#
+# TODO
+# - dozen of unpackaged files
+#
# Conditional build:
-%bcond_without gtk2 # build gtk1 client, not gtk2
+%bcond_without gtk # do not build gtk client
+%bcond_without ggz_client # build without ggz client
+%bcond_without ggz_server # build without ggz server
#
Summary: FREE CIVilization clone
Summary(es.UTF-8): Clon del juego Civilization
Summary(pl.UTF-8): Niekomercyjny klon CIVilization
Summary(pt_BR.UTF-8): Clone do jogo Civilization
Name: freeciv
-Version: 2.0.9
-Release: 1
-License: GPL
+Version: 2.1.3
+Release: 0.1
+License: GPL v2+
Group: X11/Applications/Games/Strategy
Source0: http://dl.sourceforge.net/freeciv/%{name}-%{version}.tar.bz2
-# Source0-md5: 7bfa40220bd8e19a263ca247202682ce
-Source1: ftp://ftp.freeciv.org/freeciv/contrib/sounds/sets/stdsounds3.tar.gz
+# Source0-md5: 2b5e96c6464212273150f8d3ec0bf7f7
+Source1: ftp://ftp.freeciv.org/pub/freeciv/contrib/audio/soundsets/stdsounds3.tar.gz
# Source1-md5: 77215914712f2f351092918f5e41e39e
-Source2: %{name}-client.desktop
-Source3: %{name}-server.desktop
-Source4: %{name}.png
+Source2: ftp://ftp.freeciv.org/pub/freeciv/contrib/tilesets/freeland/freeland-normal-2.0.0.tar.gz
+# Source2-md5: c9f061fca82aa50a19fbbc89c06ff81d
Patch0: %{name}-link.patch
+Patch1: %{name}-desktop.patch
URL: http://www.freeciv.org/
BuildRequires: SDL_mixer-devel
BuildRequires: autoconf >= 2.52
BuildRequires: automake
BuildRequires: esound-devel
-%{!?with_gtk2:BuildRequires: gtk+-devel > 1.2.1}
-%{?with_gtk2:BuildRequires: gtk+2-devel}
-%{!?with_gtk2:BuildRequires: imlib-devel >= 1.9.2}
+%{?with_gtk:BuildRequires: gtk+2-devel}
+%{?with_ggz_client:BuildRequires: ggz-gtk-client-devel}
+%{?with_ggz_server:BuildRequires: ggz-server-devel}
+BuildRequires: libggz-devel
BuildRequires: pkgconfig
BuildRequires: readline-devel
BuildRequires: zlib-devel
%description
Free clone of Sid Meier's Civilization. Free Civilization clone for
-unix and X. This is multiplayer strategic game and you can also play
+Unix and X. This is multiplayer strategic game and you can also play
against computer-AI players.
%description -l es.UTF-8
Summary(pl.UTF-8): Klient gry Freeciv
Group: X11/Applications/Games/Strategy
Requires: %{name} = %{version}-%{release}
+Requires: %{name}-server = %{version}-%{release}
Requires: SDL_mixer
Requires: esound
-%{!?with_gtk2:Requires: gtk+ > 1.2.1}
-%{!?with_gtk2:Requires: imlib >= 1.9.2}
%description client
This package contains Freeciv game client.
Ten pakiet zawiera server gry Freeciv.
%prep
-%setup -q -a1
+%setup -q -a1 -a2
%patch0 -p1
+%patch1 -p1
%build
%{__aclocal}
%{__autoheader}
%{__automake}
%configure \
-%{!?with_gtk2: --enable-client=gtk} \
-%{?with_gtk2: --enable-client=gtk2}
+%{?with_gtk: --enable-client=gtk}
+%{!?with_ggz_client: --without-ggz-client}
+%{!?with_ggz_server: --without-ggz-server}
%{__make}
%{__make} install \
DESTDIR=$RPM_BUILD_ROOT
-install %{SOURCE2} %{SOURCE3} $RPM_BUILD_ROOT%{_desktopdir}
-install %{SOURCE4} $RPM_BUILD_ROOT%{_pixmapsdir}
-
+cp -f client/%{name}.desktop $RPM_BUILD_ROOT%{_desktopdir}/%{name}-client.desktop
+cp -f server/%{name}-server.desktop $RPM_BUILD_ROOT%{_desktopdir}
+cp -f data/icons/32x32/*.png $RPM_BUILD_ROOT%{_pixmapsdir}
cp -rf data/stdsounds{,.soundspec} $RPM_BUILD_ROOT%{_datadir}/%{name}
+cp -f freeland.tilespec $RPM_BUILD_ROOT%{_datadir}/%{name}
+cp -rf freeland $RPM_BUILD_ROOT%{_datadir}/%{name}
-mv -f $RPM_BUILD_ROOT%{_datadir}/locale/he{_IL,}
rm -rf $RPM_BUILD_ROOT%{_datadir}/locale/no
%find_lang %{name}
%{_datadir}/%{name}/civ1
%{_datadir}/%{name}/civ2
%{_datadir}/%{name}/default
-%{_datadir}/%{name}/history
%{_datadir}/%{name}/nation
%{_datadir}/%{name}/scenario
%{_datadir}/%{name}/*.serv
%attr(755,root,root) %{_bindir}/civclient
%attr(755,root,root) %{_bindir}/civmanual
%{_desktopdir}/%{name}-client.desktop
+%{_datadir}/%{name}/amplio
%{_datadir}/%{name}/freeciv.rc*
+%{_datadir}/%{name}/freeland
+%{_datadir}/%{name}/isophex
%{_datadir}/%{name}/isotrident
%{_datadir}/%{name}/misc
%{_datadir}/%{name}/trident
-%{_datadir}/%{name}/isophex
%{_datadir}/%{name}/flags
%{_datadir}/%{name}/*.*spec
%{_datadir}/%{name}/stdsounds