#
# TODO:
# - optflags
-# - exclude bam to separate spec file and BR it
Summary: Cute little buggers with guns
Summary(pl.UTF-8): Takie fajne robaczki z gnatami
Name: teeworlds
-Version: 0.4.3
-Release: 1
+Version: 0.5.0
+Release: 0.1
License: distributable
Group: X11/Applications/Games
Source0: http://www.teeworlds.com/files/%{name}-%{version}-src.tar.gz
-# Source0-md5: a31a8cbd1af3f71a462122166e5872d6
-Source1: http://www.teeworlds.com/files/bam.zip
-# Source1-md5: dd1937ce711927299a1b09edffa319ca
-Source2: %{name}.png
-Source3: %{name}.desktop
-#Source4: %{name}_srv.desktop
+# Source0-md5: 39d7b5d41c2c7250201214a4ab6844ed
+Source1: %{name}.png
+Source2: %{name}.desktop
+#Source3: %{name}_srv.desktop
URL: http://www.teeworlds.com/
BuildRequires: OpenGL-GLU-devel
BuildRequires: OpenGL-devel
BuildRequires: alsa-lib-devel
+BuildRequires: bam
BuildRequires: python
BuildRequires: sed >= 4.0
BuildRequires: unzip
Takie fajne robaczki z gnatami. Gra sieciowa typu CTF, DM.
%prep
-%setup -q -a1 -n %{name}-%{version}-src
-# Workaround for no possibility to pass location of data files
-%{__sed} -i 's|"data/|"%{_datadir}/%{name}/data/|g' \
- datasrc/data.ds \
- src/game/client/gc_{map_image,hooks,skin}.cpp \
- src/game/editor/ed_{editor,io}.cpp \
- src/engine/e_map.c \
- src/engine/client/ec_client.c \
- src/engine/server/es_server.c
+%setup -q -n %{name}-%{version}-src
%build
-cd bam
-./make_unix.sh
-cd ..
-bam/src/bam release
+bam release
%install
rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir},%{_datadir}/%{name}/data}
+install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir},%{_datadir}/%{name}}
-install %{SOURCE2} $RPM_BUILD_ROOT%{_pixmapsdir}/%{name}.png
-install %{SOURCE3} $RPM_BUILD_ROOT%{_desktopdir}/%{name}.desktop
+install %{SOURCE1} $RPM_BUILD_ROOT%{_pixmapsdir}/%{name}.png
+install %{SOURCE2} $RPM_BUILD_ROOT%{_desktopdir}/%{name}.desktop
install %{name} %{name}_srv $RPM_BUILD_ROOT%{_bindir}
-cp -rf data $RPM_BUILD_ROOT%{_datadir}/%{name}
+cp -rf data/* $RPM_BUILD_ROOT%{_datadir}/%{name}
%clean
rm -rf $RPM_BUILD_ROOT