--- /dev/null
+--- modpagespeed-1.8.31.6/third_party/mod_spdy/src/build/common.gypi~ 2015-01-27 23:51:31.000000000 +0100
++++ modpagespeed-1.8.31.6/third_party/mod_spdy/src/build/common.gypi 2016-05-29 11:38:30.139293222 +0200
+@@ -584,11 +584,6 @@
+ },
+ 'conditions': [
+ [ 'target_arch=="ia32"', {
+- 'asflags': [
+- # Needed so that libs with .s files (e.g. libicudata.a)
+- # are compatible with the general 32-bit-ness.
+- '-32',
+- ],
+ # All floating-point computations on x87 happens in 80-bit
+ # precision. Because the C and C++ language standards allow
+ # the compiler to keep the floating-point values in higher
+@@ -621,28 +616,7 @@
+ '-msse2',
+ '-mfpmath=sse',
+ ],
+- }, { # else: sse2 disabled
+- 'cflags': [
+- '-march=i686',
+- ],
+ }],
+- # Install packages have started cropping up with
+- # different headers between the 32-bit and 64-bit
+- # versions, so we have to shadow those differences off
+- # and make sure a 32-bit-on-64-bit build picks up the
+- # right files.
+- ['host_arch!="ia32"', {
+- 'include_dirs+': [
+- '/usr/include32',
+- ],
+- }],
+- ],
+- # -mmmx allows mmintrin.h to be used for mmx intrinsics.
+- # video playback is mmx and sse2 optimized.
+- 'cflags': [
+- '-mmmx',
+- ],
+- 'ldflags': [
+ ],
+ }],
+ ['linux_fpic==1', {
+--- modpagespeed-1.8.31.6/third_party/chromium/src/build/common.gypi~ 2015-01-27 23:51:10.000000000 +0100
++++ modpagespeed-1.8.31.6/third_party/chromium/src/build/common.gypi 2016-05-29 11:39:54.573657091 +0200
+@@ -3178,11 +3178,6 @@
+ ['target_arch=="ia32"', {
+ 'target_conditions': [
+ ['_toolset=="target"', {
+- 'asflags': [
+- # Needed so that libs with .s files (e.g. libicudata.a)
+- # are compatible with the general 32-bit-ness.
+- '-32',
+- ],
+ # All floating-point computations on x87 happens in 80-bit
+ # precision. Because the C and C++ language standards allow
+ # the compiler to keep the floating-point values in higher
+@@ -3235,24 +3230,6 @@
+ '-fuse-ld=gold',
+ ],
+ }],
+- # Install packages have started cropping up with
+- # different headers between the 32-bit and 64-bit
+- # versions, so we have to shadow those differences off
+- # and make sure a 32-bit-on-64-bit build picks up the
+- # right files.
+- # For android build, use NDK headers instead of host headers
+- ['host_arch!="ia32" and OS!="android"', {
+- 'include_dirs+': [
+- '/usr/include32',
+- ],
+- }],
+- ],
+- # -mmmx allows mmintrin.h to be used for mmx intrinsics.
+- # video playback is mmx and sse2 optimized.
+- 'cflags': [
+- '-mmmx',
+- ],
+- 'ldflags': [
+ ],
+ }],
+ ],