a4813fcbdae
+Source0:       http://downloads.sourceforge.net/scorched3d/Scorched3D-%{version}-src.tar.gz
+# Source0-md5: 876de173218fd83a2b0a30255ba694fa
 Source1:       %{name}.desktop
 Patch0:                %{name}-types.patch
 Patch1:                %{name}-openal.patch
@@ -18,7 +18,6 @@ BuildRequires:        SDL-devel >= 1.2.5
 BuildRequires: SDL_net-devel
 BuildRequires: autoconf
 BuildRequires: automake
-BuildRequires: dos2unix
 BuildRequires: expat-devel
 BuildRequires: fftw3-single-devel >= 3.0
 BuildRequires: freealut-devel
@@ -28,6 +27,8 @@ BuildRequires:        libogg-devel
 BuildRequires: libpng-devel
 BuildRequires: libvorbis-devel
 BuildRequires: pkgconfig
+BuildRequires: rpmbuild(macros) >= 1.533
+BuildRequires: sed >= 4.0
 BuildRequires: wxGTK2-devel >= 2.6.0
 BuildRoot:     %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
 
@@ -46,7 +47,7 @@ LAN.
 
 %prep
 %setup -q -n scorched
-dos2unix src/common/porting/windows.h
+%undos src/common/porting/windows.h
 %patch0 -p1
 %patch1 -p1
 
@@ -68,10 +69,10 @@ install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir}}
        DESTDIR=$RPM_BUILD_ROOT \
        datadir=%{_datadir}/%{name}
 
-rm -f $RPM_BUILD_ROOT%{_datadir}/%{name}/documentation/*.txt
+%{__rm} $RPM_BUILD_ROOT%{_datadir}/%{name}/documentation/*.txt
 
 install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
-convert $RPM_BUILD_DIR/scorched/data/windows/tank2.bmp $RPM_BUILD_ROOT%{_pixmapsdir}/scorched3d.png
+convert $RPM_BUILD_DIR/scorched/data/images/tank2.bmp $RPM_BUILD_ROOT%{_pixmapsdir}/scorched3d.png
 
 %clean
 rm -rf $RPM_BUILD_ROOT
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