# # Conditional build: %bcond_with tests # build with tests %define kdeappsver 23.08.5 %define kframever 5.94.0 %define qtver 5.15.2 %define kaname kblocks Summary: Kblocks Name: ka5-%{kaname} Version: 23.08.5 Release: 1 License: GPL v2+/LGPL v2.1+ Group: X11/Applications/Games Source0: https://download.kde.org/stable/release-service/%{kdeappsver}/src/%{kaname}-%{version}.tar.xz # Source0-md5: cb04d9987e4decd6d411dc6b0f8e45fb URL: http://www.kde.org/ BuildRequires: Qt5Core-devel >= %{qtver} BuildRequires: Qt5Gui-devel >= 5.11.1 BuildRequires: Qt5Network-devel BuildRequires: Qt5Qml-devel >= 5.11.1 BuildRequires: Qt5Quick-devel >= 5.11.1 BuildRequires: Qt5Svg-devel BuildRequires: Qt5Widgets-devel BuildRequires: cmake >= 3.20 BuildRequires: gettext-devel BuildRequires: ka5-libkdegames-devel >= %{kdeappsver} BuildRequires: kf5-extra-cmake-modules >= %{kframever} BuildRequires: kf5-kconfig-devel >= %{kframever} BuildRequires: kf5-kconfigwidgets-devel >= %{kframever} BuildRequires: kf5-kcoreaddons-devel >= %{kframever} BuildRequires: kf5-kcrash-devel >= %{kframever} BuildRequires: kf5-kdbusaddons-devel >= %{kframever} BuildRequires: kf5-kdoctools-devel >= %{kframever} BuildRequires: kf5-ki18n-devel >= %{kframever} BuildRequires: kf5-kwidgetsaddons-devel >= %{kframever} BuildRequires: kf5-kxmlgui-devel >= %{kframever} BuildRequires: ninja BuildRequires: qt5-build >= %{qtver} BuildRequires: rpmbuild(macros) >= 1.164 BuildRequires: shared-mime-info BuildRequires: tar >= 1:1.22 BuildRequires: xz BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %description KBlocks is the classic falling blocks game. The idea is to stack the falling blocks to create horizontal lines without any gaps. When a line is completed it is removed, and more space is available in the play area. When there is not enough space for blocks to fall, the game is over. %description -l pl.UTF-8 KBlocks jest klasyczną grą w spadające bloki. Ideą gry jest układać spadające bloki tak, aby tworzyły poziome linie bez przerw. Kompletne linie są usuwane i robi się więcej miejsca w obszarze gry. Gdy nie ma już miejsca na spadające bloki, gra się kończy. %prep %setup -q -n %{kaname}-%{version} %build %cmake \ -B build \ -G Ninja \ %{!?with_tests:-DBUILD_TESTING=OFF} \ -DHTML_INSTALL_DIR=%{_kdedocdir} \ -DKDE_INSTALL_USE_QT_SYS_PATHS=ON %ninja_build -C build %if %{with tests} ctest --test-dir build %endif %install rm -rf $RPM_BUILD_ROOT %ninja_install -C build %find_lang %{kaname} --all-name --with-kde %clean rm -rf $RPM_BUILD_ROOT %files -f %{kaname}.lang %defattr(644,root,root,755) %attr(755,root,root) %{_bindir}/kblocks %{_desktopdir}/org.kde.kblocks.desktop %{_datadir}/config.kcfg/kblocks.kcfg %{_iconsdir}/hicolor/128x128/apps/kblocks.png %{_iconsdir}/hicolor/16x16/apps/kblocks.png %{_iconsdir}/hicolor/22x22/apps/kblocks.png %{_iconsdir}/hicolor/32x32/apps/kblocks.png %{_iconsdir}/hicolor/48x48/apps/kblocks.png %{_iconsdir}/hicolor/64x64/apps/kblocks.png %{_datadir}/kblocks %{_datadir}/metainfo/org.kde.kblocks.appdata.xml %{_datadir}/qlogging-categories5/kblocks.categories %{_datadir}/knsrcfiles/kblocks.knsrc