+#
+# TODO: check if server still works
+#
%define _serv_ver 0.2.2
%define _mserv bomberclonemserv-%{_serv_ver}
Summary: Clone of the game AtomicBomberMan
-Summary(pl): Klon gry AtomicBomberMan
+Summary(pl.UTF-8): Klon gry AtomicBomberMan
Name: bomberclone
-Version: 0.11.5
+Version: 0.11.9
Release: 1
-License: GPL v2
+License: GPL v2+
Group: X11/Applications/Games
-Source0: http://dl.sourceforge.net/%{name}/%{name}-%{version}.tar.bz2
-# Source0-md5: 6e1e4c19f57b1cd183f3af4867cc1691
-Source1: http://dl.sourceforge.net/%{name}/%{_mserv}.tgz
+Source0: http://downloads.sourceforge.net/bomberclone/%{name}-%{version}.tar.gz
+# Source0-md5: 3edcfcf69b88dbd2eab42541f236e072
+Source1: http://downloads.sourceforge.net/bomberclone/%{_mserv}.tgz
# Source1-md5: 40bbe14055010e7fcf11c6bfd4e4c006
Source2: %{name}.desktop
-Patch0: %{name}mserv-include.patch
+Patch0: %{name}-link.patch
+Patch1: %{name}mserv-include.patch
+Patch2: %{name}mserv-flags.patch
URL: http://www.bomberclone.de/
-BuildRequires: autoconf
-BuildRequires: automake
BuildRequires: SDL_image-devel >= 1.2
BuildRequires: SDL_mixer-devel >= 1.2
+BuildRequires: autoconf
+BuildRequires: automake
+BuildRequires: libstdc++-devel
+BuildRequires: sed >= 4.0
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%description
Clone of the game AtomicBomberMan. It supports multiplayer over the
Internet.
-%description -l pl
-Klon gry AtomicBomberMan wspieraj±cy grê z kilkoma graczami w
+%description -l pl.UTF-8
+Klon gry AtomicBomberMan wspierający grę z kilkoma graczami w
Internecie.
%package master_server
Summary: Master server for BomberClone
-Summary(pl): G³ówny serwer dla BomberClone'a
+Summary(pl.UTF-8): Główny serwer dla BomberClone'a
Group: X11/Applications/Games
%description master_server
Other players can so easy join a running game by selecting the game
from join menu.
-%description master_server -l pl
-BomberCloneMasterServer jest g³ównym serwerem, który przechowuje
-wszystkie aktywne gry. Inni gracze mog± w prosty sposób przy³±czyæ siê
-do tocz±cej siê gry poprzez wskazanie jej w menu.
+%description master_server -l pl.UTF-8
+BomberCloneMasterServer jest głównym serwerem, który przechowuje
+wszystkie aktywne gry. Inni gracze mogą w prosty sposób przyłączyć się
+do toczącej się gry poprzez wskazanie jej w menu.
%prep
%setup -q -a1
-cd %{_mserv}
%patch0 -p1
+%{__sed} '/SDL_LIBS.*ljpeg/d' -i configure.in
+
+cd %{_mserv}
+%patch1 -p1
+%patch2 -p0
%build
-cp -f /usr/share/automake/config.sub .
-%configure
+%{__aclocal}
+%{__autoconf}
+%{__autoheader}
+%{__automake}
+%configure \
+ --disable-debug
%{__make}
cd %{_mserv}
%{__autoheader}
%{__automake}
%configure
-%{__make}
+%{__make} \
+ OPTFLAGS="%{rpmcxxflags}"
%install
rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/games}
-install -d $RPM_BUILD_ROOT{%{_desktopdir},%{_pixmapsdir}}
+install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/games,%{_desktopdir},%{_pixmapsdir}}
%{__make} install \
DESTDIR=$RPM_BUILD_ROOT
-install %{_mserv}/src/bomberclonemserv \
- $RPM_BUILD_ROOT%{_bindir}
+%{__make} -C %{_mserv} install \
+ DESTDIR=$RPM_BUILD_ROOT
-cp -f $RPM_BUILD_ROOT%{_datadir}/games/%{name}/gfx/logo.png \
+cp -a $RPM_BUILD_ROOT%{_datadir}/games/%{name}/gfx/logo.png \
$RPM_BUILD_ROOT%{_pixmapsdir}/%{name}.png
install %{SOURCE2} $RPM_BUILD_ROOT%{_desktopdir}
+%{__rm} -r $RPM_BUILD_ROOT%{_prefix}/doc/bomberclonemserv
+
%clean
rm -rf $RPM_BUILD_ROOT
%doc AUTHORS ChangeLog README TODO
%attr(755,root,root) %{_bindir}/%{name}
%{_datadir}/games/%{name}
-%{_desktopdir}/*.desktop
-%{_pixmapsdir}/*
+%{_desktopdir}/%{name}.desktop
+%{_pixmapsdir}/%{name}.png
%files master_server
%defattr(644,root,root,755)
+%doc README
+%defattr(644,root,root,755)
%attr(755,root,root) %{_bindir}/bomberclonemserv