From a648b37b76ccfeceb811c5d1f9e6756a27492007 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Elan=20Ruusam=C3=A4e?= Date: Sun, 18 Jun 2006 23:41:38 +0000 Subject: [PATCH] - new, linux not yet there Changed files: alky.spec -> 1.1 --- alky.spec | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 alky.spec diff --git a/alky.spec b/alky.spec new file mode 100644 index 0000000..f70c445 --- /dev/null +++ b/alky.spec @@ -0,0 +1,38 @@ +%define _snap 20060619 +%define _rev 28 +%define _rel 0.1 +Summary: alky +Name: alky +Version: 0 +Release: 0.1 +License: LGPL +Group: Libraries +Source0: %{name}-%{_snap}.%{_rev}.tar.bz2 +# Source0-md5: fae86cf47c03718c6b9a3ef875718404 +URL: http://www.alkyproject.com/ +ExclusiveOs: MacOSX Linux +BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) + +%description +Alky (pronounced "AL-KEE") is a tool that allows you to convert a +Windows executable to a Mac OS X or Linux binary. We are focused on +high-end gaming at the moment, though we will support other +applications in the future. Our binary translation layer is already +working fully for OS X and Linux support is in progress. Of course, +Windows applications use a very different set of libraries from Linux +or OS X applications so we are also working on a library called +LibAlky that will provide those Windows libraries to the application. + +%prep +%setup -q -n %{name} + +%build + +%install +rm -rf $RPM_BUILD_ROOT + +%clean +rm -rf $RPM_BUILD_ROOT + +%files +%defattr(644,root,root,755) -- 2.44.0