Summary: 3D realtime strategy on a future Earth Summary(pl.UTF-8): Gra RTS, której akcja toczy się w przyszłości Name: warzone2100 Version: 3.1.2 Release: 5 License: GPL v2+ Group: X11/Applications/Games/Strategy Source0: http://downloads.sourceforge.net/warzone2100/%{name}-%{version}.tar.xz # Source0-md5: 4e947125e9604821164f1ad9d1922447 Patch0: glew-1.12.patch Patch1: gcc8.patch URL: http://www.wz2100.net/ BuildRequires: OpenAL-devel >= 0.0.8-4 BuildRequires: OpenGL-GLU-devel BuildRequires: QtNetwork-devel BuildRequires: QtScript-devel BuildRequires: SDL-devel >= 1.2 BuildRequires: SDL_net-devel BuildRequires: autoconf BuildRequires: automake BuildRequires: bison BuildRequires: flex BuildRequires: gettext-tools BuildRequires: glew-devel BuildRequires: libjpeg-devel BuildRequires: libmad-devel BuildRequires: libpng-devel >= 1.2 BuildRequires: libtheora-devel >= 0.1 BuildRequires: libvorbis-devel >= 1.1 BuildRequires: physfs-devel BuildRequires: pkgconfig BuildRequires: popt-devel BuildRequires: quesoglc-devel BuildRequires: sed >= 4.0 BuildRequires: unzip BuildRequires: xorg-lib-libXt-devel BuildRequires: zip Requires: %{name}-data = %{version}-%{release} Requires: fonts-TTF-DejaVu Requires: gdb BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %description Warzone 2100 is a real-time strategy game. Although comparable to Earth 2150 in many significant respects, it does contain aspects that are unique. These include various radar technologies and a greater focus on artillery and counter-battery technologies. %description -l pl.UTF-8 Warzone 2100 jest grą strategiczną czasu rzeczywistego. Chociaż gra bardzo przypomina grę Earth 2150, to jednak zostało do niej wprowadzonych kilka ciekawych pomysłów. Są to między innymi rozmaite technologie radarowe oraz większe skupienie się na technologiach artyleryjskich oraz obronie przeciwlotniczej. %package data Summary: Warzone 2100 data files Group: X11/Applications/Games/Strategy BuildArch: noarch %description data Warzone 2100 data files %prep %setup -q %patch0 -p1 %patch1 -p1 # et_EE -> et %{__sed} -e 's/et_EE/et/g' -i po/LINGUAS mv po/et{_EE,}.po mv po/et{_EE,}.gmo %build %{__aclocal} -I m4 %{__autoconf} %{__autoheader} %{__automake} %configure \ --with-distributor="PLD" \ --docdir=%{_docdir}/%{name}-%{version} \ --with-icondir=%{_pixmapsdir} %{__make} %install rm -rf $RPM_BUILD_ROOT %{__make} install \ DESTDIR=$RPM_BUILD_ROOT # unsupported %{__rm} -r $RPM_BUILD_ROOT%{_localedir}/ca_ES %{__rm} -r $RPM_BUILD_ROOT%{_localedir}/uk_UA %find_lang %{name} %clean rm -rf $RPM_BUILD_ROOT %files -f %{name}.lang %defattr(644,root,root,755) %doc %{_docdir}/%{name}-%{version} %attr(755,root,root) %{_bindir}/%{name} %{_mandir}/man6/%{name}.6* %{_desktopdir}/%{name}.desktop %{_pixmapsdir}/%{name}.png %files data %defattr(644,root,root,755) %{_datadir}/%{name}