]> git.pld-linux.org Git - packages/scorched3d.git/blob - scorched3d.spec
- change name to scorched3d, add md5 sum(he he...).. still not tested ;)
[packages/scorched3d.git] / scorched3d.spec
1 Name:           scorched3d
2 Summary:        A 3D version of the classic DOS game Scorched Earth
3 Summary(pl):    Wersja 3D klasycznej DOS-owej gry Scorched Earth
4 Version:        36.1
5 Release:        0.1
6 License:        GPL
7 Group:          X11/Applications/Games
8 URL:            http://www.scorched3d.co.uk
9 Source0:        http://dl.sourceforge.net/sourceforge/scorched3d/Scorched3D-%{version}-src.tar.gz
10 # Source0-md5:  598f0e8da4c26f075a8b39185647e772
11 BuildRoot:      %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
12
13 #BuildRequires: perl, automake, autoconf, SDL-devel, wxGTK-devel
14 #BuildRequires: SDL_mixer-devel, SDL_net-devel
15
16 %description
17 Scorched 3D is a game based loosely on the classic DOS game Scorched
18 Earth "The Mother Of All Games".
19
20 %prep
21 %setup -q -n scorched
22
23 %build
24 #sh ./autogen.sh
25 %configure \
26         --prefix=%{_libdir} \
27         CXXFLAGS="-L/usr/X11R6/lib %{rpmcflags}" \
28         --with-wx-config=wxgtk2-2.4-config 
29
30 %{__make}
31
32 %install
33 rm -rf $R PM_BUILD_ROOT
34 %{__make} install \
35         prefix=$RPM_BUILD_ROOT%{_libdir}
36
37 %clean
38 rm -rf $RPM_BUILD_ROOT
39
40 %files
41 %defattr(644,root,root,755)
42 %attr(755,root,root)%{_libdir}/%{name}/%{name}
43 %{_libdir}/%{name}}/data
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